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Posted
On 9/20/2023 at 2:53 AM, Monoman1 said:

You misunderstand. I'm moving my personal skyrim setup to AE but I'll still be developing on LE. I can't think of any advantage of moving developing from LE to SE/AE aside from a couple of extra functions and maybe some CK interface tweaks. SE\AE ain't perfect and have their own set of problems. I've never seen this problem you describe on LE for example. 

 

Well, I'd say because LE is limping along barely clinging to life thanks to a handful of stubborn mod authors who refuse to let it die gracefully, and because releasing mods for LE necessitates a port to the version pretty much everyone actually uses, and because porting itself can induce problems (not to mention the most up to date port is currently hidden in a comment rather than being a main file upload, and had to be done by a helpful outsider). and for that matter because it's weird to develop for a version even you don't use. but sigh ok your call not mine

Posted (edited)

Hey! So, in Whiterun, upon entering, my character is put on an armbinder. How long it will be going on? A week? Forever? What needs to be done to stop it?

Edited by Alis_999
Posted (edited)
6 hours ago, Alis_999 said:

Hey! So, in Whiterun, upon entering, my character is put on an armbinder. How long it will be going on? A week? Forever? What needs to be done to stop it?

 

If you go to the SLS MCM Stat & info, you will see in the right section and scrolling down the time for the restraints.   I think you can reset it if you click the value.

Edited by safado
Posted
46 minutes ago, safado said:

 

If you go to the SLS MCM Stat & info, you will see in the right section and scrolling down the time for the restraints.   I think you can reset it if you click the value.

Nah, clicking on a value does nothing. Thanks anyway

 

  • 2 weeks later...
Posted

Hi. I've heard this is the forum for suport, even for the se version. First of all i'm on GOG so idk... (i have right versions of many mods and am also using MO2) There is a problem with survival's mcm: i've tried checking/marking some boxes (for example "Enable/Disable" in Licences 1) but nothing happens when i did so. It just gives me a pop up window "Are you sure you want to toggle..." i click accept, wait a couple of seconds, then it says "licence change complete" but nothing happens (the box stays unchecked); then the mcm friezes (i have to close all menus for it to work again) . What stranger is that some boxes can be checked and the changes apply in game, and other mod's mcms work. Now, i remember i had this issue before and i solved it, maybe, but don't remember how. I've tried changing the json, loading it with mcm; reinstalling survival; waiting a while in game (no alt tab, in menu and outside); i have mcm kicker and menu maid, uiextensions because someone said it helped and i don't even remember what else have i tried. If nothing else, can i please get a list of things i can try to fix it, even if i tried it already. Here's my load order (i used the "sort" thingy in mo2, i know its bad and all that): https://pastebin.com/YGrAUEn5

Posted

so a bit of a hitch recently after starting a game and getting to Riverwood I'm force-greeted by an enforcer who loops a follower check cause I don't have a follower present (I'm guessing here) so it gets stuck in a dialogue loop where they relentlessly ask where my follower (escort) is before force teleporting me to whiterun not sure if this is a bug with sls or dfc or any other mod no crashes just a very aggressive enforcer who really wants to call my bluff that there a little lagging behind and that they'll be there soon...

Posted

I keep waiting for the guards to remove the bars from eviction at around 3 am. Both waiting at the Bannered mare nor just staring at breezehome changes anything, is the event triggered by chance per night or is there something wrong with my game?

Posted (edited)

Can't find monoman's patreon site either :(  Anyone able to post the data for the missing mods?

Edited by SkyTem
Posted
15 hours ago, SkyTem said:

Let me know if these work for you.  Get them while you can.  And let me know how long they were up if they poof again ?

If they got removed, maybe take the hint and don't upload them? Especially not to the exact same thread the author removed the files from?

Posted
On 10/22/2023 at 11:02 PM, SkyTem said:

Let me know if these work for you.  Get them while you can.  And let me know how long they were up if they poof again ?

They poofed again,.

Posted

I've been playing mono's mods since before wartimes and will always cherish the hard work it must have over the years to put forth so many changes that jell really well. I dunno whats going on with the modder but you have my thanks for sharing them as long as you did.  Its not the first time I have seen this happen even with skyrim mods. I always keep back of backups to my favorites and this is one of them. I feel bad for future players of mods that can not get these anymore and I also feel bad it came to whatever situation  that drove mono to remove everything.

Posted

I am not speaking for Monoman1, but we should respect their wishes for removing the mods and just move on. They likely removed their mods so they don't have a reason to come back and maintain them anymore.

Posted

Well said the last 2 posts above this. Monoman had the ideas and succesfully implemented them into a stable fully customisable mod. 

 

I have no idea why he pulled his work but it remains his work and he is free to do as he chooses with it.

 

It is morally wrong to reupload versions of the mod if the author has decided he or she no longer wishes for them to be available, perhaps thoose that are doing so could spend more time learning to mod themselves rather than critising others for removing theirs.

 

Mod authors have no responsibility to the community to maintain or provide their FREE content.

 

Perhaps if nefram is not happy with it being removed then they shouldnt have labeled it a buggy overpowering mess of a mod on their description?

 

Perhaps if modders had sought to enhance SLS rather than copy bits of it to release as seperate mods then it might still exist.

 

I thank monoman for the content he provided and treasure my copy of his mod. I appreciate the effort he put into making it and the support that he gave to everyone that had an issue.

 

I sincerly hope that he comes back with something new that blows us all away but at the same time I would completely understand if we never see him again.

 

 

Posted
4 hours ago, audhol said:

Perhaps if nefram is not happy with it being removed then they shouldnt have labeled it a buggy overpowering mess of a mod on their description?

 

Is that the working theory? That Monoman1 was unhappy with Wabbajack modlists?

Posted (edited)

For anyone interested in learning mod development, I'd take this a good opportunity to get started. While we can't reupload its code or assets, there's nothing stopping anyone from picking up where the original left off - just look at Gyra's continuation of BananaManiac's Licenses or Dasha17's CumSwallowNeedsAddon. The best part about splitting the mod into its constituent parts is each component can be improved and expanded in parallel without one person needing to do everything themselves.

 

Hopefully, we'll get replacements for each major feature eventually and who knows they might even supersede Monoman's excellent work.

 

EDIT: to preemptively clarify what I mean by pick up where they left off, I do not mean copying the scripts and making slight edits. I was thinking more along the lines of conceptual inspiration.

Edited by ponzipyramid
Posted
4 hours ago, audhol said:

It is morally wrong to reupload versions of the mod if the author has decided he or she no longer wishes for them to be available, perhaps thoose that are doing so could spend more time learning to mod themselves rather than critising others for removing theirs.

 

Perhaps if modders had sought to enhance SLS rather than copy bits of it to release as seperate mods then it might still exist.

 

I'd argue it's (far) more amoral to suddenly delete/attempt to make a (highly popular) mod unavailable than it is to simply preserve what was already publicly available for years.

 

And I can't say I'm particularly keen on your righteous high-horse blame throwing, either...

 

I can't fault anyone for being upset that SLS has seemingly vanished overnight, nor for seeking alternate sources to obtain it. Ofc MM1 did great work and he's well within his rights to do what he wants with his account/files/posts, but that doesn't mean we should cheer on his decision to nuke everything without warning, and we certainly shouldn't be shaming people for still wanting access to SLS.

Posted
1 hour ago, ponzipyramid said:

For anyone interested in learning mod development, I'd take this a good opportunity to get started. While we can't reupload its code or assets, there's nothing stopping anyone from picking up where the original left off - just look at Gyra's continuation of BananaManiac's Licenses or Dasha17's CumSwallowNeedsAddon. The best part about splitting the mod into its constituent parts is each component can be improved and expanded in parallel without one person needing to do everything themselves.

 

Hopefully, we'll get replacements for each major feature eventually and who knows they might even supersede Monoman's excellent work.

 

EDIT: to preemptively clarify what I mean by pick up where they left off, I do not mean copying the scripts and making slight edits. I was thinking more along the lines of conceptual inspiration.

Pretty much all I wanted from Survival was whats covered in the new CumSwallowNeedsAddon. That feature was not enough to instal SLS and then have what I didn't want cause issues with other mods. Should be more modularity with mods rather than cram in a crapton of features

Posted
5 hours ago, Thurlam said:

I'd argue it's (far) more amoral to suddenly delete/attempt to make a (highly popular) mod unavailable than it is to simply preserve what was already publicly available for years.


No offense to you, but you're not a mod creator nor have you probably produced any type of content. If you have then you should understand why he needs to remove his content if nothing else but for his own mental wellbeing. I also know he didn't remove it for selfish reasons, however at the end of the day I would rather be understanding and give my blessing.

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