lcewolf Posted November 8, 2023 Posted November 8, 2023 (edited) On 11/3/2023 at 2:33 AM, Gamer_Auto said: On the other hand, while I scroll through LL, I do occasionally see a mod that requires SLS; especially here on the Oldrim part of the forum. Even looking at Corsayr's SE page for the mod, there's a ton of integration patches to make this work with all the other popular SL mods. And I've never seen anything equivalent either here or on Nexus (though I never really use modDB, to be honest, so there might be something there that I haven't seen). If I have, it was never as well documented as SLS is. On other mods, I either see no description (common), a far-too-brief description (very common), or so much dark-colored text that my eyes bleed from trying to read it (rare). SLS was detailed, but not so detailed that a pure consumer like me couldn't understand it. Agrea with that. I was playing LE version because of the stability and bethesda as stop to destroy the game with upgrade contrary to SE. All is tweak are «base mod» for me. All the detail he was sharing help me many time when reinstall the game and enjoy it. I play the game more then 2044 hours at Skyrim Le. One of my hobby while playing Skyrim was trying to find way to make the game more immersive and solve issue. Trying to find original solution and possible bug to help modder. Doing that help me to change my mind on daily live. There is not many equivalent close to the level of immersion gived by the «former» mod of monoman1 in that field. I remember when @pchs reconnect and was impressed by the job made my @Monoman1 for Wartimes. Monoman say it was ready to give it back to PCHS. I hope he will repost all the mod or i guess people will share them between themself. Edited November 8, 2023 by lcewolf 1
Hex Bolt Posted November 8, 2023 Posted November 8, 2023 6 hours ago, MysticDaedra said: Also, there should never be an expectation by mod authors or anyone that there shouldn't be criticisms or critique of publicly-available content on the internet. Agreed. That kind of criticism is a benefit to mod authors, who want to know if there's a problem. When the criticism is constructive, of course, which I believe is what you were saying. Examples of unhelpful criticism: "A pile of crap, uninstalled!" or "A buggy mess". If it's that bug-ridden, the writer should have no trouble providing a few examples that will point the developer in the right direction for tracking down and fixing those bugs, to the benefit of all. As point #1 of this site's rules says, "Don't be a jerk about it and raise your concerns and feedback in a constructive manner." Naturally, it's also fine for constructive criticism to be subjective, not limited to bugs or obvious errors. Reasonable people can disagree on what features a mod should offer and how those features should work. That's okay. A difference of opinion over a feature or implementation might inspire the author to add a similar-but-different feature or change. Criticism that is constructive and civil has a far better chance of being acted on than emotional venting of frustrations. 8
vladeemer Posted November 9, 2023 Posted November 9, 2023 On 11/8/2023 at 6:53 AM, ebbluminous said: I agree with you, especially on the critcism point. There will be times people disagree with the modder, and so should be allowed to respectfully give their view. If the modder wants to act upon that or not, well the ball is in their court. I did find it kinda hilarious that Mono's reaction post specificially targetted me and how dare I post on the thread. All I did was put a couple of lines saying here is the part of SLS I wanted to use, stopped using SLS because the areas I did not use caused mod issues for me and that someone else had made a alternate I can use. I did not ask/request/tell/demand Mono do or not do anything, make personal comment, go on a rant etc. So, how is posting a negative experience of a mod such a no no? Surely being able to post the postive and negative experiences will allow for a better mod over time. By not wanting people to post a differing view smacks of issues like Facebook, YouTube etc getting rid of the thumbs down and other ways to reflect the experience was not good... It creates a skewed perspective where people think all is well good and fluffy clouds when it is not. Your post suggested that SLS was bloated with 'a crapton of features' because there was stuff in it besides what you wanted, which is absurd. It's already been explained why creating several small mods is a worse approach than one big one, but at the end of the day, if you only want a small part of a larger mod then it's time to learn to code. That would be the mature, reasonable response to the situation, rather than expecting the modder to take an objectively worse approach and chop a mod designed to offer a comprehensive experience into tiny bits, on the off chance you come along and only want a fraction of it. 6
ebbluminous Posted November 9, 2023 Posted November 9, 2023 2 minutes ago, vladeemer said: Your post suggested that SLS was bloated with 'a crapton of features' because there was stuff in it besides what you wanted, which is absurd. It's already been explained why creating several small mods is a worse approach than one big one, but at the end of the day, if you only want a small part of a larger mod then it's time to learn to code. That would be the mature, reasonable response to the situation, rather than expecting the modder to take an objectively worse approach and chop a mod designed to offer a comprehensive experience into tiny bits, on the off chance you come along and only want a fraction of it. Well depends on the specifics as to whether breaking a large mod into smaller ones would be better or worse - Mono even said. As I have said, I did not ask Mono to change anything or do anything different, I simply states that I found SLS too bloated for me. That was a mature response, Do not put words in my mouth. You, by doing that are not being mature 3
Popular Post Monoman1 Posted November 10, 2023 Author Popular Post Posted November 10, 2023 On 11/8/2023 at 2:53 PM, ebbluminous said: I did find it kinda hilarious that Mono's reaction post specificially targetted me and how dare I post on the thread. All I did was put a couple of lines saying here is the part of SLS I wanted to use, stopped using SLS because the areas I did not use caused mod issues for me and that someone else had made a alternate I can use. I did not ask/request/tell/demand Mono do or not do anything, make personal comment, go on a rant etc. So, how is posting a negative experience of a mod such a no no? Surely being able to post the postive and negative experiences will allow for a better mod over time. By not wanting people to post a differing view smacks of issues like Facebook, YouTube etc getting rid of the thumbs down and other ways to reflect the experience was not good... It creates a skewed perspective where people think all is well good and fluffy clouds when it is not. Quite the turn around from your last post... I just don't get the point of your posts. You say "I had issues with SLS". Don't say what those issues are or what you tried to resolve them. So... it's not a bug report. Where's the constructive element? You say "SLS is bloated". Ok. Bloated for you. Good for me. Ok, your opinion. Doesn't help me but sure, ok, whatever. You say "x mod works well instead for me". Ok... great. Again, don't know the point of posting that here. Go to X mod thread and say "Hey, thanks for the mod". No? Your post is just all negativity... Or am I crazy? 37
vladeemer Posted November 10, 2023 Posted November 10, 2023 @Monoman1 Thanks for the file dump -- this will give myself and others some peace of mind. I hope you find the motivation to take this up again someday. Until then, here's Molly's ass as she waits in the Thieves Guild for the curfew to be lifted because her Whore's License has expired Spoiler 6
divinefire Posted November 11, 2023 Posted November 11, 2023 Yeah just noticed it too, Thanks for the dump. Glad others have the chance to play your mods once again. 3
Pinute Posted November 12, 2023 Posted November 12, 2023 On 11/9/2023 at 6:05 PM, Monoman1 said: Quite the turn around from your last post... I just don't get the point of your posts. You say "I had issues with SLS". Don't say what those issues are or what you tried to resolve them. So... it's not a bug report. Where's the constructive element? You say "SLS is bloated". Ok. Bloated for you. Good for me. Ok, your opinion. Doesn't help me but sure, ok, whatever. You say "x mod works well instead for me". Ok... great. Again, don't know the point of posting that here. Go to X mod thread and say "Hey, thanks for the mod". No? Your post is just all negativity... Or am I crazy? No you are not crazy. Me, I look at the modular substitutes for some of your utilities and see a lot feature bloat there . What I do think is that a lot of people's memories have been broken by light plugins. Having a single mod capable of offering so much in a time where we merged plugins (hah!) or lived with less than 256 was a godsend. Especially when none of its issues are ever game breaking. Oh, and I though I'd add: Wartimes is just not to my taste but damn, I played it out to an ending just because the menus were so well conceived and your innovative mechanics just worked. Thanks for that one, too. 3
aspirine2 Posted November 13, 2023 Posted November 13, 2023 while devious devices normally runs animation! sexlab survival armbinder on gates doesn't run bound animations? i'm using the SE version by Corsayr .. many thanks in advance.
Manjimon Posted November 13, 2023 Posted November 13, 2023 (edited) Anyone know how to turn off the escort requirement? I've got the required escorts set to 0 and ticked the checkbox that locks it in, and I waited a day in-game but whenever Enforcers find me in Riverwood they still teleport me to the barracks because I don't have an escort. Also, for some reason, they're treating my clothes as armor and taking it from me? I don't have clothing licenses enabled and I don't have a mod that alters vanilla clothing. Anyone know what's going on here? Edit: turned off Tolls entirely and they're still demanding an escort even after stopping and starting the license system entirely. Very confused, I like the license system but something here is busted and I'm not sure what. It used to work on my last playthrough and I haven't touched the load order or mods. Edited November 13, 2023 by Manjimon
vladeemer Posted November 13, 2023 Posted November 13, 2023 (edited) 11 hours ago, Manjimon said: Anyone know how to turn off the escort requirement? I've got the required escorts set to 0 and ticked the checkbox that locks it in, and I waited a day in-game but whenever Enforcers find me in Riverwood they still teleport me to the barracks because I don't have an escort. Also, for some reason, they're treating my clothes as armor and taking it from me? I don't have clothing licenses enabled and I don't have a mod that alters vanilla clothing. Anyone know what's going on here? Edit: turned off Tolls entirely and they're still demanding an escort even after stopping and starting the license system entirely. Very confused, I like the license system but something here is busted and I'm not sure what. It used to work on my last playthrough and I haven't touched the load order or mods. Since you changed it while already in a game, you may need to stay away from Riverwood for a few days until it refreshes. The license and toll system work fine--I have the escorts disabled in my game and have zero issues with it. Edit--for the record, I do not have the Followers Required box checked, just the number set to zero. Unchecking that may work better for you. Spoiler Edited November 13, 2023 by vladeemer
r3mind Posted November 14, 2023 Posted November 14, 2023 Thanks for bringing the mods back. It's not possible to build a proper SL modlist without some of them. I've never had issues with SL Survival, so it's always a problem on the user side, because there are so many settings and soft dependencies that have their own settings... Currently sometimes my PC's mouth doesn't close after ahegao and some tongues are not positioned perfectly, but I'll just blame my setup and other mods that deal with expressions
KK_13 Posted November 15, 2023 Posted November 15, 2023 Monoman1, thanks for creating such an amazing mod that brings both challenge and lewdness to Skyrim! It's my first time to use it and everything runs smoothly except for the Wildling function. On 8/16/2022 at 4:24 PM, Nohrin said: I'm using version 6.85 on special edition, and I cannot seem to get the Wildling to work perfectly. I managed to get a goat into my pack, so the follower menu appears when interacting with it, but each time we fuck, it says in the Wildling log that I get no experience for fucking, being fucked, orgasming, or making goat orgasm. The value is just 0 across board. However, I am getting experience for being naked, crawling, and keeping my packs balls empty. But those are all minimal increases of wildling level. Seems 95% of the experience must come from actually fucking/orgasming, which is just not working for some reason. I have read through some pages and saw recommendation to use 'Startquest _SLS_WildlingQuest', but that didn't seem to have any effect. I have exactly the same problems as Nohrin : I'm using version 0.685 in AE 1.6.640, and cannot gain Wildling experience from any sexual intercourse with creatures. Every sex my PC had with creature is listed in Wildling experience log, but it just shows 0.000 exp gained, while being naked, crawling, and other actions can accumulate exp as normal. I have read through many pages of this thread and tried every recommendation from the author and others. The creature content and Wilding are enabled in SLS MCM. SLSO installed and works well. "Using Separate Orgasm" also enabled in Sexlab Framework MCM. By running ‘sqv _SLS_WildlingQuest’ in the console I can tell the quest is running. Then I tried running 'StartQuest _SLS_WildlingQuest' in the console but the problem just remains. Disable Wilding in SLS MCM, wait for several hours, then enable it again. Still doesn't work. I also tried disabling Wilding in SLS MCM then running 'StartQuest _SLS_WildlingQuest' in the console. Still, the problem remains. The fundle function works well after I edited some texts, replacing '<''>' with '[' ']' in dialogues by xTranslator. The tame function has not been tested by me now. Thanks for the mod again, and I'm looking forward to any advice on how to solve this problem. 1
Bane Master Posted November 16, 2023 Posted November 16, 2023 Here's a little something I originally made for personal use but have decided to publish. It might be of interest to SL Surival users. 5
VseTmirykS Posted November 16, 2023 Posted November 16, 2023 Hi can someone explain in greater detail what exactly this mod does? The original file was deleted...
DarthCheney Posted November 17, 2023 Posted November 17, 2023 6 hours ago, VseTmirykS said: Hi can someone explain in greater detail what exactly this mod does? The original file was deleted... It does a lot, but I'll try to summarize it. It makes Skyrim a misogynistic hellhole (in a fun way!) for female pcs. There's a whole license system that requires you to hold licenses in order to carry weapons, use magic, wear armor, own property and even be outside in towns/cities after curfew. If you're caught out without the proper licenses your stuff will be confiscated, you can be locked in a cursed collar that suppresses your magic and thrown in the kennel for a night. If you want to leave town, you have to pay a toll and be accompanied by an escort as well. NPCs catcall you and make derogatory comments as well as slap you on the ass as you walk by. Your female character is debuffed in stamina, magicka and health. Even skill gain, walking speed and carry capacity is reduced. There's cum addiction, an amputation mechanic for combat, a horny internal voice that compels you to have sex with npcs and a compulsive sex mechanic as well if your arousal is too high. It's a survival mod as well, so there are mechanics that fit in with other survival mods like Frostfall, like a built-in map/compass requirement. It adds weight to gold and you can set the price of inn stays and horses as well. I'm just pulling this all from memory, so I'm probably forgetting other features, but it's all highly customizable in the MCM and most features can be turned off or tweaked to your liking. It's a great mod and it really changes the overall dynamic of the game.
vladeemer Posted November 17, 2023 Posted November 17, 2023 (edited) 8 hours ago, VseTmirykS said: Hi can someone explain in greater detail what exactly this mod does? The original file was deleted... The original file can be found in the file dump linked in the author's signature, though the loss of the features page will definitely steepen the learning curve for newcomers. The mod creates a highly configurable difficulty system revolving around misogyny, which is introduced into the world in a number of ingenious and immersive ways. To go into detail over most/all of its features would take pages, but many of us who use it now consider it an integral part of our load order. Edited November 17, 2023 by vladeemer
CommunistNinja Posted November 18, 2023 Posted November 18, 2023 Given that this mod is dead and I've added its "sls bikini" keyword to over a thousand pieces of armor. If I remove sl survival, would a simple dummy plugin (one named after sl survival) suffice to make all those armors (the ones that now have sl survival as a master) be able to load without issue?
Herowynne Posted November 18, 2023 Posted November 18, 2023 1 hour ago, CommunistNinja said: Given that this mod is dead and I've added its "sls bikini" keyword to over a thousand pieces of armor. If I remove sl survival, would a simple dummy plugin (one named after sl survival) suffice to make all those armors (the ones that now have sl survival as a master) be able to load without issue? You would need the SLS Bikini keyword record in your dummy plugin, and it would need to have the same FormID. But easier - You can just continue using this mod. Monoman1 did make all his mods available again on his blog. 2
safado Posted November 19, 2023 Posted November 19, 2023 (edited) On 11/18/2023 at 12:11 AM, CommunistNinja said: If I remove sl survival, would a simple dummy plugin (one named after sl survival) suffice to make all those armors (the ones that now have sl survival as a master) be able to load without issue? Yes, make sure the keyword _SLS_BikiniArmor is XX049867. (Technically, the keyword can be any name as long is a keyword with that specific formid). XX is the mod index position in the load order. You can also flag it as an ESL plugin and save a slot position in the primary load index. You already got the right idea that the proxy plugin holding the keyword need to be named the same as SL survival. *****added on NOV-19-2023: Just be aware creating a dummy proxy of a complex mod could trigger issues in other mods that have some kind of soft awareness of it. For example, FactoryClose's babodialogue has awareness of SL Survival if a plugin with the same name is found in the load list. The soft integration looks for the _SLS_BikiniArmor formid and the licenses "book" items formids. The keyword is used similarly as the SLAX\Baka keywords in updated SL aroused, but only for experience calculations and not quest triggers. The licenses tracking looks like is for future, but could cause problems if not part of the dummy mod. Babodialogue integration snippet in spoiler. Spoiler Function CD_SLS() if BaboSexlabSurvivalGlobal.getvalue() == 1 _SLS_BikiniArmor = Game.GetFormFromFile(0x049867, "SL Survival.esp") as Keyword _SLS_LicenceMagic = Game.GetFormFromFile(0x041B54, "SL Survival.esp") as Book _SLS_LicenceArmor = Game.GetFormFromFile(0x043BAE, "SL Survival.esp") as Book _SLS_LicenceWeapon = Game.GetFormFromFile(0x043BAF, "SL Survival.esp") as Book _SLS_LicenceBikini = Game.GetFormFromFile(0x0492C7, "SL Survival.esp") as Book _SLS_LicenceClothes = Game.GetFormFromFile(0x0492CB, "SL Survival.esp") as Book endif EndFunction A properly working mod is not a dead mod. Every feature works in my game, and the debug features to fix ragdoll glitch or camera lock are priceless to me. The mod is still available in Mono's "treasure chest" repository blog. Click in his profile and go to blog tab. Edited November 19, 2023 by safado Extra Note 5
Karkhel Posted November 19, 2023 Posted November 19, 2023 (edited) 12 hours ago, safado said: A properly working mod is not a dead mod. Every feature works in my game, and the debug features to fix ragdoll glitch or camera lock are priceless to me. The mod is still available in Mono's "treasure chest" repository blog. Click in his profile and go to blog tab. This is why I love Mono's mods, the most wonky feature is steep fall... because skyrim physics are wonky BUT its a really fun feature and normally you'd just kinda accept that it's wonky and not use it at all. But the ragdoll debug saved me from every mishap that ever happened with it, and honestly from other mods as well. Edit: to be precise I don't get stuck constantly, it's just when it happens you might not be able to move at all. Debug features that aren't just for testing are a godsend for heavily modded games. Edited November 19, 2023 by Karkhel 6
Azailahab Posted November 20, 2023 Posted November 20, 2023 Monoman1, thanks for all the hard work you put into your mods. SLS has been a staple of all my builds so a big thanks for putting it in your file dump on your blog. Looking forward to any future mods you may make. 5
Popular Post R34x Posted November 21, 2023 Popular Post Posted November 21, 2023 (edited) On 10/26/2023 at 7:02 AM, Monoman1 said: ... And I'm sorry but when you've contributed a fraction of what I have then you'll have an opinion that I'd actually consider. It's been a bit of an eye-opener. There's some real 'pieces of work' on this site. Some genuinely nice people too. ... Monoman, just wanted to say, I've frequented this site for nearly a decade, maybe not as long as some, but we're 12 years into ESV now, so we've all had time to get some years on this site. This is a new(er) account (tried to quit LL like 3x now I think, lol) so it doesn't show, but I remember when SLS first released pretty well. Now, maybe it's not good that I'm into dark stuff in the game, but from the first time I tried out the mod when the feature set was just getting started, it was and has remained since my idea of a near perfect mod. The tone of the writing, including it's dark humor, were perfection. I think every LL frequenter has a small list of mods they are stoked to see show up as newly updated, SLS was part of a very short list of those mods for me. I used to enjoy frequenting your development thread as well and discuss new ideas and see the behind the scenes brainstorming, and then you'd never fail to take the best ideas and put your own spin on them to improve SLS and your other mods. It was always great to see. SLS was one of few mods that would get me to reinstall ESV or simply update my load order and get it working smoothly again. Then there's the support you offered. It's sad to see what a drain that was, but perfectly understandable. Still, your tireless effort to interact with players, sometimes even when they were rude about it, was commendable. I always tried to show gratitude when you gave hints for my customization efforts or just tips and help you provided to everyone in general. SLS was a legendary mod, and tbh as is, I don't see it leaving my load order anytime soon. Your contributions to making ESV a Conan-esque dark fantasy game harking back to 80s sword and sorcery were huge. Thanks for the excellent content, it's unfortunate the compliments and thanks didn't drown out the trolls and ingrates, but sadly the internet has a way of being that way. Anyway, hope to see you around the site, or Discords, or other circles whatever that may be. Should you ever decide to give modding another try, should that be ESV in 4-5 years, or ES6 whenever that releases, you'd be one mod author I'd always look forward to see twist up the world with your wicked ideas and lewd game loops. Cheers mate, hope your endeavors become a fun hobby again, and thanks again! Edited November 21, 2023 by R34x 28
Diablohunter Posted December 9, 2023 Posted December 9, 2023 On 11/20/2023 at 10:52 PM, R34x said: Monoman, just wanted to say, I've frequented this site for nearly a decade, maybe not as long as some, but we're 12 years into ESV now, so we've all had time to get some years on this site. This is a new(er) account (tried to quit LL like 3x now I think, lol) so it doesn't show, but I remember when SLS first released pretty well. Now, maybe it's not good that I'm into dark stuff in the game, but from the first time I tried out the mod when the feature set was just getting started, it was and has remained since my idea of a near perfect mod. The tone of the writing, including it's dark humor, were perfection. I think every LL frequenter has a small list of mods they are stoked to see show up as newly updated, SLS was part of a very short list of those mods for me. I used to enjoy frequenting your development thread as well and discuss new ideas and see the behind the scenes brainstorming, and then you'd never fail to take the best ideas and put your own spin on them to improve SLS and your other mods. It was always great to see. SLS was one of few mods that would get me to reinstall ESV or simply update my load order and get it working smoothly again. Then there's the support you offered. It's sad to see what a drain that was, but perfectly understandable. Still, your tireless effort to interact with players, sometimes even when they were rude about it, was commendable. I always tried to show gratitude when you gave hints for my customization efforts or just tips and help you provided to everyone in general. SLS was a legendary mod, and tbh as is, I don't see it leaving my load order anytime soon. Your contributions to making ESV a Conan-esque dark fantasy game harking back to 80s sword and sorcery were huge. Thanks for the excellent content, it's unfortunate the compliments and thanks didn't drown out the trolls and ingrates, but sadly the internet has a way of being that way. Anyway, hope to see you around the site, or Discords, or other circles whatever that may be. Should you ever decide to give modding another try, should that be ESV in 4-5 years, or ES6 whenever that releases, you'd be one mod author I'd always look forward to see twist up the world with your wicked ideas and lewd game loops. Cheers mate, hope your endeavors become a fun hobby again, and thanks again! I agree with you, only been here for a short amount of time and I came to enjoy this mod. It makes the game harder and much more involving in my opinion. I personally hope it returns soon, I didn't get to play much of it before this last update
Herowynne Posted December 9, 2023 Posted December 9, 2023 (edited) 1 hour ago, Diablohunter said: I came to enjoy this mod. It makes the game harder and much more involving in my opinion. I personally hope it returns soon, All of Monoman1's mods are available here: Edited December 9, 2023 by Herowynne 3
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