Diablohunter Posted December 10, 2023 Posted December 10, 2023 3 hours ago, Herowynne said: Â All of Monoman1's mods are available here: Â Thank you friend 1
BagelBuster Posted December 11, 2023 Posted December 11, 2023 Hey was wondering if someone could help me out, I’m using the se version and I’m currently on 1.6.640 ae, (wondering if that has anything to do with it and why it would be causing issues) and the mod features seem to be working a-okay aside from one hiccup, when speaking to the kennel master about the kennel and agreeing to sleep the night, the devices can equipped properly but getting put into locked area doesn’t occur, nor does the system for that door unlocking at 6AM doesn’t happen either, not making it possible to talk to him about leaving. oh also one more thing I noticed for me was that the kennel exit has all doors to all cities active at once, all layered into each other. Just want to know if my version has anything to do with it and why it would be wonky as a non dll related mod? thanks in advance!Â
Ekirts Ykcul Posted December 30, 2023 Posted December 30, 2023 Spoiler On 10/26/2023 at 1:02 PM, Monoman1 said: Right. First off. Not having a mental breakdown or anything so dramatic. Not having 'a fit'. Been removing files over a couple of weeks now. I've been asking nicely. Not been asking admins to do anything. Mostly via PM. Some people's inboxes are full.  It has been... interesting to see the reactions. Some people get it. Others are annoyed that they've been inconvenienced.   And I'm sorry but when you've contributed a fraction of what I have then you'll have an opinion that I'd actually consider. It's been a bit of an eye-opener. There's some real 'pieces of work' on this site. Some genuinely nice people too.  - Dependencies - I'm not aware of any mods that have a hard dependency on any of my mods. Soft dependency, sure. You simply lose access to this content. - I got paid for these mods. Ah... No. I've never paywalled files or badgered people about it. The only reason I even had a patreon account was because I was asked about it. And I'm grateful to anyone that helped me out but if I were getting paid by the hour it'd be .0x cents per hour. In any case, I didn't mod to get paid.  Now, I can't point to any one thing that's lead me to this but there are a number of factors as I see it:  1. I've a strange OCD where I feel compelled to support the stuff I've created. I find it very difficult to 'disconnect'. It's my responsibility. 7000 posts, mostly support. It's exhausting on it's own. Combine this with trouble sleeping and it leads to late nights reading/refreshing threads. Unhealthy. Perhaps if there wasn't any file then maybe I could disconnect?  2. Someone mentioned modpacks. Yea, maybe a factor. Not a big one though. Handy of course for users but I think possibly damaging for long term for modding in general. Positive reinforcement/engagement is definitely down around here since it's advent. And it's not like us modders get much else for our work. I think SLS beta had ~83000 downloads. 53 'endorsements'. Nearly 1600 DLs per endorsement. Obviously a lot of auto downloading going on. The only people showing up in threads are people with problems. Problems that either A) are well known or B) are completely off the mark due to the users complete lack of knowledge. I'd also point out that a necessity to be knowledgeable about mods is what lead me to modding in the first place. Less knowledgeable people around would probably indicate less modders and less mods going forward.  3. Attitudes such as: May not be intended but from my POV there's a serious bang of entitlement and ungratefulness about this post. Maybe you wouldn't have these alternatives if I hadn't put in the initial effort so... you're welcome I guess? I don't know why you felt to need to say this. And to say it in this thread...  4. People shitting all over 'old' mods when 'newer' ones come out utterly baffles me. I've got news for people out there. Papyrus hasn't improved since Skyrim's release. Sure SE has a couple of extra (not particularly useful) functions but if you want compatibility (which most modders do) then you're stuck with basic papyrus. PO3 extender and the like - very useful. Not game changing. My point? - The 'best' mod for something may have been made years ago. Even if this was not the case they likely served as a foundation for your newer and better mod. So... show a little respect?  5. Large mods bad. Small mods good! - Yea... Sometimes. There are efficiencies to be gained in larger mods. If you were to chop up SLS and reinstall a lot of it in parts then I'd say you are actually making things worse. Now instead of one mod tracking your cell changes you've got multiple. Congratulations, you've double/tripled the background workload (which is usually the 'heaviest' work). And if anyone doesn't know how cell change tracking works, it involves adding a permanent magic effect to the player and an invisible object following you around forever. Imagine all that invisible junk following you around. Entering/exiting combat - same sort of thing. Load game events - probably a whole lot of duplication going on.  6. Scripters are not well regarded in the Skyrim community. At least not as well as modelers/animators. Can't really do much of interest with a model/animation without some good situations to provide context. Situations provided by a quest/script. A model/animation can be finished. Script mods require constant updates/maintenance/support. I don't really understand it. Maybe because scripts = bad is the general perception? I don't know. Maybe my perception is off.  7. Probably the biggest. I'm feeling the walls close in on me lately (modding wise). Pretty much all of my mods have some equivalent or equivalent parts now. Sure, my mods haven't been updated in some time but I was actively working on them. Anyone paying attention to the threads would know this. It's just difficult when you're spinning 3/4 plates at the same time, including 1 complete rewrite. They don't intend it but I feel like I'm 'under siege', for want of a better expression, by these modders. And since they are many and I am one, they are capable of doing things much faster than I. I'm being 'pushed out'.  So this is the crux. Modding has become a competition and is not a fun hobby anymore. If I am to 'compete' then I'd have to give up my day job which obviously isn't an option. And if my mods or new features are to be chopped up and rehashed anyway then I really don't see the point in continuing. Or at least... continuing publicly. It's possible at this point that I would continue modding since I still have an interest in playing Skyrim and many of the things I've been working on are practically finished or close to it anyway. But then I would be modding for personal use only. That may seem selfish on the surface. And it is. But not for the reasons you're probably thinking.  Taking modding back to being a personal thing makes modding a hobby again. No competition. No watching my mods be very publicly dissected. No endless hours of support. No adding options I'm not particularly interested in. Less compatibility issues. No aggro. No chasing people for permissions to use meshes etc. Sounds great...  A lot of the problems above are from the community itself. Something to ponder...  Just to reiterate, all this isn't against any one modder in particular.  Taking down my files was a silent protest of the above cumulative points. This community needs to work on : Respect - Respect modders work. Even if you don't like it. It took time and effort and should not be shat on by anyone. Unless it's deliberately setting PCs on fire. Gratitude - Don't want to write a review or post a positive comment? Then just click the like button. Take you one second. Otherwise the vitriol of this place will drown out the positive feedback and modding will suffer. Understanding - Develop understanding of how mods work so that you're not a part of the scripts = bad sheeple. And therefore not disrespecting modders with your lack of understanding. If you don't know something then don't state it as fact... Self help - respect mod authors free time. Try to figure it out yourself. See how much time modding takes (above). Maybe you'll learn something along the way and save a modder a headache. Collaboration - Maybe instead of forking off a mod, submit changes that can be implemented. Stuff is beginning to be splintered all over the place.  tldr: So what now?  Got to admit, I've made a bit of a mess of things. Should have just hidden files rather than delete them. Probably will reupload them somewhere, sometime. But possibly just to a locked blog post or something. Public development is likely to stop. Permission to carry on my work is not given. Yet. Need to figure out some things.   Just came back to Skyrim once a gain a few days ago. Sad to see you go.  You said you might be able to continue modding privately. I wish you the best of luck and hopefully it brings back the joy for creating and figuring out things. Like some model train builders building away at their smaller or bigger worlds in their basements or attics. By themselves, for themselves.  Thank you for all your great mods and all the time you invested in the community.   4
117xxx Posted January 5, 2024 Posted January 5, 2024 On 5/24/2023 at 10:38 AM, DisarmingSnail said: The scripts don't function out of the box, you need to attach them to quests by editing the esp. I have re-uploaded the files in the original post to include a plugin file (ESL-flagged) which contains the necessary edits. If everything is functioning as intended, you can run "player.sqv _SLS_NeedsQuest" and the script state should state "Shs". Refer to screenshot below.   Hide contents  my script state is "" how can I fix it.Thank you
ChandraArgentis Posted January 7, 2024 Posted January 7, 2024 I want to like this mod, I really do, but it just doesn't work. I've tried both the LE and the SE variant, and they both generally have the exact same bugs. I don't want to be escorted in towns. This option is off. The enforcers keep grabbing me and telling me that I need to be escorted. Someone said that I need to turn off tolls or curfew for this. Same issue happens even with these off. This mod completely breaks Sexlab Fame. With Survival installed, Fame gives an error every time I load a save, saying it's broken. (LE Only) - It doesn't detect bikini armor properly. I installed just TAWOBA (for LE), since that's all I found initially for LE. The Bikini curse triggering off of a non-shoe item as if my heels are not tall enough. Yes, I've built the bikini lists - twice. They're dropping in chests too, so clearly it's detecting them properly. Most bikini armor doesn't have the 5" heels that the mod is looking for, and this mod doesn't modify bikini armor to have heels, and the mods that do are obscure, and hard to find. Enforcers keep accosting me when I enter a town just because I have items in my inventory. Items I came into town explicitly to either break down into Bikini armor, or sell. I have this option disabled too. (LE Only) - While wearing 'heavy' Bikini armor, with the starter license for both Bikini armor and normal armor, I was accosted by an enforcer because my armor was too heavy. (SE Only - Untested in LE) - When I walk into town, I'm told that you're a mage, and that's bad, so we have to collar you. No collar is equipped. I don't have the option enabled to use tats instead of collars. Even with maxed out blacksmithing, breaking down non-bikini armor to bikini armor frequently fails because some unknown skill isn't high enough. A lot of standard armors can't be broken down into bikini armor. If the options in this game worked, it would be a great mod, and I would love to use it in my playthroughs, but the options just don't work.
ChandraArgentis Posted January 7, 2024 Posted January 7, 2024 On 11/13/2023 at 10:08 AM, vladeemer said:  Since you changed it while already in a game, you may need to stay away from Riverwood for a few days until it refreshes. The license and toll system work fine--I have the escorts disabled in my game and have zero issues with it.  Edit--for the record, I do not have the Followers Required box checked, just the number set to zero. Unchecking that may work better for you.  This doesn't work, either in LE or SE. I've never turned this option on, and even after not visiting a city for a few days, they insist on escorting me.
valcon767 Posted January 7, 2024 Posted January 7, 2024 11 hours ago, ChandraArgentis said: I want to like this mod, I really do, but it just doesn't work. I've tried both the LE and the SE variant, and they both generally have the exact same bugs. I don't want to be escorted in towns. This option is off. The enforcers keep grabbing me and telling me that I need to be escorted. Someone said that I need to turn off tolls or curfew for this. Same issue happens even with these off. This mod completely breaks Sexlab Fame. With Survival installed, Fame gives an error every time I load a save, saying it's broken. (LE Only) - It doesn't detect bikini armor properly. I installed just TAWOBA (for LE), since that's all I found initially for LE. The Bikini curse triggering off of a non-shoe item as if my heels are not tall enough. Yes, I've built the bikini lists - twice. They're dropping in chests too, so clearly it's detecting them properly. Most bikini armor doesn't have the 5" heels that the mod is looking for, and this mod doesn't modify bikini armor to have heels, and the mods that do are obscure, and hard to find. Enforcers keep accosting me when I enter a town just because I have items in my inventory. Items I came into town explicitly to either break down into Bikini armor, or sell. I have this option disabled too. (LE Only) - While wearing 'heavy' Bikini armor, with the starter license for both Bikini armor and normal armor, I was accosted by an enforcer because my armor was too heavy. (SE Only - Untested in LE) - When I walk into town, I'm told that you're a mage, and that's bad, so we have to collar you. No collar is equipped. I don't have the option enabled to use tats instead of collars. Even with maxed out blacksmithing, breaking down non-bikini armor to bikini armor frequently fails because some unknown skill isn't high enough. A lot of standard armors can't be broken down into bikini armor. If the options in this game worked, it would be a great mod, and I would love to use it in my playthroughs, but the options just don't work.  hmm something you can try if you want is to make a hard save somewhere outside all town/cities where you can safely wait for a time. some place like Lakeview Manor (or similar) so that you can safely wait for 7 day stretches and if you have a needs mod installed that you will not starve to death. this save should not have this mod installed on it at all previously (to avoid baked in problems).  1 - what you can try is turn off escorts needed (set escorts needed to 0), tolls, curfews. go to town and see if that works. if it does not work    try the combinations of turning one of those three settings on and the others off, try again. what does work for me is to have escorts    on (set at 0), tolls on, and curfews on, but that does not work for everyone. 2 - i do not use currently, but it should be version 0.99. other versions may work. just not sure though. 3 - the first post (on page 1) has a link to TWOBA that should work out of the box. the version you have linked may or may not work "out of the box".    what SLS is looking for is specific keywords (either of 2), and the armors in that mod may or may not have the right keywords. you can make a patch    to give them the right keyword ( _sls_bikiniarmor ) and if you make a patch you can add that keyword to any armor you want. 4 - https://www.nexusmods.com/skyrim/mods/36213 will let you add custom high heel heights to any shoes in game by using it's MCM. 5 - odd do not remember the enforcers having a setting to not approach and check for contraband (i could just not use or recognize it).    the hardest area to avoid enforcers when entering are the walled cities. any city/town (Falkreath, Riverwood, etc) that does not require a loading screen    you should be able to avoid the enforcers to get to a shop/workbench. just have to plan ahead and watch carefully. 6 - if you had both the Bikini Armor and the Regular Armor license (and they are valid) something definitely went wrong, but what i do not know.    as far as i know the Regular Armor license covers both light and heavy armor so they should not have accosted you.    see point 3 about patch, and i am not sure that will be enough as heavy bikini armor may have the heavyarmor keyword on it which makes it list    as heavy armor which in turn needs the regular armor license. 7 - you might try enabling the use tats instead option, exit MCM, wait a couple minutes, disable use tats option, waiting a couple more minutes to see if that fixes it. 8 - i do not remember SLS ever letting me break down other armors into Bikini Armor (could be wrong here), so if i am correct on this point    it means some other mod is doing it and that mod is where the issue is at. 9 - see point 8  important note Monoman1 (creator of the mod) is on hiatus from all modding and will not be giving any support until when/if he decides to come back. he was kind enough to leave some of his mods available for those that want to sue them though.  1
safado Posted January 8, 2024 Posted January 8, 2024 (edited) On 1/7/2024 at 3:23 AM, ChandraArgentis said: I want to like this mod, I really do, but it just doesn't work. I've tried both the LE and the SE variant, and they both generally have the exact same bugs. If the options in this game worked, it would be a great mod, and I would love to use it in my playthroughs, but the options just don't work.   Have not played\changed with SLS features and Skyrim in general in a while, this is from memory with some mod first page review refresh.  Spoiler I don't want to be escorted in towns. This option is off. The enforcers keep grabbing me and telling me that I need to be escorted. Someone said that I need to turn off tolls or curfew for this. Same issue happens even with these off. What Valcon767 posted, Monoman1 also answered this a couple of times somewhere in the 500+ pages.  Here is one of those, but from the SLS SE pages. It has some hint to what can be tried to disable it if locked. Make sure you are not confusing the Devious Followers forced-start feature with SLS. I did once, I was long ago a mod\feature happy-enabling noobie(newbie) breaking Skyrim. This mod completely breaks Sexlab Fame. With Survival installed, Fame gives an error every time I load a save, saying it's broken. Sorry, do not know because I stop using fame a while ago. Forgot why, maybe was a CTD thing. (LE Only) - It doesn't detect bikini armor properly. I installed just TAWOBA (for LE), since that's all I found initially for LE. The Bikini curse triggering off of a non-shoe item as if my heels are not tall enough. Yes, I've built the bikini lists - twice. They're dropping in chests too, so clearly it's detecting them properly. Each item that requires to be detected as bikini by SLS needs the keyword "_SLS_BikiniArmor" assigned. There are a couple of patches from the community spread in loverslab forums, make sure the patch is specific for the TAWOBA version you are using, normally those are combined with SLAX\SLAR-BAKA keywords. TAWOBA Remastered is the better version of Tawoba without the extra Male assets and non-slot32 assets, that TAWOBA extended has. Corsayr's Patch in SLS SE front page, near bottom. You also need the "BikiniArmors.7z" that has the custom compatible list for the deployment to chest system. Sadly, does not include the armorbreak feature, that is currently original TAWOBA only until someone recreates all the necessary json files to reference a different version of TAWOBA. Check second post in first page intro for keyword patching. Most bikini armor doesn't have the 5" heels that the mod is looking for, and this mod doesn't modify bikini armor to have heels, and the mods that do are obscure, and hard to find. You can use another mod that adds the "RaceMenu Heels" to the game. The feature looks if the Racemenu(NIO) heels feature is used by mesh asset in the "boot\feet" slots, do not matter from what mod. Sample of a good Racemenu Heels mod... Replacer of vanilla boots and shoes. The Racemnu HH boots are low poly and some has small UV\partition issues with the vanilla textures, but is good in general Stand-Alone, So only the player has it. I do not think is a HDT High Heel feature compatible, I may be wrong because only used Racemenu Heel. Enforcers keep accosting me when I enter a town just because I have items in my inventory. Items I came into town explicitly to either break down into Bikini armor, or sell. I have this option disabled too. You disabled the licensing system? I do not remember if it disables enforcers forcegreets. Maybe is a bug or some script delay. Current last version of SLS is 0.685. I think some features need to offload the assets to disabled properly, you may need to exit the town before disabling it and may need to wait a couple of internal game-time hours to do some kind of AI reset\refresh. (LE Only) - While wearing 'heavy' Bikini armor, with the starter license for both Bikini armor and normal armor, I was accosted by an enforcer because my armor was too heavy. All visual stuff in NPC is an armor for Skyrim, The difference is based on Slot ID and keywords. If the armor\body\cloth asset has the keyword "ArmorCuirass" it will be considered an "Armor" by the SLS licensing system. It needs the extra manually added SLS keyword "_SLS_ArmorBikini" to be considered a bikini\armored-bikini by SLS. (SE Only - Untested in LE) - When I walk into town, I'm told that you're a mage, and that's bad, so we have to collar you. No collar is equipped. I don't have the option enabled to use tats instead of collars. I think the dialogue is hard-coded, no multiple "flavors".  The effects are applied, but the visuals depend on feature enabled and mod detected. The collar is only used DD is detected installed and the "tattoo" texture overlay is used if slavetats is detected. Even with maxed out blacksmithing, breaking down non-bikini armor to bikini armor frequently fails because some unknown skill isn't high enough. The skill requirements are set in the json files for the builtin system that follow SkyrimLE original TAWOBA formid. Folder: (MOD or GAME\SKSE\Plugins\StorageUtilData\SL Survival\BikBreak\BuiltIn). There's some kind of waste calculation in the armorbreak scripts during fails, and reference fails messages. Do not know if it has to do with that. The listed folder has the files that are used to inject the references to the game, based on original TAWOBA. Different TAWOBA may incur in reference not found fails. A lot of standard armors can't be broken down into bikini armor. Limited bikini mod selection from original LE version relative to vanilla armor selection. The breakdown feature with it reference reassignment to available bikini or armor mod using JSON files has 100 custom placeholders for anybody to play with. Sadly, the instructions got nuked with the mod blog removal. There's an example using Nordic Carved as a reference to some assets in original TAWOBA. Check the folder (MOD or GAME\SKSE\Plugins\StorageUtilData\SL Survival\BikBreak\Custom) if interested. Could be a waste if you are having issues with the standard features, fix or understand better the mod first. It is a behemoth (lots of advanced scripts features) of a mod for loverslab.   Edited January 8, 2024 by safado 3
vladeemer Posted January 9, 2024 Posted January 9, 2024 On 1/7/2024 at 12:23 AM, ChandraArgentis said: I want to like this mod, I really do, but it just doesn't work. I've tried both the LE and the SE variant, and they both generally have the exact same bugs. I don't want to be escorted in towns. This option is off. The enforcers keep grabbing me and telling me that I need to be escorted. Someone said that I need to turn off tolls or curfew for this. Same issue happens even with these off. I can guarantee you have not done this correctly
2Grwjk52FF Posted January 12, 2024 Posted January 12, 2024 Go to a cooking pot. There you cook herb tea which comes with skooma whore so you already have it installed. Gold printer goes brrrrrrrrrrrrrrrrrrrt. Also there you cook vegetable soup (vanilla skyrim, so you have that too) - this is your godmode in 1v1. It regens 1 stamina as long as you have non-zero stamina from various effects. You eat it and spam sheild bash, stun-locking and killing mighty male warriors that can 1 shot you. Now you know why the guards tell you to go back to the kitchen. 1
2Grwjk52FF Posted January 12, 2024 Posted January 12, 2024 (edited) On 1/7/2024 at 3:23 AM, ChandraArgentis said: I want to like this mod, I really do, but it just doesn't work. I've tried both the LE and the SE variant, and they both generally have the exact same bugs. I don't want to be escorted in towns. This option is off. The enforcers keep grabbing me and telling me that I need to be escorted. Someone said that I need to turn off tolls or curfew for this. Same issue happens even with these off. This mod completely breaks Sexlab Fame. With Survival installed, Fame gives an error every time I load a save, saying it's broken. (LE Only) - It doesn't detect bikini armor properly. I installed just TAWOBA (for LE), since that's all I found initially for LE. The Bikini curse triggering off of a non-shoe item as if my heels are not tall enough. Yes, I've built the bikini lists - twice. They're dropping in chests too, so clearly it's detecting them properly. Most bikini armor doesn't have the 5" heels that the mod is looking for, and this mod doesn't modify bikini armor to have heels, and the mods that do are obscure, and hard to find. Enforcers keep accosting me when I enter a town just because I have items in my inventory. Items I came into town explicitly to either break down into Bikini armor, or sell. I have this option disabled too. (LE Only) - While wearing 'heavy' Bikini armor, with the starter license for both Bikini armor and normal armor, I was accosted by an enforcer because my armor was too heavy. (SE Only - Untested in LE) - When I walk into town, I'm told that you're a mage, and that's bad, so we have to collar you. No collar is equipped. I don't have the option enabled to use tats instead of collars. Even with maxed out blacksmithing, breaking down non-bikini armor to bikini armor frequently fails because some unknown skill isn't high enough. A lot of standard armors can't be broken down into bikini armor. If the options in this game worked, it would be a great mod, and I would love to use it in my playthroughs, but the options just don't work. 6. You need theamazingworldofbikiniarmor 1.8d - with bikini keyword.7z and theamazingworldofbikiniarmor_slot_patch.7z. Slot patch should be loaded after sls in mom then the keywords will apply. The guards say that because there's no keyword and they recognize bikini as armor and confiscate it because you don't have an armor license. Has nothing to do with heavy or light. Edited January 12, 2024 by 2Grwjk52FF 1
Abbendis Posted January 22, 2024 Posted January 22, 2024 Anyone knows if there is a way to disable anything tongue related in the mod, like tongue appearing during sex scenes for both male and female? I disable ahegao thing, but that wasn't it, any other option somewhere I'm missing?
vladeemer Posted January 24, 2024 Posted January 24, 2024 On 1/22/2024 at 9:19 AM, Abbendis said: Anyone knows if there is a way to disable anything tongue related in the mod, like tongue appearing during sex scenes for both male and female? I disable ahegao thing, but that wasn't it, any other option somewhere I'm missing? There is a tongue fix patch floating around in one of the Survival threads, though I'm not 100% sure where it is at the moment. If you can find that it should clear up your issue.
Mehmeme Posted January 27, 2024 Posted January 27, 2024 Hey guys, not sure if I should ask this here or in the SLSF thread, but anyway: Id like SLSF to register only the SL Survival half naked cover as covering. The problem is, when I add the bikini top Im wearing to the SLSF excluded wears list, Im already registered as naked by the mod, even if the half naked cover isnt excluded. Is there a way to change that? To make it clear (I hope), Id like to have every individual part of bikini armor registered as not covering, except when top and bottom are worn together, so only the half naked cover is actually covering.
aspirine2 Posted January 29, 2024 Posted January 29, 2024 (edited) new game and the cry for help ( z shout button) doesn't work, must go to the wheel of options and choose it manually. is there a specific circumstances for it to work? Â many thanks in advance, @Monoman1Â you created one of the heaviest & most Stable mods for Skyrim. Edited January 29, 2024 by aspirine2
Griishana Posted February 11, 2024 Posted February 11, 2024 On 10/26/2023 at 7:02 AM, Monoman1 said: Right. First off. Not having a mental breakdown or anything so dramatic. Not having 'a fit'. Been removing files over a couple of weeks now. I've been asking nicely. Not been asking admins to do anything. Mostly via PM. Some people's inboxes are full.  It has been... interesting to see the reactions. Some people get it. Others are annoyed that they've been inconvenienced.   And I'm sorry but when you've contributed a fraction of what I have then you'll have an opinion that I'd actually consider. It's been a bit of an eye-opener. There's some real 'pieces of work' on this site. Some genuinely nice people too.  - Dependencies - I'm not aware of any mods that have a hard dependency on any of my mods. Soft dependency, sure. You simply lose access to this content. - I got paid for these mods. Ah... No. I've never paywalled files or badgered people about it. The only reason I even had a patreon account was because I was asked about it. And I'm grateful to anyone that helped me out but if I were getting paid by the hour it'd be .0x cents per hour. In any case, I didn't mod to get paid.  Now, I can't point to any one thing that's lead me to this but there are a number of factors as I see it:  1. I've a strange OCD where I feel compelled to support the stuff I've created. I find it very difficult to 'disconnect'. It's my responsibility. 7000 posts, mostly support. It's exhausting on it's own. Combine this with trouble sleeping and it leads to late nights reading/refreshing threads. Unhealthy. Perhaps if there wasn't any file then maybe I could disconnect?  2. Someone mentioned modpacks. Yea, maybe a factor. Not a big one though. Handy of course for users but I think possibly damaging for long term for modding in general. Positive reinforcement/engagement is definitely down around here since it's advent. And it's not like us modders get much else for our work. I think SLS beta had ~83000 downloads. 53 'endorsements'. Nearly 1600 DLs per endorsement. Obviously a lot of auto downloading going on. The only people showing up in threads are people with problems. Problems that either A) are well known or B) are completely off the mark due to the users complete lack of knowledge. I'd also point out that a necessity to be knowledgeable about mods is what lead me to modding in the first place. Less knowledgeable people around would probably indicate less modders and less mods going forward.  3. Attitudes such as: May not be intended but from my POV there's a serious bang of entitlement and ungratefulness about this post. Maybe you wouldn't have these alternatives if I hadn't put in the initial effort so... you're welcome I guess? I don't know why you felt to need to say this. And to say it in this thread...  4. People shitting all over 'old' mods when 'newer' ones come out utterly baffles me. I've got news for people out there. Papyrus hasn't improved since Skyrim's release. Sure SE has a couple of extra (not particularly useful) functions but if you want compatibility (which most modders do) then you're stuck with basic papyrus. PO3 extender and the like - very useful. Not game changing. My point? - The 'best' mod for something may have been made years ago. Even if this was not the case they likely served as a foundation for your newer and better mod. So... show a little respect?  5. Large mods bad. Small mods good! - Yea... Sometimes. There are efficiencies to be gained in larger mods. If you were to chop up SLS and reinstall a lot of it in parts then I'd say you are actually making things worse. Now instead of one mod tracking your cell changes you've got multiple. Congratulations, you've double/tripled the background workload (which is usually the 'heaviest' work). And if anyone doesn't know how cell change tracking works, it involves adding a permanent magic effect to the player and an invisible object following you around forever. Imagine all that invisible junk following you around. Entering/exiting combat - same sort of thing. Load game events - probably a whole lot of duplication going on.  6. Scripters are not well regarded in the Skyrim community. At least not as well as modelers/animators. Can't really do much of interest with a model/animation without some good situations to provide context. Situations provided by a quest/script. A model/animation can be finished. Script mods require constant updates/maintenance/support. I don't really understand it. Maybe because scripts = bad is the general perception? I don't know. Maybe my perception is off.  7. Probably the biggest. I'm feeling the walls close in on me lately (modding wise). Pretty much all of my mods have some equivalent or equivalent parts now. Sure, my mods haven't been updated in some time but I was actively working on them. Anyone paying attention to the threads would know this. It's just difficult when you're spinning 3/4 plates at the same time, including 1 complete rewrite. They don't intend it but I feel like I'm 'under siege', for want of a better expression, by these modders. And since they are many and I am one, they are capable of doing things much faster than I. I'm being 'pushed out'.  So this is the crux. Modding has become a competition and is not a fun hobby anymore. If I am to 'compete' then I'd have to give up my day job which obviously isn't an option. And if my mods or new features are to be chopped up and rehashed anyway then I really don't see the point in continuing. Or at least... continuing publicly. It's possible at this point that I would continue modding since I still have an interest in playing Skyrim and many of the things I've been working on are practically finished or close to it anyway. But then I would be modding for personal use only. That may seem selfish on the surface. And it is. But not for the reasons you're probably thinking.  Taking modding back to being a personal thing makes modding a hobby again. No competition. No watching my mods be very publicly dissected. No endless hours of support. No adding options I'm not particularly interested in. Less compatibility issues. No aggro. No chasing people for permissions to use meshes etc. Sounds great...  A lot of the problems above are from the community itself. Something to ponder...  Just to reiterate, all this isn't against any one modder in particular.  Taking down my files was a silent protest of the above cumulative points. This community needs to work on : Respect - Respect modders work. Even if you don't like it. It took time and effort and should not be shat on by anyone. Unless it's deliberately setting PCs on fire. Gratitude - Don't want to write a review or post a positive comment? Then just click the like button. Take you one second. Otherwise the vitriol of this place will drown out the positive feedback and modding will suffer. Understanding - Develop understanding of how mods work so that you're not a part of the scripts = bad sheeple. And therefore not disrespecting modders with your lack of understanding. If you don't know something then don't state it as fact... Self help - respect mod authors free time. Try to figure it out yourself. See how much time modding takes (above). Maybe you'll learn something along the way and save a modder a headache. Collaboration - Maybe instead of forking off a mod, submit changes that can be implemented. Stuff is beginning to be splintered all over the place.  tldr: So what now?  Got to admit, I've made a bit of a mess of things. Should have just hidden files rather than delete them. Probably will reupload them somewhere, sometime. But possibly just to a locked blog post or something. Public development is likely to stop. Permission to carry on my work is not given. Yet. Need to figure out some things. Thank you for your work, I have not known another mod author that created mods that had the breadth of functionality or the ability to interconnect so many mods and features. While I am saddened that one of my core adult mods is no longer going to be worked on, It sounds like it is the right thing for you. So, thank you for the time and dedication. In the meantime it is likely I will simply freeze my modlist as is. Thank you and good luck 12
alexsl Posted February 22, 2024 Posted February 22, 2024 Hi ! Can anybody help here ? I'm pretty sure with Survival when you character was using shout the guard was annoyed and ultimately put a gag. Tough now they always tend to have sex with the PC to shut her up. That...kinda not what i want. Was it not survival ?
km4387 Posted February 29, 2024 Posted February 29, 2024 On 2/21/2024 at 10:58 PM, alexsl said: Hi ! Can anybody help here ? I'm pretty sure with Survival when you character was using shout the guard was annoyed and ultimately put a gag. Tough now they always tend to have sex with the PC to shut her up. That...kinda not what i want. Was it not survival ? I'm not 100% sure I can help you, but SLS does have that functionality. Shown in the first shot of the MCM. You can disable it by unchecking the shouting option I have highlighted. If it continues, perhaps another mod is conflicting and adding other behavior. I've attached two more xedit screens that might give you some direction if you care to hunt down the conflict. The xedit views seem to be saying to me that the choice is random, so you might get 1 (walking away), or you might get the other (forcing sex).  Sorry if this isn't the answer you want, I'm a bit unclear exactly what's happening on your end. Sorry if this is thread necromancy, but I found myself here and figured I'd try to give an answer.
Dojo_dude Posted March 1, 2024 Posted March 1, 2024 6 hours ago, km4387 said: I'm not 100% sure I can help you, but SLS does have that functionality. Shown in the first shot of the MCM. You can disable it by unchecking the shouting option I have highlighted. If it continues, perhaps another mod is conflicting and adding other behavior. I've attached two more xedit screens that might give you some direction if you care to hunt down the conflict. The xedit views seem to be saying to me that the choice is random, so you might get 1 (walking away), or you might get the other (forcing sex).  Sorry if this isn't the answer you want, I'm a bit unclear exactly what's happening on your end. Sorry if this is thread necromancy, but I found myself here and figured I'd try to give an answer. Wow, what User Interface theme is that? Is that for LE Skyrim? Also: thanks @Monoman1 for making immersive and fun mods on here.
safado Posted March 1, 2024 Posted March 1, 2024 19 minutes ago, Dojo_dude said: Wow, what User Interface theme is that? Is that for LE Skyrim? Also: thanks @Monoman1 for making immersive and fun mods on here.  I think that is the Dear Diary Dark mode reskin with manual setup for transparency in config enabled. Maybe some other tweaks.  Spoiler Â
VulpiFox Posted March 1, 2024 Posted March 1, 2024 I seem to recall a feature from a mod that would automatically use cover up animations when nude. I thought it was this mod, but I can't seem to find a setting for it. Am I remembering correctly, or is that from a different mod?
valcon767 Posted March 1, 2024 Posted March 1, 2024 14 hours ago, VulpiFox said: I seem to recall a feature from a mod that would automatically use cover up animations when nude. I thought it was this mod, but I can't seem to find a setting for it. Am I remembering correctly, or is that from a different mod?  multiple mods have that "feature". you will have to look through all your MCMs to find which ones have it and which do not.  it is usually called "cover up" or "modesty" or "shame" or something similar. when in the MCMs hover over the selections and you should be able to tell if that is what it is regardless of what a specific mod is calling it.  it can be a pita to look through all you MCMs and their subpages but that is really the only way to know which mods you have installed that have it. i would check Devious Devices, Cursed Loot and this mod for starters, but any mod can have it, though usually if a mod has it there will be an MCM setting. you will want to make sure to turn it off in all mods if you want it off, if you want it on pick a single mod only and turn it off in the rest.  just for reference i have (on LE) over 300 mods installed with over 40 MCMs (some with as many as 20 subpages) and i know that there are at least 4 mods that have that setting in my game. Â
SkyTem Posted March 1, 2024 Posted March 1, 2024 15 hours ago, VulpiFox said: I seem to recall a feature from a mod that would automatically use cover up animations when nude. I thought it was this mod, but I can't seem to find a setting for it. Am I remembering correctly, or is that from a different mod? There's a fun abandoned mod here if you'd want to try one :): The bad part with this one is the animations only play when you manually unequip your chest piece or very specific npcs strip your character. Oh happy new year btw.
vladeemer Posted March 1, 2024 Posted March 1, 2024 16 hours ago, VulpiFox said: I seem to recall a feature from a mod that would automatically use cover up animations when nude. I thought it was this mod, but I can't seem to find a setting for it. Am I remembering correctly, or is that from a different mod? If you're using Apropos, that also has a coverup option. If I remember correctly some versions of Defeat do also.
km4387 Posted March 1, 2024 Posted March 1, 2024 Quick dialog patch I added if anyone is experiencing blank dialog options. 1
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