Karkhel Posted October 3, 2022 Posted October 3, 2022 5 hours ago, iceta said: have you thought of adding an item called "falmer blood elixir" that allows you (as brynjolf says) "grow back that missing limb"? Nice try Brynjolf, go back to scamming in the Riften market. 2
easims4tw Posted October 4, 2022 Posted October 4, 2022 (edited) On 10/1/2022 at 5:39 AM, Monoman1 said: I'm pretty sure there is an update path from the file download version to the beta but new games are probably a little safer. If you scan through the changelog it should at least reduce confusion on differences. Next version will most likely require a new game though. Due to the soft dependency nature of the forced potion mechanism, it is scripted. I've been meaning to look at morphology but I spend too much time modding and not enough time (none really) playing to actually check things out proper. I'll try to keep it in mind but I've no time frame. It's a set of animations. Probably stupid question but you reran fnis? If yes I don't know what could be wrong. I use FM (but maybe not creature support). I don't see why it'd conflict either way. Yea I reran fnis. I believe the issue has something to do with me using fnis for creatures but nemesis for pc animations. Everything works fine the way I normally run them minus the crawl animation. However if I were to run them both, then not disable the nemesis engine and creature support and leave the fnis output folder disabled, the crawl animation is there but the creature animations are not Edited October 4, 2022 by easims4tw
ivendowe Posted October 6, 2022 Posted October 6, 2022 Hi, is there a way to diagnose NPC Force Greet packages suddenly stopping to work in a playthrough? Guards ceased to approach my PC when breaking curfew, with the forcegreet event only working if I select a "ForceGreet" dialogue option when I talk to guards. Toll guards and enforcers would also stop the usual check for licenses when first entering a town. Its kinda weird because this is the first time this bug has happened to me, and I've been using SLS 0.685 SE converted for some time, which for my past playthroughs have been really stable.
ck2modfan Posted October 6, 2022 Posted October 6, 2022 Trying a new mod list but starting from scratch. Added a whole bunch of mods including SL Survival. However... I forgot to add UI Extensions. LMAO during start-up when met the Spectre! Well done!
Monoman1 Posted October 7, 2022 Author Posted October 7, 2022 21 hours ago, ck2modfan said: Trying a new mod list but starting from scratch. Added a whole bunch of mods including SL Survival. However... I forgot to add UI Extensions. LMAO during start-up when met the Spectre! Well done! Yea. Might have gone a bit mad there. Glad someone got a laugh out of it. On 10/6/2022 at 6:56 AM, ivendowe said: Hi, is there a way to diagnose NPC Force Greet packages suddenly stopping to work in a playthrough? Guards ceased to approach my PC when breaking curfew, with the forcegreet event only working if I select a "ForceGreet" dialogue option when I talk to guards. Toll guards and enforcers would also stop the usual check for licenses when first entering a town. Its kinda weird because this is the first time this bug has happened to me, and I've been using SLS 0.685 SE converted for some time, which for my past playthroughs have been really stable. Difficult for me to say without experiencing it myself. But some global vars to check would be: _SLS_LicTownViolation = 1 _SLS_DhlpSuspend = 0 _SLS_PlayerIsAiDriven = 0 Must also not be in SexlabAnimating Faction Not in a scene Not in combat
Guest Posted October 8, 2022 Posted October 8, 2022 I am still experiencing CTD with enforcers, as NetScript seems to point out: Unhandled native exception occurred at 0x7FF6B4F3FFE3 (SkyrimSE.exe+21FFE3) on thread 1224! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 08 Oct 2022 09:14:11.808 Possible relevant objects (2) { [ 1] TESNPC(Name: `Enforcer`, FormId: 3E05A7A7, File: `SL Survival.esp`) [ 1] Character(FormId: 3E05A7AB, File: `SL Survival.esp`, BaseForm: TESNPC(Name: `Enforcer`, FormId: 3E05A7A7, File: `SL Survival.esp`)) } Probable callstack { [0] 0x7FF6B4F3FFE3 (SkyrimSE.exe+21FFE3) TESObjectREFR::unk_21FFB0+33 [1] 0x7FF6B56B0F9F (SkyrimSE.exe+990F9F) SkyrimScript::anonymous_namespace::EnableFunctor::Func1_990E50+14F [2] 0x7FF6B5651567 (SkyrimSE.exe+931567) SkyrimVM::unk_931470+F7 [3] 0x7FF6B5642C5F (SkyrimSE.exe+922C5F) SkyrimVM::unk_922BA0+BF [4] 0x7FF6B53606F8 (SkyrimSE.exe+6406F8) unk_6406D0+28 [5] 0x7FF6B5360E79 (SkyrimSE.exe+640E79) Job_Post_process_640DB0+C9 [6] 0x7FF6B5952A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [7] 0x7FF6B5954C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [8] 0x7FF6B592D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [9] 0x7FFFBC49244D (KERNEL32.DLL+1244D) [10] 0x7FFFBCF0DF78 (ntdll.dll+5DF78) Currently, I am on 0.685 beta for Skyrim SE and so far it works smooth except this problem. It doesn't happen all the time in Whiterun but if it does, it's either after leaving the Vanilla Inn or the DCL Inn.
Canaduh Posted October 9, 2022 Posted October 9, 2022 (edited) Is there a chance we can get the Simply Knock requirement shared with Simpler Knock, which does the same thing but with no SKSE plugin, so we can continue using Survival for the time being? Specifically for the SSE version, and the most recent .640v Edited October 9, 2022 by Canaduh
ivendowe Posted October 9, 2022 Posted October 9, 2022 On 10/8/2022 at 3:24 AM, Monoman1 said: Yea. Might have gone a bit mad there. Glad someone got a laugh out of it. Difficult for me to say without experiencing it myself. But some global vars to check would be: _SLS_LicTownViolation = 1 _SLS_DhlpSuspend = 0 _SLS_PlayerIsAiDriven = 0 Must also not be in SexlabAnimating Faction Not in a scene Not in combat Thank you for your reply Monoman1 Setting _SLS_DhlpSuspend to 0 seemed to do the trick and guards/enforcers started force greeting properly again. It would still restart after some time however, requiring me to run the command again to fix it. I'll do some more digging and see if I can find the culprit.
BloomingCoomer Posted October 10, 2022 Posted October 10, 2022 Crawling not working, I've installed the mod and everything work pretty good, however some stance like bent over works but crawling doesnt, the character just stand there and moving as usual. any idea ?
R34x Posted October 10, 2022 Posted October 10, 2022 We're creeping up on SLS 0.70, any big secret features planned for this release? ?
drunken toad Posted October 10, 2022 Posted October 10, 2022 11 hours ago, BloomingCoomer said: Crawling not working, I've installed the mod and everything work pretty good, however some stance like bent over works but crawling doesnt, the character just stand there and moving as usual. any idea ? You need Amputator framework installed, Monoman has a link on the main page.
drunken toad Posted October 10, 2022 Posted October 10, 2022 @Monoman1Out of curiosity what happens "Added a UI extensions check. Might have gone a little overboard on it. It's now an Easter egg... (Needs STA)" I tried to load a new game without UI extensions to see, but it crashes my game shortly after load.
AuroraStar Posted October 11, 2022 Posted October 11, 2022 (edited) On 10/2/2019 at 8:19 AM, Monoman1 said: ... 3rd pic shows. A chain of runes around the neck Check you have benablefaceoverlays enabled in nioverride.ini. Also might want to increase the number of overlays to 14 or more in each area. Heya! The chain of runes isn't showing up on my character but the ones on her body work fine. This is on a fresh install of LE. I've followed the Modding Cheatbook here almost perfectly I think, except TESVS is installed in D:\Games with the default long directory name. I've made your recommended change in MO2\mods\RaceMenu\SKSE\Plugins, at least I think I got it right. MO2 says nothing is overwriting RaceMenu or Sexlab Survival. What I think are possibly dirt or probably bruises do show up on my character's neck along with her makeup. Makeup Overhall, Bathing in Skyrim, and Slave Tats are also installed. Please, I hope someone can spot what the problem is here. I've tried really hard to put in the necessary work and not add to the noise with a stupid noob question. But, I just got the game when it came out on gog. (They didn't have LE included with the purchase yet for some reason so I had to source it elsewhere.) This is surely my fault somehow but I have no clue what I did wrong. Also, yay, first post! I'm very shy on forums. *waves* Thank you!!! chargen.ini nioverride.ini Papyrus.0.log plugins.txt modlist.txt Edited October 11, 2022 by AuroraStar
AuroraStar Posted October 11, 2022 Posted October 11, 2022 Hopefully this might be more useful. Slave Tats is considering spank_ass_light.dds, spank_breasts_light.dds, bikini_curse_body.dds, BWA_t3_p2.dds, BWA_t3_p1.dds. External overlays are being found. So, magic_silence_collar.dds is never even considered. Attached is just the portion of the Papyrus.0.log concerning Slave Tats. slavetats.log
olokoko Posted October 11, 2022 Posted October 11, 2022 4 hours ago, AuroraStar said: Heya! The chain of runes isn't showing up on my character but the ones on her body work fine. This is on a fresh install of LE. I've followed the Modding Cheatbook here almost perfectly I think, except TESVS is installed in D:\Games with the default long directory name. I've made your recommended change in MO2\mods\RaceMenu\SKSE\Plugins, at least I think I got it right. MO2 says nothing is overwriting RaceMenu or Sexlab Survival. What I think are possibly dirt or probably bruises do show up on my character's neck along with her makeup. Makeup Overhall, Bathing in Skyrim, and Slave Tats are also installed. Please, I hope someone can spot what the problem is here. I've tried really hard to put in the necessary work and not add to the noise with a stupid noob question. But, I just got the game when it came out on gog. (They didn't have LE included with the purchase yet for some reason so I had to source it elsewhere.) This is surely my fault somehow but I have no clue what I did wrong. Also, yay, first post! I'm very shy on forums. *waves* Thank you!!! chargen.ini 1.39 kB · 0 downloads nioverride.ini 3.65 kB · 0 downloads Papyrus.0.log 162.86 kB · 0 downloads plugins.txt 3.39 kB · 0 downloads modlist.txt 7.84 kB · 1 download Do you have any head overlays that are working? My initial guess was that benablefaceoverlays wasn't enabled, but it's already set in the nioverride.ini file you linked. Might it be that your game is actually using a different copy of nioverride.ini from somewhere else either in your load order or your game files?
Monoman1 Posted October 11, 2022 Author Posted October 11, 2022 On 10/8/2022 at 8:36 AM, Gopostal said: Currently, I am on 0.685 beta for Skyrim SE and so far it works smooth except this problem. It doesn't happen all the time in Whiterun but if it does, it's either after leaving the Vanilla Inn or the DCL Inn. Thought this was solved. Historically, SE has some issue with actors being disabled/enabled too quickly - enforcer randomization. LE has no problem. Currently too busy to look at it right now though. On 10/9/2022 at 3:21 AM, Canaduh said: Is there a chance we can get the Simply Knock requirement shared with Simpler Knock, which does the same thing but with no SKSE plugin, so we can continue using Survival for the time being? Specifically for the SSE version, and the most recent .640v Unlikely in the short term. On 10/9/2022 at 5:56 PM, ivendowe said: Thank you for your reply Monoman1 Setting _SLS_DhlpSuspend to 0 seemed to do the trick and guards/enforcers started force greeting properly again. It would still restart after some time however, requiring me to run the command again to fix it. I'll do some more digging and see if I can find the culprit. If SLS logic is ok then it would seem some mod is flagging DhlpSuspend but maybe not ending it properly. Side note. I never liked the DhlpSuspend system. It should have been a traceable form list system where multiple mods can flag without conflict. 19 hours ago, BloomingCoomer said: Crawling not working, I've installed the mod and everything work pretty good, however some stance like bent over works but crawling doesnt, the character just stand there and moving as usual. any idea ? Amp framework tweak not installed. 10 hours ago, drunken toad said: @Monoman1Out of curiosity what happens "Added a UI extensions check. Might have gone a little overboard on it. It's now an Easter egg... (Needs STA)" I tried to load a new game without UI extensions to see, but it crashes my game shortly after load. An invincible/unhitable spectre appears: 'Spectre Of An Annoyed Modder' "I have been sent by the gods to punish you for your stupidity!" "You never installed UI extensions and now you will pay the price!" Spectre then proceeds to STA spank you non-stop for all eternity. 5 hours ago, AuroraStar said: Please, I hope someone can spot what the problem is here. Try just dropping the bikini licence and pick it up again. This will reapply the overlay. I've seen sometimes where the overlay doesn't get applied for some unexplainable reason. Maybe the texture needs to be optimized or something. Also make sure you actually have a free face slot in race menu. If not, increase face slot count. PS: Non of my mods use slavetats, which is why they're 'external'. (except rape tats tweak). 1
Monoman1 Posted October 11, 2022 Author Posted October 11, 2022 (edited) 16 hours ago, R34x said: We're creeping up on SLS 0.70, any big secret features planned for this release? ? Afraid not. Numbers are just numbers to me. Though next update is likely to be on the large size and probably require a new game tbh. Good news is I'm actually back focusing on SLS now that MWA is sort of done. Just adding a bit more sexual harassment atm. I showed this before but there's MWA breakage now + a bit more animation and polish. Note: I'm doing nothing with prison. That's for your prison/crime mods to sort out. Not getting involved in that circus Edited October 11, 2022 by Monoman1 7
Guest Posted October 11, 2022 Posted October 11, 2022 Is the mod supposed to treat my male character as a woman as well? I ask because my male character is getting approached by guards, forced to use the licenses, and experiencing misogyny. If that is by design that is fine I am just curious if that is supposed to be happening. Love the mod though; it is certainly fun.
Monoman1 Posted October 11, 2022 Author Posted October 11, 2022 4 minutes ago, AzureW00d said: Is the mod supposed to treat my male character as a woman as well? I ask because my male character is getting approached by guards, forced to use the licenses, and experiencing misogyny. If that is by design that is fine I am just curious if that is supposed to be happening. Love the mod though; it is certainly fun. 2nd paragraph Quote The mod is designed around a female protagonist (sorry).
Monoman1 Posted October 11, 2022 Author Posted October 11, 2022 Same thing. Except arcadias this time. + Rag doll protection - No grabbing while rag dolled (which usually ends up looking really wrong and being stuck). Chaser now waits for you to get up. 5
R34x Posted October 11, 2022 Posted October 11, 2022 The transistion to SLHH is very smooth, excellent work. 5 hours ago, Monoman1 said: Afraid not. Numbers are just numbers to me. Though next update is likely to be on the large size and probably require a new game tbh. Good news is I'm actually back focusing on SLS now that MWA is sort of done. Just adding a bit more sexual harassment atm. I showed this before but there's MWA breakage now + a bit more animation and polish. The dream for SLS is for the enforcers and guards to do a variety of things when they catch you, possibly based on integrations. SLHH, negotiating payment (to look the other way) via sex, forced prostitution, Baka mods, Pama mods, Public Whore, creature content, etc... Endless posibilities really. I still hope to see the day where you add in a counterfeit license system, with risks and rewards, and black market dealers who operate at a fraction of the cost if the PC plays ball in a large variety of NSFW ways, including self indenture contracts. Look forward to what's next and great to hear SLS is back in focus! 4
AuroraStar Posted October 11, 2022 Posted October 11, 2022 8 hours ago, olokoko said: Do you have any head overlays that are working? My initial guess was that benablefaceoverlays wasn't enabled, but it's already set in the nioverride.ini file you linked. Might it be that your game is actually using a different copy of nioverride.ini from somewhere else either in your load order or your game files? I really appreciate your help olokoko!!! Thank you!!! If RaceMenu works the way I think it does, then yes! Below is the unfortunate result of a trip to a nearby river to get a drink and take a bath. MO2's vfs Explorer++ tool shows my niooverrides.ini placed in Mods\RaceMenu correctly applied in the virtual Data\SKSE\Plugins directory. Should magic_silence_collar.dds be an option in this menu? It's not showing up here.
AuroraStar Posted October 11, 2022 Posted October 11, 2022 8 hours ago, Monoman1 said: ... Try just dropping the bikini licence and pick it up again. This will reapply the overlay. I've seen sometimes where the overlay doesn't get applied for some unexplainable reason. Maybe the texture needs to be optimized or something. Also make sure you actually have a free face slot in race menu. If not, increase face slot count. PS: Non of my mods use slavetats, which is why they're 'external'. (except rape tats tweak). Thank you for so much for helping me Monoman1!!! I've tried dropping the bikini license and picking it back up several times. magic_silence_collar.dds is still not being applied. Increasing the face slots from 16 to 24 doesn't help either. It's also not an option for a face paint in RaceMenu. Thank you!
Karkhel Posted October 11, 2022 Posted October 11, 2022 First off all seeing how messy prison mods get I honestly can't blame you for not wanting to touch it Personally probably just gonna use DCL prison stuff in my game, seems like less likely to cause problems, prison alternative patched did not work all that well to me, modular one is not compatible with DD, S.L.U.T.S. debt part I heard has some issues as well. 2nd thing anything planned for reactions to making a mess as you try to avoid npcs? I know there can be dialogue triggers for you knocking stuff around, so it could be possible to make other types of reactions when you keep doing it right? Sort of like what happens when you swing your weapon around in public and guard comes to reprimend you. Or would it be too much of a pain to implement? Just thought it would be fun while having mods where you try to avoid bumping into npcs and you run into clutter, especially since SL survival is potentially one of those mods. Or maybe it could just lower disposition of nearby npcs annoyed with you (with a limit so they don't literally start attacking you for being clumsy), would mostly only matter for merchants and their prices, but it does make vanilla dialogue more harsh when they go into lower diposition. Also any plans for begging additions? I think the system currently works pretty good, but you can sort of game it by refusing stuff you don't wanna do, unless there is already some sort of chance for punishment with it and I just gotten increadibly lucky up to this point? Would be fun if it was a gamble to refuse. As for upcoming additions... LOVE them, I've been trying to balance crime for myself, making stealth harder and I think this will work amazingly well with that. Don't mind starting new game as there is both new Lola and Troubles of heroine patches incoming and every couple mod additions/updates I like to play it safe and just make a new game anyway... one day I will do a longer continous playthrough I swear to myself , keep up the good work (and as always its a joy to see steep fall work well with a mechanic ).
Krashark Posted October 12, 2022 Posted October 12, 2022 1 hour ago, Karkhel said: 2nd thing anything planned for reactions to making a mess as you try to avoid npcs? I know there can be dialogue triggers for you knocking stuff around, so it could be possible to make other types of reactions when you keep doing it right? Sort of like what happens when you swing your weapon around in public and guard comes to reprimend you. Or would it be too much of a pain to implement? Just thought it would be fun while having mods where you try to avoid bumping into npcs and you run into clutter, especially since SL survival is potentially one of those mods. Or maybe it could just lower disposition of nearby npcs annoyed with you (with a limit so they don't literally start attacking you for being clumsy), would mostly only matter for merchants and their prices, but it does make vanilla dialogue more harsh when they go into lower diposition. A good thing regarding these "reactions" is punishing your PC if she is caught by a guard leaving the city without paying the toll (through Skyrim Sewers for example), so it would be better to evade tolls stealthily rather that under the guards' sight. SLS already both tells when the player leaves a city while evading a toll and punishes your character for evading tolls, basically this "reaction" would be to tie those two things if the PC evades a toll when noticed on sight by a guard. 1 hour ago, Karkhel said: First off all seeing how messy prison mods get I honestly can't blame you for not wanting to touch it Personally probably just gonna use DCL prison stuff in my game, seems like less likely to cause problems, prison alternative patched did not work all that well to me, modular one is not compatible with DD, S.L.U.T.S. debt part I heard has some issues as well. I use Prison Overhaul Patched with no issues (for now), seems that the latest update fixed the random crash issue on Special Edition. DCL prison is somewhat boring if you get arrested.
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