safado Posted January 28, 2023 Posted January 28, 2023 (edited) 2 hours ago, WhiteHayZuse said: How do i get the bikini curse to stop? I have a bikini on but its from the TAWOBA REMASTERED 6.1, the build list button is greyed out in the mcm wrong forum Remove the bikini license from inventory or disable curse in MCM. Your "bikini" armor do not have the SLS_BikiniArmor keyword. You need a patch specific to TAWOBA REMASTERED 6.1 that will add the SLS keyword and maybe the reference list too. There are also a few patches in the converted SkyrimSE SLS (very old) page. All patches also needs SLAR with "Baka" keywords or compatible like OSL Arousal. Personal bikini reference files for SLS. (Experimental) Spoiler Experimental SLS json with reference for distribution and bikini break for TAWOBA Remastered 6.1 You need to set it by enabling "SLS MCM\Bikini Armors & Exp\Build bikini breakdown" also "Build Bikini List". This is separate from Bikini Curse keyword, and it will distribute the bikini assets to containers and give the option to breakdown full armors into bikini parts. SLS TAWOBA Remastered Dist_BreakDown.7z Edited January 29, 2023 by safado
WhiteHayZuse Posted January 29, 2023 Posted January 29, 2023 I tried that one but i use CBBE 3BA (3BBB) and the outfits wouldn't mesh with my slider
WhiteHayZuse Posted January 29, 2023 Posted January 29, 2023 Spoiler I took the patch and dropped it into the bikini pack from the SLS page, when i rebought the bikini license he gave me all stuff from the mod Imma rebuild the sliders real fast but I'm 99% sure it works
belegost Posted January 29, 2023 Posted January 29, 2023 Is there a way to remove tongue equipping during Daydream sequences? It can be done for ahegao by editing .json file, but I have not found anything related to daydreaming.
Genterric Posted January 30, 2023 Posted January 30, 2023 I have a weird issue: whenever I use the coverup animation, footspers sounds keep plying. They are adjusting to my footwear and terrain type, so it seems like the game think I'm running whenever the animation is playing, but then the actual footsteps from walking while covering up are overlayed on top of the bugged ones. Changing boots, save/loading, changing cells, uncovering/covering again didn't work.
Karkhel Posted February 3, 2023 Posted February 3, 2023 Has anyone used any city expansion mods with SL survival and can recommend the ones that don't interfere with it?
Aldid Posted February 3, 2023 Posted February 3, 2023 On 1/30/2023 at 2:18 PM, Genterric said: I have a weird issue: whenever I use the coverup animation, footspers sounds keep plying. They are adjusting to my footwear and terrain type, so it seems like the game think I'm running whenever the animation is playing, but then the actual footsteps from walking while covering up are overlayed on top of the bugged ones. Changing boots, save/loading, changing cells, uncovering/covering again didn't work. Have you got the cover animations from SLSF disabled? I recall those having that issue
2Grwjk52FF Posted February 3, 2023 Posted February 3, 2023 (edited) On 1/28/2023 at 3:49 PM, Karkhel said: I personally don't like using fast travel in any kind of survival load order, I think that alone would change much. Regardless have you tried steep fall setting? With some tuning in the txt file you can get some pretty nice working tripping especially when getting chased (the default settings are a bit too trigger happy), which adds added realism of not sprinting in high heels on the stairs and slopes. So places that were the easiest to cheese the npcs are now the most dangerous to you. If all else fails you can also just give men even bigger speed boost. For me no matter what character build I have to come back to the cities to resuply, and every travel I have to prepare for because of frostfall. Generally more responsive and persistent guards in the settings are way to go so they don't feel like idiots because skyrim AI not smort. Downloaded the latest beta version of the mod from another topic that had steepfall and then an enforcer was finally able to catch up. When you fast travel you lose lots of in-game time compared to running and then you need more resources to make up for it. It seems that either this mod or mods recommended for it that handle inventory prevent other mods from replacing dd items, like SD+. Edited February 3, 2023 by 2Grwjk52FF
Gunter556 Posted February 3, 2023 Posted February 3, 2023 When I talk to the kennel keeper, nothing actually happens. He says he's going to put me into it, but the script to make that happen never seems to start. Any idea where to start in fixing that?
shiagwen Posted February 3, 2023 Posted February 3, 2023 i get orgasm fatigue reducing mana and stamina for 90. how do i get this away and never again ?
Karkhel Posted February 3, 2023 Posted February 3, 2023 12 hours ago, shiagwen said: i get orgasm fatigue reducing mana and stamina for 90. how do i get this away and never again ? By turning off MCM setting called orgasm fatigue in the sex settings of the SL survival.
shiagwen Posted February 4, 2023 Posted February 4, 2023 37 minutes ago, Karkhel said: By turning off MCM setting called orgasm fatigue in the sex settings of the SL survival. it is turned off.
Karkhel Posted February 4, 2023 Posted February 4, 2023 16 hours ago, shiagwen said: it is turned off. Did you use the option to load settings for the mod? I vaguely remember Monoman saying something about how he doesn't like it as its not reliable, try resetting the settings and save load the game? Never had problem with settings not registering but I also never ticked off this one, are you on LE or SE? You could also try finding the spell in xedit and editing the values for it, but idk which ones specifically you'd need to change/remove.
shiagwen Posted February 4, 2023 Posted February 4, 2023 2 hours ago, Karkhel said: Did you use the option to load settings for the mod? I vaguely remember Monoman saying something about how he doesn't like it as its not reliable, try resetting the settings and save load the game? Never had problem with settings not registering but I also never ticked off this one, are you on LE or SE? You could also try finding the spell in xedit and editing the values for it, but idk which ones specifically you'd need to change/remove. LE, no options loaded. mod dont care about mcm. i deinstalled the mod, cleansaved and reinstalled. lets see if it returns.
Anunya Posted February 5, 2023 Posted February 5, 2023 On 1/27/2023 at 10:06 PM, 2Grwjk52FF said: I installed some mods related to economy like nerf alchemy gold printing, etc and tried playing as a tank in heavy armor and a breton mage in light armor. As a tank I can't run away from enforcers and they teleport me to a town and eventually I rack up ridiculous debt as intended. As a mage I simply run away from enforcers even though they have a speed buff. With a summoned familiar I can cheese most encounters. I went to the mages guild in Winterhold where I bought a compass/map and now I can fast travel between the mages guild and whatever wilderness location without visiting a town. I make alchemy potions in to traveling khajits and still get lots of gold even with nerfed alchemy. Basically the mod isn't "working" if you're a mage. Basically tune your load order and MCM settings to get the outcome you want. Personally I have SLS installed, I usually play as a mage, and the license things regularly fuck my PC up. SLS has a Misogyny setting that buffs males and debuffs females. IIRC there's a speed option there, so if that's on that can change the speeds so they catch you. You can also debuff/ buff the damage (weapon, destruction). Personally, I also play delevelled and with slow PC levelling, so most things (including enforcers) are tougher than my PC with or without Misogyny settings Mage specifically, I usually have fewer spell tomes in the world and run some mod where learning spells takes time. Alchemy-wise I usually have a couple of "less valuable alchemy" mods, but also things like "Alchemy requires potion bottles" which slows things down; plus of course something that skews the economy more against the PC (higher buy prices, lower sales prices). ... and, of course, fast travel completely turned off except carriages (but then with a chance of ambushes during fast travel). But yes, licenses by themselves aren't going to make it that difficult for you. You'll have to tune the rest of your game to get it to the level of difficulty you'd like. Personally I've never manged to defeat a single enforcer in any of my games with SLS survival.
Karkhel Posted February 6, 2023 Posted February 6, 2023 I wish combat trauma had some optional harsh implications, I looked for some type of wounds mod so combat could make you stay in the city for a longer time or make it so you need to get more gold while unable to fight basically, the only LE mods that do that that I've seen were either too over the top or just buggy. Kinda what mod thats just called Wounds did but less buggy.
117xxx Posted February 7, 2023 Posted February 7, 2023 I sleep in hotel in the city,but campfatigue still increse,how can i solve it? i open the json, but didn't find anything useful.thank you.~
Karkhel Posted February 7, 2023 Posted February 7, 2023 5 hours ago, 117xxx said: I sleep in hotel in the city,but campfatigue still increse,how can i solve it? i open the json, but didn't find anything useful.thank you.~ Before you got to sleep do you see the % of rest you gonna get? Maybe you had some needs mod going off? Before you sleep it should tell you how good of a sleep it should be and what is affecting it.
shintenshins Posted February 7, 2023 Posted February 7, 2023 Prison Overhaul Patched adds a dummy arrow to your inventory when you're arrested. I've tried adding it to the license exceptions, but it doesn't seem to be respected. I'm thinking it's because it's ammo and not a weapon. Any chance of an ignore ammo option sometime in the future?
Herowynne Posted February 7, 2023 Posted February 7, 2023 1 hour ago, shintenshins said: Prison Overhaul Patched adds a dummy arrow to your inventory when you're arrested. I have never seen that behavior from POP. I just tested a POP arrest and did not get an arrow added to my inventory. Please post to the POP support thread and provide a screenshot of the "dummy arrow" in your inventory. Thanks!
shintenshins Posted February 7, 2023 Posted February 7, 2023 It's not a bug, and you're not meant to really notice it. It's there just long enough to trigger an unfortunate confiscation. Are you sure you're not getting one at all? 1
117xxx Posted February 8, 2023 Posted February 8, 2023 9 hours ago, Karkhel said: Before you got to sleep do you see the % of rest you gonna get? Maybe you had some needs mod going off? Before you sleep it should tell you how good of a sleep it should be and what is affecting it. Yes,i can see the %.When i sleep in hotel, it says i will get campfatigue.so i think maybe something wrong
Monoman1 Posted February 9, 2023 Author Posted February 9, 2023 On 2/7/2023 at 11:22 PM, shintenshins said: It's not a bug, and you're not meant to really notice it. It's there just long enough to trigger an unfortunate confiscation. Are you sure you're not getting one at all? Try just changing it's name to be blank in TesEdit Disclaimer: I don't know if this would have any effect on POP. My guess is no though. On 2/8/2023 at 4:15 AM, 117xxx said: Yes,i can see the %.When i sleep in hotel, it says i will get campfatigue.so i think maybe something wrong Is your crosshairs pointing at the bed and close enough that 'Use bed' label is active? This is how the mod determines which bed you're using. Mods that move you around to sleep therefore are usually incompatible. Or just turn off sleep deprivation.
Genterric Posted February 14, 2023 Posted February 14, 2023 On 2/3/2023 at 7:48 AM, Aldid said: Have you got the cover animations from SLSF disabled? I recall those having that issue If you mean SexLab Sexual Fame, I do not have it installed. Cursed Loot has its own cover up anims, which were enabled by default but disabled by me. I just checked, enabling and disabling them again did not help. The problem could have arisen from the fact I uninstalled FNIS Sexy Move midway trough the playtrough. As nice as those anims were, they broke all the DD walking anims for me, so I got rid of them. I did regenerate FNIS for users after that.
Monoman1 Posted February 14, 2023 Author Posted February 14, 2023 33 minutes ago, Genterric said: I have a weird issue: whenever I use the coverup animation, footspers sounds keep plying. That's been an issue with that animation since the year dot. SLS uses the ZAZ version in which the steps are quite frequent. Copy the DCL version over SLSs. That one has far less frequent steps but they are still present.
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