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Posted
18 hours ago, HexBolt8 said:

It's probably not this mod, but the amount of stuff that you're throwing at your game.  A quick & dirty solution is to preload the game.  At the menu screen, before selecting a save to load, open the console and enter "coc UnownedCell".  After that, your saved game will probably load.  If that works for you, a better solution is to get one of the SKSE plugins that forces the game to load in a single thread.

It's not necessarily loading a game it can be changing locations for example going from inside dragonsreach into whiterun will get me stuck in a permanent loading screen and if I start a new game and run to one of these cities I can enter but will have a freeze soon after. I tried the "coc unknowncell" and it doesn't appear to have done anything. as I mentioned simply disabling this mod appears to fix it but I think it might be an issue with either my load order or installation not the mod itself. 

Posted (edited)
19 hours ago, HexBolt8 said:

It's probably not this mod, but the amount of stuff that you're throwing at your game.  A quick & dirty solution is to preload the game.  At the menu screen, before selecting a save to load, open the console and enter "coc UnownedCell".  After that, your saved game will probably load.  If that works for you, a better solution is to get one of the SKSE plugins that forces the game to load in a single thread.

My apologies I completely misunderstood you, after learning to read I got what you were saying and installed the one of the load scripts and it appears to be working fine now, thank you for the help.

Edited by Bob1234678
Posted

Apologies if this is inappropriate, but how about adding a Base cost for Toll Gates, while separating the old gold cost per level? (so it's like 200 base gold + 25 per level or something)

Posted

@Monoman1 a thought occurred to me. The requirement to have a companion to get out of town is interesting, but at the same time very intrusive. Some quests are more interesting, or even require you to go through them solo. With SLS this is virtually impossible. On the other hand - if the escort option is turned off it's also not good, because the chicks can walk wherever they want, like they own the place.
 

To be honest, I don't know what your plans are for the Freedom License, but there is plenty of room for using this feature - the player can only leave the city with an escort or a valid Freedom License, but such a license should imho be available only in the short-term variant and be quite expensive, so that at the beginning of the game the player would be forced to make decisions not necessarily positively influencing the public perception of the character. Limiting the term of the licence would also force the player to report frequently to the authorities. In addition - to add colour - I propose to introduce a recurring "why do you need this licence anyway?" interview, obviously conducted in a manner as hostile as possible towards the supplicant. Also (as I wrote to you some time ago), I believe that the Freedom License should be a requirement for doing business - buying other licences, trading and anything else that is available to free people. The kind of basic document without which the player at best can eat leftovers from the gutter.

Posted (edited)
10 hours ago, kapibar said:

With SLS this is virtually impossible. On the other hand - if the escort option is turned off it's also not good, because the chicks can walk wherever they want, like they own the place.

?‍♂️

10 hours ago, kapibar said:

To be honest, I don't know what your plans are for the Freedom License, but there is plenty of room for using this feature - the player can only leave the city with an escort or a valid Freedom License, but such a license should imho be available only in the short-term variant and be quite expensive, so that at the beginning of the game the player would be forced to make decisions not necessarily positively influencing the public perception of the character. Limiting the term of the licence would also force the player to report frequently to the authorities. In addition - to add colour - I propose to introduce a recurring "why do you need this licence anyway?" interview, obviously conducted in a manner as hostile as possible towards the supplicant. Also (as I wrote to you some time ago), I believe that the Freedom License should be a requirement for doing business - buying other licences, trading and anything else that is available to free people. The kind of basic document without which the player at best can eat leftovers from the gutter.

Yea, These are pretty much all ideas I had for freedom licence. Existing default freedom licence costs are set up to be cheaper for short term licence in contrast to other licence costs. 

+ other musings I've had or submitted by others:

- No property (inventory items) rights at all. Not even gold (probably). 

- Can only buy a freedom licence with gold when you have an existing valid freedom licence (renew). 

- If you don't have one then a new one should only be able to be obtained via some kind of social points system. Points for being a good girl of course. 

- Mandatory devious uniform. No free speech (ring gagged at all times). 

- Open chastity belt + vag plug + detection of distance from the town you're a property of. Increase vibration events the further from town. This could be kind of 'conflicty' though... might be easier to go with piercings instead. 

- Probably more I've forgotten. 

 

ETA 2025 (optimistic)

 

Edited by Monoman1
Posted

Hi! I'm getting back into Skyrim again, and I have a question that I may or may not have asked way back.

 

The sucking sounds made from increasing enjoyment in SLSO play whenever my character’s mouth is open, even if the animation isn’t oral. I can’t recall if the sounds are from STA or Survival, so my apologies if this isn’t the proper thread!

 

I also have a small issue where my character’s mouth stays open indefinitely after an animation until I close it through the menu.

 

I’m using the latest versions of STA, SLSO, Survival (beta), Survival Open Mouth Mod, and OsmelMC’s Utility Plus (overwriting the rest).

 

I was wondering if these issues occur for anyone else, or if perhaps they are just a result of conflicts in my load order. 

 

Thank you!

 

 

Posted
1 hour ago, Monoman1 said:

ETA 2025 (optimistic)

Well dude, at least you have a purpose in life and are living the dream ?. Good luck with that deadline, I'll wait.

Posted
17 minutes ago, A_guy_with_the_plan said:

@Monoman1 how do you add the effect that makes you weaker if your a woman to new racist? is there a guide or something.

MCM -> misogyny & inequality, on the right table you have inequality settings that will damage female's stats.

Posted
10 hours ago, kapibar said:

MCM -> misogyny & inequality, on the right table you have inequality settings that will damage female's stats.

I tried those settings at 5% and less, my female character is still nerfed to wimp status and selling items is pennies on the dollar.  I might be misunderstanding something, wouldn't be the first time.

 

Posted
1 hour ago, tinkerbelle said:

I tried those settings at 5% and less, my female character is still nerfed to wimp status and selling items is pennies on the dollar.  I might be misunderstanding something, wouldn't be the first time.

 

Might be other things from other mods nerfing you together, and having cum on you influences prices if I remember correctly, you could turn off this option in SLS completely and slowly go through mod menu and see what else can nerf your stats, or look at active magic effects. I never changed the settings that low so I dunno how well that works, I'm honestly trying to make my character weaker if anything.

Posted (edited)
On 10/19/2022 at 8:03 AM, A_guy_with_the_plan said:

@Monoman1 how do you add the effect that makes you weaker if your a woman to new racist? is there a guide or something.

Examine the race records of SLS in TesEdit. It's a spell you add to the race record. 

 

The problem will (probably) be that the race mod is an esm but SLS is an esp. So SLS can't be loaded above the race mod - it can't be a master of the race mod. So you'd have to create an override patch by copying the race record as an override into a new patch file. Add SLS as a master. Then add the spell to the race. 

On 10/18/2022 at 7:45 PM, kapibar said:

have a purpose in life and are living the dream

*takes a long walk off a short pier*

On 10/18/2022 at 7:01 PM, candibelle said:

The sucking sounds made from increasing enjoyment in SLSO play whenever my character’s mouth is open, even if the animation isn’t oral. I can’t recall if the sounds are from STA or Survival, so my apologies if this isn’t the proper thread!

I think it's STA. Not sure if that's a bug. Why's your mouth open if it's not oral? It impossible to tell the actual position of actors in a scene - Who's what is where so to speak. So if your mouth is open, it's kind of assumed you're giving oral. It's a pity but I can't think of any other way. 

On 10/18/2022 at 7:01 PM, candibelle said:

I also have a small issue where my character’s mouth stays open indefinitely after an animation until I close it through the menu.

Dunno about that. I'm fairly sure (open to correction) that SL normally closes the mouth at the end of a scene - Remember SLS uses SL to open/close the mouth. It may be something to do with SL Utility. I haven't looked at the implementation there for some time. 

 

Edited by Monoman1
Posted
1 hour ago, Monoman1 said:

Dunno about that. I'm fairly sure (open to correction) that SL normally closes the mouth at the end of a scene - Remember SLS uses SL to open/close the mouth. It may be something to do with SL Utility. I haven't looked at the implementation there for some time. 

 

Probably ahegao function. It has a tendency for misbehavior.

Posted (edited)
38 minutes ago, kapibar said:

Probably ahegao function. It has a tendency for misbehavior.

Ah yes, forgot about ahegao. Try disabling it. 

I need to go back over all this area but I've been dragging my feet because I've never been happy with the control systems for expressions (there is none really). Mods just send whatever expression they want and it applies until whatever else sends an expression. Really it should be some kind of form based priority system. Priority could be configured by the user. 

 

Eg:

Mod A applies expression X priority 80 -> X applies

Mod B applies expression Y priority 100 - Y applies

Mod C applies expression Z priority 90 - Y applies

Mod B removes expression Y priority 100 - Z applies

Edited by Monoman1
Posted
10 hours ago, Monoman1 said:

 

I think it's STA. Not sure if that's a bug. Why's your mouth open if it's not oral? It impossible to tell the actual position of actors in a scene - Who's what is where so to speak. So if your mouth is open, it's kind of assumed you're giving oral. It's a pity but I can't think of any other way. 

Dunno about that. I'm fairly sure (open to correction) that SL normally closes the mouth at the end of a scene - Remember SLS uses SL to open/close the mouth. It may be something to do with SL Utility. I haven't looked at the implementation there for some time. 
 

I think the mouth opens from ahegao, I don't know if the lipsynced moans affect it but her mouth also opens there. That is one of my favorite features though, so I'm reluctant to disable it. I'll have to mess around with SL utility a bit to see if that's the source of my other problem. Anyhow, thanks guys!

Posted

Magnificent mod, and mad props to you, @Monoman1

 

One  question, though - where exactly is the mod picking up the 'BikiniFlags' keyword from in the MCM test for equipped armor?

 

I recently added TEWOBA to my modlist, and have modified all TEWOBA armors in XEdit to include the BikiniArmor keyword.

 

When testing it in-game, though, TAWOBA armors are all being recognized as bikini armors and won't trigger the curse, but TEWOBA armors are listed as triggers for the curse. The MCM check shows that every piece of TEWOBA armor equipped has the BikiniArmor keyword, but is missing 'Bikini Flags', and I'm not sure how to change that.

 

Thanks for the help in advance!

Posted

Question:

How do I purchase a lisence, everytime I ask the guy he bullshits me the usual "out of forms" and tells me to come back the next day. Does he ever sell one ?

 

 

 

Posted
3 hours ago, MisterTime said:

Question:

How do I purchase a lisence, everytime I ask the guy he bullshits me the usual "out of forms" and tells me to come back the next day. Does he ever sell one ?

 

 

 

He does. There is a MCM Option that goes something like "Chance to block license purchase" or something like that. With default settings it's set to 70% if I remember correctly. So yeah, you will have trouble buying stuff with that setting.

I also lower it for my game to something like 30 or so.

  • 2 weeks later...
Posted (edited)

I've had a recurring problem related to this mod that has been annoying me for a while, that I have not been able to eliminate, because I have no clear way to easily reproduce it.

 

Essentially, sometimes I will get force greets from guards from this mod where the guards while following me will yell "Come back here!", etc.. (so the standard guard force greet from guards from this mod for inspection, etc.).

 

However, once they "catch" me, they will just initiate a standard conversation (not the inspection you would usually expect). Once I leave this conversation however, they will start following me again immediately and re-initate this conversation. They will do this indefinitely and I have no known way of fixing it, other than loading a previous save. Sometimes it is a single guard following me, other times it can be multiple.

 

Is there a way to terminate this guard behaviour if it occurs? Like reseting an AI package or similar?

 

I am running a lot of mods I feel like could cause potential problems (here I am referring to other mods that also initiate force greets or similar):

  • Sexlab Approach Redux (Baka)
  • Sexlab Horrible Harrassment (Baka)
  • Babo Dialogue (Baka)
  • Body Search
  • Slaverun Reloaded (with new improved Enforcer by Kaxat)

 

I fully recognize that when running so many mods that all has force greet behaviour that you may sometimes run into trouble, but I am simply wondering if there is a way to reset the guards chasing you from this mod, since this appears to be my only (really annoying) issue running these together.

 

(This is on SSE, not LE)

Edited by leakim
Posted
43 minutes ago, leakim said:

I fully recognize that when running so many mods that all has force greet behaviour that you may sometimes run into trouble, but I am simply wondering if there is a way to reset the guards chasing you from this mod, since this appears to be my only (really annoying) issue running these together.

 

(This is on SSE, not LE)

I am on LE so my experience might be useless for you, but I have not run into this particular problem while running pretty much everything here EXCEPT last two, body search and slave run reloaded, maybe try making a test throwaway save with those two disabled and see if its fixed. If it turns out to be slaverun then its a shame since its a pretty big mod and I imagine you'd rather have it on, but maybe its just body search, which you know at least you are missing just a couple features at that point.

Posted
3 hours ago, leakim said:

Essentially, sometimes I will get force greets from guards from this mod where the guards while following me will yell "Come back here!", etc.. (so the standard guard force greet from guards from this mod for inspection, etc.).

 

However, once they "catch" me, they will just initiate a standard conversation (not the inspection you would usually expect). Once I leave this conversation however, they will start following me again immediately and re-initate this conversation. They will do this indefinitely and I have no known way of fixing it, other than loading a previous save. Sometimes it is a single guard following me, other times it can be multiple.

 

I've had this too.  I suspect that it is caused by being detected as violating a license rule but not being caught at that time, and they just get stuck trying to catch you later on even though you are no longer in violation so they don't end up doing anything but also don't get the status reset.  They annoyed me so much that now when one starts doing that I just disable them in console.  ;)

 

I am not up to the current version of this mod though, I didn't upgrade when the new dependency was recently added (because I'm lazy, but also am low on .esp slots.)  So its possible this behavior has already been fixed.

Posted

Hey, I'm playing on AE and the mod works great except for purchasing breezehome, for some reason I get the dialogue option with proventus and he confirms the sale but then nothing happens. I'm running the 0.685 Beta. If anyone has any ideas how to fix this I'd really appreciate it!

 

Matt

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