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Posted (edited)
11 minutes ago, Leoosp said:

@Corsec Try utilising Apprentice (Apprentice at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)( (if your running SSE or SAE) along with Apprentice - Script Update (Apprentice - Script Update at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)) and then enter "set Apprentice_Settings_TrainFromBooks to 0" in the console this though will prevent all training from books, best that can be achieved. See if this is any help for your issue.

 

Thanks for the response, but I don't want to prevent my character form learning from skillbooks. I want to prevent the SLS magic licence system from draining my character's magicka, while still treating spell tomes as contraband. So guards should still confiscate spell tomes form the player character, without giving her the magic curse or cursed collar.

Edited by Corsec
Posted (edited)
On 12/8/2022 at 12:03 AM, Corsec said:

 

Thanks for the response, but I don't want to prevent my character form learning from skillbooks. I want to prevent the SLS magic licence system from draining my character's magicka, while still treating spell tomes as contraband. So guards should still confiscate spell tomes form the player character, without giving her the magic curse or cursed collar.

 

@Corsec The draining of the character's magicka unfortunately is a requirement as I said in my post you can also get training in spell classes from trainers and buy spells from certain mages. Thus that way even if you treat spell books as contraband they can still learn magic. Also this modification was designed to make the game harder by making the Player Character (PC) who is Female weaker than the Male NPCs.

 

As well as adding other issues for the PC to deal with during the playthrough, this modification I suggested provides a strong challenge. As it also restricts other parts of the character without training, preventing use of certain classes of items without training. For example being unable to utilises Heavy Armor or possibly any armour without training along with the same for the use of weapons (especially heavy ones).

Edited by Leoosp
Posted

A little headsup for those interested in VR. I tested my SLS SE conversion in VR and it works suprisingly well. I added the following mini guide to my conversion post, but also wanted to leave it here. Maybe it will help someone.


 

Spoiler

You need the VR versions of all the SLS requirements:

 

- Get Papyrus Util VR (under Miscellaneous files): https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=files

- Get Powerofthree's Tweaks SE https://www.nexusmods.com/skyrimspecialedition/mods/51073

- Get Powerofthree's VR Tweaks and overwrite the SE version: https://www.nexusmods.com/skyrimspecialedition/mods/59510

- Get the regular Papyrus Extender for SE: https://www.nexusmods.com/skyrimspecialedition/mods/22854

- Get Papyrus Extender VR (this replaces the DLL): https://www.nexusmods.com/skyrimspecialedition/mods/58296

- Get the experimental Simply Knock DLL (under Optional Files): https://www.nexusmods.com/skyrimspecialedition/mods/24297?tab=files

- Get your relevant Sexlab Framework Patches here: https://www.loverslab.com/topic/132489-skyrim-sexlab-and-vr/ (personally I quit using SLSO cause I never got it to work without everything spinning my sanity into the abyss but theoretically it should work)

 

- Make absolutely sure that Papyrus Util VR is overwriting everything. Simply Knock as well as Campfire (when playing with Frostfall) have old versions bundled into them which makes ordering these mods a pain in the ass.

 

Optional but highly recommended Papyrus Tweaks:

- Get VR Address Library: https://www.nexusmods.com/skyrimspecialedition/mods/58101

- Get Papyrus Tweaks and see if the experimental Papyrus function works for your mod setup: https://www.nexusmods.com/skyrimspecialedition/mods/77779

-> papyrus go brrrr

 

Also very much recommended:

- VoiceMakro https://www.voicemacro.net/

 

My VR Headset (PICO 4) has a built in mic. I kind of expect other VR Headsets to have that as well. With VoiceMakro you can set specific phrases to certain key presses.

For SFW example: I use every imaginable iteration of "hello" for the "e" button (to activate NPCs with a greeting) and every variant for "goodbye" for "esc" to abort conversations.

 

Buuut the most exciting thing is that this works with custom Mod hotkeys aswell. I currently can use voice recognition to activate the SLS All in One menue, the different poses/idles Wartimes needs and several other mod features that just didn't were accessible before because VR just doesn't have enough keys to map.

 

Posted (edited)

Had an idea for a new feature for Sexlab Survival.  There aren't any devious mods that deal with the weather so I was wondering if it would be a good idea to have a devious weather section in the MCM.  You could assign a percentage chance of the wind from Blizzards or heavy rain storms blowing the clothing/armor off of you or npcs that are walking around in them.  What do you guys think?  Would this be a good feature to add?

Edited by SkyTem
Posted
1 hour ago, lumanson said:

Is there a thematic mod that helps with cum addiction, specifically asking to suck someone's dick?

I use TDF Prostitution, and set oral probability to max and then the rest to 1 so there is still a chance regular or anal sex is requested but it most likely will be oral.

Posted
1 hour ago, lumanson said:

Is there a thematic mod that helps with cum addiction, specifically asking to suck someone's dick?

 

Eager NPCs gives choice through dialogue

Posted

Okay, I love this mod. Paired with Adventures, I've turned into a real NPC. No more flying through the game and I love the immersion that gives. I'd like to have the option to not have the magicka restricting collar put on so I can play a mage character, and even though I do enjoy dragging Brenuin the beggar out through the gates everyday, I'd also like the choice to have escorts be enabled.

Posted

  

1 hour ago, atticadayz said:

Okay, I love this mod. Paired with Adventures, I've turned into a real NPC. No more flying through the game and I love the immersion that gives. I'd like to have the option to not have the magicka restricting collar put on so I can play a mage character, and even though I do enjoy dragging Brenuin the beggar out through the gates everyday, I'd also like the choice to have escorts be enabled.

But that is an option, just turn off magic licence in the mod menu.  And what do you mean by escorts be enabled? If you mean turning them off I think you can also just turn off need for escorts? I can't jump into the game right now as I made some medium changes to the modlist and deleted all the old saves. Try setting up number of escorts needed to 0 or maybe there is another option to just turn it off. Pretty sure there was an option for it, but I never even considered playing without it so I'm not 100% sure.

Posted

How exactly do you get cumtainers? I can't find any kind of crafting recipe and as far as my testing goes I'm not seeing them in alchemy shops either. Kind of confused.

Posted
14 hours ago, atticadayz said:

Okay, I love this mod. Paired with Adventures, I've turned into a real NPC. No more flying through the game and I love the immersion that gives. I'd like to have the option to not have the magicka restricting collar put on so I can play a mage character, and even though I do enjoy dragging Brenuin the beggar out through the gates everyday, I'd also like the choice to have escorts be enabled.

 

by setting the number of escorts needed to 0 in the MCM, you can leave town without any escorts.  may have to have an escort for the very first time you leave town though, just don't remember

 

11 hours ago, Network said:

How exactly do you get cumtainers? I can't find any kind of crafting recipe and as far as my testing goes I'm not seeing them in alchemy shops either. Kind of confused.

 

they are sold by alchemists, only 1 i can swear to right this second (without booting the game and going looking) is Arcadia (she has some empty and some full in my game).

  however i have done her Favor quest and am over 40th level, and have invested in her shop.  so YMMV.

 

Posted

I seem to be having an issue with the licenses. For some reason, the magic license appears to be working just fine, though the weapons and armor licenses are being ignored by guards as if I don't have them at all. I installed the License to SLA patch as well. I used the Snowberry start option to get some traction at the start of the game if it means anything. Is there something that might be missing?

Posted (edited)

I'm quite far into a playthrough and I've had this mod active the entire time but I'm suddenly having an issue with it.  I no longer get a notification if I leave town without paying the toll, and as a result, evading the toll has no consequences anymore.  The guards no longer approach me about it.  I haven't disabled or installed any mods mid playthrough, it just kind of happened out of the blue.  It still works normally on an older save but that save is about 5 hours earlier.  I suppose it's not the biggest deal if I can't fix it but does anyone know a solution?  I'm using the latest beta of SL survival.

 

Edit: I kind of figured it out.  I have it set so residents still need to pay the toll, however, if I have a property license, the guards don't seem to enforce the toll if I own property.  I can still pay it but there is no consequence if I don't.

Edited by A Hobbit
Posted
49 minutes ago, lightrazor said:

Is there way to turn fast travel back on?

In the mod menu in game you can turn off the feature among many other things, there is a good chance that if there is a feature you want adjusted or disabled its in the mod menu.

Posted
On 12/13/2022 at 10:41 AM, atticadayz said:

Okay, I love this mod. Paired with Adventures, I've turned into a real NPC. No more flying through the game and I love the immersion that gives. I'd like to have the option to not have the magicka restricting collar put on so I can play a mage character, and even though I do enjoy dragging Brenuin the beggar out through the gates everyday, I'd also like the choice to have escorts be enabled.

 

You have a few options:

 

  1. In game go to the Quartermaster (available in the major walled cities, you can debug teleport to him to if you don't know where to find him) and buy a Magic License. Once you have the license, the Quartermaster will be willing to remove the collar, and you won't have a new one put on as long as the license is valid.
  2. In the MCM, under licenses, turn off Mage Licenses. You will never have the collar put on you.
  3. In the MCM, under licenses, lower the cost of the Magic License to something you can easily afford and/ or increase the duration. This will make it easier to keep the collar off, but still puts your Mage at risk of being collared and ending up in a precarious situation if that suits your playthrough.
Posted (edited)

Had this crash happen as I left The Sleeping Giant Inn, and NetScriptFramework says it's related to one of the Enforcers. Just wanted to report this! :classic_blink:

 

Spoiler

Unhandled native exception occurred at 0x7FF6D561FFE3 (SkyrimSE.exe+21FFE3) on thread 4664!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 16 Dec 2022 21:05:14.468

Possible relevant objects (2)
{
  [   1]    TESNPC(Name: `Enforcer`, FormId: 4005A7A0, File: `SL Survival.esp`)
  [   1]    Character(FormId: 4005A7A6, File: `SL Survival.esp`, BaseForm: TESNPC(Name: `Enforcer`, FormId: 4005A7A0, File: `SL Survival.esp`))
}

Probable callstack
{
  [0]   0x7FF6D561FFE3     (SkyrimSE.exe+21FFE3)          TESObjectREFR::unk_21FFB0+33
  [1]   0x7FF6D5D90F9F     (SkyrimSE.exe+990F9F)          SkyrimScript::anonymous_namespace::EnableFunctor::Func1_990E50+14F
  [2]   0x7FF6D5D31567     (SkyrimSE.exe+931567)          SkyrimVM::unk_931470+F7
  [3]   0x7FF6D5D22C5F     (SkyrimSE.exe+922C5F)          SkyrimVM::unk_922BA0+BF
  [4]   0x7FF6D5A406F8     (SkyrimSE.exe+6406F8)          unk_6406D0+28
  [5]   0x7FF6D5A40E79     (SkyrimSE.exe+640E79)          Job_Post_process_640DB0+C9
  [6]   0x7FF6D6032A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [7]   0x7FF6D6034C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [8]   0x7FF6D600D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [9]   0x7FFE711B7614     (KERNEL32.DLL+17614)           
  [10]  0x7FFE71CE26A1     (ntdll.dll+526A1)              
}

Registers
{
  AX:       0x2B704E679E0      (void*)
  BX:       0x2B681D1B860      (Character*) -> (FormId: 4005A7A6, File: `SL Survival.esp`, BaseForm: TESNPC(Name: `Enforcer`, FormId: 4005A7A0, File: `SL Survival.esp`))
  CX:       0x0                (NULL)
  DX:       0x2B73A405E20      (void*)
  SI:       0x2B681D1B860      (Character*) -> (FormId: 4005A7A6, File: `SL Survival.esp`, BaseForm: TESNPC(Name: `Enforcer`, FormId: 4005A7A0, File: `SL Survival.esp`))
  DI:       0xC5B88FF598       (void*)
  BP:       0x9E54833700       (u64):[680022718208]
  SP:       0xC5B88FF4C0       (void*)
  IP:       0x7FF6D561FFE3     (SkyrimSE.exe+21FFE3) (void*)
  R8:       0x5                (u8):[5]
  R9:       0x2B700C2A888      (void*)
  R10:      0x4005             (u16):[16389]
  R11:      0x2B73A405E40      (void*)
  R12:      0x0                (NULL)
  R13:      0x7FF6D8330768     (SkyrimSE.exe+2F30768) (BSTCommonLLMessageQueue<BSTSmartPointer<SkyrimScript::DelayFunctor, BSTSmartPointerIntrusiveRefCount>>**)
  R14:      0x1388             (u16):[5000]

 

Crash_2022_12_16_21-5-14.txt

 

(This is on the SE version, but I figured it'd be best to report it directly. Otherwise I'll put it there, of course!)

Edited by AkiKay
Posted
14 hours ago, AkiKay said:

Had this crash happen as I left The Sleeping Giant Inn, and NetScriptFramework says it's related to one of the Enforcers. Just wanted to report this! :classic_blink:

 

  Reveal hidden contents

Unhandled native exception occurred at 0x7FF6D561FFE3 (SkyrimSE.exe+21FFE3) on thread 4664!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 16 Dec 2022 21:05:14.468

Possible relevant objects (2)
{
  [   1]    TESNPC(Name: `Enforcer`, FormId: 4005A7A0, File: `SL Survival.esp`)
  [   1]    Character(FormId: 4005A7A6, File: `SL Survival.esp`, BaseForm: TESNPC(Name: `Enforcer`, FormId: 4005A7A0, File: `SL Survival.esp`))
}

Probable callstack
{
  [0]   0x7FF6D561FFE3     (SkyrimSE.exe+21FFE3)          TESObjectREFR::unk_21FFB0+33
  [1]   0x7FF6D5D90F9F     (SkyrimSE.exe+990F9F)          SkyrimScript::anonymous_namespace::EnableFunctor::Func1_990E50+14F
  [2]   0x7FF6D5D31567     (SkyrimSE.exe+931567)          SkyrimVM::unk_931470+F7
  [3]   0x7FF6D5D22C5F     (SkyrimSE.exe+922C5F)          SkyrimVM::unk_922BA0+BF
  [4]   0x7FF6D5A406F8     (SkyrimSE.exe+6406F8)          unk_6406D0+28
  [5]   0x7FF6D5A40E79     (SkyrimSE.exe+640E79)          Job_Post_process_640DB0+C9
  [6]   0x7FF6D6032A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [7]   0x7FF6D6034C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [8]   0x7FF6D600D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [9]   0x7FFE711B7614     (KERNEL32.DLL+17614)           
  [10]  0x7FFE71CE26A1     (ntdll.dll+526A1)              
}

Registers
{
  AX:       0x2B704E679E0      (void*)
  BX:       0x2B681D1B860      (Character*) -> (FormId: 4005A7A6, File: `SL Survival.esp`, BaseForm: TESNPC(Name: `Enforcer`, FormId: 4005A7A0, File: `SL Survival.esp`))
  CX:       0x0                (NULL)
  DX:       0x2B73A405E20      (void*)
  SI:       0x2B681D1B860      (Character*) -> (FormId: 4005A7A6, File: `SL Survival.esp`, BaseForm: TESNPC(Name: `Enforcer`, FormId: 4005A7A0, File: `SL Survival.esp`))
  DI:       0xC5B88FF598       (void*)
  BP:       0x9E54833700       (u64):[680022718208]
  SP:       0xC5B88FF4C0       (void*)
  IP:       0x7FF6D561FFE3     (SkyrimSE.exe+21FFE3) (void*)
  R8:       0x5                (u8):[5]
  R9:       0x2B700C2A888      (void*)
  R10:      0x4005             (u16):[16389]
  R11:      0x2B73A405E40      (void*)
  R12:      0x0                (NULL)
  R13:      0x7FF6D8330768     (SkyrimSE.exe+2F30768) (BSTCommonLLMessageQueue<BSTSmartPointer<SkyrimScript::DelayFunctor, BSTSmartPointerIntrusiveRefCount>>**)
  R14:      0x1388             (u16):[5000]

 

Crash_2022_12_16_21-5-14.txt 33.47 kB · 0 downloads

 

(This is on the SE version, but I figured it'd be best to report it directly. Otherwise I'll put it there, of course!)

 

Do you use the most recent beta (my signature)? There was a crash caused by the enforcer spawning/routing logic going haywire for some unknown reason on SE. But that got fixed at some point.

 

If that crash persists try tuning down the number of enforcers to 0 and up the number of guards that can act as enforcers (think there was something like that). You lose some features but that is better than crashing if an update doesn't help.

Posted
15 hours ago, Silvain said:

 

Do you use the most recent beta (my signature)? There was a crash caused by the enforcer spawning/routing logic going haywire for some unknown reason on SE. But that got fixed at some point.

 

If that crash persists try tuning down the number of enforcers to 0 and up the number of guards that can act as enforcers (think there was something like that). You lose some features but that is better than crashing if an update doesn't help.

Oh, hm no I don't. I'll give it a shot, thanks. :classic_tongue:

Posted (edited)

Hey, have a lot of fun with this mod thanks for making it & supporting it.

 

Quick question, why would all the yps Immersive Fashion options be greyed out?  They have values set, I just can't access them which leads me to believe the feature is disabled.  I do have yps Immersive Fashion installed.  Does it need to come earlier in the load order?  LOOT is putting it later.

 

EDIT: Also all the other integrations have entries in the "Interfaces" section in the MCM, but I don't see one for Immersive Fashion.  Screenshots below.

 

Spoiler

image.jpeg.3012816c313793e0d809b73b9a07a48c.jpeg

 

image.jpeg.0b9afc6e6704c2086a9917800a451e3c.jpeg

 

 

Edited by justblue22
Clarity, screenshots
Posted
38 minutes ago, AkiKay said:

Saw this and thought it could be cool for the magic collar in the mod! ?

 

  Hide contents

 

 

I guess you can replace one of the DD collars models with this and then set this specific collar as the only one survival can pick. Never replaced any models myself though so I dunno how to even do that.

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