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5 hours ago, Monoman1 said:

I'd still bet that it fairly often occurred at times that were less than ideal...

 

Not that I should assume that you want to develop this feature (as you say, lots of plans not so much time)... but if you were, one way to potentially deal with it could be:

 

There's a variable tracking emotional trauma - let's call it ET

 

When ET is greater than BREAKDOWN THRESHOLD, the PC has a massive debuff in place.

 

The way to clear the breakdown debuff is to use the BREAKDOWN power, which causes the PC to curl up in a ball etc etc. If the PC does not use the BREAKDOWN power, the breakdown debuff dissipates quite slowly.

 

Character is raped = ET increases massively, above the BREAKDOWN THRESHOLD.

 

Maybe if ET = some multiple of BREAKDOWN THRESHOLD, the PC has a breakdown no matter what.

 

Potentially other things could add or subtract ET.

 

Anyways... I have exactly 0 expectation that you'll implement this (and in fact, it seems to me that this could be standalone mod)... it's more of a mental exercise of "how would Anunya approach this issue".

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7 hours ago, Yuni said:

 

Yes. You linked me to this before. I was merely sharing that I found the which mod had it registered in case someone else can't find the source of the conflict. I managed to get them to work together and was trying to be helpful. XD I document when I figure out what caused a thing.

Sorry I don't remember. Perhaps send the mod author of SSL the link I posted. 

6 hours ago, Yuni said:

Speaking of, does anyone remember where cum bottles are sold? I checked alchemist/general store/bar in whiterun, and the kennel didn't have a shop yet, so I'm trying to figure it out.

From alchemists. If not then probably need TesEdit patch. 

4 hours ago, Anunya said:

 

Not that I should assume that you want to develop this feature (as you say, lots of plans not so much time)... but if you were, one way to potentially deal with it could be:

 

There's a variable tracking emotional trauma - let's call it ET

 

When ET is greater than BREAKDOWN THRESHOLD, the PC has a massive debuff in place.

 

The way to clear the breakdown debuff is to use the BREAKDOWN power, which causes the PC to curl up in a ball etc etc. If the PC does not use the BREAKDOWN power, the breakdown debuff dissipates quite slowly.

 

Character is raped = ET increases massively, above the BREAKDOWN THRESHOLD.

 

Maybe if ET = some multiple of BREAKDOWN THRESHOLD, the PC has a breakdown no matter what.

 

Potentially other things could add or subtract ET.

 

Anyways... I have exactly 0 expectation that you'll implement this (and in fact, it seems to me that this could be standalone mod)... it's more of a mental exercise of "how would Anunya approach this issue".

Thanks but its not the system I have a problem with. Its the where, when & how to interrupt player control thats the issue. 

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Just noticed while messing around. Using the wheel, misc/debug, issue license options... property and freedom licenses are reversed.

 

Was looking at the SLS_Api functions. I see event for On_SLS_IncreaseGroundTime but no register mod event. Please consider adding the register mod event unless was specific reason not to.

 

I was looking for SLS_Api functions that could trigger the punishment events. Increase ground time, send to kennel, and license are defined. Would you consider adding API events for other punishments? Apply DD (either from toll punishment or pickpocket punishment), YPS fails (smudge, cut hair), etc...?

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1 hour ago, ck2modfan said:

Just noticed while messing around. Using the wheel, misc/debug, issue license options... property and freedom licenses are reversed.

Yep. I think I fixed this a little while back. 

1 hour ago, ck2modfan said:

Please consider adding the register mod event unless was specific reason not to.

Done.

1 hour ago, ck2modfan said:

Would you consider adding API events for other punishments? Apply DD (either from toll punishment or pickpocket punishment)

I suppose I could but there's nothing particularly special about SLS's device function. It would seem a bit odd to me to go though SLS to add devious devices...?

1 hour ago, ck2modfan said:

YPS fails (smudge, cut hair), etc...?

YPS events should be handled directly through yps tweak itself. 

I think they're mostly mod events in ypsPiercingTicker. There may be some more in the hair script too I can't remember exactly. 

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18 hours ago, Monoman1 said:

Yep. I think I fixed this a little while back. 

Done.

I suppose I could but there's nothing particularly special about SLS's device function. It would seem a bit odd to me to go though SLS to add devious devices...?

YPS events should be handled directly through yps tweak itself. 

I think they're mostly mod events in ypsPiercingTicker. There may be some more in the hair script too I can't remember exactly. 

Thanks! If easy and not expect to break anything could you post the _SLS_Api compiled version?

 

Will look into YPS mod events. I am sure there are also plenty for DD in mod list.

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On 12/30/2021 at 3:51 PM, Herowynne said:

 

I prefer the simple iron ring collar to be used as the Magic Curse collar.

 

I edit the SKSE\Plugins\StorageUtilData\SL Survival\DeviceList.json file to change the following sections to only have one entry each:


        "collars" : 
        [
            "124552|Devious Devices - Expansion.esm"
        ],

        "steelcollars" : 
        [
            "124551|Devious Devices - Expansion.esm"
        ],

 

 

Hi, I'm messing around with DeviceList.json currently, trying to rule out some devices I really don't like. When I saw the list the first time, I thought the numbers in front of every item are FormIDs or RefIDs. I already noticed they are a bit short for that, not fulfilling the 8 digits Hex code. SSEEdit also turned out to not showing any results under these IDs. So, what are they and how do I know which entry adresses which item?

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6 hours ago, Gopostal said:

 

Hi, I'm messing around with DeviceList.json currently, trying to rule out some devices I really don't like. When I saw the list the first time, I thought the numbers in front of every item are FormIDs or RefIDs. I already noticed they are a bit short for that, not fulfilling the 8 digits Hex code. SSEEdit also turned out to not showing any results under these IDs. So, what are they and how do I know which entry adresses which item?

Have a look at 'Customising DeviceList.json' on page 1 here. And 'Advanced-ish understanding:'

 

Know that if you're LE the numbers should be decimal. If you are SE the numbers should be in hex with a '0x' in front. 

16 hours ago, ck2modfan said:

If easy and not expect to break anything could you post the _SLS_Api compiled version?

Don't know that I can do that. Changes to the API script require rerunning the registerformodevents block which requires change to SLS_Main which requires a version change. And I'm not sure that that won't break stuff without the rest of the mod. And the rest of the mod aint done. 

Edited by Monoman1
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1 hour ago, Monoman1 said:

 

Don't know that I can do that. Changes to the API script require rerunning the registerformodevents block which requires change to SLS_Main which requires a version change. And I'm not sure that that won't break stuff without the rest of the mod. And the rest of the mod aint done. 

No problem. Thanks!

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Hey, I've been trying to figure this out for a bit now and I decided it's best I get some advice before I make a mistake. I wanted to see if I could possibly add a license to the list of locked licenses.

 I want to move the curfew license to the locked licenses, so that I have to pay to unlock the curfew license first before I can actually buy one.

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5 hours ago, obama6923 said:

Hey, I've been trying to figure this out for a bit now and I decided it's best I get some advice before I make a mistake. I wanted to see if I could possibly add a license to the list of locked licenses.

 I want to move the curfew license to the locked licenses, so that I have to pay to unlock the curfew license first before I can actually buy one.

I like the idea. It's could also make sense.

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On 9/16/2022 at 5:07 PM, Monoman1 said:

Have a look at 'Customising DeviceList.json' on page 1 here. And 'Advanced-ish understanding:'

 

Know that if you're LE the numbers should be decimal. If you are SE the numbers should be in hex with a '0x' in front.

Sorry for the late reply, I was overflowing in work over the weekend. Thanks a lot for this information. It gave me exactly what I needed and currently, I am modifying my DeviceList.json according to your tab. The next thing I will try is to include devices from mods such as DDe or so. The only reason I didn't find your reference was that the search engine on this site only seems to list visible posts. Your information about customizing devices was hidden under spoilers or in subtext afaik. Also for mods from other users this makes it sometimes very hard to find what I am looking for.

 

EDIT: I also experienced reproducable crashes when leaving the city with an escort. I guess this is the same problem that another user alread mentioned. you told him to move to a newer beta. In was on Survival 0.662 beta for SE back then... because it was the only version I found in this and other threads where searching for it didn't take me more than 15 minutes. Since the conversions are not easy to spot because they are mostly not in the attached threads where you would think they are, it took me a good 45 minutes to find the 0.685 SE conversion

 

I will post the linked comment to the conversion of Survival 0.685 beta SE for Special Edition once more here: Sexlab Survival 0.685 beta for SE

 

This brought up once again a question I already had for mods from other authors: is there no way we can clean the chaotic distribution of files up a bit? And if no, why? I mean, we will never get to Nexus level order since the engine of this website is mostly created in BBoard style. But at least a bit less chaos would be possible.

Edited by Gopostal
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On 9/16/2022 at 9:31 PM, obama6923 said:

Hey, I've been trying to figure this out for a bit now and I decided it's best I get some advice before I make a mistake. I wanted to see if I could possibly add a license to the list of locked licenses.

 I want to move the curfew license to the locked licenses, so that I have to pay to unlock the curfew license first before I can actually buy one.

Honestly don't remember now and I really don't have the time to look at it but you're at least talking dialogue modification/script fragment creation and possibly main mod/scripts modification - won't exactly be easy. 

3 hours ago, Gopostal said:

is there no way we can clean the chaotic distribution of files up a bit?

Not really. Uploading a new file will ping everyone which I don't really want. People that read the thread etc are more likely to be invested + more likely to actually report stuff which is far more useful for a BETA than people that just read a notification, download, install, don't read anything and are never heard from again or show up complaining that xyz isn't working but is something that was explained in the notes etc. Saves me time. Saves them time too, usually...

 

CTD issue is unfortunate but it's limited to the SE version for some reason. 

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24 minutes ago, Power_Girl said:

Is there a button to check the stash information (Like how likely it is to be stolen from.)? I could of sworn it had one on an older version, Have I just missed it in the MCM menu?

There's a magic power IIRC. 

Ah... If you're using the beta I'm not sure I'd trust it. Can't remember if I updated the power to reflect this but basically nothing is safe for very long in the betas. Better prioritize buying home (use 'easy home' options). 

Edited by Monoman1
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26 minutes ago, Power_Girl said:

Is there a button to check the stash information (Like how likely it is to be stolen from.)? I could of sworn it had one on an older version, Have I just missed it in the MCM menu?

 

There's a magic power under the shout menu - Assess Stash - but no matter what it says, the stash will get looted almost immediately if you're using the Beta. One option is to use the MCM (Stashes submenu) to add any given stash to the exception json, if you think it's necessary/ appropriate. I did that in one game, and it worked out alright.

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19 hours ago, Anunya said:

 

There's a magic power under the shout menu - Assess Stash - but no matter what it says, the stash will get looted almost immediately if you're using the Beta. One option is to use the MCM (Stashes submenu) to add any given stash to the exception json, if you think it's necessary/ appropriate. I did that in one game, and it worked out alright.

 

19 hours ago, Monoman1 said:

There's a magic power IIRC. 

Ah... If you're using the beta I'm not sure I'd trust it. Can't remember if I updated the power to reflect this but basically nothing is safe for very long in the betas. Better prioritize buying home (use 'easy home' options). 

Ah of course the one place I didn't check, Thanks both of you. ?

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Am using SLSF as well as SLSF Comments. Got to point where Jarl angry because of fame too high.

 

Gave me an idea for possible future feature. If fame (config via MCM?, total or specific category) is too high, steward blocks purchase of house. Don't want your kind taking up residence in town. If house is already owned, trigger eviction and possibly revoke house ownership.

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3 hours ago, ck2modfan said:

Am using SLSF as well as SLSF Comments. Got to point where Jarl angry because of fame too high.

 

Gave me an idea for possible future feature. If fame (config via MCM?, total or specific category) is too high, steward blocks purchase of house. Don't want your kind taking up residence in town. If house is already owned, trigger eviction and possibly revoke house ownership.

There is one issue with this, YPS fashion stuff and drool etc, and possibly other stuff using tats that are visible are being considered for exhibitionist fame, so this particular fame would have to be excluded.

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3 hours ago, ck2modfan said:

Got to point where Jarl angry because of fame too high.

Never noticed that. What's that from?

3 hours ago, ck2modfan said:

If fame (config via MCM?, total or specific category) is too high, steward blocks purchase of house. Don't want your kind taking up residence in town. If house is already owned, trigger eviction and possibly revoke house ownership.

Hmm. How would you get your house back?

I don't think fame goes down much. If ever...?

12 minutes ago, Karkhel said:

There is one issue with this, YPS fashion stuff and drool etc, and possibly other stuff using tats that are visible are being considered for exhibitionist fame, so this particular fame would have to be excluded.

Could just look for a specific type of fame. 'Slut' probably a decent choice. 

11 minutes ago, easims4tw said:

Does the "crawl" stance in the survival wheel have a actual animation that it uses?

Needs amputator framework TWEAK

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