Hpl55 Posted December 3, 2021 Posted December 3, 2021 I dont understand how ppl whomuse the SE port manage to get simply knock running, my MO blocks running it due to dll error, i added the dll from nexus and placed it low, still the same. Oh well....
ck2modfan Posted December 4, 2021 Posted December 4, 2021 (edited) On 12/3/2021 at 9:35 AM, Hpl55 said: I dont understand how ppl whomuse the SE port manage to get simply knock running, my MO blocks running it due to dll error, i added the dll from nexus and placed it low, still the same. Oh well.... Been using SE port with Simply Knock for a long time without issue. Maybe check your anti virus software and create an exclusion. I did not have to do but your software may be different. Edited December 4, 2021 by ck2modfan
NotRGBJackal Posted December 6, 2021 Posted December 6, 2021 I slept in the kennel for several nights and the kennel keeper still wont give me the deal. Is there anything else I have to do to trigger it, or is it broken?
boita Posted December 6, 2021 Posted December 6, 2021 On 11/30/2021 at 5:15 PM, ck2modfan said: for future, please consider making the "residents don't pay tolls" a toggle. i would like to still have to pay tolls while owning a house. besides, i have enough reasons to visit towns even if don't own house - just to sell stuff to pay for all sorts of gold sinks. i like the ability to purchase without being thane. also like the ability to turn that off as provided. Yeah, I was suprised by not having to pay tolls anymore after owning a house. It's kinda odd considering the global design of the mod. 1
A_guy_with_the_plan Posted December 6, 2021 Posted December 6, 2021 hey mono ever though of running the toll checks as a quest and not a scan? like step 10 for no license. 15 for this license and step 100 for these two license together etc. so when you get to the door the guard have this step talking options or a different one compared to another talking options. kinda like what you did with the begging, telling people your a whore option as a quest
CuriousGuy01 Posted December 7, 2021 Posted December 7, 2021 (edited) Is there a way to fix the expression during sexlab animation? seems weird that the emotes from this mod being overwritten during animation, btw i already disable all lip sync and expression from sexlab.. Edited December 7, 2021 by CuriousGuy01
belegost Posted December 7, 2021 Posted December 7, 2021 On 12/3/2021 at 3:35 PM, Hpl55 said: I dont understand how ppl whomuse the SE port manage to get simply knock running It just works (tm).
hambonee69 Posted December 8, 2021 Posted December 8, 2021 (edited) Trying to get bikini armors to work with this mod. When I build the bikini list from the MCM I get an and error similar: 1 armor in your BikiniArmor.json could not be found in game Search your papyrus log for BuildBikinis From that log: [12/08/2021 - 01:09:15PM] _SLS_: BuildBikinis(): Json form could not be resolved: dragonbone at index: 12 Anyone have any ideas? Any help would be greatly appeciated! Edited December 8, 2021 by hambonee69
TheUgin Posted December 9, 2021 Posted December 9, 2021 (edited) On 11/29/2021 at 8:48 PM, Monoman1 said: 'StartQuest _SLS_WildlingQuest' in the console. Not sure if it's a bug or something I did intentionally. Too long ago to remember. ok, after a bit of just messing around it kinda doesn't work for me ? - got my wildling level + points + allure pool up, - got the message "you can now tame ____ " - tried it, but got the message "___ rejected you ( not tameable)" tried it with goat,fox,dog,wolf and on another topic, did something change with the creature fondling ? last time i played this mod (loooong ago) i could fondle like a horse and it would temporarily follow me and from time to tome try to mount me .... kinda doesnt happen anymore (the following and "demanding" sex) Edit: dont know if it narrows it down (fondling part), but i dont get any "hey boy" or similar things, just the "..." and then i can choose between the options like warm him up and stuff. The anims are working too Edited December 9, 2021 by TheUgin
Crota Posted December 10, 2021 Posted December 10, 2021 (edited) I am pretty sure I have the mod set up correctly after reinstalling but I am having problems with the bondage furniture not reducing willpower/resistance. Previously in my playthroughs it has shown up in the top left corner saying when resistance is lost and willpower. Now neither shows when my character is locked in furniture and it does not seem to reduce at all. I have the proper settings enabled under devious options, I have enable bondage furniture effects and willpower ticks and fatigue are positive values. Any idea what I am missing? Are some bondage furnitures not included? I was using a pillory at the white tree in whiterun for reference. Edited December 10, 2021 by Crota
ck2modfan Posted December 12, 2021 Posted December 12, 2021 Please consider for future change: For equipment (Armor, Bikini, Weapon, Magic, Clothing) licenses, would be good to see a penalty for carrying illegal goods. In early game when don't have any license, I can loot as much as I want in the wilderness and then return to town where the nice enforcers hold all my hard won loot safe and sound in city until I can afford to buy a license. Yes, could use buy back option to provide penalty. Would like to see guards get upset and punish the PC on the spot. Similar to being caught repeatedly doing drugs or trying to pick a lock. Also would be good if potions, lockpicks, ingots/ore, leather/straps, and other useful items optionally fit into one or more of the licenses. Again, early game... I go harvest a whole bunch of ingredients and go to alchemy lab and make plenty of potions to raise some gold. Or loot bandits and take their potions to sell to merchants.
Anunya Posted December 12, 2021 Posted December 12, 2021 4 minutes ago, ck2modfan said: Also would be good if potions, lockpicks, ingots/ore, leather/straps, and other useful items optionally fit into one or more of the licenses. Again, early game... I go harvest a whole bunch of ingredients and go to alchemy lab and make plenty of potions to raise some gold. Or loot bandits and take their potions to sell to merchants. I had the same issue re: potions. I found between Failure Mode Effects Analysis (making ingredient gathering and potion crafting risky), Trade & Barter (adjust buy and sell prices generally), Less Valuable Potions (makes potions... less... valuable), and Alchemy Requires Bottles Redux (alchemy requires empty potion bottles) alchemy gold generation can be severely curtailed (to your own level of satisfaction). Those are SE mods, but I'm pretty sure LE has equivalents (FMEA is an LE mod for sure) if that's your jam.
ck2modfan Posted December 13, 2021 Posted December 13, 2021 21 minutes ago, Anunya said: I had the same issue re: potions. I found between Failure Mode Effects Analysis (making ingredient gathering and potion crafting risky), Trade & Barter (adjust buy and sell prices generally), Less Valuable Potions (makes potions... less... valuable), and Alchemy Requires Bottles Redux (alchemy requires empty potion bottles) alchemy gold generation can be severely curtailed (to your own level of satisfaction). Those are SE mods, but I'm pretty sure LE has equivalents (FMEA is an LE mod for sure) if that's your jam. Thanks for sharing! I use FMEA and have tried some of the other mods as well. Even at low prices, eventually can make enough to buy into licenses. If potions were illegal until certain license, would require "alternative" ways to earn income. 1
Hex Bolt Posted December 13, 2021 Posted December 13, 2021 1 hour ago, ck2modfan said: Even at low prices, eventually can make enough to buy into licenses. As a suggestion, if you refrain from selling potions with both beneficial and harmful effects, on the assumption that no merchant would buy them, that rules out many of the most profitable potions and can substantially reduce the income from alchemy. Perhaps "honest" potions, the ones without sneaky side effects, might be legal without a license. 1
OH1972 Posted December 13, 2021 Posted December 13, 2021 11 hours ago, HexBolt8 said: As a suggestion, if you refrain from selling potions with both beneficial and harmful effects, on the assumption that no merchant would buy them, that rules out many of the most profitable potions and can substantially reduce the income from alchemy. Perhaps "honest" potions, the ones without sneaky side effects, might be legal without a license. Wouldn't it rather be the other way round? That a merchant only trusts someone with a license that their potions are, in fact, "honest"?
skyrim482 Posted December 14, 2021 Posted December 14, 2021 are there plans to add back the custom orgasm sound if a male cums inside? This hasnt been working the past few versions and it was a improvement over the regular SL sounds. The oral gulp sound still works.
Hpl55 Posted December 15, 2021 Posted December 15, 2021 I cant remember while rebuilding my SE game and good to go, was the fast travel and see world map by civil war maps a fewture of SLS? i want to play w/o worldmap and not rememeber what did this feature in LE.
BYJE137 Posted December 15, 2021 Posted December 15, 2021 16 hours ago, Hpl55 said: I cant remember while rebuilding my SE game and good to go, was the fast travel and see world map by civil war maps a fewture of SLS? i want to play w/o worldmap and not rememeber what did this feature in LE. SLS has a setting you can use to remove the world map in the MCM, yes.
Hpl55 Posted December 15, 2021 Posted December 15, 2021 Yup, but the static map integration is what i really love. Wich that could be expanded like into inns maybe and maybe 1 fast travel with restrictions per day or week or so
NikkiW Posted December 16, 2021 Posted December 16, 2021 (edited) I have a question regarding the way breast inflation is handled via the mysterious potion and SLIF. It currently registers breasts to morph modus and increases morphs directly whereas butt and belly are default modus using node values. Is there a way I can edit something to have this mod just increase node values and register to default modus in SLIF for all parts? The way I have SLIF set up the breasts inflate via node changes from other mods and look almost exactly the same to the breast inflation from the mysterious potion. I am using sexlab disparity and it would be really useful for everything to just be node changes. Kind regards. *edit* If anyone wants some help setting up slif I can try to explain how I worked it out. Edited December 16, 2021 by NikkiW Noticed others having problems setting up SLIF.
Clea Strange Posted December 17, 2021 Posted December 17, 2021 Think that even after owning a home that you should still have to pay a toll to leave or to be able to enable an option in the MCM. Right now once you own a home you can just come and go without paying a toll. 1
Hannibal139 Posted December 18, 2021 Posted December 18, 2021 so few days ago i updated from v431 to latest. only issue i am facing is, time doesn't elapse while i fast travel from City to City, didn't test with other locations tho. is there any setting for this in mod menu that i may have skipped out or i just messed it up. I don't use hardcore mode btw and have unchecked the " disable fast travelling" option. i am seriously overwhelmed by the features available in latest version, i kinda had a brain fart setting it up to my preference. compared to the older version i was used to, it is too much for me to handle right now but it feels mamazingly good. thank you. another thingy i wanna know is about the purpose of tongues? are they supposed to stick out automatically during sex or some sort of provocations?
safado Posted December 18, 2021 Posted December 18, 2021 21 minutes ago, Hannibal139 said: so few days ago i updated from v431 to latest. only issue i am facing is, time doesn't elapse while i fast travel from City to City, didn't test with other locations tho. is there any setting for this in mod menu that i may have skipped out or i just messed it up. I don't use hardcore mode btw and have unchecked the " disable fast travelling" option. i am seriously overwhelmed by the features available in latest version, i kinda had a brain fart setting it up to my preference. compared to the older version i was used to, it is too much for me to handle right now but it feels mamazingly good. thank you. another thingy i wanna know is about the purpose of tongues? are they supposed to stick out automatically during sex or some sort of provocations? By latest, you mean the beta version? 0.674+ Tongues are for ahegao face at the end of the Sexlab animation. You can use the All-In-One Menu to activate manually. Needs UIExtensions and a key assigned. The AIO menu helps with a lot of interaction that needs magic/shouts selections from other mods.
Hannibal139 Posted December 18, 2021 Posted December 18, 2021 4 hours ago, safado said: By latest, you mean the beta version? 0.674+ what in the f i thought i am using the latest version right now but no i don't actually. it is v0.635 dated 26-Jan-2021. Where is it tho? I don't see it in download section. 4 hours ago, safado said: Tongues are for ahegao face at the end of the Sexlab animation. You can use the All-In-One Menu to activate manually. Needs UIExtensions and a key assigned. The AIO menu helps with a lot of interaction that needs magic/shouts selections from other mods. Cool. thank you very much
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