Silvain Posted January 26, 2022 Posted January 26, 2022 Anyone knows if there is a slot patch for TAWOBA Remastered that makes use of SLS Half Naked Armor feature and adjusts the slots to better work with DD? Like this one for the regular version
Anunya Posted January 26, 2022 Posted January 26, 2022 I posted this in the SE thread, but I thought I might try my luck here as well: So bikini breakdowns... If I understand it correctly, the various files on the first page of this thread facilitates adding bikini keywords to bikini armour, and potentially distributes them around the world (when you hit the correct button in the MCM), but to get the bikini breakdown process to work you need to add a custom json for each armor set, is that right? Has anyone gone and done that for the various popular bikini collections? Right now personally I've installed TAWOBA REMASTERED 6.1 CBBE but I'd definitely consider switching to something else if someone has done the work to make bikini breakdowns work.
Monoman1 Posted January 27, 2022 Author Posted January 27, 2022 10 hours ago, Anunya said: but to get the bikini breakdown process to work you need to add a custom json for each armor set, is that right? Yea. I'm not aware of any extra jsons that were created by users. There's a tutorial on the mod features pages. 1
Dasha117 Posted January 27, 2022 Posted January 27, 2022 (edited) Posted in se but this thread seems more active. If anyone is setup to build, can you compile this for me? I just commented out the guts of the lookat functions since there is no option to disable it. It conflicts with IFPV. Edit:this was from the 0.674Beta. Also attached one for 0.635 im fine with any version, just comment out the inside of BeginLookAt and ClearLookAtTarget plz. or if actual mod author... can you make look at optional? _SLS_AllInOneKey.psc _SLS_AllInOneKey_0.635.psc Edited January 27, 2022 by Dasha117
Anunya Posted January 27, 2022 Posted January 27, 2022 7 hours ago, Monoman1 said: Yea. I'm not aware of any extra jsons that were created by users. There's a tutorial on the mod features pages. Yeah - and the tutorial looks pretty thorough as well, so thanks for that. But, you know, worth checking if someone else did the work first
Monoman1 Posted January 27, 2022 Author Posted January 27, 2022 7 hours ago, Dasha117 said: Posted in se but this thread seems more active. If anyone is setup to build, can you compile this for me? I just commented out the guts of the lookat functions since there is no option to disable it. It conflicts with IFPV. Edit:this was from the 0.674Beta. Also attached one for 0.635 im fine with any version, just comment out the inside of BeginLookAt and ClearLookAtTarget plz. or if actual mod author... can you make look at optional? _SLS_AllInOneKey.psc 184.17 kB · 1 download _SLS_AllInOneKey_0.635.psc 143.41 kB · 0 downloads Didn't work. You can't comment out code willy-nilly like that. Try this instead. _SLS_AllInOneKey.pex That's for version 0.674 that's in the wartimes thread. Link in my sig.
Dasha117 Posted January 27, 2022 Posted January 27, 2022 53 minutes ago, Monoman1 said: Didn't work. You can't comment out code willy-nilly like that. Try this instead. _SLS_AllInOneKey.pex 145.21 kB · 0 downloads That's for version 0.674 that's in the wartimes thread. Link in my sig. Thank you! Minimal first testing I think it worked! Will test more later
AoE_Freak Posted January 27, 2022 Posted January 27, 2022 UI Extensions should probably be listed as a requirement where you listed the rest of the requirements on the post. It is listed on the file information bit, but not in the actual post. I played this mod for a while without having access to the all in one menu because of that! Thanks for making this mod, I really like it!
evilblade Posted January 27, 2022 Posted January 27, 2022 Ehm.. guys, I've got my stuff confiscated by Enforcer in Riverwood because I didn't have licences.. and now I do have them. Can I somehow somewhere get my stuff back or is it gone forever?
Herowynne Posted January 27, 2022 Posted January 27, 2022 Just now, evilblade said: Ehm.. guys, I've got my stuff confiscated by Enforcer in Riverwood because I didn't have licences.. and now I do have them. Can I somehow somewhere get my stuff back or is it gone forever? You can ask the quartermaster through dialogue for your confiscated stuff. You can also use the G key -> wheel menu -> Misc -> Debug -> Stolen stuff
evilblade Posted January 27, 2022 Posted January 27, 2022 20 minutes ago, Herowynne said: You can ask the quartermaster through dialogue for your confiscated stuff. I beg you forgiveness if it's an obvious thing.. but where in Riverwood is he? 20 minutes ago, Herowynne said: You can also use the G key -> wheel menu -> Misc -> Debug -> Stolen stuff Naaah.. feals unimmersive
Naps-On-Dirt Posted January 28, 2022 Posted January 28, 2022 27 minutes ago, evilblade said: I beg you forgiveness if it's an obvious thing.. but where in Riverwood is he? Riverwood is part of Whiterun Hold, so your stuff is in Whiterun city with the license-issuer there, in the barracks behind the inn. 2
Herowynne Posted January 28, 2022 Posted January 28, 2022 1 hour ago, Naps-On-Dirt said: Riverwood is part of Whiterun Hold, so your stuff is in Whiterun city with the license-issuer there, in the barracks behind the inn. The G key -> wheel menu also has an option to teleport directly to the quartermaster of each hold.
Anunya Posted January 28, 2022 Posted January 28, 2022 Thing that seems to happen (v674, SE port): I've used the license exceptions function to register a couple of items as being excepted from license limitations. My character still gets stopped regularly and gets the "I'm going to confiscate this stuff because 'it's dangerous' or 'you don't need armour to shake your ass in the tavern'" dialogue. The items, however, don't seem to get confiscated but my character does seem to be getting a 30 septim fine for each incident. It's not game breaking or anything, but I thought I'd mention it.
Dasha117 Posted January 28, 2022 Posted January 28, 2022 7 hours ago, Monoman1 said: Didn't work. You can't comment out code willy-nilly like that. Try this instead. _SLS_AllInOneKey.pex 145.21 kB · 1 download That's for version 0.674 that's in the wartimes thread. Link in my sig. Womp, did some more testing, it didnt work. character is still forced to look at people as I walk by.
Monoman1 Posted January 28, 2022 Author Posted January 28, 2022 (edited) 3 hours ago, Dasha117 said: Womp, did some more testing, it didnt work. character is still forced to look at people as I walk by. The IsNpc variable is probably still set. Clear it. Wheel -> Misc -> Debug -> look at debug Should probably have tried this first before messing with scripts... 4 hours ago, Anunya said: Thing that seems to happen (v674, SE port): I've used the license exceptions function to register a couple of items as being excepted from license limitations. My character still gets stopped regularly and gets the "I'm going to confiscate this stuff because 'it's dangerous' or 'you don't need armour to shake your ass in the tavern'" dialogue. The items, however, don't seem to get confiscated but my character does seem to be getting a 30 septim fine for each incident. It's not game breaking or anything, but I thought I'd mention it. Dialogs SLS but not the fine. This is probably a timing issue. Once you've been flagged for inspection you're not unflagged until you're inspected even if you've dropped or sold the offending item. I'd only really be concerned if they kept approaching you. Edited January 28, 2022 by Monoman1 1
evilblade Posted January 28, 2022 Posted January 28, 2022 9 hours ago, Naps-On-Dirt said: Riverwood is part of Whiterun Hold, so your stuff is in Whiterun city with the license-issuer there, in the barracks behind the inn. OOOOH, it's in Whiterun! Thanks a lot!!
Dasha117 Posted January 28, 2022 Posted January 28, 2022 (edited) 5 hours ago, Monoman1 said: The IsNpc variable is probably still set. Clear it. Wheel -> Misc -> Debug -> look at debug Should probably have tried this first before messing with scripts... Dialogs SLS but not the fine. This is probably a timing issue. Once you've been flagged for inspection you're not unflagged until you're inspected even if you've dropped or sold the offending item. I'd only really be concerned if they kept approaching you. Ahh ok, ill give that a shot. Thank you again! tested it, and it worked, but i had to save/quit/restart to fix view point. not your issue, issue with IFPV. thanks again Edited January 28, 2022 by Dasha117
boita Posted January 31, 2022 Posted January 31, 2022 I remember a long time ago someone mentionning carry weight issues, maybe due to inequality debuffs calculations. I did have it in the past and I just ignored it. Last game sessions I did have too often that I had to double reload my saves. It happens only at loading saves. Pretty annoying considering more loading = more chance to crash. Maybe it got fixed in beta in the Wartimes thread ?
Dasha117 Posted January 31, 2022 Posted January 31, 2022 On 1/28/2022 at 6:28 AM, Dasha117 said: Ahh ok, ill give that a shot. Thank you again! tested it, and it worked, but i had to save/quit/restart to fix view point. not your issue, issue with IFPV. thanks again Meh, it does kinda work, but still not really. still makes SLS and IFPV incompatable. will have to decide which one I like more unfortunatly... that or somehow get all the source files to compile lol
dakotad Posted February 1, 2022 Posted February 1, 2022 (edited) moman is dcl ok to run with this? i didnt really see any thing saying it couldnt be so had to ask never nind it wont run no devious contraptions lol its in the new dd 5.0 i think.but i think i messed up the bikini armor install Edited February 1, 2022 by dakotad
VoidTerraFirma Posted February 2, 2022 Posted February 2, 2022 Sorry if it's been asked already, but do the cum potions fill the energy bar from Player Succubus Quest?
Pleeb Posted February 2, 2022 Posted February 2, 2022 I've been having an issue that causes Survival to always consider my character's mouth to be open, despite animations always showing it as closed. The debugging menu doesn't fix it, gags, blowjob and other sex animations, they never trigger a mouth open animation. Fix suggestions?
Silvain Posted February 2, 2022 Posted February 2, 2022 (edited) I'll just leave this here for the SE folk that does not follow the SE support thread: Slot 49+56 (and some others) edit for TAWOBA Remastered and Expanded World of Bikini Edited February 2, 2022 by Silvain
Monoman1 Posted February 4, 2022 Author Posted February 4, 2022 (edited) On 2/2/2022 at 7:42 PM, Silvain said: I'll just leave this here for the SE folk that does not follow the SE support thread: Slot 49+56 (and some others) edit for TAWOBA Remastered and Expanded World of Bikini Will this work for LE or does it need to be converted? On 2/2/2022 at 12:11 AM, Pleeb said: I've been having an issue that causes Survival to always consider my character's mouth to be open, despite animations always showing it as closed. The debugging menu doesn't fix it, gags, blowjob and other sex animations, they never trigger a mouth open animation. Fix suggestions? AFAIR all of the mouth stuff is actually handled by sexlab. Function calls are made to sexlab from SLS to open/close your mouth and determine if your mouth is open/closed... SE? Any overwrite of scripts: SexLabFramework sslBaseExpression Any errors in log when using the wheel to open/close? That's probably where to start. On 2/2/2022 at 12:05 AM, VoidTerraFirma said: Sorry if it's been asked already, but do the cum potions fill the energy bar from Player Succubus Quest? They should I think. Think it's the same function being called. On 2/1/2022 at 6:58 AM, dakotad said: moman is dcl ok to run with this? i didnt really see any thing saying it couldnt be so had to ask never nind it wont run no devious contraptions lol its in the new dd 5.0 i think.but i think i messed up the bikini armor install Should be ok. Used to used dcl for years. Haven't used it in a while though due to my personal preferences in tone. On 1/31/2022 at 10:36 PM, Dasha117 said: Meh, it does kinda work, but still not really. still makes SLS and IFPV incompatable. will have to decide which one I like more unfortunatly... that or somehow get all the source files to compile lol Ok. I'll try to add a toggle in future. On 1/31/2022 at 5:52 PM, boita said: I remember a long time ago someone mentionning carry weight issues, maybe due to inequality debuffs calculations. I did have it in the past and I just ignored it. Last game sessions I did have too often that I had to double reload my saves. It happens only at loading saves. Pretty annoying considering more loading = more chance to crash. Maybe it got fixed in beta in the Wartimes thread ? I don't remember this issue and i don't see anything in search. Check the stat modification directly using MFG console. Edited February 4, 2022 by Monoman1
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