ManTown247 Posted February 11, 2022 Posted February 11, 2022 On 2/9/2022 at 3:47 PM, Monoman1 said: Afraid I've never heard of anything like this. Enable only SLS and its requirements and start a new game and see what happens. it work thamks im a dumb have wasted 3 months
ghurdhyll Posted February 12, 2022 Posted February 12, 2022 (edited) I'm having a problem with the inflation potion. ( LE, I have XPMSE installed but desactived to reduce script strain) I'm running with SLIF and MME, and everytime the Inflation potion effect triggers, my game CTD without fail, even in the dev room to reduce script. If i set the Sexlab survival breast inflation slider to 0 the ctd don't occurs, so it is not game breaking bad, but i like the effect and would like to fix it if possible. Is it a problem with MME (which i've set to increase breast but not belly as lactacid increased cum addiction because SLS considered it cum as it inflated the belly.) ? Also worth noting about : Since i'm not familiar with SLIF, when the inflation take effect my character usually deflate instead because the default SLS is 0 and not 1, and SLS is not enough tu bump it above 1 at first, is there some way to fix the starting value to 1 ? A bit more tricky since i don't know exactly how or when it happened, and i may have modified my mod list in that period : My crafted map and compass aren't recognized and thus doesn't give back the compass and map, i haven't trying crafting another, since i can't for the life of me find a damn centurion dynamo core. Not a big problem since i can desactivate the feature but since i'm already making a post, eh why not. Edited February 12, 2022 by ghurdhyll
Pleeb Posted February 13, 2022 Posted February 13, 2022 On 2/4/2022 at 9:30 AM, Monoman1 said: AFAIR all of the mouth stuff is actually handled by sexlab. Function calls are made to sexlab from SLS to open/close your mouth and determine if your mouth is open/closed... SE? Any overwrite of scripts: SexLabFramework sslBaseExpression Any errors in log when using the wheel to open/close? The only scripts that might overwrite that I can think of at the moment might be from DD or ZAZ. I've turned off facial expressions in Sexlab. I haven't seen any error messages but it's possible I don't have debug messages turned on.
safado Posted February 13, 2022 Posted February 13, 2022 (edited) 11 hours ago, ghurdhyll said: I'm having a problem with the inflation potion. ( LE, I have XPMSE installed but desactived to reduce script strain) I'm running with SLIF and MME, and everytime the Inflation potion effect triggers, my game CTD without fail, even in the dev room to reduce script. If i set the Sexlab survival breast inflation slider to 0 the ctd don't occurs, so it is not game breaking bad, but i like the effect and would like to fix it if possible. Is it a problem with MME (which i've set to increase breast but not belly as lactacid increased cum addiction because SLS considered it cum as it inflated the belly.) ? Also worth noting about : Since i'm not familiar with SLIF, when the inflation take effect my character usually deflate instead because the default SLS is 0 and not 1, and SLS is not enough tu bump it above 1 at first, is there some way to fix the starting value to 1 ? A bit more tricky since i don't know exactly how or when it happened, and i may have modified my mod list in that period : My crafted map and compass aren't recognized and thus doesn't give back the compass and map, i haven't trying crafting another, since i can't for the life of me find a damn centurion dynamo core. Not a big problem since i can desactivate the feature but since i'm already making a post, eh why not. Install XPMSE and overwrite every skeleton mesh with it (using modern Mod manager). Disable the xpmse plugin, only. You can only overwrite XPMSE with modern skeletons meshes based on it, like (for creatures) ABS (animated-beasts-cocks), ASOS, or MNC. If the skeleton do not have the nodes being called by NIO it may CTD. NIO is part of Racemenu, and it always has the latest version. Do not install Stand-Alone NIO with Racemenu, it will downgrade Racemenu features and fixes. Careful with mods modifying Werewolfs or Vampire Lord, it could conflict with SOS enabled skeletons and CTD. If you have MNC and SOS you need to setup both so only one controls the Werewolf schlong, (disabled werewolf schlong/naked in one of the mods). If it CTD during Whiteruns Companion's werewolf transform in the ruins(quest), you have a werewolf skeleton conflict. I disabled it in SOS, but you may have a custom Werewolf body in that case disabled in both, unless it says otherwise in the mod pages. These may apply to Vampire Lord also. Edited February 13, 2022 by safado
safado Posted February 13, 2022 Posted February 13, 2022 (edited) 2 hours ago, Pleeb said: The only scripts that might overwrite that I can think of at the moment might be from DD or ZAZ. I've turned off facial expressions in Sexlab. I haven't seen any error messages but it's possible I don't have debug messages turned on. This is a suggestion, Not a fix. Have you tried Osmel's SexLab Utility Plus? If you do, make SUP overwrite every other mod. Before installing, make a good Save first as a rollback checkpoint because it upgrades Sexlab but do not downgrade. Follow upgrade instruction or you get glitched behavior. Check features in description page first. It says: OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth. Ahegao: * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Edited February 13, 2022 by safado
fatmancupcake Posted February 14, 2022 Posted February 14, 2022 No questions from me right now! Just wanted to say thank you so much for the mod! It's amazing 2
Mehmeme Posted February 14, 2022 Posted February 14, 2022 (edited) On 10/19/2021 at 3:37 PM, ck2modfan said: Using SE version... Has anyone had any issues with SLS all in one wheel. Specifically where the status has stopped working. Something seems to get stuck. I can go back to prior save and it works fine. Are there any console commands to reset or clear? I tried opening and closing console (which sometimes helps with other mods). Im having the same issue on LE right now, the wheel itself works but the status menu just doesnt show when I select it. Its not that big of an issue since you can see everything through the related MCMs, but still a bit annoying. If you (or anyone else) has found a fix, Id appreciate it. I also noticed that at about the same point the status menu stopped working, the sleep evaluation menu (the thing that pops up before you go to sleep and tells you how shitty your sleep will be) stopped appearing too. Edited February 14, 2022 by Mehmeme
Monoman1 Posted February 14, 2022 Author Posted February 14, 2022 20 minutes ago, Mehmeme said: Im having the same issue on LE right now, the wheel itself works but the status menu just doesnt show when I select it. Its not that big of an issue since you can see everything through the related MCMs, but still a bit annoying. If you (or anyone else) has found a fix, Id appreciate it. I also noticed that at about the same point the status menu stopped working, the sleep evaluation menu (the thing that pops up before you go to sleep and tells you how shitty your sleep will be) stopped appearing too. Either the script call is being aborted in which case a papyrus log might help Or a script is getting stuck in which case I'd examine the active scripts in falrim tools
OlBenny Posted February 15, 2022 Posted February 15, 2022 (edited) Man, I love this mod! It is so much fun! It has earned a permanent place in my load order! ? Edited February 15, 2022 by OlBenny typo 1
Mehmeme Posted February 15, 2022 Posted February 15, 2022 8 hours ago, Monoman1 said: Either the script call is being aborted in which case a papyrus log might help Or a script is getting stuck in which case I'd examine the active scripts in falrim tools Okay, thanks, Ill see if I can figure something out on my own, otherwise I might post here again soon ?
ekvator Posted February 16, 2022 Posted February 16, 2022 So I have a weird problem that I *think* is related to SLS. Even within the LAL cell my character's body becomes invisible. I have an unnamed item equipped in the body slot that keeps re-equipping itself and one time when I loaded back into the cell after a restart I spotted a "SLS - little bondage adventure" quest completion notification. The quest, however, is nowhere to be seen in the journal. Is this related to SLS? I thought this quest was part of DD.
Herowynne Posted February 16, 2022 Posted February 16, 2022 1 hour ago, ekvator said: I have an unnamed item equipped in the body slot that keeps re-equipping itself That might be the Devious Devices Device Hider. You could try turning that off in the Devious Devices MCM. 1
Mehmeme Posted February 16, 2022 Posted February 16, 2022 On 2/14/2022 at 7:41 PM, Monoman1 said: Either the script call is being aborted in which case a papyrus log might help Or a script is getting stuck in which case I'd examine the active scripts in falrim tools Well, looking for undefined elements in fallrim tools gives me this: Spoiler I have no idea how to fix it though, is aa clean save enough?
Monoman1 Posted February 16, 2022 Author Posted February 16, 2022 (edited) 2 hours ago, ekvator said: So I have a weird problem that I *think* is related to SLS. Even within the LAL cell my character's body becomes invisible. I have an unnamed item equipped in the body slot that keeps re-equipping itself and one time when I loaded back into the cell after a restart I spotted a "SLS - little bondage adventure" quest completion notification. The quest, however, is nowhere to be seen in the journal. Is this related to SLS? I thought this quest was part of DD. I don't think these are related to sls except the quest obviously. Since you don't seem to have DCL installed the quest terminates itself. It is normally hidden. 17 minutes ago, Mehmeme said: Well, looking for undefined elements in fallrim tools gives me this: Hide contents I have no idea how to fix it though, is aa clean save enough? Terminate threads probably. Can you DM me the save though because I'd need to examine it more closely to see where its getting stuck. I see a lot of needs calls. What needs mod are you using? Edited February 16, 2022 by Monoman1 1
ekvator Posted February 16, 2022 Posted February 16, 2022 Thanks guys, I'll dig into DD and try to find and disable the device hider feature. ?
Monoman1 Posted February 16, 2022 Author Posted February 16, 2022 9 hours ago, Mehmeme said: Well, looking for undefined elements in fallrim tools gives me this: Reveal hidden contents I have no idea how to fix it though, is aa clean save enough? Ok looks like this is actually more of an STA issue. STA sometimes has a problem where the run up and spank quest gets stuck on, despite having checks. This is normally evident by an npc following you around the place. Do 'help RunUpAndSpank' There should be 2 entries. Do 'StopQuest' on both entries. Stopping the quests should be harmless. Go somewhere quiet before hand - small interior cell with few/no npcs. I'd say once the 'blockage' has cleared then the active scripts will start clearing. Do a save after a while and check they are declining. 1
Mehmeme Posted February 16, 2022 Posted February 16, 2022 5 hours ago, Monoman1 said: Ok looks like this is actually more of an STA issue. STA sometimes has a problem where the run up and spank quest gets stuck on, despite having checks. This is normally evident by an npc following you around the place. Do 'help RunUpAndSpank' There should be 2 entries. Do 'StopQuest' on both entries. Stopping the quests should be harmless. Go somewhere quiet before hand - small interior cell with few/no npcs. I'd say once the 'blockage' has cleared then the active scripts will start clearing. Do a save after a while and check they are declining. Ok, Ill try that, thanks!
ManTown247 Posted February 17, 2022 Posted February 17, 2022 Hey I quite curious about the compatibility between Sexlab Survival and Troubles of Heroine because honestly these two would work amazingly together
Monoman1 Posted February 17, 2022 Author Posted February 17, 2022 1 hour ago, Manman27 said: Hey I quite curious about the compatibility between Sexlab Survival and Troubles of Heroine because honestly these two would work amazingly together There's no incompatibility that I know of but there's no specific interactions between the mods either (AFAIK).
OlBenny Posted February 19, 2022 Posted February 19, 2022 (edited) Hihi! I'm running into a bit of an issue, sadly. I'm trying to update the mod from 0.635 to latest beta version, 0.662. After installing and updating to 0.635, in-game, the mod is not updating -- the MCM is remaining blank. Might there be a console command to force it to update, or do I have to clean save? EDIT: Right, nevermind, I fixed it! I uninstalled 0.662, after reverting the save, completely removed the archive, and re-downloaded and installed anew. Edited February 19, 2022 by OlBenny
PolskiHusarz20 Posted February 19, 2022 Posted February 19, 2022 (edited) Hello I would like to post a suggestion for SLS or even a small separate mod. Recently I posted an idea in SLSO forum but original author simply has no time to implement it to the SLSO and I right now don't know how to make mods so I'm just gonna post it here My idea is fairly simple but propably tedious and boring to implement: Enjoyment buffs/debuffs based on amount of devices worn by character, more devices on character should give stronger effects. Especially plugs should provide greater buffs/debuffs to the wearer. Obviously there should be no effects if devices are not locked properly. Also how the effects are calculated should be tied to lewdness of the character, sex addicts should love to wear these devices and characters with different priorities should find them too restrictive and uncomfortable thus they should receive an enjoyment debuff. Another thing that might be implemented is giving a buff to the partner which is not wearing any devices. This would fit to the existing lore of many devious mods like DCL and give player a reason to lock Dragonborn in these things on purpose (or to avoid getting locked in them even more). Edited February 19, 2022 by PolskiHusarz20 The reason for edit is fact that grammar is not my passion and I make mistakes A LOT OF THEM
Monoman1 Posted February 19, 2022 Author Posted February 19, 2022 8 hours ago, PolskiHusarz20 said: Hello I would like to post a suggestion for SLS or even a small separate mod. Afraid I probably wouldn't have time for this either. Already got more than enough work to do.
Dovahbear91 Posted February 22, 2022 Posted February 22, 2022 Could we get support for having an animal follower be acceptable for Toll gates? Maybe with a bit of flavour here ifyouknowwhatimean
Monoman1 Posted February 22, 2022 Author Posted February 22, 2022 33 minutes ago, Dovahbear91 said: Could we get support for having an animal follower be acceptable for Toll gates? Maybe with a bit of flavour here ifyouknowwhatimean Are you running the newer betas? If so you mean wildling? How are you finding wildling in general? Haven't had much feedback on it.
thrintyseven Posted February 22, 2022 Posted February 22, 2022 After I uncheck "Follower take cloth" option in License 1, I tried to took follower cloth to make her naked, but she requipe it and said "Uhh uhh babe, that's mine, get your own." How to make follower naked?
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