TheArchlich Posted November 16, 2021 Posted November 16, 2021 22 minutes ago, Monoman1 said: Knock yourself out! Hey, I mean no offense. The mod is great man! One of the best ones on the site. Most are not even playable. You did a really good job already. I'm just sharing my thoughts. It is not a demand. 1
Monoman1 Posted November 16, 2021 Author Posted November 16, 2021 (edited) 9 minutes ago, TheArchlich said: Hey, I mean no offense. The mod is great man! One of the best ones on the site. Most are not even playable. You did a really good job already. I'm just sharing my thoughts. It is not a demand. I'm not offended. I'm just explaining. It's complicated. If you want to add eventual alternate dialogue you've got to have a lot of duplicated topics and links and scripts. And we all know how people are scared off by scripts.... Besides. Begging is supposed to be an emergency type thing - used sparingly for stuff you can't normally get. If you're out to make gold I'd pick up an actual good prostitution mod to compliment. Edited November 16, 2021 by Monoman1 1
Diziet Posted November 16, 2021 Posted November 16, 2021 8 hours ago, Monoman1 said: I haven't seen this bug since v0.671. But to safeguard when entering a city remain at the gate until the full inspection ends - "You may go". Hmm, I'm not 100% certain on this, but if memory serves, I only ever get this bug when entering Whiterun. It'll repeat twice, and almost simultaneously. I'm on 0.635
skyaxe Posted November 16, 2021 Posted November 16, 2021 (edited) 5 hours ago, Monoman1 said: I'm not offended. I'm just explaining. It's complicated. If you want to add eventual alternate dialogue you've got to have a lot of duplicated topics and links and scripts. And we all know how people are scared off by scripts.... Besides. Begging is supposed to be an emergency type thing - used sparingly for stuff you can't normally get. If you're out to make gold I'd pick up an actual good prostitution mod to compliment. Ohh, I see…It not meant to be a Prostitution replacement. It makes sense now. As for Prostitution mods. I've tried RP at various stages of its development. I would use it mostly for it’s serving tables feature, which is one of a kind. But after playing for a while it just gets plain boring, with it’s multiple dialog prompts & bare bones vanilla food choices. On top of that I got other problems with the mod, but this is not the place to discuss them. Now, I'm patiently waiting for when Visio Diaboli release an update for his awesome Public Whore. Maybe someone would like to share their personal preference regarding Prostitution mods? I will begin. Here I will list the SexLab Prostitution mods I’m aware off and my personal notes. I won’t include here the mods that rely on other Sex Frameworks – OSex / OStim, Flower Girls; Spoiler It's the most updated RP at current time AFAIK, should work on LE pretty much out of the box. The good old TDF's P&P... This one looks interesting... Defeat got very basic Prostitution, but the most awesome feature that it provide - is the ability to "Call" any NPC even creatures to your position. It's very immersive - after apropriate animation NPC will walk to you. Here's the most updated Defeat by factoryclose, but some core features not working for me, so I'm still using the original. factoryclose's own Prostitution mod Perhaps Prostitution present in his other mods, but I'm not sure... https://www.loverslab.com/profile/90313-factoryclose/content/?type=downloads_file Kimi's Deviously Cursed Loot - Prostitution system is great, include various good & bad outcomes, but the mod is very heavy with other features... Maria Eden's mod author ceased development for LE, continue for SE. It's a very wholesome mod, contains it's own take on many things... Alternatively other mods include Prostitution system to some extent, but it's not they're main focus. Spoiler SexLab Stories recently included ability to whore yourself in The Red Wave brothel in Solitude docks. ... Edited November 16, 2021 by skyaxe
Bane Master Posted November 16, 2021 Posted November 16, 2021 5 hours ago, Monoman1 said: And we all know how people are scared off by scripts.... Ironically - Scripts I can do, dialogue drives me crazy! ?
Krashark Posted November 16, 2021 Posted November 16, 2021 12 hours ago, Tockity said: Is there any way to stop a follower from equipping clothes if they're "naked"? I have the "Followers Take Clothes" option unticked, but they still magic some out of nowhere to equip since I made their armor Revealing in SoS. I use NPC clothes changer to remove the default outfit of the selected NPCs and they remain naked as long as I don't give any gear for them. 9 hours ago, Monoman1 said: Knock yourself out! ?
Tockity Posted November 16, 2021 Posted November 16, 2021 3 hours ago, Vaccinated Alligator said: I use NPC clothes changer to remove the default outfit of the selected NPCs and they remain naked as long as I don't give any gear for them. I think that that might be the same mod I'm using. Turns out the issue was Lydia still had a set of Clothes from when she previous took them from me before I turned the option off and was equipping those. Removed those and things seem to be working fine.
setokiaba Posted November 16, 2021 Posted November 16, 2021 Is there a way to use some of the license features to enforce certain outfits while in town? The idea would be something like “Oh, the proud warrior doesn’t have an armor license? Instead of going naked, here is a humiliating harem dancer/maid/whatever slutty outfit you have to wear.” I know I could just pick a few outfits, set them with bikini keywords and equip them myself, but it would help with my immersion if I was either forced to wear it, or was given such an outfit by a guard/toll person.
Tockity Posted November 16, 2021 Posted November 16, 2021 On 8/6/2021 at 7:24 AM, Monoman1 said: There's an option in the wheel menu to toggle the offending option Misc -> debug -> look at debug -> Set IsNpcVar to 0 Just ran into this issue as well and was dreading having to reinstall the mod. I might love you for how thorough you are Monoman ? 1
Chloe Rose Posted November 18, 2021 Posted November 18, 2021 Hiyah all :)! One simple question. How to remove trauma from my follower ? The reset option in MCM seems to not work. In slave tats they are marqued as "external" and greyed so i can't touch them. And racemenu for NPC is abviously not possible. I'am stucked with my Recorder looking like a beaten tomatoe and would like to reset her .
Monoman1 Posted November 18, 2021 Author Posted November 18, 2021 23 minutes ago, BlueBerryCaffe said: Hiyah all :)! One simple question. How to remove trauma from my follower ? The reset option in MCM seems to not work. In slave tats they are marqued as "external" and greyed so i can't touch them. And racemenu for NPC is abviously not possible. I'am stucked with my Recorder looking like a beaten tomatoe and would like to reset her . If reset isn't working for some reason and you're using version >= V0.642 you can use the debug menu to explore/remove/set overlays on NPCs. It's a little laborious but should do the job.
Chloe Rose Posted November 18, 2021 Posted November 18, 2021 7 hours ago, Monoman1 said: If reset isn't working for some reason and you're using version >= V0.642 you can use the debug menu to explore/remove/set overlays on NPCs. It's a little laborious but should do the job. Heyah v0.664 SE user here Dont see a debug menu buuuuut...but but. I shortened the trauma times to minimum and they are gone now. So its ok Thanks !
Tockity Posted November 18, 2021 Posted November 18, 2021 Anyone know of a good mod (LE) that adds a way to exit to Skyrim - skipping Riften - from the Thieves Guild/Ragged Flagon? Something like the Sewers mod would be ideal.
bcorwen Posted November 18, 2021 Posted November 18, 2021 Hey Monoman1, absolutely love this mod! Really changes things up incredibly! I previously asked for a magic nipples workaround to equipping spells and so thank you for putting that in so quickly! A follow-up though: with no arms, the default is that you can't enter combat... even though now my character can actually fight. Is there a workaround to this? Even if it's a console command to toggle something ?
ck2modfan Posted November 19, 2021 Posted November 19, 2021 When PC is sent to kennel for the night (in my case for using skooma after being warned), if PC stays on stairs none of the creatures approach. Other than RP, is there a reason to descend the stairs? Maybe gate can be at bottom of stairs forcing PC to be vulnerable.
Herowynne Posted November 19, 2021 Posted November 19, 2021 2 hours ago, ck2modfan said: When PC is sent to kennel for the night (in my case for using skooma after being warned), if PC stays on stairs none of the creatures approach. Other than RP, is there a reason to descend the stairs? Maybe gate can be at bottom of stairs forcing PC to be vulnerable. As far as I know, the creatures never attack you and rape you. The only time you get creature sex is when you sleep.
Clea Strange Posted November 21, 2021 Posted November 21, 2021 On 11/19/2021 at 11:27 AM, Herowynne said: As far as I know, the creatures never attack you and rape you. The only time you get creature sex is when you sleep. talking about the kennel I went downstairs with one of my characters. She was never raped by one of the creatures, but she was constantly raped by the guy at the entrance every time she tried to sleep. @skyaxe I do like Public Whore that is a pretty good prostitution mod that is forced imo. 1
Ursur1major Posted November 21, 2021 Posted November 21, 2021 Finally got to Solstheim again in my current playthrough, and I must say, I really miss the SLS stuff while I'm playing here, feels like the game kind of turned into easy mode after going through it "normally", here's hoping that there will be DLC implementation at some point in the future, even if they are separate installs.
Monoman1 Posted November 21, 2021 Author Posted November 21, 2021 2 hours ago, Ursur1major said: Finally got to Solstheim again in my current playthrough, and I must say, I really miss the SLS stuff while I'm playing here, feels like the game kind of turned into easy mode after going through it "normally", here's hoping that there will be DLC implementation at some point in the future, even if they are separate installs. Hmm I wonder with the introduction of guard enforcers... Having never really played dragonborn... there is only one ^civilised" area right? And its just an open town right?
Herowynne Posted November 21, 2021 Posted November 21, 2021 1 minute ago, Monoman1 said: Hmm I wonder with the introduction of guard enforcers... Having never really played dragonborn... there is only one ^civilised" area right? And its just an open town right? Yes, Raven Rock is an open town, and is the only town with patrolling guards. It would be nice if Raven Rock guards enforced SLS rules. The Skaal village and Tel Mithryn do not have patrolling guards, and in my opinion do not need SLS enforcement.
Monoman1 Posted November 21, 2021 Author Posted November 21, 2021 Just now, Herowynne said: Yes, Raven Rock is an open town, and is the only town with patrolling guards. It would be nice if Raven Rock guards enforced SLS rules. The Skaal village and Tel Mithryn do not have patrolling guards, and in my opinion do not need SLS enforcement. It may just be a case of creating a marker and moving it to the center of raven rock and pointing an alias to it... Do the guards there enforce guard rules? Like no weapons drawn, lock picking? I don't think weapons/armor equipped qualify for unwalled towns.
Herowynne Posted November 22, 2021 Posted November 22, 2021 20 hours ago, Monoman1 said: Do the guards there enforce guard rules? Like no weapons drawn, lock picking? I don't think weapons/armor equipped qualify for unwalled towns. I just tested that, and No, the Raven Rock city guards do not enforce guard rules such as no weapons drawn. (Yes, Raven Rock is an unwalled town.) Earlier, when I said "It would be nice if Raven Rock guards enforced SLS rules" I was referring to the rules that unwalled town guards enforce, such as license checks and curfew. I was definitely not expecting Raven Rock guards to enforce all the extra walled town rules, since Raven Rock is not a walled town.
aspirine2 Posted November 22, 2021 Posted November 22, 2021 (edited) Markarth kennel keeps getting random ctds ..is there somthing wong about it or buggy ..so it should be avoided ? many thanks in advance Edited November 22, 2021 by aspirine2
Herowynne Posted November 22, 2021 Posted November 22, 2021 13 minutes ago, aspirine2 said: Morthal kennel keeps getting random ctds ..is there somthing wong about it or buggy ..so it should be avoided ? many thanks in advance I am not aware of a kennel in Morthal. There are only kennels in walled cities. You can teleport directly to kennels using the wheel menu, which also lists all the available kennels. See screenshots inside spoiler. Spoiler
aspirine2 Posted November 22, 2021 Posted November 22, 2021 35 minutes ago, Herowynne said: I am not aware of a kennel in Morthal. There are only kennels in walled cities. You can teleport directly to kennels using the wheel menu, which also lists all the available kennels. See screenshots inside spoiler. Hide contents so sorry ..corrected it ..it's Markarth
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