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Posted

I've added the special deal jewelry items to the SLS exclude list so they won't be confiscated.

 

Now, on my first encounter with the enforcers, they unequip the items, but do not remove them from my inventory.

 

Not quite what I expected, but at least they aren't taken.

Is this how the exclude list should work?

Posted

@Monoman

Since you seem to know a bit about the quickchange script in xEdit, do you know how to add a race record to additional races? I only managed to change the main race, which is Add -> RACE -> "Race record".

Posted

Hi there

 

It's my first time using SL Survival and I'm really enjoying how it almost completely changes the experience, but I have a question

 

When my PC is above 40, more or less aroused, it starts various pain sounds and visual effects ... is that something that modifies this mod? I did not find this feature on the mod page, I would rather remove this parameter or lower the volume

 

Thanks, I'm sorry for my bad english

Posted
5 hours ago, Corsayr said:

 

 

First post 

  Reveal hidden contents

image.thumb.png.92fbc953e95213ed90a847cf7671a4ef.png

 

Hi, i read up the Faq, says some mod overrides the papyrus so i need 3.30 bottom left last in load order, did that, and still getting the Papyrus outdate popup, any help? Using Mo2

Posted
10 minutes ago, Rulah said:

Hi, i read up the Faq, says some mod overrides the papyrus so i need 3.30 bottom left last in load order, did that, and still getting the Papyrus outdate popup, any help? Using Mo2

 

How to check for conflicts in MO2 

Spoiler

image.thumb.png.347e59b874023a5f84c9217057acfae8.png

 

Posted

Did that too, says Sexlab Framework is the only conflict, but that's up in the list so the standalone 3.3 should be replacing it?

Posted

I have an issue where guards think I have a weapon equipped, or maybe drawn, at all times regardless whether I actually even own a weapon. They continue to call me out on it even when I turn off the weapon drawn and weapon equipped misogyny options in the misogyny menu. I'm on SE btw.

Only thing I can try at this point is to reload to before the issue started and turn off those misogyny options. Maybe that will work.

Posted
8 hours ago, LostDremoraDream said:

So I ask, is it possible to set the MCM Devices Equipped as punishment to 0?

It will have to be coded. 

8 hours ago, LostDremoraDream said:

Second, are all the forced sex options for this feature anal only?

Yup. Afraid so.

5 hours ago, Lupine00 said:

Now, on my first encounter with the enforcers, they unequip the items, but do not remove them from my inventory.

Hmm. They seem to stay on for me...

Tried both slavetown and free town. And enforcers and toll guards. 

5 hours ago, saltshade said:

Since you seem to know a bit about the quickchange script in xEdit, do you know how to add a race record to additional races? I only managed to change the main race, which is Add -> RACE -> "Race record".

I don't understand what you're trying to do. 

4 hours ago, Yako002 said:

When my PC is above 40, more or less aroused, it starts various pain sounds and visual effects ... is that something that modifies this mod? I did not find this feature on the mod page, I would rather remove this parameter or lower the volume

There are several pain sounds related to SLS but none of them are to do with arousal. 

1. Trauma from getting hit in combat, hit during rape and pushed over. - There are volume options

2. Barefoot staggering pain when stepping on something pointy. - Is there a volume option? Can't remember.

3. Pain sounds from spanks from 'Spank That Ass' - There are volume options (In STA)

2 hours ago, Rulah said:

Did that too, says Sexlab Framework is the only conflict, but that's up in the list so the standalone 3.3 should be replacing it?

Reinstall papyrus util

https://www.loverslab.com/files/file/484-papyrusutil/

 

2 hours ago, 2generic said:

I have an issue where guards think I have a weapon equipped, or maybe drawn, at all times regardless whether I actually even own a weapon. They continue to call me out on it even when I turn off the weapon drawn and weapon equipped misogyny options in the misogyny menu. I'm on SE btw.

Hmm. Make sure it's SLS. 

Wait for them to start an approach and point your crosshairs at them. Then do Wheel->Misc->Debug->Get Actor Package. Do this before they reach you. 

Posted
24 minutes ago, Monoman1 said:

I don't understand what you're trying to do. 

 

Sorry, that was a poor explanation. I'm trying to add a custom race to several hairstyles with the quickchange script (you did something similar but with keywords). I just don't know what to type in the <path> field. RACE doesn't work, because that will replace the "default race".

Posted
1 hour ago, saltshade said:

 

Sorry, that was a poor explanation. I'm trying to add a custom race to several hairstyles with the quickchange script (you did something similar but with keywords). I just don't know what to type in the <path> field. RACE doesn't work, because that will replace the "default race".

So.... This is a HeadPart (HDPT) record which has a link to a form list of accepted races? 

Then I'd guess use Element assign on the formlist. 

Path: FormIDs

Value: whatever race.

Posted
5 hours ago, Rulah said:

Did that too, says Sexlab Framework is the only conflict, but that's up in the list so the standalone 3.3 should be replacing it?

 

If sexlab is in the 2nd box under conflicts then it is overwriting your papyrus utility standalone. Make sure your mod list is sorted by priority ascending. 

 

Also another thing you can do that won't hurt anything and makes this all a lot easier is you can go to Sexlab Framework go into that pop-up, only this time select the 'filetree' tab go SKSE - Plugins - papyrus utility - right click and delete. 

Spoiler

image.thumb.png.1abc2dd7806e8acb420cb3b1d410ce30.png

That way their will be no old version of papyrus utility to mess things up ?

Posted
7 hours ago, 2generic said:

I have an issue where guards think I have a weapon equipped, or maybe drawn, at all times regardless whether I actually even own a weapon. They continue to call me out on it even when I turn off the weapon drawn and weapon equipped misogyny options in the misogyny menu. I'm on SE btw.

 

I have had that problem happen to me before, and it was due to the following...

 

I had a spell (Flames) equipped in one hand, and I brawled with Uthgerd. When you begin a brawl, the game unequips your equipped weapons and spells. So the game unequipped my Flames spell.

 

After the brawl ended, then the guards thought that I had a weapon equipped.

 

To fix the problem, I simply equipped the Flames spell and then unequipped it.

Posted
18 hours ago, Monoman1 said:

but there might be complications if the object reference used for a back pack is different every time the pack is dropped (dynamic object refs FFxxxxxx)

Ah - then unfortunately there will be complications.

Spoiler

The process I am using is to disable the BC container and Static Backpack and place dynamic copies - transfer the contents of the container to the new copy and then stick the copy into a Refalias to make persistent and allow script handling of when the pack is emptied.

 

Is there any possibility of an API call to allow registration (and subsequent removal) of the newly created container?

 

Posted
22 hours ago, Monoman1 said:

The number is their FormID but in decimal.  

Well that explains everything. I actually searched for the decimal numbers in TES Edit that's why I didn't find them there. After converting them to hex everything's fine!

Thanks for your help and the great mod!

Posted
10 hours ago, Monoman1 said:

So.... This is a HeadPart (HDPT) record which has a link to a form list of accepted races? 

Then I'd guess use Element assign on the formlist. 

Path: FormIDs

Value: whatever race.

 

That doesn't work, and neither does "Add", but I can manage. Thanks anyway.

Posted
6 hours ago, Herowynne said:

 

I have had that problem happen to me before, and it was due to the following...

 

I had a spell (Flames) equipped in one hand, and I brawled with Uthgerd. When you begin a brawl, the game unequips your equipped weapons and spells. So the game unequipped my Flames spell.

 

After the brawl ended, then the guards thought that I had a weapon equipped.

 

To fix the problem, I simply equipped the Flames spell and then unequipped it.

 

Thanks!

Posted
5 hours ago, Bane Master said:

Is there any possibility of an API call to allow registration (and subsequent removal) of the newly created container?

I'll think about it. I am sort of planning to make stash stealing far more aggressive than it is currently. Basically making practically nowhere safe. And give you some safe stashes in the kennel. Making the kennel your new starter home of sorts. 

Posted

So.... How does slot 60 sound for tongues? Any mainstream conflicts? There's always going to be some conflict so if 60 is broadly unused I'll use it. 

Posted
35 minutes ago, Monoman1 said:

So.... How does slot 60 sound for tongues? Any mainstream conflicts? There's always going to be some conflict so if 60 is broadly unused I'll use it. 

 

60 is bad, it's often used for the animation object needed for body physics. 

 

Here is a chart I use for slots

Spoiler

image.thumb.png.abd97a9487449270066db9ca9fa3d49d.png

 

I'd go with 47, it's normally used for backpacks which should have been removed before sex started. But more importantly it isn't used by anything that can't be unequipped like DD devices or invisible physics doohickeys. ?

Posted
4 minutes ago, Corsayr said:

 

60 is bad, it's often used for the animation object needed for body physics. 

 

Here is a chart I use for slots

  Hide contents

 

 

I'd go with 47, it's normally used for backpacks which should have been removed before sex started. But more importantly it isn't used by anything that can't be unequipped like DD devices or invisible physics doohickeys. ?

 

Another potential location would be 44 which is used by DD for gags. This would have the secondary effect of not allowing the tongue to equip if a gag is locked on you. 

Posted
11 minutes ago, Corsayr said:

 

Another potential location would be 44 which is used by DD for gags. This would have the secondary effect of not allowing the tongue to equip if a gag is locked on you. 

Tongues might work well with certain gags (ring?). So 47 then. Any problems there folks?

Posted
8 minutes ago, Monoman1 said:

Tongues might work well with certain gags (ring?). So 47 then. Any problems there folks?

 

Backpack containers uses slot 47 I believe, so say running around with your tongue out and the backpack equipped would be impossible. Also some spine items from bikini armor also use 47, so running around with that piece of armor and a backpack was already impossible. Given that there's an effort to make backpack container compatible it would be troublesome.

 

I would second slot 44 because that would also prevent a gag with a tongue out which while it is an appealing idea, it might have some visual clipping with some gags.

Posted
6 minutes ago, ttpt said:

I would second slot 44 because that would also prevent a gag with a tongue out which while it is an appealing idea, it might have some visual clipping with some gags

Fair enough. 44 then! 

But I bet you 5 bucks someone will ask why they've no tongue out with a ring gag!

Posted

oh like the visual of a ring gag with a tongue out is great, I think zaz might actually have that exact item though, or at least I've seen it from somewhere before.

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