JayJay7777 Posted July 19, 2020 Posted July 19, 2020 Can any one help me get the simply knock feature to work? on previous versions the bondage dialogue works but now it seems that simply knock just overrides this mod every time and I've run out of ideas of how to fix this.
Monoman1 Posted July 19, 2020 Author Posted July 19, 2020 1 hour ago, ck2modfan said: Every time leaving a city as paying the toll. Hunh. That's a debug messagebox. It's not supposed to appear ever.... Are tolls working for you? Have you got some crazy city overhaul installed (please don't say open cities) /Raises wet trout ready to slap. 40 minutes ago, EagleFive said: avoiding tolls is kind of pointless, unless you make it something absurd like 1K+. It's not so much about avoiding the cost of the toll as it is about licences. If you don't have any licences but you found some sweet loot to sell then you might be tempted to try and sneak in, sell the stuff and sneak out again. 7 minutes ago, JayJay7777 said: Can any one help me get the simply knock feature to work? on previous versions the bondage dialogue works but now it seems that simply knock just overrides this mod every time and I've run out of ideas of how to fix this. Is this SE? Is SLS loaded after simply knock?
JayJay7777 Posted July 19, 2020 Posted July 19, 2020 12 minutes ago, Monoman1 said: Is this SE? Is SLS loaded after simply knock? Not SE. ATM SLS isn't after simply knock, but I have been changing orders and stuff trying to fix this and it hasn't worked either way
ck2modfan Posted July 19, 2020 Posted July 19, 2020 16 minutes ago, Monoman1 said: Hunh. That's a debug messagebox. It's not supposed to appear ever.... Are tolls working for you? Have you got some crazy city overhaul installed (please don't say open cities) /Raises wet trout ready to slap. Tolls work just fine. Absolutely no city overhaul ?
valcon767 Posted July 19, 2020 Posted July 19, 2020 7 hours ago, shiagwen said: in the rape tatoo mod there are the esp, some scripts and that rtatssettingstemplate jsonfile. there are no textures. so i have to install all the texture mods extra ? any list with links of them ?`in the settings list are more then 20 different tatmods listed. those textures which are not in the list i have to write them into that list, right ? buit if i dont want them disappear after a week (168hours) i dont write them on the list,. for those i want them to be done by branding of doom, probably same story with settings list in documents ? the textures come for the tattoo packs (check the Slave Tats main page for a list of tattoo packs), there are a lot more than 20 tattoo packs available (with links) on Slave Tats main page. as for the ones not in the list you need to either install the tattoo packs they come from, exclude them, or redo the Rape Tats configuration file (can be done by erasing the default configuration file then going in game to Rape Tats MCM and configuring your tattoos from there). (IIRC) for tattoos to be permanent you would need to exclude them from Rape Tats and then have some other mod apply them (if you want most to be temporary). i could be misremembering this so please check the Rape Tats thread.
audhol Posted July 19, 2020 Posted July 19, 2020 37 minutes ago, Monoman1 said: It's not so much about avoiding the cost of the toll as it is about licences. If you don't have any licences but you found some sweet loot to sell then you might be tempted to try and sneak in, sell the stuff and sneak out again. I think you've got this spot on at the moment, Ive been playing around with this mechanic a bit at riverwood and if your careful you can avoid the enforcers by watching their movement, sneak in to the trader to see you fence Lucan, pay him the 50 septims to turn a blind eye and flog your gear off to him. You gotta be lucky when you go out not to be caught again but it works well for me. Cities are a no go though, I don't use the sewers mod. Now going to test how BIS works, I just bought 5 purple soaps with the proceeds of my dodgy gear! 1
Monoman1 Posted July 19, 2020 Author Posted July 19, 2020 52 minutes ago, JayJay7777 said: Not SE. ATM SLS isn't after simply knock, but I have been changing orders and stuff trying to fix this and it hasn't worked either way You need to check that this isn't something that's been baked into your save by bad load order. Do you use LOOT? Load SLS after simply knock at least. Start a new game and check again. If it works then the issue is baked into your game and you'll have to new game/clean save. 49 minutes ago, ck2modfan said: Tolls work just fine. Absolutely no city overhaul ? Hmmm. I dunno then but something fishy is going on there. It's something to do with toll evasion. Either fired from the toll gate loading or player location change event. Basically the mod could not determine if you are in/near whiterun/markarth/riften/solitude/windhelm. You say it's after paying the toll? After leaving the city and the outside is loaded. Then you get the message? If so, any 'outside city overhauls'? Or do you somehow spawn far away from the gate? Or perhaps this is a fast travel issue. Are you fast traveling immediately after paying the toll? (I haven't used fast travel in years. Much prefer the game without it. Much more interesting when you set out to do x but end up doing y instead IMO) If you are fast travelling after paying the toll, you should probably leave via the gate first.
ck2modfan Posted July 19, 2020 Posted July 19, 2020 1 hour ago, Monoman1 said: Hmmm. I dunno then but something fishy is going on there. It's something to do with toll evasion. Either fired from the toll gate loading or player location change event. Basically the mod could not determine if you are in/near whiterun/markarth/riften/solitude/windhelm. You say it's after paying the toll? After leaving the city and the outside is loaded. Then you get the message? If so, any 'outside city overhauls'? Or do you somehow spawn far away from the gate? Or perhaps this is a fast travel issue. Are you fast traveling immediately after paying the toll? (I haven't used fast travel in years. Much prefer the game without it. Much more interesting when you set out to do x but end up doing y instead IMO) If you are fast travelling after paying the toll, you should probably leave via the gate first. I have toll evasion turned off. It happens in the city, immediately as I am paying the toll. Fast travel is off! The tolls must be paid. No outside city overhauls. Yeah, fast travel takes away from game. I have several mods that add dynamic enemy spawns. Walking around can be dangerous. EDIT: Tried turning on toll evasion. Same result. Whiterun is main city used.
shiagwen Posted July 19, 2020 Posted July 19, 2020 1 hour ago, valcon767 said: the textures come for the tattoo packs (check the Slave Tats main page for a list of tattoo packs), there are a lot more than 20 tattoo packs available (with links) on Slave Tats main page. as for the ones not in the list you need to either install the tattoo packs they come from, exclude them, or redo the Rape Tats configuration file (can be done by erasing the default configuration file then going in game to Rape Tats MCM and configuring your tattoos from there). (IIRC) for tattoos to be permanent you would need to exclude them from Rape Tats and then have some other mod apply them (if you want most to be temporary). i could be misremembering this so please check the Rape Tats thread. thanks. finally i understood the story.
repent-harlequin Posted July 19, 2020 Posted July 19, 2020 5 hours ago, Monoman1 said: Use the mod 'female facial animations' instead. Tongue heights are kind of set around the expressions in that mod and I find it's open mouth expression to be er... suitable for large equipment. Better blowjobs just looks wrong to me personally. This solved the double wide issue, but the tongues are lining up below the lower lip. I did confirm that Cursed Loot is causing the mouth closing issue, but I can't get the scripts to recompile. Might finally be time to pull that out of my load order as Devious Followers gives me plenty of devices.
Lupine00 Posted July 20, 2020 Posted July 20, 2020 5 hours ago, audhol said: You gotta be lucky when you go out not to be caught again but it works well for me. That's the problem generally. And it's the same on entering cities. You're going in blind. The outcome is outside your control, and is effectively random. It's almost impossible to be in a city and not be spotted, as even by default there are many guards. If you can't stack on clothing item cover, that's another problem. That mechanic is ... a bit sketchy. It kind of needs its own keyword for cover items, which maybe SLS has but SLAX doesn't? I've even had some unfair scenarios with enforcers in Riverwood, where they would sprint for miles to accost me when I was nowhere near, despite distances turned down. Not sure about that, or how they are scanning, but probably a lag issue. Skyrim towns and cities are very small. It creates an immersion problem that you can mostly ignore, but SLS can make it obvious sometimes. There is always a guard or a toll collector close by. Selling at a blacksmith, get interrupted by guards. Selling at a blacksmith in a different city, get interrupted by guards. Guards patrol near blacksmiths everywhere, because they work outside. So you have to sell in shops. Unless you have some crazy stealth build, you will be seen either entering, or leaving, or both, because all those shops have guards really close by. I don't think this can be fixed without altering how guards patrol. Even then, I'm not sure I really want to play Metal Gear Solid to sell illegally. In that case, I just won't sell illegally. I think this needs more thought. Take a step back and review the goals, are they going to increase player fun and offer genuine choices?
audhol Posted July 20, 2020 Posted July 20, 2020 3 hours ago, Lupine00 said: I think this needs more thought. Take a step back and review the goals, are they going to increase player fun and offer genuine choices? Perhaps the simplest solution might be an offer for the enforcers to look the other way in exchange for more bruised knees?
Monoman1 Posted July 20, 2020 Author Posted July 20, 2020 9 hours ago, deadlydawn said: but the tongues are lining up below the lower lip. Damn. I'm not a modeler but I'd hoped there'd be a one size fits all. Any character I've tried the tongues have 'fitted'. Though I didn't try odd races like elves. In the original download there are tongues at different heights but they were all designed around a closed mouth so they were too high. It is pretty easy to adjust the height of the mesh in nifskope but a little time consuming. Just transform it and apply transform. 9 hours ago, deadlydawn said: but I can't get the scripts to recompile. Which script?
Monoman1 Posted July 20, 2020 Author Posted July 20, 2020 5 hours ago, Lupine00 said: The outcome is outside your control, and is effectively random. I thought you like random? 5 hours ago, Lupine00 said: It's almost impossible to be in a city and not be spotted, as even by default there are many guards. Other solution is just to add enforcers on set patrol routes same as towns. But my cities need less Npcs not more. 5 hours ago, Lupine00 said: That mechanic is ... a bit sketchy. It kind of needs its own keyword for cover items, which maybe SLS has but SLAX doesn't? Nope there's no keyword. Just checks the slot is not empty I think. Maybe wearing slooty/bikini item in the body slot does not help though. I can't remember exactly. 5 hours ago, Lupine00 said: but probably a lag issue. Yea probably. Detection is based on conditions on a spell added to enforcers so depending on the load it can be sluggish. Spell conditions aren't usually the most rapid even under light load but they are lighter performance wise than doing extension script checking. I think the end effect is... adequate for the job. 5 hours ago, Lupine00 said: Guards patrol near blacksmiths everywhere, because they work outside. True enough. Another problem with guards is they're kind of squishy. One requiem + DCO dragon (10000Hp, 600 armor, + special attacks monstrosity) is enough to wipe out an entire city of guards. That's not to talk about the carnage if DCO decides to spawn 3 dragons. Then you've got free reign really... assuming you can kill the dragon(s). 5 hours ago, Lupine00 said: are they going to increase player fun and offer genuine choices? I dunno. I find avoiding the enforcers in towns to be fun. Adds a nice bit of tension around town where in vanilla it's a safe zone. Aside from mods deciding to insta-rape you. I've more or less gotten rid of those mod though. BTW sneaking does absolutely nothing for avoision (town or city). I think it would increase your chances of being caught if you were crawling around suspiciously. Acting casual is the name of the game. Perhaps there's a case for 'forced walking' in this scenario but I still have huge reservations about being forced to walk around town at speedmult 50. Now that's not fun.
Monoman1 Posted July 20, 2020 Author Posted July 20, 2020 12 hours ago, ck2modfan said: EDIT: Tried turning on toll evasion. Same result. Whiterun is main city used. I've no idea then. Maybe try a new game and see if it's the same.
Lupine00 Posted July 20, 2020 Posted July 20, 2020 3 hours ago, Monoman1 said: I thought you like random? That's a simplistic conclusion, and nothing is ever quite so simple. I don't like an excess of certainty, which is a different thing. Too much certainty about outcomes turns NPCs, towns, quests, and dungeons into vending machines. Being refused a license once in a while means it's not just a mechanical process of buying a new license in the most efficient way. Not letting stealthy characters have an advantage in sneaking and avoiding guards seems to defeat one of the pleasures of the build. You should get something in return for all the boring waiting you do for things to stop looking for you, or to walk further away, or look the right direction. I'm not a fun of stealth in Skyrim for the reasons above. It's mainly about patience, and I have little of it, and don't really have the luxury of time to waste cultivating it either. My current solution to various mechanics in SLS that are unsatisfactory for me is simply to pretend they work how I want and behave accordingly. This limits the chance to play against those mechanics, and I have to follow consistent rules, which is sometimes boring due to points raised at the top of this post.
donttouchmethere Posted July 20, 2020 Posted July 20, 2020 Change your gender in cities, MM1 is blind on that eye ? (never tried it myself, would that even work? ?)
repent-harlequin Posted July 20, 2020 Posted July 20, 2020 5 hours ago, Monoman1 said: Which script? Cursed Loot's dcur_clocktickScript. The only references to expression anywhere in DCL are in some device specific scripts (gags), and the clocktick script for setting the shame effect. I have shame disabled, but I'm still suspicious of it especially as it is running on a timer like the clearing of the expression/open mouth seems to be.
Monoman1 Posted July 20, 2020 Author Posted July 20, 2020 2 hours ago, deadlydawn said: Cursed Loot's dcur_clocktickScript. Try this please: dcur_clocktickScript.pex For cursed loot 8.5. Note that SLIF has an overwrite patch for this file. (If you use SLIF) Adds check !IsMouthOpen() at SetExpression And ClearExpression 1
donttouchmethere Posted July 20, 2020 Posted July 20, 2020 39 minutes ago, Monoman1 said: For cursed loot 8.5. Note that SLIF has an overwrite patch for this file. (If you use SLIF) Do you overwrite newest DCL (8.5) with the old SILF patch? Is that a good idea? ?
Monoman1 Posted July 20, 2020 Author Posted July 20, 2020 15 minutes ago, donttouchmethere said: Do you overwrite newest DCL (8.5) with the old SILF patch? Is that a good idea? ? I don't know what the exact intention of the SLIF patch is. It's probably for DCLs cum inflation? What other body scaling is there in DCL? Really dcl should have built-in compatibility itself at this stage. Patches are messy. Maybe it does. But there's no mention of 'slif' in that script at least. This is just to check if it stops DCL closing your PCs mouth. If you don't use DCLs body scaling then it should be fine to use....?
Xiaron Posted July 20, 2020 Posted July 20, 2020 8 hours ago, Monoman1 said: I've no idea then. Maybe try a new game and see if it's the same. I have the same location not known pop up issue actually, but it's been happening since I installed the mod so I didn't realize it was a bug rather then just odd. When I go to pay the toll either cash or 'other' I get the little window pop up. I don't have any city overhauls, and it happens in every gated city. Cities are marked as themselves (ie. My location: Whiterun) but 'location is in' field is unknown. Curfew is on, toll evasion is off. Licenses are also off. I do not use Slaverun.
donttouchmethere Posted July 20, 2020 Posted July 20, 2020 1 hour ago, Monoman1 said: It's probably for DCLs cum inflation? What other body scaling is there in DCL? Cum inflation and arousal based body changes (which are deactivated in newer DCL versions, because... issues) My greatest issue with DCL body inflation was with NDUN+DCL, that combo caused regular CTD (even with deactivated DCL body inflations). The SLIF patch was already too old anyways. I just want to warn that some SILF patches overwrite MCM sliders, thus can revert a MCM back to an earlier version of the mod. I don't think that's the case with DCL, but if the dcur_clocktickScript got updated it would be reverted to an older version with SLIF patch. 1 hour ago, Monoman1 said: Maybe it does. I doubt that ^^ 1 hour ago, Monoman1 said: This is just to check if it stops DCL closing your PCs mouth. If you don't use DCLs body scaling then it should be fine to use....? For my newest experiment DCL had to go again. Main reason why I used DCL was to see how my base Setup reacts to it, because DCL will be back as soon as it has DDc support. Just saw your comment about DCL affecting facial expressions and now I'm curious how my new setup works out in that regard. I saw some conflict with facial expressions on my last setup with DCL, but I couldn't say if it's DCL or any other mod that likes to modify the expresssions. (so far it looks good, but only played for a few hours and everything new looks good and shiny ^^, if it doesn't CTD in the first 20 hours or just causes clusterfuck right away)
repent-harlequin Posted July 20, 2020 Posted July 20, 2020 2 hours ago, Monoman1 said: Try this please: dcur_clocktickScript.pex For cursed loot 8.5. Note that SLIF has an overwrite patch for this file. (If you use SLIF) Adds check !IsMouthOpen() at SetExpression And ClearExpression Superficially it appears to work from a new game (left my character idling mouth open for 10 minutes, previously it closed after ~5 seconds), even when running with the shame affect (character covers herself and the mouth remains opens). I tried running my existing save, not sure how scripts actually get refreshed in a running game but I still noticed the issue there (may have to lookup the clean save procedure, normally I just start a new game). I have SLIF, but I guess I don't have any patches for it and DCL (I have DCL inflation disabled, never been an issue).
Monoman1 Posted July 20, 2020 Author Posted July 20, 2020 54 minutes ago, Xiaron said: I have the same location not known pop up issue actually, but it's been happening since I installed the mod so I didn't realize it was a bug rather then just odd. When I go to pay the toll either cash or 'other' I get the little window pop up. I don't have any city overhauls, and it happens in every gated city. Cities are marked as themselves (ie. My location: Whiterun) but 'location is in' field is unknown. Curfew is on, toll evasion is off. Licenses are also off. I do not use Slaverun. Ok so I now think this is harmless (if a bit annoying). Basically when you pay the toll it tries to flag you as having paid the toll in that specific city so that you're not harassed on returning. But with toll evasion off - city tracking is turned off but paying the toll still tries to flag you as having paid to toll dodging but fails because your location is not known.
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