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19 minutes ago, Serahiel said:

Hey monoman - just out of interest - you were one of the few i wouldnt mind being a patron of yet i cant see anything listed on your patreon :(

MM1s patreon never had any benefits it was just a place to donate, and it is currently on hold because of sabbatical 

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1 hour ago, simony said:

How do license enforcers work? I have my licenses from Whiterun, but when I entered Riverwood I got sent back to Whiterun barracks by an enforcer because I had no escort.

So what they actually looking for?

Guess they check if you have a follower :classic_ph34r:

Females shouldn't be allowed to run around alone and risk the valued lives of a male rescue party ♂️?

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19 hours ago, donttouchmethere said:

Guess they check if you have a follower :classic_ph34r:

Females shouldn't be allowed to run around alone and risk the valued lives of a male rescue party ♂️?

Yeah that would have been my guess too. Thanks ^^

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I Found a little tricky to remove a vaginal plug when player take a nap in kennel,

After keeper remove a belt with a plug, player can unequip the vaginal plug, but after that, the keeper won't put that up again, but the belt is...

it's not happen in anal plug, because the kennel keeper put a tail plug and re-equip a anal plug later,  but not with vaginal plug.

hopefully Monoman1 can fix that.

 

and I started to thinking if woman carry any devious device in her inventory (not in worn state), would the guard warn her or forced equip it? or guard will take it from her? because woman not deserve to carry it, except wear it?

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Hi I got strange bug with inequality feature.

 

I play together with another mod called interesting npcs. There is a quest that gives you item to change race and gender(i.e. activate racemenu). 

When I change race inequality stop working... maybe I will double check my bashed patch

 

Additionally I think the mod is quite rich feature-wise. Could you try implement things like compatibility for male characters (I think simple pause button is sufficient).

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7 hours ago, Zdun said:

When I change race inequality stop working... maybe I will double check my bashed patch

This is to be expected.

SLS applies some perks to create its inequality.

 

When you change race, the perks are removed.

If you change sex to female, the perks are not added.

 

You can re-add the perks from the console, if you find their IDs in Tes5Edit.

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I'm here to report a bug that causes permanent, unequippable binds. 

 

How I triggered it:

 

When I evaded the toll and came back, a guard punished me by equipping (2) devious devices (both of which were types of armbinders) this triggered a message in the top left saying something like "You can't equip two types of the same device" and then I heard the DD equip sound a couple of times. After all was said and done I was in wrist chains that didn't show up in my inventory. 

 

I thought that was maybe just the intended gameplay mechanic (that it's not visible in inventory so you can't try to unlock the wrist chains) but even after paying toll and begging to have them release my binds, the toll guard accepts, "removes" the wrist chain and throws me out, but the wrist chains are still there. Using safeword in DDI to unequip all generic devices doesn't do anything either. My character was permanently stuck in wrist chains. 

 

PS. I can't get the cum addiction status key to show any message. I'm using iNeed, is it RND exclusive at the moment? (the numbers in MCM still increase.)

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2 minutes ago, firepunch1 said:

I'm here to report a bug that causes permanent, unequippable binds. 

 

How I triggered it:

 

When I evaded the toll and came back, a guard punished me by equipping (2) devious devices (both of which were types of armbinders) this triggered a message in the top left saying something like "You can't equip two types of the same device" and then I heard the DD equip sound a couple of times. After all was said and done I was in wrist chains that didn't show up in my inventory. 

 

I thought that was maybe just the intended gameplay mechanic (that it's not visible in inventory so you can't try to unlock the wrist chains) but even after paying toll and begging to have them release my binds, the toll guard accepts, "removes" the wrist chain and throws me out, but the wrist chains are still there. Using safeword in DDI to unequip all generic devices doesn't do anything either. My character was permanently stuck in wrist chains. 

Yeah the toll mechanics in general are a bit wonky in my experience:

  • - if you pay immediatly after entering a city, before the scripts have time to work you pay but it does not get registered and you get punished later, while not being able to pay again
  •  sometimes the doors are not unlocked and the guard pushing my PC out just opens the lockpicking screen

 

My advise in your situation would be to give the system more time to process:

 

You can do that by changing the scanning-rate/delay for the guards/enforcers to higher values. I do that in general for all "scanning" mods, so they dont all run at the same time. Personally I try to avoid step-rate-multiples of 5 for mods that scan more often than once in 10s. So you won't have multiple mods interfering each other (5s mod, 10s mod, 20s mod -> 3 scans at the same time after 20s). I am not 

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50 minutes ago, hexenhaus said:

Yeah the toll mechanics in general are a bit wonky in my experience:

  • - if you pay immediatly after entering a city, before the scripts have time to work you pay but it does not get registered and you get punished later, while not being able to pay again
  •  sometimes the doors are not unlocked and the guard pushing my PC out just opens the lockpicking screen

 

My advise in your situation would be to give the system more time to process:

 

You can do that by changing the scanning-rate/delay for the guards/enforcers to higher values. I do that in general for all "scanning" mods, so they dont all run at the same time. Personally I try to avoid step-rate-multiples of 5 for mods that scan more often than once in 10s. So you won't have multiple mods interfering each other (5s mod, 10s mod, 20s mod -> 3 scans at the same time after 20s). I am not 

Thanks, I'll try to up the scan delay as well to improve stability. I'm currently using another method to bypass what I think was the core of the issue, since this bug seems to be triggered by a "correction" made when you're randomly punished with 2 wholly indentical devices, I just limited devices equipped by punishments to 1 in Sexlab Survival so it should be impossible to trigger it randomly now. ? I'm not sure how frequently it would trigger otherwise (e.g. how often the randomly selected devices would be wholly identical) maybe not that often.  

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My game : map on , compass off by ini disabled compass = 0 manually in ini , ok ?

 

Survival :

mod & compass mechanic  on : Map and compass  off

with item map & compass (ONE item) map and compass on

mechanics off : Map and compass on

compass hide method : no effect, ini disable com = 0  is overwritten by mcm ini disable !!!

 

No way to play the game with map on and compass off.  Because map and compass is ONE item !

 

You shouldn get crazy ?

 

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45 minutes ago, shiagwen said:

My game : map on , compass off by ini disabled compass = 0 manually in ini , ok ?

 

Survival :

mod & compass mechanic  on : Map and compass  off

with item map & compass (ONE item) map and compass on

mechanics off : Map and compass on

compass hide method : no effect, ini disable com = 0  is overwritten by mcm ini disable !!!

 

No way to play the game with map on and compass off.  Because map and compass is ONE item !

 

You shouldn get crazy ?

 

I do not know what you're talking about but do not edit any ini and disable all map related stuff at survival MCM. it should let you use map same as vanilla unless some other mod causing issue.

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Figured out what was happening. For some reason my Toll Cost is 0. Im level 3 with a cost of 35 per level, yet it still shows as zero. Slacerun is not installed.

 

Is there something else that could be reducing this cost?

 

Edit: Fixed it by turning off cost x level, and turning it back on.  Very strange

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6 hours ago, Sucker343 said:

I do not know what you're talking about but do not edit any ini and disable all map related stuff at survival MCM. it should let you use map same as vanilla unless some other mod causing issue.

   i say : first sentence. my game is :  map on, compass off . should be possible to understand..  

ok even clearer :   I WANT MAP ON  & COMPASS OFF  - with your mod installed this is not possible. in no way.

what you have to do : create a single map item and a single compass item  -- so i take the map item in inventory to play with the map and i dont take the compass item in the inventory so compass does not show up.  just that.

thanks

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19 hours ago, firepunch1 said:

When I evaded the toll and came back, a guard punished me by equipping (2) devious devices (both of which were types of armbinders) this triggered a message in the top left saying something like "You can't equip two types of the same device" and then I heard the DD equip sound a couple of times. After all was said and done I was in wrist chains that didn't show up in my inventory. 

Though there is a bug in SLS here, the real bug is in DD itself, and you should report it to the DD team.

 

Until they decide to do something about this race condition, which has been an issue in DD for - years - now, mods will run into problems like these. DCL itself runs into problems like these.

 

You may be able to fix the issue using the DCL Debug menu, if DD failed.

Sometimes you can resolve this issue by finding the device DD thinks you have equipped and adding the device to your inventory - then trying to remove it and put it in a container, then take it out again.

 

DD tracks the devices it THINKS you are wearing using StorageUtil, and you can use SUM to see the equip data it adds, which is tagged per-slot.

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3 hours ago, Sucker343 said:

I still could not understand but, you welcome.?

ok i see if i disable map mechanics and make compass transparent, it works. i still dont know, why compass ini disable does not work.

 

the city toll would be more immerse if the toll would be to enter the city, not leaving  

 

so the only feature in your mod i really like is the cum swallow and addiction. i have not tested how creature addiction works. does the pc really stops at a creature, and a blowjob animation starts  ?

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13 hours ago, Specs78 said:

I have that version installed but I am still getting the problem, what I am asking is how do I find out which mod is overriding that version?

 

8 hours ago, Lupine00 said:

No. No you don't have that version installed.

It's been overwritten, very likely by the one in SexLab, which is old.

 

I can verify this. I've actually installed papyrus twice in mod-manager (once on top, and once after SexLab). Not sure if I'll run into issues (and when I run into issues, if this is the cause), but for now I am able to run everything a lot more smoothly than how smoothly my character currently runs through Skyrim.

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