hexenhaus Posted April 2, 2020 Posted April 2, 2020 2 minutes ago, firepunch1 said: I'm here to report a bug that causes permanent, unequippable binds.  How I triggered it:  When I evaded the toll and came back, a guard punished me by equipping (2) devious devices (both of which were types of armbinders) this triggered a message in the top left saying something like "You can't equip two types of the same device" and then I heard the DD equip sound a couple of times. After all was said and done I was in wrist chains that didn't show up in my inventory.  I thought that was maybe just the intended gameplay mechanic (that it's not visible in inventory so you can't try to unlock the wrist chains) but even after paying toll and begging to have them release my binds, the toll guard accepts, "removes" the wrist chain and throws me out, but the wrist chains are still there. Using safeword in DDI to unequip all generic devices doesn't do anything either. My character was permanently stuck in wrist chains. Yeah the toll mechanics in general are a bit wonky in my experience: - if you pay immediatly after entering a city, before the scripts have time to work you pay but it does not get registered and you get punished later, while not being able to pay again  sometimes the doors are not unlocked and the guard pushing my PC out just opens the lockpicking screen  My advise in your situation would be to give the system more time to process:  You can do that by changing the scanning-rate/delay for the guards/enforcers to higher values. I do that in general for all "scanning" mods, so they dont all run at the same time. Personally I try to avoid step-rate-multiples of 5 for mods that scan more often than once in 10s. So you won't have multiple mods interfering each other (5s mod, 10s mod, 20s mod -> 3 scans at the same time after 20s). I am notÂ
firepunch1 Posted April 2, 2020 Posted April 2, 2020 50 minutes ago, hexenhaus said: Yeah the toll mechanics in general are a bit wonky in my experience: - if you pay immediatly after entering a city, before the scripts have time to work you pay but it does not get registered and you get punished later, while not being able to pay again  sometimes the doors are not unlocked and the guard pushing my PC out just opens the lockpicking screen  My advise in your situation would be to give the system more time to process:  You can do that by changing the scanning-rate/delay for the guards/enforcers to higher values. I do that in general for all "scanning" mods, so they dont all run at the same time. Personally I try to avoid step-rate-multiples of 5 for mods that scan more often than once in 10s. So you won't have multiple mods interfering each other (5s mod, 10s mod, 20s mod -> 3 scans at the same time after 20s). I am not Thanks, I'll try to up the scan delay as well to improve stability. I'm currently using another method to bypass what I think was the core of the issue, since this bug seems to be triggered by a "correction" made when you're randomly punished with 2 wholly indentical devices, I just limited devices equipped by punishments to 1 in Sexlab Survival so it should be impossible to trigger it randomly now. ? I'm not sure how frequently it would trigger otherwise (e.g. how often the randomly selected devices would be wholly identical) maybe not that often. Â
shiagwen Posted April 2, 2020 Posted April 2, 2020 My game : map on , compass off by ini disabled compass = 0 manually in ini , ok ?  Survival : mod & compass mechanic on : Map and compass off with item map & compass (ONE item) map and compass on mechanics off : Map and compass on compass hide method : no effect, ini disable com = 0 is overwritten by mcm ini disable !!!  No way to play the game with map on and compass off. Because map and compass is ONE item !  You shouldn get crazy ? Â
Sucker343 Posted April 2, 2020 Posted April 2, 2020 45 minutes ago, shiagwen said: My game : map on , compass off by ini disabled compass = 0 manually in ini , ok ?  Survival : mod & compass mechanic on : Map and compass off with item map & compass (ONE item) map and compass on mechanics off : Map and compass on compass hide method : no effect, ini disable com = 0 is overwritten by mcm ini disable !!!  No way to play the game with map on and compass off. Because map and compass is ONE item !  You shouldn get crazy ?  I do not know what you're talking about but do not edit any ini and disable all map related stuff at survival MCM. it should let you use map same as vanilla unless some other mod causing issue.
SimpleLife Posted April 2, 2020 Posted April 2, 2020 Figured out what was happening. For some reason my Toll Cost is 0. Im level 3 with a cost of 35 per level, yet it still shows as zero. Slacerun is not installed.  Is there something else that could be reducing this cost?  Edit: Fixed it by turning off cost x level, and turning it back on. Very strange
shiagwen Posted April 2, 2020 Posted April 2, 2020 6 hours ago, Sucker343 said: I do not know what you're talking about but do not edit any ini and disable all map related stuff at survival MCM. it should let you use map same as vanilla unless some other mod causing issue.   i say : first sentence. my game is : map on, compass off . should be possible to understand..  ok even clearer :  I WANT MAP ON & COMPASS OFF - with your mod installed this is not possible. in no way. what you have to do : create a single map item and a single compass item -- so i take the map item in inventory to play with the map and i dont take the compass item in the inventory so compass does not show up. just that. thanks
Witcher36 Posted April 3, 2020 Posted April 3, 2020 Every time I load in-game I get the problem that my PapyrusUtil is out of date, I understand that a mod is most likely overriding the version I have installed but how do I figure out which it is?
bubba999 Posted April 3, 2020 Posted April 3, 2020 My cum addicted girl would like to see the following conversation item: "I could suck your cock for 30 gold." That way she can target what she needs rather than hoping it comes up randomly. Â
Hex Bolt Posted April 3, 2020 Posted April 3, 2020 1 hour ago, Specs78 said: Every time I load in-game I get the problem that my PapyrusUtil is out of date, I understand that a mod is most likely overriding the version I have installed but how do I figure out which it is? From a few pages back, this is what you need.
Witcher36 Posted April 3, 2020 Posted April 3, 2020 5 minutes ago, HexBolt8 said: From a few pages back, this is what you need. I have that version installed but I am still getting the problem, what I am asking is how do I find out which mod is overriding that version? 1
Sucker343 Posted April 3, 2020 Posted April 3, 2020 2 hours ago, Specs78 said: I have that version installed but I am still getting the problem, what I am asking is how do I find out which mod is overriding that version? reinstall papyrus and let it overwrite everything.
Sucker343 Posted April 3, 2020 Posted April 3, 2020 5 hours ago, shiagwen said: thanks I still could not understand but, you welcome.?
Lupine00 Posted April 3, 2020 Posted April 3, 2020 19 hours ago, firepunch1 said: When I evaded the toll and came back, a guard punished me by equipping (2) devious devices (both of which were types of armbinders) this triggered a message in the top left saying something like "You can't equip two types of the same device" and then I heard the DD equip sound a couple of times. After all was said and done I was in wrist chains that didn't show up in my inventory. Though there is a bug in SLS here, the real bug is in DD itself, and you should report it to the DD team.  Until they decide to do something about this race condition, which has been an issue in DD for - years - now, mods will run into problems like these. DCL itself runs into problems like these.  You may be able to fix the issue using the DCL Debug menu, if DD failed. Sometimes you can resolve this issue by finding the device DD thinks you have equipped and adding the device to your inventory - then trying to remove it and put it in a container, then take it out again.  DD tracks the devices it THINKS you are wearing using StorageUtil, and you can use SUM to see the equip data it adds, which is tagged per-slot.
Lupine00 Posted April 3, 2020 Posted April 3, 2020 4 hours ago, Specs78 said: I have that version installed but I am still getting the problem No. No you don't have that version installed. It's been overwritten, very likely by the one in SexLab, which is old.
shiagwen Posted April 3, 2020 Posted April 3, 2020 3 hours ago, Sucker343 said: I still could not understand but, you welcome.? ok i see if i disable map mechanics and make compass transparent, it works. i still dont know, why compass ini disable does not work.  the city toll would be more immerse if the toll would be to enter the city, not leaving   so the only feature in your mod i really like is the cum swallow and addiction. i have not tested how creature addiction works. does the pc really stops at a creature, and a blowjob animation starts ?
jaberwocky Posted April 3, 2020 Posted April 3, 2020 13 hours ago, Specs78 said: I have that version installed but I am still getting the problem, what I am asking is how do I find out which mod is overriding that version? Â 8 hours ago, Lupine00 said: No. No you don't have that version installed. It's been overwritten, very likely by the one in SexLab, which is old. Â I can verify this. I've actually installed papyrus twice in mod-manager (once on top, and once after SexLab). Not sure if I'll run into issues (and when I run into issues, if this is the cause), but for now I am able to run everything a lot more smoothly than how smoothly my character currently runs through Skyrim.
WhatRules Posted April 3, 2020 Posted April 3, 2020 If I pick accessories as toll payment, my clothes are removed and dropped to the ground, which can be annoying in some cases. Is that normal and is there a way to avoid it without actually undressing first? I thought DDE was responsible but disabling the strip setting made no difference.
Sucker343 Posted April 3, 2020 Posted April 3, 2020 12 hours ago, shiagwen said: ok i see if i disable map mechanics and make compass transparent, it works. i still dont know, why compass ini disable does not work.  the city toll would be more immerse if the toll would be to enter the city, not leaving   so the only feature in your mod i really like is the cum swallow and addiction. i have not tested how creature addiction works. does the pc really stops at a creature, and a blowjob animation starts ? I personally never used map mechanics so I do not know why it is not working.  cum addiction same as cum addiction in real life. only difference is that it extends but not limited to creatures. no automated  system, how you get yours it totally up to you. (eg:Fondle)  and also it is not my mod. Why you think it is my mod? Check OP!
Lupine00 Posted April 4, 2020 Posted April 4, 2020 On 4/3/2020 at 12:23 PM, bubba999 said: My cum addicted girl would like to see the following conversation item: "I could suck your cock for 30 gold." That way she can target what she needs rather than hoping it comes up randomly. Install prostitution mod of your choice. You can also solicit via Skooma Whore.
bubba999 Posted April 4, 2020 Posted April 4, 2020 Of course that would work... but then I wouldn't have to install one. Â
Lupine00 Posted April 4, 2020 Posted April 4, 2020 22 minutes ago, bubba999 said: Of course that would work... but then I wouldn't have to install one. There's no development happening on SLS, so if you want it, the external mod path is the only practical option.
bubba999 Posted April 4, 2020 Posted April 4, 2020 I didn't know that. Bummer. Â By the way, are you still working on Disparity and Devious Followers? I love those! Â
Lupine00 Posted April 4, 2020 Posted April 4, 2020 49 minutes ago, bubba999 said: I didn't know that. Bummer. Â By the way, are you still working on Disparity and Devious Followers? I love those! I am in a theoretical way. Due to "virus issues", I don't have any time to work on mods, and there is no room to get at my dev computer due to a load of work computers now filling that space. Eventually ... hopefully ... I will get on top of it and normal modding will resume. In the meantime, even my forum posts are almost short!
Hex Bolt Posted April 4, 2020 Posted April 4, 2020 1 hour ago, Lupine00 said: In the meantime, even my forum posts are almost short! This in itself is a sure sign of the coming apocalypse.  The end of times is upon us!  ? 1
simony Posted April 4, 2020 Posted April 4, 2020 Anyone had issues with simply knock in LE that it brings up the lockpicking screen right after you knock? Those guards are just waiting for me to make mistakes like that, but still, not sure if that's working as intended XD
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