ElectricTurmoil Posted March 30, 2020 Posted March 30, 2020 1 hour ago, Corsayr said: MM1s patreon never had any benefits it was just a place to donate, and it is currently on hold because of sabbatical lol thats fine with me xD
donttouchmethere Posted March 30, 2020 Posted March 30, 2020 1 hour ago, simony said: How do license enforcers work? I have my licenses from Whiterun, but when I entered Riverwood I got sent back to Whiterun barracks by an enforcer because I had no escort. So what they actually looking for? Guess they check if you have a follower Females shouldn't be allowed to run around alone and risk the valued lives of a male rescue party ♂️?
simony Posted March 31, 2020 Posted March 31, 2020 19 hours ago, donttouchmethere said: Guess they check if you have a follower Females shouldn't be allowed to run around alone and risk the valued lives of a male rescue party ♂️? Yeah that would have been my guess too. Thanks ^^
Black714 Posted March 31, 2020 Posted March 31, 2020 I Found a little tricky to remove a vaginal plug when player take a nap in kennel, After keeper remove a belt with a plug, player can unequip the vaginal plug, but after that, the keeper won't put that up again, but the belt is... it's not happen in anal plug, because the kennel keeper put a tail plug and re-equip a anal plug later, but not with vaginal plug. hopefully Monoman1 can fix that. and I started to thinking if woman carry any devious device in her inventory (not in worn state), would the guard warn her or forced equip it? or guard will take it from her? because woman not deserve to carry it, except wear it?
Zdun Posted March 31, 2020 Posted March 31, 2020 Hi I got strange bug with inequality feature. I play together with another mod called interesting npcs. There is a quest that gives you item to change race and gender(i.e. activate racemenu). When I change race inequality stop working... maybe I will double check my bashed patch Additionally I think the mod is quite rich feature-wise. Could you try implement things like compatibility for male characters (I think simple pause button is sufficient).
Lupine00 Posted April 1, 2020 Posted April 1, 2020 7 hours ago, Zdun said: When I change race inequality stop working... maybe I will double check my bashed patch This is to be expected. SLS applies some perks to create its inequality. When you change race, the perks are removed. If you change sex to female, the perks are not added. You can re-add the perks from the console, if you find their IDs in Tes5Edit.
SimpleLife Posted April 1, 2020 Posted April 1, 2020 Not sure why but license NPCs seem to randomly not spawn. I have yet to see the Riften NPC, and ive seen the Solitude npc once.
firepunch1 Posted April 2, 2020 Posted April 2, 2020 I'm here to report a bug that causes permanent, unequippable binds. How I triggered it: When I evaded the toll and came back, a guard punished me by equipping (2) devious devices (both of which were types of armbinders) this triggered a message in the top left saying something like "You can't equip two types of the same device" and then I heard the DD equip sound a couple of times. After all was said and done I was in wrist chains that didn't show up in my inventory. I thought that was maybe just the intended gameplay mechanic (that it's not visible in inventory so you can't try to unlock the wrist chains) but even after paying toll and begging to have them release my binds, the toll guard accepts, "removes" the wrist chain and throws me out, but the wrist chains are still there. Using safeword in DDI to unequip all generic devices doesn't do anything either. My character was permanently stuck in wrist chains. PS. I can't get the cum addiction status key to show any message. I'm using iNeed, is it RND exclusive at the moment? (the numbers in MCM still increase.)
hexenhaus Posted April 2, 2020 Posted April 2, 2020 2 minutes ago, firepunch1 said: I'm here to report a bug that causes permanent, unequippable binds. How I triggered it: When I evaded the toll and came back, a guard punished me by equipping (2) devious devices (both of which were types of armbinders) this triggered a message in the top left saying something like "You can't equip two types of the same device" and then I heard the DD equip sound a couple of times. After all was said and done I was in wrist chains that didn't show up in my inventory. I thought that was maybe just the intended gameplay mechanic (that it's not visible in inventory so you can't try to unlock the wrist chains) but even after paying toll and begging to have them release my binds, the toll guard accepts, "removes" the wrist chain and throws me out, but the wrist chains are still there. Using safeword in DDI to unequip all generic devices doesn't do anything either. My character was permanently stuck in wrist chains. Yeah the toll mechanics in general are a bit wonky in my experience: - if you pay immediatly after entering a city, before the scripts have time to work you pay but it does not get registered and you get punished later, while not being able to pay again sometimes the doors are not unlocked and the guard pushing my PC out just opens the lockpicking screen My advise in your situation would be to give the system more time to process: You can do that by changing the scanning-rate/delay for the guards/enforcers to higher values. I do that in general for all "scanning" mods, so they dont all run at the same time. Personally I try to avoid step-rate-multiples of 5 for mods that scan more often than once in 10s. So you won't have multiple mods interfering each other (5s mod, 10s mod, 20s mod -> 3 scans at the same time after 20s). I am not
firepunch1 Posted April 2, 2020 Posted April 2, 2020 50 minutes ago, hexenhaus said: Yeah the toll mechanics in general are a bit wonky in my experience: - if you pay immediatly after entering a city, before the scripts have time to work you pay but it does not get registered and you get punished later, while not being able to pay again sometimes the doors are not unlocked and the guard pushing my PC out just opens the lockpicking screen My advise in your situation would be to give the system more time to process: You can do that by changing the scanning-rate/delay for the guards/enforcers to higher values. I do that in general for all "scanning" mods, so they dont all run at the same time. Personally I try to avoid step-rate-multiples of 5 for mods that scan more often than once in 10s. So you won't have multiple mods interfering each other (5s mod, 10s mod, 20s mod -> 3 scans at the same time after 20s). I am not Thanks, I'll try to up the scan delay as well to improve stability. I'm currently using another method to bypass what I think was the core of the issue, since this bug seems to be triggered by a "correction" made when you're randomly punished with 2 wholly indentical devices, I just limited devices equipped by punishments to 1 in Sexlab Survival so it should be impossible to trigger it randomly now. ? I'm not sure how frequently it would trigger otherwise (e.g. how often the randomly selected devices would be wholly identical) maybe not that often.
shiagwen Posted April 2, 2020 Posted April 2, 2020 My game : map on , compass off by ini disabled compass = 0 manually in ini , ok ? Survival : mod & compass mechanic on : Map and compass off with item map & compass (ONE item) map and compass on mechanics off : Map and compass on compass hide method : no effect, ini disable com = 0 is overwritten by mcm ini disable !!! No way to play the game with map on and compass off. Because map and compass is ONE item ! You shouldn get crazy ?
Sucker343 Posted April 2, 2020 Posted April 2, 2020 45 minutes ago, shiagwen said: My game : map on , compass off by ini disabled compass = 0 manually in ini , ok ? Survival : mod & compass mechanic on : Map and compass off with item map & compass (ONE item) map and compass on mechanics off : Map and compass on compass hide method : no effect, ini disable com = 0 is overwritten by mcm ini disable !!! No way to play the game with map on and compass off. Because map and compass is ONE item ! You shouldn get crazy ? I do not know what you're talking about but do not edit any ini and disable all map related stuff at survival MCM. it should let you use map same as vanilla unless some other mod causing issue.
SimpleLife Posted April 2, 2020 Posted April 2, 2020 Figured out what was happening. For some reason my Toll Cost is 0. Im level 3 with a cost of 35 per level, yet it still shows as zero. Slacerun is not installed. Is there something else that could be reducing this cost? Edit: Fixed it by turning off cost x level, and turning it back on. Very strange
shiagwen Posted April 2, 2020 Posted April 2, 2020 6 hours ago, Sucker343 said: I do not know what you're talking about but do not edit any ini and disable all map related stuff at survival MCM. it should let you use map same as vanilla unless some other mod causing issue. i say : first sentence. my game is : map on, compass off . should be possible to understand.. ok even clearer : I WANT MAP ON & COMPASS OFF - with your mod installed this is not possible. in no way. what you have to do : create a single map item and a single compass item -- so i take the map item in inventory to play with the map and i dont take the compass item in the inventory so compass does not show up. just that. thanks
Witcher36 Posted April 3, 2020 Posted April 3, 2020 Every time I load in-game I get the problem that my PapyrusUtil is out of date, I understand that a mod is most likely overriding the version I have installed but how do I figure out which it is?
bubba999 Posted April 3, 2020 Posted April 3, 2020 My cum addicted girl would like to see the following conversation item: "I could suck your cock for 30 gold." That way she can target what she needs rather than hoping it comes up randomly.
Hex Bolt Posted April 3, 2020 Posted April 3, 2020 1 hour ago, Specs78 said: Every time I load in-game I get the problem that my PapyrusUtil is out of date, I understand that a mod is most likely overriding the version I have installed but how do I figure out which it is? From a few pages back, this is what you need.
Witcher36 Posted April 3, 2020 Posted April 3, 2020 5 minutes ago, HexBolt8 said: From a few pages back, this is what you need. I have that version installed but I am still getting the problem, what I am asking is how do I find out which mod is overriding that version? 1
Sucker343 Posted April 3, 2020 Posted April 3, 2020 2 hours ago, Specs78 said: I have that version installed but I am still getting the problem, what I am asking is how do I find out which mod is overriding that version? reinstall papyrus and let it overwrite everything.
Sucker343 Posted April 3, 2020 Posted April 3, 2020 5 hours ago, shiagwen said: thanks I still could not understand but, you welcome.?
Lupine00 Posted April 3, 2020 Posted April 3, 2020 19 hours ago, firepunch1 said: When I evaded the toll and came back, a guard punished me by equipping (2) devious devices (both of which were types of armbinders) this triggered a message in the top left saying something like "You can't equip two types of the same device" and then I heard the DD equip sound a couple of times. After all was said and done I was in wrist chains that didn't show up in my inventory. Though there is a bug in SLS here, the real bug is in DD itself, and you should report it to the DD team. Until they decide to do something about this race condition, which has been an issue in DD for - years - now, mods will run into problems like these. DCL itself runs into problems like these. You may be able to fix the issue using the DCL Debug menu, if DD failed. Sometimes you can resolve this issue by finding the device DD thinks you have equipped and adding the device to your inventory - then trying to remove it and put it in a container, then take it out again. DD tracks the devices it THINKS you are wearing using StorageUtil, and you can use SUM to see the equip data it adds, which is tagged per-slot.
Lupine00 Posted April 3, 2020 Posted April 3, 2020 4 hours ago, Specs78 said: I have that version installed but I am still getting the problem No. No you don't have that version installed. It's been overwritten, very likely by the one in SexLab, which is old.
shiagwen Posted April 3, 2020 Posted April 3, 2020 3 hours ago, Sucker343 said: I still could not understand but, you welcome.? ok i see if i disable map mechanics and make compass transparent, it works. i still dont know, why compass ini disable does not work. the city toll would be more immerse if the toll would be to enter the city, not leaving so the only feature in your mod i really like is the cum swallow and addiction. i have not tested how creature addiction works. does the pc really stops at a creature, and a blowjob animation starts ?
jaberwocky Posted April 3, 2020 Posted April 3, 2020 13 hours ago, Specs78 said: I have that version installed but I am still getting the problem, what I am asking is how do I find out which mod is overriding that version? 8 hours ago, Lupine00 said: No. No you don't have that version installed. It's been overwritten, very likely by the one in SexLab, which is old. I can verify this. I've actually installed papyrus twice in mod-manager (once on top, and once after SexLab). Not sure if I'll run into issues (and when I run into issues, if this is the cause), but for now I am able to run everything a lot more smoothly than how smoothly my character currently runs through Skyrim.
WhatRules Posted April 3, 2020 Posted April 3, 2020 If I pick accessories as toll payment, my clothes are removed and dropped to the ground, which can be annoying in some cases. Is that normal and is there a way to avoid it without actually undressing first? I thought DDE was responsible but disabling the strip setting made no difference.
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