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Posted
17 hours ago, Monoman1 said:

Move papyrusutil to the bottom.

Nope.

SK works fine IF you haven't overloaded your game with mods. This is true for any mod. 

What do you mean by that. There is no esp in papyrus.

Posted
17 hours ago, Monoman1 said:

Move papyrusutil to the bottom.

Nope.

SK works fine IF you haven't overloaded your game with mods. This is true for any mod. 

 

Oh boy. Haha!  I was not aware of that. I always focus on ESP. I lower the installation file and now it work Fine!  Thank you!

Posted
On 4/10/2020 at 7:44 PM, Monoman1 said:

SK works fine IF you haven't overloaded your game with mods. This is true for any mod. 

I think that @Sucker343 was suggesting that SK has some bugs that cause problems without any help from other mods.

I have no idea if that's true ... just trying to understand what the complaint with SK really is.

Posted

I have been reading about this mod and i must say it looks very interesting:

 

I have a question on twhat mods to use it with:

 

on the main page i see that the reauirements are:

 

Sexlab

Simply Knock. 

Latest PapyrusUtil

 TesEdi

 

and that it reccommend to use/

 

Skooma Whore

Milk addict

Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos

TDF Aggressive Prostitution f

 

Spank That Ass for proximity spanks:

 

Devious Followers Continued:

Extra guards for more sources of intimidation

+some othere that i am less interested in at the moment.

 

 

However while reading around it seems to be that there are other mods that are tied in this mod

like DCL ( does it need to be enabled or do you just need the animation in it?) and Realistic Needs and Diseases ( frostfall also maybe?)

 

Is there a list of all optionals ,mods that compliment this mod in order to get the "designed expirience"

 

Posted

I disabled "Weapons equipped" for guard behaviour but they still warn and punish me while I have it sheathed. It seems I have to disable weapons drawn to be able to have it equipped. Is there any mod that can cause this or is it a bug in SLS?

Posted
2 hours ago, wendel said:

However while reading around it seems to be that there are other mods that are tied in this mod

like DCL ( does it need to be enabled or do you just need the animation in it?) and Realistic Needs and Diseases ( frostfall also maybe?)

DCL is standalone, but it complements this mod well. Just download both if you'd like (along with their respective requirements.) Sexlab survival also has some tie-in with frostfall in it's MCM.  

 

A needs mod like RND or iNeeds is supported too, belly scaling, cum/milk/skooma addiction and that sort of stuff (if you've got the other recommended mods installed.)

Posted
16 minutes ago, saltshade said:

I disabled "Weapons equipped" for guard behaviour but they still warn and punish me while I have it sheathed. It seems I have to disable weapons drawn to be able to have it equipped. Is there any mod that can cause this or is it a bug in SLS?

I get no warnings for sheathed weapons while I'm carrying a valid weapon license with weapons drawn on/weapons equipped off, didn't get that issue on my last iteration of mods either. Do you have a valid license and is the weapon from another mod or vanilla?  

Posted

Regarding Simply Knock on its own, I'm not aware of any problems or conflicts.  It's worked flawlessly for me for years.  I think Sucker343's remark that it could be more "robust" is implementing the new feature he posted so that SLS does more with it, to justify the hard requirement. 

 

Personally, I don't see a problem.  Simply Knock is one of the those essential mods that nicely solves a fundamental problem with turning in a quest after the quest giver is locked in a house.  With a needs mod, waiting around until morning is not a trivial decision.  SLS extends SK with a survival aspect that gives the PC guaranteed access to a place to sleep, for a minor and kinky inconvenience (enslavement can be set to zero), and that's a good fit.

Posted
5 hours ago, Lupine00 said:

... just trying to understand what the complaint with SK really is.

The author of Animation Limit Crash Fix has Simply Knock (LE version) on his short list of 'dangerous mods' citing: "this mod uses StorageUtil on gamesave loading to get configuration with relative access "../SimplyKnockData/Common.json". The path is converting by StorageUtil with codecvt function which in that case may work incorrect on Windows OS and access null ptr what crashes the game. It is not really a Simply Knock or PapyrusUtil problem, however are triggering by them. Crash is platform dependent and not guaranteed to pop up for everybody."

 

 

Then there's also that the LE version hasn't been updated since 2016 and reading through the nexus comments there seems to be some scripts errors reported since then:

 

----------------A dump from a user that had freezing/stuttering----------------

[09/12/2017 - 07:04:41AM] Dumping stack 1369664:
[09/12/2017 - 07:04:41AM] Frame count: 0 (Page count: 0)
[09/12/2017 - 07:04:41AM] State: Waiting on other stack for call (Freeze state: Freezing)
[09/12/2017 - 07:04:41AM] Type: Normal
[09/12/2017 - 07:04:41AM] Return register: None
[09/12/2017 - 07:04:41AM] Has stack callback: No
[09/12/2017 - 07:04:41AM] Stack trace:
[09/12/2017 - 07:04:41AM] [_SimplyKnockMainQuest (28001827)].SimplyKnockMainScript.OnCrosshairRefChange() - (requested call)
[09/12/2017 - 07:04:41AM] [param 0]: [ObjectReference < (000F87FD)>]
[09/12/2017 - 07:04:41AM] Dumping stack 1369669:
[09/12/2017 - 07:04:41AM] Frame count: 0 (Page count: 0)
[09/12/2017 - 07:04:41AM] State: Waiting on other stack for call (Freeze state: Freezing)
[09/12/2017 - 07:04:41AM] Type: Normal
[09/12/2017 - 07:04:41AM] Return register: None
[09/12/2017 - 07:04:41AM] Has stack callback: No
[09/12/2017 - 07:04:41AM] Stack trace:
[09/12/2017 - 07:04:41AM] [_SimplyKnockMainQuest (28001827)].SimplyKnockMainScript.OnCrosshairRefChange() - (requested call)
[09/12/2017 - 07:04:41AM] [param 0]: None

 

----------------Someone complaining about similiar issue, stuttering, especially with their menus----------------

"I've noticed that after I installed this mod, my menu and inventory screen lags and delays a little, would this mod potentially do that?

Would there be any way to fix it?"

 

----------------Someone reporting CTD----------------

TLDR: If I'm inside a private home at the time NPCs start asking me to leave I'll CTD without a trace of error, not even in the logs. Happened in 3 completely different locations. Thinking location has nothing to do with the problem.

 

----------------Anecdotal from myself----------------

There's like a 0.5 second delay when trying to loot a body for a short while after using this mod. Most noticable if you kill whoever let you in and then try looting them. The item menu opening will be a bit delayed, I don't know why.

 

 

The LE version of SK will also conflict with several perk overhauls because "* This mod uses a perk (not one you select, but internally to the mod) in order to override the activation of doors. In general, this is compatible with other mods that also use a perk to override door activation. Please note any incompatibilities you run across."

 

There's also conflicts with most mods that change how lockpicking works (such as Genebriss Lockpicking Animations, Lockpicking Overhaul... etc. Basically anything making more than minor changes to lockpickingmenu.swf)

 

Some of the newer city mods (such as Dawn of skyrim, along with it's director's cut version) also suffer conflicts with SK LE.

 

 

Overall, I don't think SK is particularly bad, and I'm not knowledgable enough to deem it so either, I'm just trying to keep my game as stable as can be (with all these sexlab mods) and this one sets off some flags, but I can still play the game with it installed without major issues. 

 

 

 

Posted

The only problem I've ever had with SK is stack dumps. The problem is that OnCrosshairRefChange is a bit shit and should be avoided if at all possible. I used to use it in one of my mods and it caused stack dumps there as well. I remember looking at SK to see if it could be changed but all I remember is that I couldn't figure another way. I'd say Chesko knows this but there is probably no way around it and that's why it's never really been updated. 

 

OnCrosshairRefChange is FINE until something happens and then it stacks. I suspect that 'that something' is just a very loaded papyrus vm. Plus weird shit can happen sometimes with the crosshair ref. I'm sure we've all seen the object under the crosshair change very rapidly at one stage or another due to maybe ragdolling badly or npcs being just out of range and moving into range and back out again very quickly. 

Which is why I've said to make sure your game isn't over-modded. The same people complaining are probably running SMP + a ton of continuous scanning mods. And it doesn't help that cities are already the heaviest areas of the game. 

 

What I've been asked to do, effectively, is to fork the mod into two mods and I barely have the time/interest to do one. So that is what I meant by 'nope' now that I have a full keyboard in front of me. 

 

Oh and papyrus log is not a CTD log and is practically useless in diagnosing CTDs. 

And perk conflicts... meh. You're always going to have conflicts like this. Sometimes you just have to choose. 

 

I know, I know. I'm a disagreeable old fucker, right? :P

Posted
6 hours ago, wendel said:

Is there a list of all optionals ,mods that compliment this mod in order to get the "designed expirience"

There kind of was one but I had to delete it because the page got too long to save. 

 

You've got most of the main ones anyway. 

Devious devices + DDx

Skooma whore

Milk addict

TDF prostitution

Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos

SL Separate orgasms

Spank that ass

Devious followers

Slaverun

The amazing world of bikini armors. 

Needs mod - RND/iNeed/ESD (But i think ESD might not work) - preferably RND as it works better with SLS.

Apropos2

Amputator framework tweaked for dismemberment

Frostfall

Simple slavery

Sanguines debauchery. (only very minor tie-ins with SS and SD)

DCL if you like random bondage surprises. I've been mostly turning DCL off these days as it's just too unforgiving with everything else. Still great for getting keys though. Or just the files if you just want only the cover animation. 

Fill her Up 2.0 for cum addiction/creature breeder

Soulgem Oven for creature breeder

Mortal weapons and armors (But this mod can be conflicty / be somewhat unreliable. You'll either like it or hate it. But it massively contributes to nakedness/helplessness I find)

 

I think that's everything....

Posted
5 hours ago, firepunch1 said:

I get no warnings for sheathed weapons while I'm carrying a valid weapon license with weapons drawn on/weapons equipped off, didn't get that issue on my last iteration of mods either. Do you have a valid license and is the weapon from another mod or vanilla?  

I have a weapon license and I'm getting warned for vanilla weapons. They have stats and keywords added by Requiem though, and I don't know if that can be a problem. But Monoman is also using Requiem so then he would have the same issue.

Posted

There seems to be a persistent bug with belly nodes morphing.

 

Even if you disable needs/gluttony function, the belly always gets morphed to 0.60 which kinda makes pc look a bit fat.

 

Also, SL Survival is not finding Spank dat ass in the interface. It says error can't find spank that ass.esp.esp or something like that.

Posted
3 hours ago, Monoman1 said:

Oh and papyrus log is not a CTD log and is practically useless in diagnosing CTDs. 

Yeah, that's why I labeled it freezing/stuttering. :)

3 hours ago, Monoman1 said:

I know, I know. I'm a disagreeable old fucker, right? :P

Not really no, I figured I'd ask once, but you said no and I'll respect that. It is your mod. Just elaborated for someone who wanted to know what the complaint about SK stemmed from in the first place. 

Posted
24 minutes ago, firepunch1 said:

Yeah, that's why I labeled it freezing/stuttering.

That was in reference to this, which I know wasn't you that posted it:

If I'm inside a private home at the time NPCs start asking me to leave I'll CTD without a trace of error,

 

Trying to diagnose a CTD from a papyrus log is akin to looking up into the sky to try and find your ass (USUALLY).

 

1 hour ago, Durante said:

There seems to be a persistent bug with belly nodes morphing.

SLIF? Are you sure it's from SLS? You can filter down the scaling to individual mods in the SLIF menu to find out. 

1 hour ago, saltshade said:

I have a weapon license and I'm getting warned for vanilla weapons. They have stats and keywords added by Requiem though, and I don't know if that can be a problem. But Monoman is also using Requiem so then he would have the same issue.

Haven't had any problems but then I've got the 'weapons drawn' setting toggled on. 

EDIT: Oh and don't forget that licences have nothing to do with guard behaviors! (Except that I think guard behaviors do respect licence exceptions)

Posted

An alternative for introducing keys into the world if that's mostly or all that you're using DCL for is Deviously Enchanted Chests, a lightweight mod that's LE and SE compatible, with Dwemer and Estrus traps.  It gives me a reason to rummage around in containers, and it provides the occasional surprise.  Got a dwemer trap and orgasmed to exhaustion in a cavern full of vampires the other day.  The going was rough after that, but it was the perfect experience for that setting. 

Posted
6 hours ago, Monoman1 said:

There kind of was one but I had to delete it because the page got too long to save. 

 

You've got most of the main ones anyway. 

Devious devices + DDx

Skooma whore

Milk addict

TDF prostitution

Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos

SL Separate orgasms

Spank that ass

Devious followers

Slaverun

The amazing world of bikini armors. 

Needs mod - RND/iNeed/ESD (But i think ESD might not work) - preferably RND as it works better with SLS.

Apropos2

Amputator framework tweaked for dismemberment

Frostfall

Simple slavery

Sanguines debauchery. (only very minor tie-ins with SS and SD)

DCL if you like random bondage surprises. I've been mostly turning DCL off these days as it's just too unforgiving with everything else. Still great for getting keys though. Or just the files if you just want only the cover animation. 

Fill her Up 2.0 for cum addiction/creature breeder

Soulgem Oven for creature breeder

Mortal weapons and armors (But this mod can be conflicty / be somewhat unreliable. You'll either like it or hate it. But it massively contributes to nakedness/helplessness I find)

 

I think that's everything....

You should add this part the main sexlab survial download page .

Needs mod - RND/iNeed/ESD (But i think ESD might not work) - preferably RND as it works better with SLS.

 

I have work 5 hour trying to begging when very hungry and starving. Never wanted to work with ESD and Ineed

 

Posted
11 hours ago, Monoman1 said:

 

SLIF? Are you sure it's from SLS? You can filter down the scaling to individual mods in the SLIF menu to find out.

I'm 100% positive. Since I always filter down scaling by mod, and SLS is force scaling the belly by 0.60 despite me disabling it and resetting to 0

Posted
14 hours ago, Monoman1 said:

Mortal weapons and armors (But this mod can be conflicty / be somewhat unreliable. You'll either like it or hate it. But it massively contributes to nakedness/helplessness I find)

I LOVE this mod.  Any weirdness I ever experienced has usually been an easy fix or nothing to really worry at all over.  Just in the moment oddity. ;)  Usually only associated with some out there mod items I have... 

Posted
1 hour ago, Bushi Neko said:

I LOVE this mod.  Any weirdness I ever experienced has usually been an easy fix or nothing to really worry at all over.  Just in the moment oddity. ;)  Usually only associated with some out there mod items I have... 

Problems tend to ensue with quest items that get broken, or transformed into a different item with a new Form, that will not satisfy the quest.

 

In some cases, these can be hard to get back, and the MWA functions to do it sometimes will not work, either refusing to exclude the item, or saying its excluded but not actually excluding it.

Then you have to create multiple copies of it in your inventory via console, until you finally get one that doesn't get messed with by MWA. It seems that if you make enough, it eventually realizes you really did exclude the item. Usually.

 

Another issue is items given to you by NPCs for quests, that are supposed to be worn, but can't be worn because they don't fit or are hilariously the wrong gender. This includes prostitution outfits, which not only get mis-sized but won't be recognized as serving their purpose unless you ignore them, rendering them invulnerable, which is probably not what you want.

 

MWA also adds a fair bit of script strain to fast looting operations and creates a lost of extra Forms. It can lead to you overloading containers so that trying to pull items out of them causes CTD.

 

 

Despite all that, I'm still  using it.

 

 

You need to get used to its foibles, and the places it will fall over. Once you do, it's mostly good.

However, I can't help thinking that an entirely different way of working would be simpler, more efficient, and deliver the results people want for SLS.

There is no simple mod that really does the job, so MWA remains a staple for me.

 

I'd be happy enough with a random chance of item breakage that varies with the item type, and in the case of clothes or armor, the hits they take, or with a weapon, the damage you do with it and its weight and quality.

 

e.g. in the case of rapes, a simple chance that regular clothes are destroyed based on number of attackers and whether you resist, or whatever can be determined based on whether SLS or some other mod is creating scene.

 

While this would not provide the complex simulation of MWA, it would be considerably more efficient, and easier to ignore.

Alas, that would prevent "item sizing" which I like in theory, but which in practice rarely works well for me.

 

A "dirty" alternative would be to edit all vanilla armor to be unwearable by the PC. Presumably, if you add armor in a mod, you intend to wear it, so leave that alone.

The PC could then still wear vanilla clothes.

 

I think there's a whole thread on MWA about clothes tailoring where I rambled on and on. So, it's not like I feel MWA is entirely immersive as is anyway.

 

 

But it really is a mod where you have to want it badly for it to be worth it.

Posted

I just wanted to ask I had issues with the guards not noticing my if my weapons are out or if my magic was out and warning me but i fixed it by restarting the mod, but the issue is back and they stopped reacting to it. It seems to happen after i rebought the licenses was that intended?

Posted
7 hours ago, Bushi Neko said:

I LOVE this mod.  Any weirdness I ever experienced has usually been an easy fix or nothing to really worry at all over.  Just in the moment oddity. ;)  Usually only associated with some out there mod items I have... 

 

5 hours ago, Lupine00 said:

But it really is a mod where you have to want it badly for it to be worth it.

Not to ME! :)   Totally worth it.    My problems have been minor. 

Posted

Is there a way to stop playing the cover animation automatically? So that it's only played when i press the button (G) accordingly? Because i love the idea of that feature, but the cover animation constantly messes with other animations. 

Posted
12 minutes ago, sfsafasfdsadafds said:

Is there a way to stop playing the cover animation automatically? So that it's only played when i press the button (G) accordingly? Because i love the idea of that feature, but the cover animation constantly messes with other animations. 

If it's when you're naked it's prob Deviously Cursed Loot, the option is in its MCM: "Allow/Enable cover animation." I don't think survival forces the anim by itself. 

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