Supreme Taco Posted April 7, 2020 Posted April 7, 2020 2 hours ago, Monoman1 said: Ok. Try this please: _SLS_CumAddict.pex This fixed it. Thank you very much!
Lute Posted April 8, 2020 Posted April 8, 2020 Been really enjoying the new party-wide party license system. Thanks for that awesome update! Follower clothes confiscation works great. The magic curse and magic/bikini armor tattoos don't seem to apply to followers though; is this a bug or something that wasn't implemented?
Monoman1 Posted April 8, 2020 Author Posted April 8, 2020 5 hours ago, Lute said: Been really enjoying the new party-wide party license system. Thanks for that awesome update! Follower clothes confiscation works great. The magic curse and magic/bikini armor tattoos don't seem to apply to followers though; is this a bug or something that wasn't implemented? Bikini/magic curse was never implemented for followers. Not sure there'd be a whole lot to be gained if they were.
firepunch1 Posted April 8, 2020 Posted April 8, 2020 On 4/7/2020 at 10:58 AM, Sucker343 said: check those armors at bodyslide preview and see if they are working. If not, reinstall TAWOBA main files, Meshes and two patch provided here at exact same order. then batch build everything. make sure no other mod overwrite anything. load TheAmazingWorldOfBikiniArmor.esp at the end of load order. Thanks for the answer. I'm in the process of doing a complete re-install of skyrim with all the best practices etc I've learned since the last iteration, since this seems to be an issue that only I experience; that will probably fix it, among other things.
Lute Posted April 8, 2020 Posted April 8, 2020 7 hours ago, Monoman1 said: Bikini/magic curse was never implemented for followers. Not sure there'd be a whole lot to be gained if they were. Yeah, I can see the bikini curse being kinda pointless. Having the tattoos being automatically applied on followers would be pretty cool though, and having magic removed does add another layer of difficulty/immersion, I think.
LatencyRemix Posted April 9, 2020 Posted April 9, 2020 Just found the mod and its super amazing. I am having small problem on my end, all the enforcer's keep getting angry at me for having armours on (BAC hiddden armours for horns,tail etc) Am i correct to assume i can edit the LicenceExceptions.josn with adding "bac.esp" after the campries esm and then have the BAC items get ignored from inspections?
Corsayr Posted April 9, 2020 Posted April 9, 2020 7 minutes ago, LatencyRemix said: Just found the mod and its super amazing. I am having small problem on my end, all the enforcer's keep getting angry at me for having armours on (BAC hiddden armours for horns,tail etc) Am i correct to assume i can edit the LicenceExceptions.josn with adding "bac.esp" after the campries esm and then have the BAC items get ignored from inspections? There is a function for adding exceptions in the MCM menu under licenses. You have to scan your current inventory first (this is the top button should be obvious when you are looking at it, but I mention it anyway because it got missed before), then you should be able to select items you are wearing for exclusion.
LatencyRemix Posted April 9, 2020 Posted April 9, 2020 44 minutes ago, Corsayr said: There is a function for adding exceptions in the MCM menu under licenses. You have to scan your current inventory first (this is the top button should be obvious when you are looking at it, but I mention it anyway because it got missed before), then you should be able to select items you are wearing for exclusion. Thank's, but yes i had tried this but the item's from BAC are hidden and dont actualy show up in the inventory as worn items aswell as they didnt show up on the scan list, only listed hammerfell garb i was wearing
Corsayr Posted April 9, 2020 Posted April 9, 2020 6 minutes ago, LatencyRemix said: item's from BAC are hidden do not know what that is, can you link?
Monoman1 Posted April 9, 2020 Author Posted April 9, 2020 35 minutes ago, LatencyRemix said: Thank's, but yes i had tried this but the item's from BAC are hidden and dont actualy show up in the inventory as worn items aswell as they didnt show up on the scan list, only listed hammerfell garb i was wearing Are you sure they are actually confiscated? There are hard checks that the item doesn't have the keyword SexlabNoStrip and that the item is actually playable (shows in inventory). And so any item that has either of those won't show up in the equip list because they'll never be removed anyway. Quote do not know what that is, can you link? BAC = being a cow I think.
LatencyRemix Posted April 9, 2020 Posted April 9, 2020 1 hour ago, Monoman1 said: Are you sure they are actually confiscated? Im not sure if they get taken away since BAC auto reeuqips but i was geting stuck in endles loops of inspections running out of riverwood
Monoman1 Posted April 9, 2020 Author Posted April 9, 2020 6 minutes ago, LatencyRemix said: Im not sure if they get taken away since BAC auto reeuqips but i was geting stuck in endles loops of inspections running out of riverwood Can you remember what dialogue line the guy used?
firepunch1 Posted April 9, 2020 Posted April 9, 2020 Would it be possible to release a version for LE without Simply Knock as a hard requirement? From what I read in it's Nexus page, the LE version is a lot less stable than the SSE version, something with inappropriate/frequent use of the StorageUtil.dll. Also, SLSO has been updated to 1.63, would be great to see an update to the Open Mouth script that's for 1.62
lcewolf Posted April 10, 2020 Posted April 10, 2020 I have still trouble with Papyrus. I use Mod Organiser and I did TES5Edit Cleaning with TES5EditQuickAutoClean Reinstall papyusUtil from the Nexus. https://www.nexusmods.com/skyrim/mods/58705 Try it with LL version. I even try to use both at the same time... but whatever i do, i still receive the message PapyrusUtil is Outdated. Spank that ass pop me a message each time i start the game about Papurus. Sadly if i could use it anyway by be warning ONCE like in the January version and be able to use it, it will be nice. I try to remove every mod that use Papyrus except SexLab 1.62 Nothing seem to work
Monoman1 Posted April 10, 2020 Author Posted April 10, 2020 4 hours ago, lcewolf said: Nothing seem to work Move papyrusutil to the bottom. 12 hours ago, firepunch1 said: Would it be possible to release a version for LE without Simply Knock as a hard requirement? Nope. 12 hours ago, firepunch1 said: From what I read in it's Nexus page, the LE version is a lot less stable than the SSE version, something with inappropriate/frequent use of the StorageUtil.dll. SK works fine IF you haven't overloaded your game with mods. This is true for any mod.
Sucker343 Posted April 10, 2020 Posted April 10, 2020 1 hour ago, Monoman1 said: Nope then maybe make it more robust. literally this thing do not do anything other than letting pc in the house all the time (well that is the core functionality of this anyway). something more dynamic that will put some life to the survival. Spoiler if PC is in a new area no one knows em, they will not let PC enter the house. came back to a location. >>good reputation: let PC in. >>bad reputation: Put some DD and not let in or send to slavery (SS / sd+) [vanilla or SLEN reputation] to make it dynamic SLSF/Slaverun can be used: >whore/slut: let you in condition the will enjoy the company. If hate SS/SD+ >Slave: same as above but invite some friend. give some armors generously ? >farmers/stable master:tired pets >miners: been working hard all day >dominant PC: just do not hurt me. >Submissive PC: sure come in? >Skooma addict: We don't like people like you around here. so much more I know you are not modding anymore but when you come back maybe after some years with that big list of plans for this mod you might find lit....well, it's a wall not a list. Nevermind.
LatencyRemix Posted April 10, 2020 Posted April 10, 2020 On 4/9/2020 at 9:13 PM, Monoman1 said: Can you remember what dialogue line the guy used? It was the dialogue about follower trying to smugle contrtabans. Turns out the BAC items did have the KWDA for sexlab no strip and then i went and gave them the extra _sls_bikniarmour ones.
lcewolf Posted April 11, 2020 Posted April 11, 2020 17 hours ago, Monoman1 said: Move papyrusutil to the bottom. Nope. SK works fine IF you haven't overloaded your game with mods. This is true for any mod. What do you mean by that. There is no esp in papyrus.
lcewolf Posted April 11, 2020 Posted April 11, 2020 17 hours ago, Monoman1 said: Move papyrusutil to the bottom. Nope. SK works fine IF you haven't overloaded your game with mods. This is true for any mod. Oh boy. Haha! I was not aware of that. I always focus on ESP. I lower the installation file and now it work Fine! Thank you!
Lupine00 Posted April 11, 2020 Posted April 11, 2020 On 4/10/2020 at 7:44 PM, Monoman1 said: SK works fine IF you haven't overloaded your game with mods. This is true for any mod. I think that @Sucker343 was suggesting that SK has some bugs that cause problems without any help from other mods. I have no idea if that's true ... just trying to understand what the complaint with SK really is.
wendel Posted April 11, 2020 Posted April 11, 2020 I have been reading about this mod and i must say it looks very interesting: I have a question on twhat mods to use it with: on the main page i see that the reauirements are: Sexlab Simply Knock. Latest PapyrusUtil TesEdi and that it reccommend to use/ Skooma Whore Milk addict Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution f Spank That Ass for proximity spanks: Devious Followers Continued: Extra guards for more sources of intimidation +some othere that i am less interested in at the moment. However while reading around it seems to be that there are other mods that are tied in this mod like DCL ( does it need to be enabled or do you just need the animation in it?) and Realistic Needs and Diseases ( frostfall also maybe?) Is there a list of all optionals ,mods that compliment this mod in order to get the "designed expirience"
WhatRules Posted April 11, 2020 Posted April 11, 2020 I disabled "Weapons equipped" for guard behaviour but they still warn and punish me while I have it sheathed. It seems I have to disable weapons drawn to be able to have it equipped. Is there any mod that can cause this or is it a bug in SLS?
firepunch1 Posted April 11, 2020 Posted April 11, 2020 2 hours ago, wendel said: However while reading around it seems to be that there are other mods that are tied in this mod like DCL ( does it need to be enabled or do you just need the animation in it?) and Realistic Needs and Diseases ( frostfall also maybe?) DCL is standalone, but it complements this mod well. Just download both if you'd like (along with their respective requirements.) Sexlab survival also has some tie-in with frostfall in it's MCM. A needs mod like RND or iNeeds is supported too, belly scaling, cum/milk/skooma addiction and that sort of stuff (if you've got the other recommended mods installed.)
firepunch1 Posted April 11, 2020 Posted April 11, 2020 16 minutes ago, saltshade said: I disabled "Weapons equipped" for guard behaviour but they still warn and punish me while I have it sheathed. It seems I have to disable weapons drawn to be able to have it equipped. Is there any mod that can cause this or is it a bug in SLS? I get no warnings for sheathed weapons while I'm carrying a valid weapon license with weapons drawn on/weapons equipped off, didn't get that issue on my last iteration of mods either. Do you have a valid license and is the weapon from another mod or vanilla?
Hex Bolt Posted April 11, 2020 Posted April 11, 2020 Regarding Simply Knock on its own, I'm not aware of any problems or conflicts. It's worked flawlessly for me for years. I think Sucker343's remark that it could be more "robust" is implementing the new feature he posted so that SLS does more with it, to justify the hard requirement. Personally, I don't see a problem. Simply Knock is one of the those essential mods that nicely solves a fundamental problem with turning in a quest after the quest giver is locked in a house. With a needs mod, waiting around until morning is not a trivial decision. SLS extends SK with a survival aspect that gives the PC guaranteed access to a place to sleep, for a minor and kinky inconvenience (enslavement can be set to zero), and that's a good fit.
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