Ursur1major Posted February 4, 2020 Posted February 4, 2020 6 hours ago, Lupine00 said: FSM in particular. If something is breaking your saves, I'd start looking there. Sorry to bother you with what's probably a dumb question, but what's FSM? My mod list is fairly large and I don't remember the name of every single mod I've installed, but I can't find anything that would have that acronym in my load order or instal order, neither does google lead anywhere. Thank you again for your time and help.
Monoman1 Posted February 4, 2020 Author Posted February 4, 2020 51 minutes ago, Black714 said: I Try to use with SlaveTats and not. also tried use Only SL Survival Mods only with Devious Device and Sexlab Framework Only Mods. But Still Not Working (only Head) It is Possible That Because I Used Wrong Female body and Face Texture (Like Fair Skin, SG, or Bijin)? or something Conflict in Script Folder (PEX) File? Can I Configure The Slot Manualy? Survival doesn't use Slavetats. It applies overlays itself. You can use ShowRaceMenu to see what's in the 'Face Overlay' slots. You told me what textures you use but not the mesh. What body meshes do you use? CBBE, UNP or something else. The textures are for CBBE or UNP. If it's something else then it might not work.
Black714 Posted February 4, 2020 Posted February 4, 2020 12 minutes ago, Monoman1 said: Survival doesn't use Slavetats. It applies overlays itself. You can use ShowRaceMenu to see what's in the 'Face Overlay' slots. You told me what textures you use but not the mesh. What body meshes do you use? CBBE, UNP or something else. The textures are for CBBE or UNP. If it's something else then it might not work. I'm Using CBBE HDT. But not Using Race Menu, Just nioverride. Should I Need RaceMenu instead?
Monoman1 Posted February 4, 2020 Author Posted February 4, 2020 17 minutes ago, Black714 said: I'm Using CBBE HDT. But not Using Race Menu, Just nioverride. Should I Need RaceMenu instead? Racemenu shouldn't be needed. Only NiO. But I'd say install race menu and see what's in the slots. Do 'ShowRaceMenu' in the console and check what's in the face overlays tab.
Black714 Posted February 4, 2020 Posted February 4, 2020 36 minutes ago, Monoman1 said: Racemenu shouldn't be needed. Only NiO. But I'd say install race menu and see what's in the slots. Do 'ShowRaceMenu' in the console and check what's in the face overlays tab. I Did,, But Still not find a Slot tab..
Corsayr Posted February 4, 2020 Posted February 4, 2020 16 minutes ago, Black714 said: I Did,, But Still not find a Slot tab.. Not that tab This one Spoiler
Monoman1 Posted February 4, 2020 Author Posted February 4, 2020 36 minutes ago, Black714 said: I Did,, But Still not find a Slot tab.. Sliders. Face paint. See here: Spoiler
Black714 Posted February 4, 2020 Posted February 4, 2020 31 minutes ago, Corsayr said: Not that tab This one Hide contents Ah Ok... It's Looks Like My Slot just to few.... ? Is it default Like That? or we can add it manually?
Monoman1 Posted February 4, 2020 Author Posted February 4, 2020 59 minutes ago, Black714 said: Is it default Like That? or we can add it manually? Yes. The default is 3. You can increase the number of slots in NiOverride.ini. Bump it up to 12.
Corsayr Posted February 4, 2020 Posted February 4, 2020 33 minutes ago, Monoman1 said: Yes. The default is 3. You can increase the number of slots in NiOverride.ini. Bump it up to 12. 12 is for suckers! Winners use 14. ?
Chroom22 Posted February 4, 2020 Posted February 4, 2020 17 hours ago, candibelle said: I make sure to check if its closed! But even if it was open it wouldnt make sense to have to swallow from doggystyle or whatev. I think it fixed itself for now though ? I have the same issue. My character starts their animation with a closed mouth and they still swallow. In order to fix this I have to wait for the scene to start playing, open and then close their mouth. It's either between every sex scene or every cell change since occasionally the issue doesn't occur again when I don't change cells. I made this easier to fix by mapping the button to M3 but still. Doing this for every sex animation (or worse and forgetting, and loading back a quicksave in order to not get the lactacid drug) is kinda tedious. If I'm being dumb let me know. But I'm positive my characters mouth is closed during sex. It might just start as open on a script or something during the start of animation. -EDIT- Yea after having this issue for 2 days it fixed itself 2 hours after I made this post. Skyrim modding everybody.
Chroom22 Posted February 4, 2020 Posted February 4, 2020 36 minutes ago, Corsayr said: 12 is for suckers! Winners use 14. ? Generally it's prudent to use only as many as you need since it can create bugs in other mods like Sexlab Hormones.
Corsayr Posted February 4, 2020 Posted February 4, 2020 1 hour ago, Chroom22 said: Generally it's prudent to use only as many as you need since it can create bugs in other mods like Sexlab Hormones. I have never had any problems at all with 14 I do not however use Sexlab Hormones, so that might be why I don't. ?
Chroom22 Posted February 4, 2020 Posted February 4, 2020 21 minutes ago, Corsayr said: I have never had any problems at all with 14 I do not however use Sexlab Hormones, so that might be why I don't. ? Yea it's no big deal if you're lighter on mods that edit you characters textures. Generally I stayed at 14 until hormones and some slave tats dependent mods started giving me issues. At the very best if you ever decide to install more mods it's good to know this sort of stuff for debug purposes. Now I keep my Body overlays at 8 and my Face Overlays at 7. Everything else is default. If I ever added more my characters hair would go weird colors or tats would appear corrupted looking.
Monoman1 Posted February 4, 2020 Author Posted February 4, 2020 4 hours ago, Corsayr said: 12 is for suckers! Winners use 14. Perhaps 14 is for winners. But 20 is for champions. See pic I posted earlier 1
Monoman1 Posted February 4, 2020 Author Posted February 4, 2020 3 hours ago, Chroom22 said: Yea after having this issue for 2 days it fixed itself 2 hours after I made this post. Skyrim modding everybody. There IS some weirdness to it. If it happens again just toggle open and close your mouth. I'll look into it when I have more time.
Guest Posted February 5, 2020 Posted February 5, 2020 4 hours ago, Chroom22 said: I have the same issue. My character starts their animation with a closed mouth and they still swallow. In order to fix this I have to wait for the scene to start playing, open and then close their mouth. It's either between every sex scene or every cell change since occasionally the issue doesn't occur again when I don't change cells. I made this easier to fix by mapping the button to M3 but still. Doing this for every sex animation (or worse and forgetting, and loading back a quicksave in order to not get the lactacid drug) is kinda tedious. If I'm being dumb let me know. But I'm positive my characters mouth is closed during sex. It might just start as open on a script or something during the start of animation. -EDIT- Yea after having this issue for 2 days it fixed itself 2 hours after I made this post. Skyrim modding everybody. Well the same exact thing happened to me after posting. I guess the best fix for bugs is to complain about them here! ?
Guest Posted February 5, 2020 Posted February 5, 2020 16 hours ago, Lupine00 said: Monoman predicted this exact post. Almost word for word. I think he deserves a prize for such an accurate prediction. Wellll sorry I dont always keep up with this thread! My mouth was closed tho ?
legraf Posted February 5, 2020 Posted February 5, 2020 20 hours ago, xtremeGoose said: Alright, here's a version that won't break too badly if the Needs stuff doesn't change ESD SLS 583-001.zip 567.74 kB · 1 download Thank you, xtremeGoose, though you needn't have worried - I'm playing only very short games currently to test this or that, so I do no updates whatsoever within a game. But more robust scripts are always better, of course! And looking at it now, I hadn't expected you'd have to touch 7 scripts - that's really all over the place. Or 6, plus make one anew.
xtremeGoose Posted February 5, 2020 Posted February 5, 2020 2 hours ago, legraf said: Thank you, xtremeGoose, though you needn't have worried - I'm playing only very short games currently to test this or that, so I do no updates whatsoever within a game. But more robust scripts are always better, of course! And looking at it now, I hadn't expected you'd have to touch 7 scripts - that's really all over the place. Or 6, plus make one anew. Nature of the beast. Probably could be structured in a such a way that there's more encapsulation (since everything appears to be a virtual in Papyrus), but I don't think any of the mods, or even Bethesda's own scripts, weren't written expecting many modifications and additions. There hasn't really been a new needs mod since half a decade ago after all and right now ESD is the only needs mod being maintained on LE while RND is alive on the SE side.
Lupine00 Posted February 5, 2020 Posted February 5, 2020 1 hour ago, xtremeGoose said: There hasn't really been a new needs mod since half a decade ago after all and right now ESD is the only needs mod being maintained on LE while RND is alive on the SE side. Is this because needs mods basically get written, get working, and then there's little incentive to keep tinkering with them? Especially if they have a built-in means to add new foods and drinks? A mod like ToH will never have a natural end. It will taper off, and one day it will stop being developed, but non-content mods with well-defined scope tend to do so much and then stop. It doesn't mean that ESD is a better choice than Minineeds, just like it doesn't mean that NFF is a better choice than EFF. It's just a different choice.
xtremeGoose Posted February 5, 2020 Posted February 5, 2020 32 minutes ago, Lupine00 said: Is this because needs mods basically get written, get working, and then there's little incentive to keep tinkering with them? Especially if they have a built-in means to add new foods and drinks? A mod like ToH will never have a natural end. It will taper off, and one day it will stop being developed, but non-content mods with well-defined scope tend to do so much and then stop. It doesn't mean that ESD is a better choice than Minineeds, just like it doesn't mean that NFF is a better choice than EFF. It's just a different choice. Wasn't really commenting on worth, just trying to explain why mod code isn't extremely robust and compartmentalized: it's one of those situations where the effort to make polished code isn't remotely worth the effort, especially when the content it's modifying is mostly static at this point. Even with ESD, I don't expect much to change from this point on. I personally use ESD because the SKSE plugin is solid and performant while the mod itself has nice handling of new food items, animations, etc. I've found RND and iNeeds, while more heavy on hunger/thirst/etc effects, somewhat glitchy.
Roggvir Posted February 5, 2020 Posted February 5, 2020 Can somebody describe what exactly makes this mod incompatible with Open Cities? I made a patch for Open Cities, and everything seems to work fine so far. The toll collectors are where they supposed to be, including their stuff like toll boxes, etc., and they stop me to make me pay and confiscate things. Secret entrances to bypass main gates and interior<->exterior doors also seem to work (but i didn't check them all yet). That being said, i am new to this mod, so i dont know if i missed something, so it would be nice to know what to watch for, and what to double check. It also seems this mod contains some Navmesh changes - are those to allow NPCs walk somewhere where they didn't use to be able before?
Lupine00 Posted February 5, 2020 Posted February 5, 2020 5 hours ago, xtremeGoose said: I personally use ESD because the SKSE plugin is solid and performant What does it do?
Rob_J Posted February 5, 2020 Posted February 5, 2020 5 hours ago, Roggvir said: Can somebody describe what exactly makes this mod incompatible with Open Cities? I made a patch for Open Cities, and everything seems to work fine so far. The toll collectors are where they supposed to be, including their stuff like toll boxes, etc., and they stop me to make me pay and confiscate things. Secret entrances to bypass main gates and interior<->exterior doors also seem to work (but i didn't check them all yet). That being said, i am new to this mod, so i dont know if i missed something, so it would be nice to know what to watch for, and what to double check. It also seems this mod contains some Navmesh changes - are those to allow NPCs walk somewhere where they didn't use to be able before? could you share that patch please
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