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Posted
55 minutes ago, Monoman1 said:

Folks I posted a beta version on the dev blog if anyone would like to help me test. Just read carefully the 4 points at the top. 

 

Secondly. I need someone to provide me with a list of vanilla script fragments. I overwrote mine making the update and I need to create an uninstaller. I'd rather not verify my install with steam if I can avoid it. I need both source and pex files if you can please. The fragments I need are: 

TIF__0002C6A6

TIF__0002C6A7

TIF__0002C6AA

TIF__000167BB

TIF__000167BC

TIF__000167C9

 

If you can provide them and you're pretty sure they are unmodified then I'd appreciate it. Cheers!

 

 

Here are 5 of the 6 you need - I haven't been able to find a copy  of TIF__000167BC in any of my installs

Vanilla Scripts.7z

Posted
35 minutes ago, Monoman1 said:

Odd about that fragment.

Aye - I have checked the Ref in xEdit and it is this

 

[INFO:000167BC] ('I need to ask you to stop. That... shouting... is making people nervous.' in GRUP Topic Children of WICastMagic03BranchTopic "Hello." [DIAL:000167BA])

 

But no fragment as far as I can see.

 

If you need any further originals for TIF_00 they all seem to be packed in Misc.bsa

Posted
On 12/18/2019 at 6:26 PM, Monoman1 said:

Folks I'm working on a little update for Survival. One of the things I'm working on is making guards a little more aggressive, a little more obnoxious. If you don't want spoilers then don't read:

  Reveal hidden contents

Guards will be watching your behavior and will give you a warning (if you're a good girl). Talking back can get you into trouble immediately. Guards will remember they warned you and if you misbehave again you'll be given a random punishment. 

 

Bad behaviour:

These are mostly done:

Dropping weapons in town. 
Shouting around town. 
Picking locks.
Knocking stuff over (minor - only a STA spank)

 

I might do this:

Dropping anything in town and not just weapons.

Drinking skooma/lactacid in plain view. 

 

Punishments can include some combination of:
A bribe. 
A bounty. 
Forced to drink skooma. 
Forced to drink lactacid.

Restraints.
Taking your clothes.
A slap on the ass (STA).
A night in the kennel (if in Whiterun)
A period of being mandatorily gagged for mouthy women.
Getting 'grounded' in the city for a period of time. (By grounded I mean not allowed to leave the city even if you can afford the toll)

 

I might do this:

Some time naked in stocks in the middle of town. Probably just fade to black and advance time as I find these kind of things a bit boring mostly. 

 

I think I have enough punishments really but if you have some ideas that AREN'T massive side quest type jobs then fire away. But I'm mostly looking for triggers. Things the guards can pull you up on. Can be pretty trivial as they're only waiting for their chance to belittle women, tell them what to do and how they should behave. 

 

I got some ideas to expand this features, maybe you can add contrabands like lock picks or skooma, which ar illegal in cities. You can try to hide them in some small pocket, maybe added as container for small things. Also add soelme body searches when guard simply want to have fun with you, look on your inventory or guard so really care full search. It can be linked to things you posted. 

 

Also you can add offences like equipped weapon or armors in cities, licences doesn't matter womans shouldn't wave swords and should wear clothes not armors in cities. 

 

With this  you can also add some api so others Mods can make searches also and return event with simplified search results. 

 

If something isn't clear, and you want to add this I can try to explain more. 

Posted
2 hours ago, Koozie said:

I got some ideas to expand this features, maybe you can add contrabands like lock picks or skooma, which ar illegal in cities.

I think this was already suggested. I wonder how it could fit into Milk Addict?

Lactacid also a contraband?

 

Speaking of contraband, how about (minor) punishments for bringing contraband (unlicensed armors/clothes/magic) into town?

It can be hard to tell what SLS thinks an item is, and how it will categorize some items, so it shouldn't be too harsh.

 

Could you explain the clothes license logic on the front page a bit more?

 

I found that without Slaverun, lack of a clothes license meant that some clothes get confiscated, but some didn't. Possibly the ones that were left where flagged slooty or something?

For example, Bar Keeper's robes weren't taken, but the unenchanted Dwemer Mage robes were taken as clothes (not magic).

The guards would say stuff like "We might as well start burning all these clothes" (that line has a minor typo BTW, even if I misquoted it) or "All you need to wear is a smile and a pair of earrings." But then took some clothes from my inventory and left others - but it impacted what I was wearing in no way at all because I was wearing bikini armor, which is licensed separately.

 

I think the dialogs might not be working exactly "as intended" in that case? The burning comment was appropriate, but the smile comment was a little off, and both seem to target a scenario where they take clothes you are wearing. I get why maybe the conditions aren't super detailed to pick up such cases, as excessive dialog conditions start to become a load on the game.

 

What would be interesting ... maybe ... were if a clothes license were optionally a pre-requisite for armor or bikini license?

Then (if enabled), if you don't have a clothes license, your armor and bikini licenses are rendered temporarily invalid (but not destroyed or confiscated).

 

It's not a game-changer, but it might make for some new situations where the PC can get caught out in a fun way, and it would ensure the dialogs are appropriate without changing their conditions at all.

Posted
13 hours ago, Bane Master said:

If you need any further originals for TIF_00 they all seem to be packed in Misc.bsa

Cheers!

10 hours ago, Koozie said:

Also you can add offences like equipped weapon or armors in cities, licences doesn't matter womans shouldn't wave swords and should wear clothes not armors in cities. 

I was going to add 'weapons being drawn' as an approachable offense I don't know about just having weapons/armor equipped. Maybe weapons mightn't be so bad but armor -> bikini armors are usually more revealing than any clothes so there's a 'conflict of interest' there for the guards. 

7 hours ago, Lupine00 said:

Lactacid also a contraband?

Since milk also provides lactacid in milk addict (and it becomes your primary source of lactacid) then it would also need to be confiscated. Not sure how that would play out but it's something to think about. Might help 'auto addict actions' to fire more. Especially automatically buying milk. 

7 hours ago, Lupine00 said:

Speaking of contraband, how about (minor) punishments for bringing contraband (unlicensed armors/clothes/magic) into town?

It can be hard to tell what SLS thinks an item is, and how it will categorize some items, so it shouldn't be too harsh.

Mmm, maybe but the dialogue in the area is already a fairly complex web of conditions etc. 

7 hours ago, Lupine00 said:

I found that without Slaverun, lack of a clothes license meant that some clothes get confiscated, but some didn't. Possibly the ones that were left where flagged slooty or something?

For example, Bar Keeper's robes weren't taken, but the unenchanted Dwemer Mage robes were taken as clothes (not magic).

The guards would say stuff like "We might as well start burning all these clothes" (that line has a minor typo BTW, even if I misquoted it) or "All you need to wear is a smile and a pair of earrings." But then took some clothes from my inventory and left others - but it impacted what I was wearing in no way at all because I was wearing bikini armor, which is licensed separately.

Fixed typo. 

The "All you need to wear is a smile and a pair of earrings" is just a clothes licence infraction line which includes clothes you're carrying not just wearing. It has the same conditions as "We might as well start burning all these clothes". There is no fragment attached to either dialogue. 

As for the clothes licence. This is the code used to detect if you're breaching the licence (applies to player + follower):

Bool Function ActorHasClothes(ObjectReference akTarget)
	Actor akTargetActor = akTarget as Actor
	Int i = akTarget.GetNumItems()
	Form Item
	While i > 0
		i -= 1
		Item = akTarget.GetNthForm(i)
		If Item as Armor
			If (Item as Armor).GetWeightClass() == 2
				If Item.HasKeyword(VendorItemClothing) && !Item.HasKeyword(SexLabNoStrip) && Item.IsPlayable() && !_SLS_LicExceptionsArmor.HasForm(Item)
					If akTargetActor == PlayerRef
						Return true
					Else
						If !akTargetActor.IsEquipped(Item)
							Return true
						Else
							If akTargetActor.GetItemCount(Item) > 1
								Return true
							EndIf
						EndIf						
					EndIf
				EndIf
			EndIf
		EndIf
	EndWhile
	Return false
EndFunction

Then this is the code run one the confiscation occurs. 

Function ConfiscateClothes(Actor akTarget)
	Int i = akTarget.GetNumItems()
	Form Item
	While i > 0
		i -= 1
		Item = akTarget.GetNthForm(i)
		If Item as Armor
			If (Item as Armor).GetWeightClass() == 2
				If Item.HasKeyword(VendorItemClothing) && !Item.HasKeyword(SexLabNoStrip) && Item.IsPlayable() && !_SLS_LicExceptionsArmor.HasForm(Item)
					akTarget.RemoveItem(Item, akTarget.GetItemCount(Item), abSilent = true, akOtherContainer = _SLS_LicenceConfiscationsClothes)
				EndIf
			EndIf
		EndIf
	EndWhile
EndFunction

Maybe barkeepers clothes don't have the VendorItemClothing keyword or perhaps they're an added exception maybe?

 

7 hours ago, Lupine00 said:

What would be interesting ... maybe ... were if a clothes license were optionally a pre-requisite for armor or bikini license?

Then (if enabled), if you don't have a clothes license, your armor and bikini licenses are rendered temporarily invalid (but not destroyed or confiscated).

It's kind of interesting but the clothes licence is already a hornets nest due to slaverun. Clothes licence required - off/always/slaverun. Is the current town enslaved? Is the vendor you're talking to a part of an enslaved town (can he sell you clothes?). 

If it's any comfort the 'thaneship' option in the beta has an option for you to have already unlocked the bikini licence before being offered a full armor licence. 

Posted
22 minutes ago, Monoman1 said:

or perhaps they're an added exception maybe

I thought of that, but I didn't think it was, but I suppose it could be.

It should definitely have the vendor clothing flag... But maybe it's mis-flagged as clutter or something?

I was caught unawares, as I was only paying attention to the Bar Keeper's robe, which was never removed.

Only later did I notice some clothes had gone missing.

My boots simply vanished.

Sometimes items just ... vanish ... in the confiscation process. Boots in particular. Hard to explain or even prove.

Posted
44 minutes ago, Lupine00 said:

Sometimes items just ... vanish ... in the confiscation process. Boots in particular. Hard to explain or even prove.

Stuff like this probably comes down to bad keywording/items that you think are clothes but are actually set up as armor.

 

You know yourself that armor modders ain't exactly the most consistent bunch as a rule of thumb.

 

Edit: just note that it's the VendorItemClothing keyword that's being checked not ArmorClothing. I could see that keyword being overlooked more or possible having a different vendor keyword attached. 

Posted
On 12/22/2019 at 12:51 PM, Hessi said:

Wow, you are fast. As I said, I am really unsure if SLS is causing my problems - especially since I used several older versions before and didn't have these. It's just that my mod setup is pretty much built around it, because I really like what your mod adds to the game. So I figured in a thread with probably a lot of similar mod setups it's more likely for people to have experienced similar problems.

I guess it's more likely that some of the mods I added (iNeed for example) or the recent change to Win10 cause things that worked before, to glitch. I will see when I have the time and motivation to really go into this.

In any case thanks for your thoughts on this.

note i use MO

i ran into a similar issue not too long ago.  turned out my problem was due to trying to start a new game with all mods active.

what i ended up doing was starting a new game with just Skyrim (LE) and absolutely necessary mods active (USLEEP, greywater fix, XPMSE,

FNIS, and AS-LAL). made a hard save in the AS-LAL cell once character creation finished.  added 5 mods at a time to that hard save and let them finish

loading and set the MCMs as they were added (did Sexlab framework first), then made a new hard save, repeated until all mods were active.   have not

had any issues doing it this way since.  when i tried to start a new game with all mods running it kept losing part (or all) of some of my mods.

this might work for you.  

 

Posted

Using the beta, with curse tattoos disabled...

 

Enforcer gets stuck in a loop if you're wearing an SD+ collar:

 

Stops PC.

Says something about trying to smuggle contraband on your escort.

Says there you go pet.

Repeats again instantly, so you can't really get away.

 

I disabled licenses, which stopped it.

If you're SD+ enslaved, you already have mechanics to take all your stuff away and stop you from going where you want, and many other things, so I need to remember to disable tolls and licenses. Are there other things that might catch me out? Need to check.

Posted
18 hours ago, Lupine00 said:

Enforcer gets stuck in a loop if you're wearing an SD+ collar:

Odd. It should switch to using cursed arm cuffs if the collar is flagged as a quest type DD. 

It's not something I remember making changes to for the beta. I'll see if I can reproduce. 

 

If it happens again can you check your log. The log should tell you what licence infraction you're committing. Search for '_SLS_'

From my notes: 

 

; Infraction types
    ; 0 - Stop for Magic collar
    ; 1 - Stop for weapons
    ; 2 - Stop for all armors
    ; 3 - Stop for non bikini armors
    ; 4 - Stop for clothes
    ; 5 - Stop for magic items
    ; 6 - Stop for follower contraband

4 hours ago, genericuser27 said:

Is the Animal Breeder option still only available to horses?

Yup. I think before I'd go any further than that I'll need to come up with a control system of some sorts (wait/follow/dismiss/fuck me), probably using UiExtensions. 

Posted
3 hours ago, Monoman1 said:

 ; 0 - Stop for Magic collar

 ; 6 - Stop for follower contraband

Maybe I observed two problems?

 

I don't think I got arm cuffs added. I'm fairly sure.

 

Also, maybe it's trying to remove the contraband from the SD Owner, and failing somehow.

In this case the SD+ owner was Anise (unique NPC). Maybe that is also relevant?

 

You should be able to test this by starting a new game with SD+ and CCAS. Then start as a slave of Anise. Then COC to Riverwood.

Posted
2 hours ago, Lupine00 said:

Maybe I observed two problems?

 

I don't think I got arm cuffs added. I'm fairly sure.

 

Also, maybe it's trying to remove the contraband from the SD Owner, and failing somehow.

In this case the SD+ owner was Anise (unique NPC). Maybe that is also relevant?

 

You should be able to test this by starting a new game with SD+ and CCAS. Then start as a slave of Anise. Then COC to Riverwood.

Can't seem to recreate. 

 

Couldn't get the anise scenario to give me sanguines collar. Kept getting generic DD collars. Also anise is not a follower so I kept getting teleported to town. So I just slept at sanguines shrine and got the collar that way. 

For me the guys remove sanguines collar and adds a magic cursed collar, which isn't right but i suspect the problem there is on SDs side - the collar doesn't seem to be tagged as a quest collar so it just gets replaced. I've tested again with a quest type collar from cursed loot and arm cuffs are correctly applied instead  in that case so....

I'd probably have to add detection especially for SD collars. Side point but, many of the DDs in SD are not keyworded correctly which causes detection issues IMO...

 

Had no problems around being forced greeted continuously though. 

Posted
21 minutes ago, Monoman1 said:

Also anise is not a follower so I kept getting teleported to town. So I just slept at sanguines shrine and got the collar that way. 

Interestingly, that did not happen for me, as you may have inferred.

I had required escort count set to 0, maybe that stopped it?

 

I didn't have Sanguine's translucent collar, I had an SD+ mana-draining collar of some kind. It looked like the harness collar.

 

I suspect there was a problem with an unkeyworded collar, but that game had some ... issues ... so it's possible that SLS was also impacted to some extent.

The issues were around SD Cages and SD Patches.

 

My first guess is the collar had block generic but lacked collar keyword?

 

I reported broken devices in SD+ months ago and DBF said he had fixed... Possibly not fixed.

If you have a list of known device bugs in the ESP, please post, so I can make a patch to share?

 

 

I thought maybe one "clean" way to deal with SD+ in SLS is to have an option to disable license purchases or escort requirements for SD+ slaves because they have very little agency to deal with that sort of obstacle themselves; probably shouldn't ever have licenses, wouldn't pay their own tolls but might be used as currency for tolls, and will always have an "escort" because their owner won't let them out of their sight, etc. I believe that SD+ enslavement can be detected by faction and/or StorageUtil.

Posted
2 hours ago, Lupine00 said:

I thought maybe one "clean" way to deal with SD+ in SLS is to have an option to disable license purchases or escort requirements for SD+ slaves because they have very little agency to deal with that sort of obstacle themselves; probably shouldn't ever have licenses, wouldn't pay their own tolls but might be used as currency for tolls, and will always have an "escort" because their owner won't let them out of their sight, etc. I believe that SD+ enslavement can be detected by faction and/or StorageUtil.

Yea I suppose that would be the way to do it. At least for some things like followers required and licences as you say. I'll have to think about other things like tolls. Not sure you should be exempt even as a slave. Ideally the dialogue would change and perhaps gold wouldn't be accepted or something. 

 

I don't have a list of devices for SD off hand. I did create a small patch, can't remember what exactly the problem was but adding a keyword fixed it. But it was a blanket fix I applied. I didn't test individual devices. 

2 hours ago, Lupine00 said:

My first guess is the collar had block generic but lacked collar keyword?

Yup, that would be my guess. 

Posted

The enforcer is stopping me to remove magic items from my inventory (based on dialogue), but magic license is disabled and nothing is really removed. Any thoughts?

Posted

i is it purpose that if i trigger one of these knock events (where i can ask if i can stay over the night) that i still got the restriction after success? i slept în uthgerds house and at the morning i asked to leave, she said: sure thing heres your stuff. and then i faded black and was outside of the house with still the restriction on my arms. after i standed fully naked on the street and wasnt able to equip an outfit cos i was still in the armbinder. i got raped, several times... can we maybe get this as an seperate outcome? like a setting in MCM for % chance that the owner from the house decided to leave the armbinder on cos we look good inside them? and maybe while we are home we could beg for him to remove the armbinder, just using the begging system from survival.

Posted
10 hours ago, Monoman1 said:

I'll have to think about other things like tolls. Not sure you should be exempt even as a slave. Ideally the dialogue would change and perhaps gold wouldn't be accepted or something. 

That's pretty much what I was thinking of when I suggested you might be used to pay a toll, but you would not be able to pay. With SD+ there are two pathing modes: the master is following you, or you are following the master. They seem very similar, and sometimes the switch over is hard to spot, because with a bit of effort you can often drag a master who is supposed not to be following you - it's just really slow and time consuming. What I'm getting at is you may not even have a choice whether you go through the gate. Generally SD+ masters won't enter cities, but I have had it happen. But regardless whether you were pulling, or being dragged, it would feel like a huge bonus immersion feature if the owner went into a scene where they discuss using you as a toll payment method and then the owner orders you to do whatever... Given the general harshness of SD+, you could reasonably go all out, add tattoos, skooma, and require sex.

 

I wanted to put something along these lines in DF slavery, but I'm not making very quick progress. (I don't expect others to either). There are deals I want to add first, so it's a way down the track even in an ideal world.

Posted
14 hours ago, deeemind said:

The enforcer is stopping me to remove magic items from my inventory (based on dialogue), but magic license is disabled and nothing is really removed. Any thoughts?

It's possible that setting is not 'plugged in' for the enforcers but only for the toll guards. I'll check it out. 

Edit: Mmm, no. I can't seem to recreate the problem. Can I get a papyrus log of one of these confiscation events please?

Edit2: Nevermind. I have recreated something. Took a reload for some reason.

Edit3: Fixed it. Thanks.

14 hours ago, CynicalCore said:

i is it purpose that if i trigger one of these knock events (where i can ask if i can stay over the night) that i still got the restriction after success? i slept în uthgerds house and at the morning i asked to leave, she said: sure thing heres your stuff. and then i faded black and was outside of the house with still the restriction on my arms. after i standed fully naked on the street and wasnt able to equip an outfit cos i was still in the armbinder. i got raped, several times... can we maybe get this as an seperate outcome? like a setting in MCM for % chance that the owner from the house decided to leave the armbinder on cos we look good inside them? and maybe while we are home we could beg for him to remove the armbinder, just using the begging system from survival.

Definitely not normal. I tested it there and the armbinder gets removed for me. 

Getting thrown out without taking off the armbinder might make for an interesting and easy enough to do outcome. But not with the high security armbinder. It'd have to be swapped for something else. 

Posted

I'm doing a test run of my Skyrim build and I'm unable to leave Whiterun. I talked to the toll collector and got the initial explanation. Got a license for magic and picked up a follower from the KFollowers mod (or do followers need to be vanilla?). I registered the follower as an escort in the MCM. I had more than 2000 gold, but no further conversation options appeared with the toll collector.

 

Am I missing something? Incompatible follower? (Are there any recommended follower mods? KFollowers seems to be work for Devious Followers). I've got EFF and I'm using Dawn of Skyrim and Great Cities as my city mods.

Posted
44 minutes ago, emes said:

I'm doing a test run of my Skyrim build and I'm unable to leave Whiterun. I talked to the toll collector and got the initial explanation. Got a license for magic and picked up a follower from the KFollowers mod (or do followers need to be vanilla?). I registered the follower as an escort in the MCM. I had more than 2000 gold, but no further conversation options appeared with the toll collector.

 

Am I missing something? Incompatible follower? (Are there any recommended follower mods? KFollowers seems to be work for Devious Followers). I've got EFF and I'm using Dawn of Skyrim and Great Cities as my city mods.

Pay the toll by using the box in the corner. There's no dialogue to pay the toll with gold. 

44 minutes ago, emes said:

(or do followers need to be vanilla?

No. As long as they use vanilla follower factions they should be fine. 

45 minutes ago, emes said:

I registered the follower as an escort in the MCM.

Registering a follower via the mcm only adds the follower to a list of followers the mod will choose from when you're caught out without an escort. 

Posted
36 minutes ago, Monoman1 said:

Pay the toll by using the box in the corner. There's no dialogue to pay the toll with gold.

Wow, I completely missed that was there. It's my first time running with Dawn of Skyrim, so it blended right in with all of the extra, unfamiliar fluff added to the city. Thanks!

Posted
5 hours ago, Monoman1 said:

Definitely not normal. I tested it there and the armbinder gets removed for me. 

Getting thrown out without taking off the armbinder might make for an interesting and easy enough to do outcome. But not with the high security armbinder. It'd have to be swapped for something else. 

Hm okay, i goona try it again maybe put it lower in my loadorder, i wll see, thanks.

 

Is there a way that i can replace the armbinder with some leather cuffs? for me it would make sense that not every villager in skyrim got one of these leather handcrafted armbinders. Can i use for this TESedit or its there some script editing required?

Posted
1 hour ago, CynicalCore said:

Is there a way that i can replace the armbinder with some leather cuffs? for me it would make sense that not every villager in skyrim got one of these leather handcrafted armbinders. Can i use for this TESedit or its there some script editing required?

Nope. I believe it is the only devious device that's not pulled from the json file. It is set in a script. 

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