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Posted
1 hour ago, Hiderius said:

I have a suggestion that could go with the bikini curse at the same time, a curse where a girl has to wear high heels/heels with the bikini curse. Not sure how well that will work but some girls do where high heels with bikini's that I have seen.

That's already in the bikini curse though :) 

 

1 hour ago, Hiderius said:

Another suggestion is have a way this work with S.L.U.T.S Redux unless they are compatible

But in what way?

Posted
12 hours ago, Monoman1 said:

This would involve adding yet another armor description method to another of my mods. Milk addict, spank that ass and MWA AND Survival already have armor description and properties systems. And I really want to get away from these disparate systems and just use one. So what I'll be doing is try to use SLAXs armor description system as much as possible and homogenize all the different systems into that. 

If you take that approach and use SLAX, which would tale priority?  The keywords in the .esp or the keywords as defined by SLAX.  The disadvantage to using SLAX as opposed to us adding our own keywords into the .esp is that SLAX keywords would be lost in a new game.

Posted
36 minutes ago, ralphk11 said:

If you take that approach and use SLAX, which would tale priority?  The keywords in the .esp or the keywords as defined by SLAX.  The disadvantage to using SLAX as opposed to us adding our own keywords into the .esp is that SLAX keywords would be lost in a new game.

You can depend on SLAX and add its keywords via Tes5Edit if you want to do it that way.

 

I could certainly add a feature to save the keyword assignments in SLAX, and probably should.

My problem now is keeping track of all these things. I will be putting SLAX, SLD, and DFC on github soonish.

I created the github today; I just need to put create the repos and upload them.

After that, I'll track my tasks there.

Posted
On 10/14/2019 at 10:02 PM, Barzing said:

i checked a bit, im' not an expert but what i see is not convincing :

  Reveal hidden contents

SLAdventures_SleepRapeScript.psc :

 

;0.72.4
Event OnSleepStop(Bool abInterrupted)
EndEvent 

OnSleepStop is empty for SleepRape so no interaction with SLS on the utility.wait(5.0) i suppose.

 

For reminder if you deactivate SleepRape in MCM for SLA, RND will be Ok.

 

I think the problem is finally linked to GOTOBED RND patch, if you just disable "Sleep Naked" in Sleep Rape Menu, RND works correctly, " Sleep Naked is possibly in conflict with sleepwear in Gotobed.

Posted
4 hours ago, ralphk11 said:

If you take that approach and use SLAX, which would tale priority?  The keywords in the .esp or the keywords as defined by SLAX.  The disadvantage to using SLAX as opposed to us adding our own keywords into the .esp is that SLAX keywords would be lost in a new game.

There's no priority as such. Either/or/both will work. 

2 hours ago, Barzing said:

I think the problem is finally linked to GOTOBED RND patch, if you just disable "Sleep Naked" in Sleep Rape Menu, RND works correctly, " Sleep Naked is possibly in conflict with sleepwear in Gotobed.

Don't use that patch myself. But as I said earlier, there probably is an issue between drug fatigue and sleep deprivation. So wait for drugs to wear off before sleeping for the moment. 

1 hour ago, donttouchmethere said:

ZAZ Furniture gets SLS love ?

Enjoy! :P

Posted
9 hours ago, Hiderius said:

I have a suggestion that could go with the bikini curse at the same time, a curse where a girl has to wear high heels/heels with the bikini curse. Not sure how well that will work but some girls do where high heels with bikini's that I have seen.

 

7 hours ago, Lupine00 said:

That's already in the bikini curse though :) 

Damnit. I wanted to have some fun with that. 

Posted
20 minutes ago, Hiderius said:

did you have an idea for a high heel curse that goes with the bikini curse?

Nope. I was just going to take the piss out of you :)

Posted
25 minutes ago, markdf said:

Will there ever be support for other needs mods like EatingSleepingDrinking or CPU's MiniNeeds?

Maybe. But working on the needs part of the mod is my standout, by far,  single most hated thing I had to work on (iNeed in particular), so I'm reluctant to return. 

I might do the basic things like modding hunger and thirst. That's not usually too bad but fatigue... don't get me started ranting about fatigue or we'll be here all day. 

Posted
33 minutes ago, Monoman1 said:

Maybe. But working on the needs part of the mod is my standout, by far,  single most hated thing I had to work on (iNeed in particular), so I'm reluctant to return. 

I might do the basic things like modding hunger and thirst. That's not usually too bad but fatigue... don't get me started ranting about fatigue or we'll be here all day. 

What about an API guide so that other modders can patch in support themselves?

Guest AthenaESIV
Posted

I was wondering if pc voice cues are something you plan to build on a lot more in the future. I've been building a custom voice set for PC headtrackings BYoV feature and all the SL mods with voice features. It really adds a lot to the game.

 

Audio cues are a great replacement for just popping messages into the notification area like most other mods do. For example it would be great if when an enforcer sees you and begins pursuit, a .wav file plays. That way we could customize it to be whatever we want, for example say "that guard is after me" or something even more generic as an alert.

 

Having voice files play really brings the PC to life a bit and it is already something you do really well in your mods. I didn't know how big of a pain in the ass adding that stuff into your mod is, but it's a really good feature.

Posted
On 10/20/2019 at 6:35 AM, Monoman1 said:

Re lanterns. If it's not armor (Clothes) and it's got an enchantment then it's magic as far as the toll guys are concerned. Did you add it to the exceptions list?

It is magic, however i'm not sure how to add it to exceptions. When i go MCM in Licences tab, the Equipped Forms list is empty and it can only select "None". The "Add Exception" text is grayed out completely.

Posted
1 hour ago, markdf said:

What about an API guide so that other modders can patch in support themselves?

Probably be just as easy to do it myself. :)

1 hour ago, AthenaESIV said:

I was wondering if pc voice cues are something you plan to build on a lot more in the future. I've been building a custom voice set for PC headtrackings BYoV feature and all the SL mods with voice features. It really adds a lot to the game.

 

Audio cues are a great replacement for just popping messages into the notification area like most other mods do. For example it would be great if when an enforcer sees you and begins pursuit, a .wav file plays. That way we could customize it to be whatever we want, for example say "that guard is after me" or something even more generic as an alert.

 

Having voice files play really brings the PC to life a bit and it is already something you do really well in your mods. I didn't know how big of a pain in the ass adding that stuff into your mod is, but it's a really good feature.

Sure if I have lines that work in situations. STA has a lot more lines. 

32 minutes ago, Zaflis said:

It is magic, however i'm not sure how to add it to exceptions. When i go MCM in Licences tab, the Equipped Forms list is empty and it can only select "None". The "Add Exception" text is grayed out completely.

Is it equipped?

Guest AthenaESIV
Posted
10 minutes ago, Monoman1 said:

Sure if I have lines that work in situations. STA has a lot more lines. 

 

 

STA?

 

Also, I've been using the mediafire link here to make a Widowmaker custom set for PC Headtracking, and about 6 different SL mods: https://www.reddit.com/r/Overwatch/comments/5eja5d/widowmaker_sound_files_renamed_for_creators/

 

When I get it done I'll send you a copy. Overwatch has tons of sound files perfect for creating sound sets.

Posted
47 minutes ago, Monoman1 said:

Probably be just as easy to do it myself. :)

Sure if I have lines that work in situations. STA has a lot more lines. 

Is it equipped?

Yes, and they do confiscate it when licence expires.

Posted
10 minutes ago, Zaflis said:

Yes, and they do confiscate it when licence expires.

The magic licence?

Which mod is this lantern from?

Posted

I've noticed that the bikini curse can sometimes start triggering from armor added by mods, even if it was previously allowed. Is that because of certain keywords? Even if the keywords aren't in place, it's strange that it can work at one point and the next moment I'm losing stamina with the same gear. It shows nothing in the MCM menu.

Posted
13 minutes ago, saltshade said:

I've noticed that the bikini curse can sometimes start triggering from armor added by mods, even if it was previously allowed. Is that because of certain keywords? Even if the keywords aren't in place, it's strange that it can work at one point and the next moment I'm losing stamina with the same gear. It shows nothing in the MCM menu.

Are you sure the stamina loss is coming from the curse? Has the active effect's description changed? Has it changed to: 

Spoiler

A terrible curse makes you intensely breathless whenever you wear constrictive armor. The armor you're wearing is slowly draining your stamina and increasing your shout recovery time by <10x>. 

The curse takes some time to change (2-4 seconds maybe depending on script load). It's fairly lazy so as not to process every un/equip.

Posted

A strange issue I noticed sometimes (yes, pity it doen's happen every time):

 

I have the barefoot and the MinAV debuff DISABLED but it happens.

After sex, my character is EXTREMELY slow or, once, even stuck in position. I mean, I can use weapons, shouts, magic and even jump in place but I cannot move with movements keys or I can move but like one step every minute.

 

This solved itself when I drink something. Very, very strange. (I have iNeed, btw).

 

Second:

 

I know it could be too much but --- there is a chance to have the "spit/swallow" thing as standalone mod?

Posted
9 hours ago, Monoman1 said:

Are you sure the stamina loss is coming from the curse? Has the active effect's description changed? Has it changed to: 

  Hide contents

A terrible curse makes you intensely breathless whenever you wear constrictive armor. The armor you're wearing is slowly draining your stamina and increasing your shout recovery time by <10x>. 

The curse takes some time to change (2-4 seconds maybe depending on script load). It's fairly lazy so as not to process every un/equip.

Yes, that's the message showing in the active effects, and taking off gloves or belt(a belt that I've added the bikini keyword to) usually fixes it. Of course I wait first to see if it stabilizes. I've checked the items in TES5Edit and they have the right keywords. But just to prevent this from even happening, I recently added the bikini keyword to ALL armors in my merged armor esp. So hopefully I won't see it again.

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