FoMK11SD Posted November 2, 2019 Posted November 2, 2019 in short: Anything that uses DD Devices. In a bit Longer: Getting locked up in devices will not work (duh) some systems have alternatives like the magica cursed collar. 1
Bushi Neko Posted November 2, 2019 Posted November 2, 2019 1 hour ago, shar181 said: I haven't used a male character since before I started using lewd mods. x3 So many of them are particularly focused on female PCs that it often just doesn't seem worth it. But I rather like the idea of playing as this big, hulking brute that just orcs about in his Stronghold, being all dommy with his own harem of cute orc girls... and then as soon as he's out in the world he ends up gettin' collared and plugged with all manner of dicks. And loving it, of course, 'cause everyone loves taking dicks. :3 I rarely play males, as I said. But it is fun sometimes. I only figured out the hilarity ( if your into really weird comedy on occasion ) when I ran a male with D. Cursed Loot and forgot about misogyny. I nicknamed the guy ' screamer ' after that. 1 hour ago, shar181 said: On a related topic, I'm still figuring out what mods to cut for when I make this new character. I'm thinking that I might just do away with my entire suite of Devious Devices mods, 'cause I have this feeling that they're behind a lot of the problems in my current game. DD isn't listed as a requirement for Survival but I gotta ask... what features will no longer "work" without DD installed? Doubtful. 90% of LL dwellers use the DD items and related mods. Rare do I encounter issues tracking back to DD or basic use mods. The worse offenders are Devious Enslaved ( which will function with Males BTW ) the only real drawback on that one is the script use. The follower search is as stated on the page.. HEAVY on resource use. Prison Overhaul is a bit of a beast on occasion. I ve had so many cases of perma DD due to a PoP lockout.. You can fix it, but it can be a chore. If you remove DD the effect on SLS is no more being locked up in events like Magic curse ( if you use the DD option ) or when you may get a device from SLS Enforcers.. You do not need remove DD's for male use. As slave run shows males can wear DD's. There is an old mod I still have in my order that allows DD for males. I ve never had issues with it and SoS or anything. It even responds correctly to if you replaced your armbinders with ropes etc.. 39 minutes ago, FoMK11SD said: in short: Anything that uses DD Devices. In a bit Longer: Getting locked up in devices will not work (duh) some systems have alternatives like the magica cursed collar. See above.. 1
Monoman1 Posted November 2, 2019 Author Posted November 2, 2019 On 11/1/2019 at 3:49 AM, VaunWolfe said: Not sure why but ever since the latest update. I get a ctd when I try to load my game. I even made a new game and let everything load up. It starts to work but when I save and then start the game again and try to load it ctds again. When I remove this mod the issue goes away. I don't know of any reason for CTDs on load. All I can suggest is the usual: https://www.nexusmods.com/skyrim/mods/85443 https://www.nexusmods.com/skyrim/mods/72725/ 18 hours ago, shar181 said: I've been thinking about starting a new game with a male character, so I've been going through my mod list to determine which mods I would need to uninstall/disable to avoid weird issues. I know a lot of this mod's features are aimed at a specifically female PC, but I'd hate to lose out on a lot of the features. Specifically the ones regarding Frostfall/Needs integration, begging, and creature sex. I'm thinking that since most of the features in Survival can be toggled, I might be able to disable all of the stuff that would be illogical for a male PC. I'm just wondering... are there any gender checks that would completely lock out my dude from getting buffs/debuffs from cum-swallowing, or make him unable to suck a dick for some skooma? Or would there just be some wonkiness with the text, since everyone will be talking to him as if he's a woman? 'Cause I don't mind that. I think it would be super cute if some burly Nord slaps my even-burlier Orc Barbarian on the ass and calls him a whore. Just 'cause he's a Chieftain doesn't mean he can't belong on his knees with a cock plugging his throat! :3 There are no checks (as far as I remember) that your character is female. But like you say a lot of the dialogue might be odd/funny. Should also be ok without DDs. 1
shar181 Posted November 2, 2019 Posted November 2, 2019 42 minutes ago, FoMK11SD said: in short: Anything that uses DD Devices. In a bit Longer: Getting locked up in devices will not work (duh) some systems have alternatives like the magica cursed collar. I'm glad that there are built in alternatives, at least. x3 3 minutes ago, Bushi Neko said: Doubtful. 90% of LL dwellers use the DD items and related mods. Rare do I encounter issues tracking back to DD or basic use mods. The worse offenders are Devious Enslaved ( which will function with Males BTW ) the only real drawback on that one is the script use. The follower search is as stated on the page.. HEAVY on resource use. By problems, I don't necessary mean technical issues. ^^; I just mean in general. As much as I enjoy the aesthetic of Devious Devices, I find that in practice they tend to give me more frustration than entertainment. Even now, I've set up all of my DD mod options to tie me up as infrequently as possible... and yet, somehow, they still end up interfering with my actually playing the game. xD And then, of course, sometimes an unfortunate series of events will lead to you getting hopelessly tied up with no ability to escape. DCL helps, with the Safe Word feature, but that isn't a foolproof solution. 3 minutes ago, Bushi Neko said: You do not need remove DD's for male use. As slave run shows males can wear DD's. There is an old mod I still have in my order that allows DD for males. I ve never had issues with it and SoS or anything. It even responds correctly to if you replaced your armbinders with ropes etc.. That said, i have taken a look at Devious Devices For Him. I'll be installing it if I decide to keep my devious mods. Maybe I can set up the mods so that they'll use the features I really want (like the crime system in DCL) and just disable every possible thing that will put me in Devious Devices unless I explicitly want them. 1
shar181 Posted November 2, 2019 Posted November 2, 2019 6 minutes ago, Monoman1 said: There are no checks (as far as I remember) that your character is female. But like you say a lot of the dialogue might be odd/funny. Should also be ok without DDs. Good to know! :3 Thanks.
Bushi Neko Posted November 2, 2019 Posted November 2, 2019 11 minutes ago, shar181 said: By problems, I don't necessary mean technical issues. ^^; I just mean in general. As much as I enjoy the aesthetic of Devious Devices, I find that in practice they tend to give me more frustration than entertainment. Even now, I've set up all of my DD mod options to tie me up as infrequently as possible... and yet, somehow, they still end up interfering with my actually playing the game. xD Yep... I do the same. Chastity Belts... Those get tossed out without end user tweaking all the time. For a society in Skyrim that wants to keep women in an on the knees servitude role, and the way mods toss out rape attacks etc why the fuq there all these Chastity things around? Aside from annoying in game, that would totally and seems to to me, go against the whole use and abuse women idea... more so when you have it set to be like non removable by rapist just because.. I mean.. every rapist has your belt key?? DCL.. I think monoman and I once shared an opinion on some of the toss out on that one un tweaked.. I mean picking a plant can land you in a bondage gear?? So yeah.. The mods are generally great. But you sure need to tweak them to make them fit your world. 16 minutes ago, shar181 said: And then, of course, sometimes an unfortunate series of events will lead to you getting hopelessly tied up with no ability to escape. DCL helps, with the Safe Word feature, but that isn't a foolproof solution. Devious Equip and how you set it and DD MCM can save you a world of hurt alone. Minus a really obnoxious mod on occasion locking it out. Yeah.. PoP again I mean. But for me, the annoyance of having to ' cheat ' it often to fix it is worth the prison overhaul additions. Happy Skyrim'ing.
shar181 Posted November 2, 2019 Posted November 2, 2019 Just now, Bushi Neko said: Devious Equip and how you set it and DD MCM can save you a world of hurt alone. Minus a really obnoxious mod on occasion locking it out. Yeah.. PoP again I mean. But for me, the annoyance of having to ' cheat ' it often to fix it is worth the prison overhaul additions. Happy Skyrim'ing. Sadly, I've given up on Prison Overhaul entirely. I tried it once in Oldrim, and once more recently... both times it immediately messed up and cost me hours of progress. :x I love the idea, but I'm not willing to risk the problems it causes me. Anyway, thanks for your input! ^^ I am now installing Devious Devices For Him and pruning the mods I know to be problematic. Which brings me to a question for whomever might know the answer! Does Survival require Skooma Whore to be installed for MME's Lactacid to be forced on the PC during pickpocket/toll guard events? Skooma Whore is another mod I like in theory, but causes problems for me. One way or the other it's getting pruned, but I'd still like to know!
Bushi Neko Posted November 2, 2019 Posted November 2, 2019 3 minutes ago, shar181 said: Which brings me to a question for whomever might know the answer! Does Survival require Skooma Whore to be installed for MME's Lactacid to be forced on the PC during pickpocket/toll guard events? Skooma Whore is another mod I like in theory, but causes problems for me. One way or the other it's getting pruned, but I'd still like to know! " Consume a lactacid or skooma. (Requires Skooma Whore or/and Milk Addict) " ~ @Monoman1Description page SLS 1
Bane Master Posted November 2, 2019 Posted November 2, 2019 2 minutes ago, shar181 said: Sadly, I've given up on Prison Overhaul entirely. I tried it once in Oldrim, and once more recently... both times it immediately messed up and cost me hours of progress. :x I love the idea, but I'm not willing to risk the problems it causes me. Anyway, thanks for your input! ^^ I am now installing Devious Devices For Him and pruning the mods I know to be problematic. Which brings me to a question for whomever might know the answer! Does Survival require Skooma Whore to be installed for MME's Lactacid to be forced on the PC during pickpocket/toll guard events? Skooma Whore is another mod I like in theory, but causes problems for me. One way or the other it's getting pruned, but I'd still like to know! Have you tried the Skooma Whore patch? It fixes a bunch of stuff and you don't have to install the Addicted addon to use the patch. 1
shar181 Posted November 2, 2019 Posted November 2, 2019 1 minute ago, Bushi Neko said: " Consume a lactacid or skooma. (Requires Skooma Whore or/and Milk Addict) " ~ @Monoman1Description page SLS I knew I'd read about it somewhere. x.x But thanks again! Sadly, Milk Addict does not appear to have been ported to SSE yet. 1
shar181 Posted November 2, 2019 Posted November 2, 2019 1 minute ago, Bane Master said: Have you tried the Skooma Whore patch? Unfortunately, that doesn't appear to have been ported. :x
Bane Master Posted November 2, 2019 Posted November 2, 2019 3 minutes ago, shar181 said: Unfortunately, that doesn't appear to have been ported. :x Ah - pity, afraid I am not using SE otherwise I would do it.
bigbaddaboom0 Posted November 2, 2019 Posted November 2, 2019 I can't find the toll box at the Windhelm docks door and I'm guessing its clipped into that brazier on the table. Are those braziers standard or do I have a mod conflict here? Edit: Found it. It was Realistic Lighting Overhaul. 1
shar181 Posted November 2, 2019 Posted November 2, 2019 So I started my new game, but I've encountered a problem... and I don't know how big this problem is, but I'm hoping to address it before I play for too much longer. I started outside of Riften, and after setting up all my mods I went into the city. Then I remembered that I needed to get a quest just outside the gates, so I used the toll strongbox. At that point I got a pop-up message saying, "Loc not known". When I looked at the Tolls page in the MCM, sure enough... My Location: Riften This Location Is In: Unknown So I decided to click on that second thing and manually added Riften to Riften. Then I left the city, got my quest, came back in and checked the toll box to see if it was fixed. Nope, got the same message. I'm not sure what to do from here, since SLS doesn't have a "reset" or "reinitialize" button anywhere... at least not that I can find. Any ideas, other than maybe doing a clean save with this mod disabled, then reinstall it? -------- For reference, I did change a bunch of toll related options: Lockdown Toll Doors: Disabled Followers Needed to Leave: 0 Toll Evasion: Disabled Toll Cost: 25 gold Curfew: Disabled
Monoman1 Posted November 2, 2019 Author Posted November 2, 2019 1 hour ago, shar181 said: So I started my new game, but I've encountered a problem... and I don't know how big this problem is, but I'm hoping to address it before I play for too much longer. I started outside of Riften, and after setting up all my mods I went into the city. Then I remembered that I needed to get a quest just outside the gates, so I used the toll strongbox. At that point I got a pop-up message saying, "Loc not known". When I looked at the Tolls page in the MCM, sure enough... My Location: Riften This Location Is In: Unknown So I decided to click on that second thing and manually added Riften to Riften. Then I left the city, got my quest, came back in and checked the toll box to see if it was fixed. Nope, got the same message. I'm not sure what to do from here, since SLS doesn't have a "reset" or "reinitialize" button anywhere... at least not that I can find. Any ideas, other than maybe doing a clean save with this mod disabled, then reinstall it? -------- For reference, I did change a bunch of toll related options: Lockdown Toll Doors: Disabled Followers Needed to Leave: 0 Toll Evasion: Disabled Toll Cost: 25 gold Curfew: Disabled The add/remove cells option is only really to be used for internal cells, not exterior cells. RiftenOrigin is unknown in my game as well. As is whiterunorigin. The mod uses the toll doors as triggers in external cells. When they are loaded it tells the mod where you are. Only thing I can think of is you've a city overhaul mod installed that removed the vanilla doors?
shar181 Posted November 2, 2019 Posted November 2, 2019 21 minutes ago, Monoman1 said: The add/remove cells option is only really to be used for internal cells, not exterior cells. RiftenOrigin is unknown in my game as well. As is whiterunorigin. The mod uses the toll doors as triggers in external cells. When they are loaded it tells the mod where you are. Only thing I can think of is you've a city overhaul mod installed that removed the vanilla doors? Nope, no city overhauls. In fact, I think SLS is the only thing that is altering the worldspace in Riften. And I didn't have this issue at all on my last game. :v I guess I'll try removing it from my save and then re-adding it. Hopefully that won't just cause further problems. x.x
shar181 Posted November 2, 2019 Posted November 2, 2019 Uninstalling SLS, doing a clean save and then reinstalling it fixed the issue. I didn't change all of the same options, this time... so maybe one of them had something to do with it. This time around, I left the toll cost at 100, kept Toll Evasion active, kept Lockdown Toll Doors active, and didn't disable the licenses. On an unrelated note, I mentioned earlier that I was going to try to set up all of my Devious Device-based mods so that absolutely no devices would be thrown at me unless I explicitly went after them. I was able to do that for the most part, but one of the few DD evens I couldn't disable is in SLS. Specifically, the "Number of Devices To Equip" option under Pickpocket Settings can't be set to "0". It would be nice if that was optional; there are plenty of other penalties that unhappy victims of the Dovakiin's thievery can use to punish her!
Lupine00 Posted November 3, 2019 Posted November 3, 2019 On the topic of "is DD necessary"? Or "does DD screw up my game"? Adding in DD itself really only costs you animations. It won't result in any devices applied, it won't run much in the way of updates, it is probably easier to keep it than try and find a way to manage without. There are DD-based mods that cause a lot of load, and a lot of game problems, this is my personal worst-first, trouble-maker list: Devious Framework - this is a fountain of broken - I appreciate the effort put in, but it asks Skyrim to do things Skyrim cannot do Simple Slavery (plus or not plus, makes no difference) - fine unless you are actually auctioned, in which case the resulting slavery is probably broken somehow Naked Dungeons - this has a host of ways to go wrong, furniture perma-breaking your camera being just one of them Deviously Enslaved Continued (DEC) - you may be fine with this, but I'd advise not mixing it with DCL Deviously Cursed Loot - this has its pros and its cons - I wish it defaulted to everything disabled - the solicitation and crime handling can both cause issues and the main loot functionality adds quite a bit of load, plus you can get tied up due to picking a flower, but you can turn that off. I wish there was a single point toggle for the entire loot code chain though, so the perk could be removed entirely. Sanguine's Debauchery Plus - the crawling can cause some issues with other mods, being teleported on sleep can be annoying, and the actual enslavement can sometimes be broken (not just boring, but broken, with double code threads running and fighting each other). Even when working as intended, creature slavery is not good. Avoid creature slavery at all costs; it can practically end your game. Has has some save bloat issues in the past, and that's still a worry, if not a solid concern. Script load can be heavy when enslaved. Prison Overhaul Patched - brittle. Probably best not mixed with DCL at all (still). Sometimes works fine. Load sensitive. Do not mix with heavy load mods like SD+ or anything that messes with animation or runs a ton of updates. Barefoot Realism - adds a ton of load on every single footstep - the load this adds compared to the payoff is way out of proportion. This is a definite AVOID. Both SLS and SLD provide far cheaper alternatives. Dragonborn in Distress - I've had very little success with this - it has almost never created an entertaining imprisonment/escape, the addictions are muddled up in the MCM and break a ton of stuff, overally just too buggy to use - after months of trying and trying with it, where it seemed to get worse with each release, I went back to DCL defeat. Interesting idea, but I suggest you wait for the overhauled version. Even SD+ enslavement is fun by comparison. (SL) Defeat - it's mostly OK, but you always get some problems with a defeat mod - with DAYMOYL you get problems, DAYMOYL seems to be the issue, but you need both to work with SD+, which is a pain. Obviously, doesn't play well with DiD or DCL defeat, as multiple defeat mods is a certain disaster (excluding the special case of DAYMOYL + Defeat). Devious Captures - it requires Defeat, and is only useful if you have Defeat. If you use DCL defeat, or DiD, it's pointless, and if you don't use Defeat, it's pointless. If you do use Defeat, there's still the issue that it's not really 4.X aware. It shouldn't break anything, but it sometimes does, because adding load to Defeat makes Defeat less stable. Deviously Helpless - it basically turns any device situation into a runaway train. Technical reliability aside, it's conceptually only fun for people who want to be bound and enslaved most of the time. You can dial it back a lot, but I have never had a stable and playable game with it in. If your build is otherwise pretty light, it might be a fair choice. There are some less-used mods that anyone could tell you are extremely incompatible with a lot of other mods: Maria Eden (not a DD mod, and frequently incompatible with them, and many other mods besides). Sex Slaves (Mia's Lair) - seems like not written for DD originally, then DD capability added - never properly updated to 4.X and the sex conflicts with many other mods sex attacks. Captured Dreams - if you have a copy - never really updated to 4.X properly, and the 3.X version was a jealous mod that played poorly with others. All versions are extremely sensitive to script load. There are some serious code flaws, which make a lot of the quests hit-and-miss whether they work or not. Pet Project - it's a chastity mod, with a (practically) unremovable belt, it doesn't work well with a ton of other mods, due to the whole belt thing. Devious Regulations - same problems as above, plus not properly updated to 4.X; IIRC there's a patch but it still had issues for me Slaverun Reloaded - you really don't need any other things to screw around with you if you have Slaverun. Devious Followers has its issues too. It can definitely mess up some vanilla quests if you don't pause it appropriately. It has a few bugs of its own too, which is something I hope to improve as time allows. SLS is not without its own little quirks of course, though MWA is probably more trouble overall. SLD will work fine without DD. Devious Body Alteration and Deviously Enchanted Chests never give me bother. They are two of the most reliable mods I've ever come across. So, yes, if you were paying attention, apart from those two above, that's basically every major DD mod out there Don't get greedy with these mods. Too many DD mods = trouble. So, if you keep things lean, you should be fine: e.g. Just DCL as your sole DD mod ... that's DCL's intent really ... it wants to be your only DD mod. Or just DCL + DF, is a decent choice. Mixing DCL with any other stack is probably unwise. If you want to go with a Defeat based stack, then avoid DCL. If you want to go with a DiD based stack, then avoid DCL. Don't mix DiD with any slavery mods. SLD works with anything. There are a few obvious minimal setups: DCL DCL + DF + SLS Defeat + DC + DEC + DH Defeat + DC + DEC + DF + SS DAYMOYL + Defeat + SD+ + DH + SS (+DEC) Slaverun Reloaded + DH (DEC = Deviously Enslaved Continued) If you want to build a game around SLS, then start there and consider what you want to add. e.g. SLS + DF + Deviously Enchanted Chests + Devious Body Alteration + SLD + Solicitation mod of your choice Don't mix a mod that often adds devices "innocently" with DH. If you want to play PetProject, don't add anything else. Seriously. It can work with DF, but it requires some imagination If you want to play ME, or Sex Slaves, don't add anything else. If you want to play CD, don't add anything else except ... maybe ... Defeat + DC Use DF for enslavement over SD+ unless you are building an SD+ based game. If you use Simple Slavery, be prepared for problems. Think carefully about mixing Frostfall with DD too. It's particularly hard with DCL. 14
SkyAddiction Posted November 3, 2019 Posted November 3, 2019 1 hour ago, Lupine00 said: Spoiler On the topic of "is DD necessary"? Or "does DD screw up my game"? Adding in DD itself really only costs you animations. It won't result in any devices applied, it won't run much in the way of updates, it is probably easier to keep it than try and find a way to manage without. There are DD-based mods that cause a lot of load, and a lot of game problems, this is my personal worst-first, trouble-maker list: Devious Framework - this is a fountain of broken - I appreciate the effort put in, but it asks Skyrim to do things Skyrim cannot do Simple Slavery (plus or not plus, makes no difference) - fine unless you are actually auctioned, in which case the resulting slavery is probably broken somehow Naked Dungeons - this has a host of ways to go wrong, furniture perma-breaking your camera being just one of them Deviously Enslaved Continued (DEC) - you may be fine with this, but I'd advise not mixing it with DCL Deviously Cursed Loot - this has its pros and its cons - I wish it defaulted to everything disabled - the solicitation and crime handling can both cause issues and the main loot functionality adds quite a bit of load, plus you can get tied up due to picking a flower, but you can turn that off. I wish there was a single point toggle for the entire loot code chain though, so the perk could be removed entirely. Sanguine's Debauchery Plus - the crawling can cause some issues with other mods, being teleported on sleep can be annoying, and the actual enslavement can sometimes be broken (not just boring, but broken, with double code threads running and fighting each other). Even when working as intended, creature slavery is not good. Avoid creature slavery at all costs; it can practically end your game. Has has some save bloat issues in the past, and that's still a worry, if not a solid concern. Script load can be heavy when enslaved. Prison Overhaul Patched - brittle. Probably best not mixed with DCL at all (still). Sometimes works fine. Load sensitive. Do not mix with heavy load mods like SD+ or anything that messes with animation or runs a ton of updates. Barefoot Realism - adds a ton of load on every single footstep - the load this adds compared to the payoff is way out of proportion. This is a definite AVOID. Both SLS and SLD provide far cheaper alternatives. Dragonborn in Distress - I've had very little success with this - it has almost never created an entertaining imprisonment/escape, the addictions are muddled up in the MCM and break a ton of stuff, overally just too buggy to use - after months of trying and trying with it, where it seemed to get worse with each release, I went back to DCL defeat. Interesting idea, but I suggest you wait for the overhauled version. Even SD+ enslavement is fun by comparison. (SL) Defeat - it's mostly OK, but you always get some problems with a defeat mod - with DAYMOYL you get problems, DAYMOYL seems to be the issue, but you need both to work with SD+, which is a pain. Obviously, doesn't play well with DiD or DCL defeat, as multiple defeat mods is a certain disaster (excluding the special case of DAYMOYL + Defeat). Devious Captures - it requires Defeat, and is only useful if you have Defeat. If you use DCL defeat, or DiD, it's pointless, and if you don't use Defeat, it's pointless. If you do use Defeat, there's still the issue that it's not really 4.X aware. It shouldn't break anything, but it sometimes does, because adding load to Defeat makes Defeat less stable. Deviously Helpless - it basically turns any device situation into a runaway train. Technical reliability aside, it's conceptually only fun for people who want to be bound and enslaved most of the time. You can dial it back a lot, but I have never had a stable and playable game with it in. If your build is otherwise pretty light, it might be a fair choice. There are some less-used mods that anyone could tell you are extremely incompatible with a lot of other mods: Maria Eden (not a DD mod, and frequently incompatible with them, and many other mods besides). Sex Slaves (Mia's Lair) - seems like not written for DD originally, then DD capability added - never properly updated to 4.X and the sex conflicts with many other mods sex attacks. Captured Dreams - if you have a copy - never really updated to 4.X properly, and the 3.X version was a jealous mod that played poorly with others. All versions are extremely sensitive to script load. There are some serious code flaws, which make a lot of the quests hit-and-miss whether they work or not. Pet Project - it's a chastity mod, with a (practically) unremovable belt, it doesn't work well with a ton of other mods, due to the whole belt thing. Devious Regulations - same problems as above, plus not properly updated to 4.X; IIRC there's a patch but it still had issues for me Slaverun Reloaded - you really don't need any other things to screw around with you if you have Slaverun. Devious Followers has its issues too. It can definitely mess up some vanilla quests if you don't pause it appropriately. It has a few bugs of its own too, which is something I hope to improve as time allows. SLS is not without its own little quirks of course, though MWA is probably more trouble overall. SLD will work fine without DD. Devious Body Alteration and Deviously Enchanted Chests never give me bother. They are two of the most reliable mods I've ever come across. So, yes, if you were paying attention, apart from those two above, that's basically every major DD mod out there Don't get greedy with these mods. Too many DD mods = trouble. So, if you keep things lean, you should be fine: e.g. Just DCL as your sole DD mod ... that's DCL's intent really ... it wants to be your only DD mod. Or just DCL + DF, is a decent choice. Mixing DCL with any other stack is probably unwise. If you want to go with a Defeat based stack, then avoid DCL. If you want to go with a DiD based stack, then avoid DCL. Don't mix DiD with any slavery mods. SLD works with anything. There are a few obvious minimal setups: DCL DCL + DF + SLS Defeat + DC + DEC + DH Defeat + DC + DEC + DF + SS DAYMOYL + Defeat + SD+ + DH + SS (+DEC) Slaverun Reloaded + DH (DEC = Deviously Enslaved Continued) If you want to build a game around SLS, then start there and consider what you want to add. e.g. SLS + DF + Deviously Enchanted Chests + Devious Body Alteration + SLD + Solicitation mod of your choice Don't mix a mod that often adds devices "innocently" with DH. If you want to play PetProject, don't add anything else. Seriously. It can work with DF, but it requires some imagination If you want to play ME, or Sex Slaves, don't add anything else. If you want to play CD, don't add anything else except ... maybe ... Defeat + DC Use DF for enslavement over SD+ unless you are building an SD+ based game. If you use Simple Slavery, be prepared for problems. Think carefully about mixing Frostfall with DD too. It's particularly hard with DCL. ^ In a nutshell. SLS + DCL + DF + DBA + SLD is my core, and lands just on the right side of being too heavy. Actually, I use little else. If you really tone down DCL from its defaults, it makes an excellent "adventuring is hard and very dangerous" build while still allowing DCL/DBA/SLD to occasionally derail your plans in endlessly interesting ways. Another point worth mentioning is ENBs and HDT also have an impact on total load, so exchanging PE for SMP or using a simpler ENB allows for the kind of stacking I've got in use.
Rob_J Posted November 3, 2019 Posted November 3, 2019 16 hours ago, Bushi Neko said: Yep... I do the same. Chastity Belts... Those get tossed out without end user tweaking all the time. For a society in Skyrim that wants to keep women in an on the knees servitude role, and the way mods toss out rape attacks etc why the fuq there all these Chastity things around? Aside from annoying in game, that would totally and seems to to me, go against the whole use and abuse women idea... more so when you have it set to be like non removable by rapist just because.. I mean.. every rapist has your belt key?? DCL.. I think monoman and I once shared an opinion on some of the toss out on that one un tweaked.. I mean picking a plant can land you in a bondage gear?? So yeah.. The mods are generally great. But you sure need to tweak them to make them fit your world. Agree it's such a pain stopping the numerous mods throwing them onto you then ignoring them in animations. Have you found this mod 1
ssskn Posted November 3, 2019 Posted November 3, 2019 I play in SE and I couldn't ever get any merchant to sell me a compass or a map... so I made an esl flagged patch to craft a "map&compass" item at a leather rack. I can toggle compass on/off thanks to iHud, so I only needed the item for the map. It's literally 1 item recipe, so I recommend you add it into sl survival.esp in xedit. Right Click constructable object under patch, select "copy as new record" and then select SL Survival.esp -easy as that. Then you can deactivate and delete the patch. And this way it won't matter if you play SE/LE. Anyways, the recipe requires 2 charcoal, 3 paper, 1 inkwell, and 1 quill. I didn't want to make it too easy but all these items are gatherable around Whiterun. --- To the mod author: thanks for an interesting mod, it works well in SE. I use your other mod too. I like that you didn't complicate them too much and kept them simple. SLS Map.7z
worik Posted November 3, 2019 Posted November 3, 2019 5 hours ago, Lupine00 said: There are DD-based mods that cause a lot of load, and a lot of game problems, this is my personal worst-first, trouble-maker list: Spoiler Devious Framework - this is a fountain of broken - I appreciate the effort put in, but it asks Skyrim to do things Skyrim cannot do Simple Slavery (plus or not plus, makes no difference) - fine unless you are actually auctioned, in which case the resulting slavery is probably broken somehow Naked Dungeons - this has a host of ways to go wrong, furniture perma-breaking your camera being just one of them Deviously Enslaved Continued (DEC) - you may be fine with this, but I'd advise not mixing it with DCL Deviously Cursed Loot - this has its pros and its cons - I wish it defaulted to everything disabled - the solicitation and crime handling can both cause issues and the main loot functionality adds quite a bit of load, plus you can get tied up due to picking a flower, but you can turn that off. I wish there was a single point toggle for the entire loot code chain though, so the perk could be removed entirely. Sanguine's Debauchery Plus - the crawling can cause some issues with other mods, being teleported on sleep can be annoying, and the actual enslavement can sometimes be broken (not just boring, but broken, with double code threads running and fighting each other). Even when working as intended, creature slavery is not good. Avoid creature slavery at all costs; it can practically end your game. Has has some save bloat issues in the past, and that's still a worry, if not a solid concern. Script load can be heavy when enslaved. Prison Overhaul Patched - brittle. Probably best not mixed with DCL at all (still). Sometimes works fine. Load sensitive. Do not mix with heavy load mods like SD+ or anything that messes with animation or runs a ton of updates. Barefoot Realism - adds a ton of load on every single footstep - the load this adds compared to the payoff is way out of proportion. This is a definite AVOID. Both SLS and SLD provide far cheaper alternatives. Dragonborn in Distress - I've had very little success with this - it has almost never created an entertaining imprisonment/escape, the addictions are muddled up in the MCM and break a ton of stuff, overally just too buggy to use - after months of trying and trying with it, where it seemed to get worse with each release, I went back to DCL defeat. Interesting idea, but I suggest you wait for the overhauled version. Even SD+ enslavement is fun by comparison. (SL) Defeat - it's mostly OK, but you always get some problems with a defeat mod - with DAYMOYL you get problems, DAYMOYL seems to be the issue, but you need both to work with SD+, which is a pain. Obviously, doesn't play well with DiD or DCL defeat, as multiple defeat mods is a certain disaster (excluding the special case of DAYMOYL + Defeat). Devious Captures - it requires Defeat, and is only useful if you have Defeat. If you use DCL defeat, or DiD, it's pointless, and if you don't use Defeat, it's pointless. If you do use Defeat, there's still the issue that it's not really 4.X aware. It shouldn't break anything, but it sometimes does, because adding load to Defeat makes Defeat less stable. Deviously Helpless - it basically turns any device situation into a runaway train. Technical reliability aside, it's conceptually only fun for people who want to be bound and enslaved most of the time. You can dial it back a lot, but I have never had a stable and playable game with it in. If your build is otherwise pretty light, it might be a fair choice. Highly useful collection. I'm tempted to bookmark it. Even though you explicitly state it's your personal list, I want to add that I see it similar. ? It's just SLDefeat, that I would rise up to the upper third. But that's again my personal feeling. 1
shar181 Posted November 3, 2019 Posted November 3, 2019 5 hours ago, Lupine00 said: Think carefully about mixing Frostfall with DD too. It's particularly hard with DCL. That all pretty much matches my experience as a player with Devious Devices. x3 I've disabled almost all of my DD-based mods. Just have DCL, SLS, and Laura's Bondage Shop still running. Right now my lewd mod setup is basically thus: Spoiler Bodymorphs: Sexlab Inflation Framework (Absolute necessity, as far as I'm concerned!) Fill Her Up ('Cause I like looking pregger without being pregger!) Milk Mod Economy (Moo!) Estrus Chaurus (and Estrus Spider, for double the oviposition!) Consensual Lewds: Eager NPCs (For the speechcraft-handled seduction and the simulated arousal for unique NPCs, useful for a host of other mods) TDF Prostitution (For recruiting prostitutes only, with Player prostitution disabled most of the time) Spouses Enhanced ('Cause Hroki is a girl who needs to be romanced a bit before she'll do the butt stuff!) Sexlab Survival ('Cause degrading yourself for a vial of Lactaid is technically consensual, and horses need love too!) Sexlab Enchantress (Never fight a Troll if you can fuck it instead!) Hentai Creatures (Just 'cause.) Laura's Bondage Shop (For fun bondage quests!) Non-consensual Lewds: Defeat (To handle player-as-rapist stuff, with player-as-victim occurring only when triggered through DAYMOYL Deviously Cursed Loot (Cursed Loot disabled, Rape disabled, Combat Surrender disabled, but Public Indecency is all kinds of fun!) Sexlab Horrible Harrassment (Used instead of DCL's random rape feature. It doesn't trigger as often, but its more immersive!) Sex Slaves (Mostly for the training of NPCs I kidnap with Defeat. ?I still want to make my own custom version so domme female PCs are possible...) In my current setup, I'm pretty much never locked in devices except when I'm caught pickpocketing in SLS. Rape is usually initiated through dialogue, via SLS or DLC's misogyny/bondage options. The script load doesn't seem too bad, even with Frostfall running, and I've got a ton of fun ways for both rapey and non-rapey lewding to occur. :3 I might re-enable some of DCL's actual cursed loot functions... but its just so annoying when I'm running through a dungeon and that shit happens. ><; Plus the dialogue for getting help with yokes never fucking appears for me.
Bushi Neko Posted November 3, 2019 Posted November 3, 2019 4 hours ago, Rob_J said: Agree it's such a pain stopping the numerous mods throwing them onto you then ignoring them in animations. Have you found this mod I have, with my current run it's not in the LO, but my fight with Chastity is minor this go round. 1 hour ago, shar181 said: I might re-enable some of DCL's actual cursed loot functions... but its just so annoying when I'm running through a dungeon and that shit happens. ><; Plus the dialogue for getting help with yokes never fucking appears for me. I dropped DCL a while back, rarely does it see the inside of my LO anymore. It just got to big, to out of control. Understanding it tries to make up for a lot of mods in one mod, it has simply become a beast IMO. Plus most of it is to limited. It also doesn't play nice with any mods not in the DD family, and stomps all over the priorities and functions of any other mod. 3
shar181 Posted November 3, 2019 Posted November 3, 2019 3 minutes ago, Bushi Neko said: I dropped DCL a while back, rarely does it see the inside of my LO anymore. It just got to big, to out of control. Understanding it tries to make up for a lot of mods in one mod, it has simply become a beast IMO. Plus most of it is to limited. It also doesn't play nice with any mods not in the DD family, and stomps all over the priorities and functions of any other mod. So far its played nice with everything else for me, though that might just be luck! As long as nothing horrible happens, I'm content to just let it sit and throw me a couple delightfully humiliating scenerios, like getting raped via Horrible Harrassment and then prosecuted by the guard for public indecency. x3 I do wish that those features were in a completely seperate mod from the bondage-trap-chests, but I could say the same for features in SLS. :x Sometimes it just comes down to a balancing act. 1
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