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Posted
26 minutes ago, Hiderius said:

was wondering does this extend into solstheim

Tolls/Licences/eviction no. Not without adding a dragonborn dependency. 

Everything else that I can think of probably should work. 

Only thing I can really do is add a licence guy to the docks in windhelm near the ship. 

Posted

It would be kind of nice to see some more options for the Magic License.

 

Personally, I like the idea of female magic users being forbidden to use magic inside cities (thus the cursed collar) but free to do so out in the world. That might not make for a particularly brutal mechanic, but for roleplay it would be a fun thing to have. One weakness that this mod has, in my opinion, is that its pretty much a non-entity once you've bought your licenses.  If every woman entering a city is slapped in the magic-impairing collar as soon as they step inside the gates, then players will be getting some bondage interactions out of it, even if they're wealthy enough to stroll around in full armor and barter indiscriminately.

 

In this mode, I imagine, carriers of the Magic license would be able to have the collar removed by the collectors after they've paid the toll. Or maybe bribe them, if they don't have the license. But otherwise, with or without the license, they would not be able to use magic inside the cities.

 

Incidentally, is it currently possible to configure the options so that you don't need a license for gear, but still need a license to barter? If I'm understanding the options correctly, gear (armor and weapons) are always contraband as long as the license system is toggled on. It might just be me, but I kind of like the idea of being able to have whatever normal gear I want, but enchanted weapons and armor, magic, and bartering all require licenses. :3

Posted
26 minutes ago, shar181 said:

It would be kind of nice to see some more options for the Magic License.

 

Personally, I like the idea of female magic users being forbidden to use magic inside cities (thus the cursed collar) but free to do so out in the world. That might not make for a particularly brutal mechanic, but for roleplay it would be a fun thing to have. One weakness that this mod has, in my opinion, is that its pretty much a non-entity once you've bought your licenses.  If every woman entering a city is slapped in the magic-impairing collar as soon as they step inside the gates, then players will be getting some bondage interactions out of it, even if they're wealthy enough to stroll around in full armor and barter indiscriminately.

 

For the moment you could try Sexlab Adventures.  It adds a crime system that allows for just that sort of thing. Tho' the system does not have guards or enforcers jump on you right away, it charges you with crimes for just that sort of thing. Configurable in MCM.  IE Magic use in public.. toggable for cities only or overall.. being armed.. is it okay for in combat but forbidden otherwise.  Now depending on how you have the fines setup it can be pretty harmless. However, they can add up and get you noticed for crimes by the SLS enforcers or License dealers, or regular guards. So the tie in to mods like PoP or SLS or others for crimes etc is there. 

 

30 minutes ago, shar181 said:

 

Incidentally, is it currently possible to configure the options so that you don't need a license for gear, but still need a license to barter? If I'm understanding the options correctly, gear (armor and weapons) are always contraband as long as the license system is toggled on. It might just be me, but I kind of like the idea of being able to have whatever normal gear I want, but enchanted weapons and armor, magic, and bartering all require licenses. :3

For the moment, no. If you toggle off the license then the barter system allows any trade. The best you can do at the moment is have a bikini and still carry regular armor, just not wear it. You can exempt nearly any item from the license system via the mcm or you can set merchants to be shady and trade with you or accept bribes to trade with you, but it does rely on the license system being active.

Posted
10 hours ago, Tenri said:

The only possible issue I can think of is you are doing a S.L.U.T.S. run without an escort and if you are sent to or pass through a town with enforcers they could teleport you to the city, screwing up the run.

And they do. I tried that.

If you set the followers to 0 required in that situation tho' you have no problems. They will approach as they do on occasion, but they will not interfere with the run for the followers. If you have your gear with you instead of escrow chest they will indeed confiscate any forbidden items. Of course if it's in the chest it's safe.

So there is no issue with SLUTS really at it's core. The fix is built in to the SLS MCM.  Of course.. we all know a SLUTS run alone thru' the world is normally a recipe for disaster. ;) 

Posted
2 hours ago, shar181 said:

Personally, I like the idea of female magic users being forbidden to use magic inside cities (thus the cursed collar) but free to do so out in the world. That might not make for a particularly brutal mechanic, but for roleplay it would be a fun thing to have. One weakness that this mod has, in my opinion, is that its pretty much a non-entity once you've bought your licenses.  If every woman entering a city is slapped in the magic-impairing collar as soon as they step inside the gates, then players will be getting some bondage interactions out of it, even if they're wealthy enough to stroll around in full armor and barter indiscriminately.

Sorry but I just don't see the point. 

There's rarely any reason to fight in towns that isn't a brawl. I'd check out Bushi's suggestion of SLA. The two mods might compliment each other well. 

 

As for different 'modes' for licences. I dunno, I'm still fixing bugs in the current mode. Adding more is bound to introduce a shit ton of bugs. 

 

Edit: And I wouldn't really consider survival to be a bondage mod as such. I mean it uses bondage to punish you sure. But I'd like to think it's harsh but fair - you fuck up, you get punished. 

Regarding your point about 'once you have all the licences'. It's a fair point. Besides the upkeep involved there's not much else. What's needed I think is more random events. Ways of losing your licences. Defeat can do that. But more are needed.

I was thinking about having pickpockets roaming the cities. Maybe they steal one of your licences and leave a note in it's place.

"Hey bitch, want your licence back. I'll be waiting with it for you at Embershard mine". 

 

Then create a radiant quest to get it back. Or you could just buy a new one. 

Could get annoying though. You'd need some way to counter the event I think. Maybe if your pickpocket skill above certain thresholds then add a notification "You swear you felt something just now". 

2 hours ago, Bushi Neko said:

If you set the followers to 0 required in that situation tho' you have no problems.

Ponies should be escorted though. It makes sense. 

Maybe if you are a pony then instead of being teleported to town, teleport the follower to you. 

Posted
1 hour ago, Monoman1 said:

 

Ponies should be escorted though. It makes sense. 

Maybe if you are a pony then instead of being teleported to town, teleport the follower to you. 

Yes, but should it be on SLS to provide them other than the in place system? It seems like a moving part not needed, and one that is apt to just add more things that can break.

As is, if you wind up teleported to a city to get a follower your really fubar in sluts..  It did work for me, but what I had to do was use the cart return debug once outside. Which of course also presented as having been rummaged thru'. 

That does make sense.  So smacked for being alone, smacked by sluts for losing cargo. 

But. I could have avoided that by doing what I did in reverting the save to prior.  "Okay, I am stuck as a SLUT.. so lets say no follower, part of the risk.. follower count to 0. "  Now no issue with the enforcers yanking.. just plain ol' normal bandit issues while only able to kick.  

Either way is functional. It's just as far as my messing with it as is,  a pain on the teleport to the city and taking a SLUTS hit.  

Posted

I have to disagree that the mod is no longer felt as soon as you have your licenses.  The original point of the mod as I recall was to get survival and immersion mods to work together, not to necessarily do its own events that you have to deal with.  I think adding more in to increase the integration of other mods would be more beneficial than simply making the license system even more irritating.

 

Posted
48 minutes ago, mercplatypus said:

I have to disagree that the mod is no longer felt as soon as you have your licenses.  The original point of the mod as I recall was to get survival and immersion mods to work together, not to necessarily do its own events that you have to deal with.  I think adding more in to increase the integration of other mods would be more beneficial than simply making the license system even more irritating.

I've suggested on several occasions, that some variability in the PC's ability to easily obtain a license whenever they want one might help licenses be more than a simple cash sink once you can afford them. Some consistent and predictable obstacle would not be interesting, but situations where you are unpredictably occasionally forced to take special measures to get the license you want would add a bit of variety. It would also reward serial license evaders, who IMHO deserve rewards for the risks they take.

 

There is already a possibility to lose licenses, via theft, or misdeed, so I don't believe there's any need to change things there.

 

While the mod was not originally intended to be all about licenses, the addition of them gave it a centre that it previously lacked. Before licenses, SLS felt like it was a collection of fairly disparate features, loosely connected by the idea of enhancing needs and wilderness survival. Licenses created a new, central obstacle, and furthermore provided an excuse for various amusing remarks from guards and toll collectors. The addition of the inspectors improved things again. 

 

Whether the (uncommon) extra challenge in getting licenses were a requirement to wait a day or two, or go to another town, or to perform sex acts, or take on some other disadvantage (drink skooma, take tattoos, etc) should be a player choice, just like the toll gate. The point is it should be possible to get the license, just sometimes - unpredictably - more difficult or costly, creating opportunities for players to see more of the content that in some games may see little service (toll gate alternate payment methods, etc).

 

While it's reasonable that inspectors should ignore SLUTS ponies, SLUTS is not a mod known for its infallible reliability in any case. I wouldn't shed a tear if it remained incompatible with SLS, as I already find SLUTS incompatible with other things I want to use, and sketchy when it is working. It simply doesn't balance any of its key features in any meaningful way, and is highly susceptible to derailment by other mods. Too many rapists, you're doomed, not enough and it's too easy. Too many monster encounters and you die. Bad luck and you end up in debt, bored out of your mind doing sluts run after sluts run. None of it is balanced, it's up to the player to ensure that they don't have encounter or rape mods that send it too far off the rails. Perhaps the same applies to SLS too? It's up to the player to select a sluts game, or an SLS game? Sluts without a map and compass is awkward too, as its hard to navigate by terrain and signs when you're pulling a train of hostile monsters. I guess some people like that sort of thing, but are the sluts users numerous enough to justify spending much time on it? If it's low effort to fix, then great, otherwise, I'd rather have a new feature, or some funny dialog. But that's just me.

Posted
48 minutes ago, mercplatypus said:

I have to disagree that the mod is no longer felt as soon as you have your licenses.  The original point of the mod as I recall was to get survival and immersion mods to work together, not to necessarily do its own events that you have to deal with.  I think adding more in to increase the integration of other mods would be more beneficial than simply making the license system even more irritating.

 

I would agree, but there are ways to moot the license being easy. Granted, they can be just cash / time sinks.. but the effects will be felt for many levels... or forever depending on your setup,  and levels do require work. 

 

As I repeat myself often, number one thing that makes this really stand out is a war economy. If your unable to Skyrim style acquire gold left and right, your unable to buy a license.  Unable to sell other than a few scattered criminals  ( I only allow Khajit normally to be outside caring for the laws. )   With disparity SLS mode it slows down and makes you think a bit, all my mods that can strip me of my goods do, and often it's not easy to go kill el' bandit that took the stuff. 

 

Overall it is just what you make of it. How you make of it..  Mostly time / cash sink yes.. but it can extend the game and the survival and thought actually required for a long while. 

 

17 minutes ago, Lupine00 said:

I've suggested on several occasions, that some variability in the PC's ability to easily obtain a license whenever they want one might help licenses be more than a simple cash sink once you can afford them. Some consistent and predictable obstacle would not be interesting, but situations where you are unpredictably occasionally forced to take special measures to get the license you want would add a bit of variety. It would also reward serial license evaders, who IMHO deserve rewards for the risks they take.

 

There is already a possibility to lose licenses, via theft, or misdeed, so I don't believe there's any need to change things there.

^^^ Totally agree.

17 minutes ago, Lupine00 said:

IWhether the (uncommon) extra challenge in getting licenses were a requirement to wait a day or two, or go to another town, or to perform sex acts, or take on some other disadvantage (drink skooma, take tattoos, etc) isn't the key thing, perhaps it could be any of those, subject to player choice. The point is it should be possible to get the license, just sometimes, unpredictably, more difficult - allowing players to see more of the content that in some games may see little service (toll gate alternate payment methods, etc).

Yep. 

Posted

I think I could have been a bit clearer.  I was not referring to SLUTS in specific but rather helping needs and survival mods to work together with SL mods as a whole.  I myself don't use SLUTS as it gets really boring, really quick.

 

Alternatives for getting the licenses might be interesting at least.  Randomly losing the license though would just be a hassle considering all the other mods out there that include player theft.

Posted

Device list for customizing the json. Included decimal. 

https://1drv.ms/x/s!AtnUA3sbcEngfC3TGJ0y39WXqE8?e=qJsKpN

 

To filter for a particular word for those not familiar with excel. Eg 'blindfold', 'corset' etc. :

Spoiler

1. Click here

1.jpg.842dc189034237ab38b7909720b8321c.jpg

 

2. Click contains and type the word the device must have. 

2.jpg.3cfa6462f8169114311222652fccd98a.jpg

 

Edit: Added json line to add to the file to make things simpler. Remember to remove the comma (,) from the last line of the Json section. 

Validate your json using this website: https://jsonlint.com/

 

Posted

Random idea time again...

 

Hardcore SLS mode:

Spoiler

You begin the game without the right to buy licenses at all.

You must earn the right to each kind of license through vanilla progression, or in other ways.

The perfect "weak girl" start, and fits in the sexist society perfectly.

 

e.g.

If you can retrieve the tablet from BFB, you are allowed to buy one kind of license (you can choose).

If you can fully furnish a player home, and are a Jarl, you're allowed to buy one (more) kind of license (you can choose).

If you complete the civil war, you are allowed to buy one (more) kind of license (you can choose).

If you can retrieve an elder scroll (dragon), you are allowed to buy one (more) kind of license (if you still need one).

 

How would you do those things without any licenses?

It would certainly be ... difficult ... but not impossible.

You can, if you want, avoid towns altogether, or user the sewers and try to dodge the guards and inspectors.

 

Still, adding some more SLS flavoured ways to get licenses is the obvious thing.

 

Other ways to get a license:

  • Pay a huge bribe to unlock the license.
  • Become a slave (your master buys the licenses and decides what you can have).
  • Promise the local bureaucrat certain extreme sexual favours on a recurring basis.

 

Or, in the simple "easy to implement version", add an additional "unlock cost" for each license that you can set in the MCM.

So, you could set magic license prices to 500 for short, 2000 for long, but with a "first unlock cost" of 10,000. Until you pay that big lump sum, no licenses for you.

 

Plus, reverse mode...

You set a level interval, and every time you gain that many levels, a license becomes locked.

e.g. Interval is 15 levels. At level 15 you lose one license. At level 30, you lose another, and at level 45 you lose another. You get to choose which is lost (or maybe not). If you have slaverun, clothes are always lost first :) 

 

Regain a license by paying a 40,000 bribe, plus sex, devices, tattoos and skooma - all at once!

 

Lore excuses? Honestly, I don't need one, but I'm sure some stupid and comedic excuse can be made up.

 

 

 

To solve one of the issues of the unfairness of the magic license (the only one that creates a persistent block to combat success/survival)...

Spoiler

 

1) add some shady customers who can remove the curse. They don't stand still, but wander along a path.

They accept payment in spanks! Let that strange old man loose on your tender behind, and he'll remove that pesky magic curse.

All that spanking might be bad for your willpower though. Hope your follower doesn't notice how compliant you've become...

Sure, sometimes he'll lock you in a time-locked chastity belt afterwards, and sure, he might add some plugs sometimes, but it's worth it, right?

And after a while, if he wants to add a collar too, or a few harmless little arm and leg cuffs, what's to worry? Your follower thinks you look better that way too.

 

2) the cum of some creatures seems to cause the magic curse to abate for a while. Stags and sabre cats perhaps? Spriggans too?

 

3) the cum of falmers, elves, conjurers and necromancers may also release the magic curse for a while. If you get enough.

 

4) Estrus rapes cure the magic curse, who'd have expected that?

 

 

 

Unwanted Cum side effects

Spoiler

 

Drinking too much cum of a certain kind might come with extra effects.

e.g.

  • Horse cum might lead to a strange compulsion to put on any pony related devices you find.
  • Troll cum might lead to a weird compulsion to drink any skooma you have.
  • Dog cum might make you want to collar yourself and walk on all fours.

 

 

Posted

Could we turn off the bodyscaling when the mod starts up? Its annoying when you starts a new game and the character had ate all the food in the backpack and became fat.

Posted
47 minutes ago, saviliana said:

Could we turn off the bodyscaling when the mod starts up? Its annoying when you starts a new game and the character had ate all the food in the backpack and became fat.

Does SLS even do bodyscaling?

Posted

I'm pretty sure someone has already asked this but I cant be asked to check all through 134 pages of messages so I will just ask here.

 

Even though I have all the necessary licenceses, I keep getting stopped by enforcers and they keep taking my follower's (female) armours (just the armours, as the weapons and clothes [I think] were untouched). It's just the armour and after being checked by the enforcer my follower would activate the scene "I'm not happy about this" and proceed to take my current equipped armour.

 

How do I stop/ prevent this?

Posted
2 hours ago, Lupine00 said:

Does SLS even do bodyscaling?

Just the belly for the Eating Drinking. One part of the mod I never found any use for.  RND has a much better system for weight gain and loss in this case IMO. Plus with never using the SLS scaling I never had any issues myself with the stuck in GLUTTED mode issue after SLS 0.000 something back in the day.. 

Posted
1 hour ago, Illumi Carnage said:

I'm pretty sure someone has already asked this but I cant be asked to check all through 134 pages of messages so I will just ask here.

 

Even though I have all the necessary licenceses, I keep getting stopped by enforcers and they keep taking my follower's (female) armours (just the armours, as the weapons and clothes [I think] were untouched). It's just the armour and after being checked by the enforcer my follower would activate the scene "I'm not happy about this" and proceed to take my current equipped armour.

 

How do I stop/ prevent this?

mmm.. well that should not be happening if you have license.   

Have you tried dropping your license then picking it up?

If that fails:

Have you disabled the license section then turned it back on?

Both of those usually fix an issue with licensing.

You can cheat yourself gold back if you prefer.

Just in case..

(console) Player.additem 0000f <insert gold amount here >

 

EDIT: You do mean the real armor license.. not bikini? Because of course.. it doesn't cover real armor. 

Posted
15 hours ago, Lupine00 said:

Does SLS even do bodyscaling?

Yes, there were a option in Needs, that enable belly scaling by SLS when eating with RND/iNeeds item through SLIF?

Since in the description of SLS states that it doesn't support shirnking, only expanding your belly nodes, I think we should make SLS not enable the function when it starts up.

Posted

Hi,

 

First can I say how much I appreciate your work - I'm thoroughly enjoying SLS.

 

I am playing with pretty dark nights (and dungeons) and having a lantern is essential so I manually added the lanterns from Wearable Lanterns in LicenceExceptions.json to my current game. Initially this did not appear to work (lanterns were still confiscated) .

 

As a test I added  the line JsonUtil.Load("SL Survival/LicenceExceptions.json") to a player load game event and the lanterns were no longer confiscated.

 

*** Edit: ***

However on loading the game today, even though the json list is fine the items are being confiscated again - not sure why. I have checked that the exclusion list is correctly formatted and is loading the correct items. Forcing the json reload again fixed it for now.

 

It also seems items in the exception list remain blocked as contraband by Merchants - is this by design? I had assumed that exception items should be available to buy or sell.

 

Have you any ideas as to why I can't seem to get the exclusion list to work? Also may I suggest that it would be good to have an MCM option that reloads all the SLS jsons to allow any external edits made to be immediately uploaded into a running game?

 

Many thanks

 

Posted

@Bushi Neko Just wanted to let you know I've fixed the problem just in case if you were curious about what happened.

 

I tried the first method you suggested which was to drop all my licenses and pick it up. Didn't work.

I initial tried the other method which was to turn on and off the licence enabler on MCM but didn't want to waste all that money i spent on my licenses lol.

 

Lastly I took all the armours apparel from my follower and diliberally made myself be checked out by an enforcer and just gave back the armours and it work.

They stopped taking my followers armour. They still would check me for inspection (normal of course) but with always the comment "what are you doing out of your collar? etc... " (though I have a magic license), but no change would occur so it's was fine.

 

This was probably worked because I've never had been checked for an inspection (by an enforce) before because I would always reload to a close save not wanting to lose all my followers armours. So I would just avoid them at all cost outside of Whiterun, but I think that after that initial contact with an enforcer they finally recognised my armour license and stopped taking my followers armours.

 

P.s I did mean real amour licenses. I have no idea what are bikini amour licenses lol and why would I even need one. I don't believe I have that mod/add-on.

Posted
3 hours ago, Illumi Carnage said:

 

P.s I did mean real amour licenses. I have no idea what are bikini amour licenses lol and why would I even need one. I don't believe I have that mod/add-on.

Glad you got it sorted. 

Bikini license is under the license tab, and has a section for distributing them around the world. It adds a separate level of play in SLS. 

See details on the mod description and how to setup bikini before trying tho'!

Posted

I think I've finally got SLS set up for the perfect balance between lewd fun and not completely interfering with my ability to play the game! I set up my licenses to be much cheaper than default (10k will buy all three perpetual licenses), mostly because I anticipate that they'll get taken away from me quite often. Apparently Deviously Cursed Loot can be pretty brutal, what with criminalizing nudity and lewd acts, and then having random men constantly rape you or demand sex.

 

One small suggestion: Rename licenses so that they're all grouped together in your inventory.

 

License: Weapons (Long Term)

License: Armor (Perpetual)

License: Magic (Short Term)

 

Just to make it easier for people to see at a glance what they've got. :3

Posted

How do I edit the bikini curse to allow clothing? Adding keywords that aren't recognized is getting a bit frustrating and I don't want to wear armor all the time.

Posted

I have been trying for months to get bikini armor keywords working to no avail. I've tried:

  • The Bikini Keyword patch esp
  • Risamei's SOS/DD UUNP patch with bodyslides, rebuilt in bodyslide
  • Setting Bikini slider to 100 in SLAX
  • Rebuilding list each time

I just always have bikini curse unless naked :(

Feels like it should be working and I'm just missing something obvious. Send help!

 

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