Lupine00 Posted September 5, 2019 Posted September 5, 2019 33 minutes ago, Monoman1 said: Or beg for gold to stay at the inn Or simply sell yourself at the inn and do without sleep. Sleep deprivation and wear+tear can impair your adventuring ability, but that's alright, your follower is paid to tolerate your incompetence.
Lupine00 Posted September 5, 2019 Posted September 5, 2019 @Monoman1 if you're thinking about a Dominant Follower mod... Awesome... I won't go into any detail, but if you're making a mod like that, could you consider whether... 1) it's possible to be compatible with Pet Project? DF sort of works with it, chastity deals not really compatible though, and the dialog is rendered a bit silly at times. 2) it's feasible to reproduce some more inventory functionality from Pet Collar that Survival doesn't already have in some other way? Pet Collar is quite nice, but it doesn't play well with DF slavery, and it doesn't really work well with SLS either, as both are trying to handle inventory and worn-item limitations in different ways. Pet Collar is well designed as a highly-configurable, but very basic slavery mod. It doesn't have much story, or dialog, or progression. I always wanted DF to have a mode where for dialog purposes, the PC is the follower, and is paid by the DF ... in a SLUTS sort of way where you somehow seem to get into debt anyway. I also always wanted DF to handle the follower selling items for you, because the cash driven nature of DF pushes you to micro-optimise that dull task, adding more trading dullness to Skyrim. While this makes sense for slavery, it also makes sense in situations where the follower simply has the upper hand, or where the player agrees (like gold control). I liked the idea of the PC as a loot lackey for the boss follower, trailing along, picking up their loot, possibly given devious items that increase carrying capacity - a reversal of the usual follower trope. Don't know if these were things that were planned, or already considered and rejected, but something to think about. I started a dominant follower mod of my own some time ago. Then started SLD, so it got shelved. I will probably never do one now, which is crazy really, as I'd much rather write dialog than code.
Monoman1 Posted September 5, 2019 Author Posted September 5, 2019 @Lupine00 1. My mod is also shelved at the moment. Not currently working on anything really. Taking a break. 2. If/when I get back I'll consider anything but it'll probably be female follower focused as it's already got some elements of that. 3. I think I remember what was wrong with mator smash for me. Requiems skyproc patcher seems to hate it. It's sanity checks on races keeps failing and damned if I can figure out why. Everything looks ok. + smash does not seem to be forwarding survivals Inequality effect on races. That's a little off-putting. Ah-hunh. Some bandits have become foxes now too. Excellent lol. Back to a tesedit patch I think. I just don't have time to sort this out.
Lupine00 Posted September 5, 2019 Posted September 5, 2019 46 minutes ago, Monoman1 said: Requiems skyproc patcher seems to hate it. Entirely possible. I never use Requiem. What it propagates is configurable, so you could fix your race issue if you wanted. Why it isn't merging that I wouldn't know. Might be down to more Requiem issues? I don't include Survival in my patch because Survival keeps getting updated all the time. I simply accept that some loots lists are broken by survival's modifications because they're no longer merged. Clearly, I could fix this... Maybe if you take a long enough break from SLS updates, I'll finally merge it in. Upside of SLD is that it does its work at runtime, and has very little in the way of load order issues. Same with the keyword updates at runtime - load order becomes less of a bother.
donttouchmethere Posted September 5, 2019 Posted September 5, 2019 3 hours ago, Monoman1 said: Sorry but survival is compatible with vanilla, UFO & EFF. also SLS is compatible with NFF now (latest version of NFF & SLS)! Have no issues on my setup: > forced escort followers (or DF follwers) are added to NFF party without problems > NFF followers get recognized by toll collectors at gates > NFF followers get stripped as the PC if the licences aren't right > Enforcers recognize NFF followers ?=> goes back into his skyrim corner ^^ 1
leander31 Posted September 5, 2019 Posted September 5, 2019 Btw (wide)known hack to make 3DNpc followers compatible with follower mods is to remove from Interesting NPC mod folder after installation script in Scripts/follower3dnpc.pex and recruit their followers via regular follower mod (NFF ok here).
Dielos Posted September 5, 2019 Posted September 5, 2019 5 hours ago, Monoman1 said: 18 hours ago, Dielos said: First, thanks for this awesome mod! Is there a way to disable or stop the rest anywhere disturb script? Playing a really down on luck character without being able to sleep in the street is very difficult! Not really. But that's kind of the point. You'll need to either stay at the kennel if in whiterun. Or beg for gold to stay at the inn. Accepted this fact and I'm enjoying it. I'm in Riften, so using the Beggars Den there to sleep. I have tavern rooms modded to be more expensive, so can't really pay for those easily... I do like the kennel idea and tested it in Whiterun. It worked well, but I'm not too much into hardcore bondage. It would be great to have an option to filter DD items like in other mods, so to have the option per example to use only ropes or metal shackles, instead of all that rubber and pink stuff that breaks immersion quite a bit. I understand that everybody has different tastes though. Per example, I have to reload everytime I deny an approacher sex, and they bind me in that pink locked panties... If it would be ropes or shackles, I would accept it. Other feedback, as I'm on it. It's easy to escape Riften through all those back doors from the houses. They are neither locked nor guarded. I'm aware that probably they will be waiting for me on return though, so getting back into the city might be interesting. Thank you very much for this awesome mod! Excited to see how it evolves further!
MetZwerg Posted September 5, 2019 Posted September 5, 2019 30 minutes ago, Dielos said: First, thanks for this awesome mod! can´t be said often enough..... 1
Bound Posted September 5, 2019 Posted September 5, 2019 7 hours ago, Monoman1 said: Now that I've thought about this a bit more - Adding the curse would mean you also wouldn't be able to wear clothes so I'm less inclined to add it now tbh. Oh! I guess I don't understand the curse that well, my bad! So if you buy a bikini license (and so get cursed) you can't then wear clothes without the curse affecting you? Huh. I thought it just kept you from wearing not-bikini armor. Does the curse automatically expire when the license expires or gets torn up or otherwise lost? So no dressing sexy to engage in prostitution while you have a bikini license? Heh sorry to be a bother. Love what you've done here and appreciate you sharing it with us all and engaging in dialog with all your needy fans! Love ya! ?
Carven Posted September 5, 2019 Posted September 5, 2019 Очень годный мод, стало намного интереснее в городах пребывать.
donttouchmethere Posted September 5, 2019 Posted September 5, 2019 more SLS feedback: only option I could find that requires to close the SLS MCM to let it update on my setup: changing the "Push event" Spoiler not sure if after changing the SLS pickpocket settings it would be a good idea to close MCM, before building bikini distribution list?
WhatRules Posted September 6, 2019 Posted September 6, 2019 The dialogue when getting caught without a follower(if one is required), and the way they are added, is a bit confusing and unimmersive. They say you will be assigned an escort when in fact you have to add one with the menu(which I found out later). I wasn't assigned one at least, so why not force assign an escort? There are many lazy guards that could serve as this, for a limited time. An alternative could be to add a dialogue that let's you ask people if they can become your escort for a price, either gold or sex. Anything is better than using the menu, which can be used as an exploit to recruit NPCs that would never agree to follow you out in the wilderness. The temple priest or a Jarl for example. Also, is there a mod that let's you pay hirelings with sex? Googled it but couldn't find it. With Requiem they cost 5000 gold, and I'm not keen on paying that, or anything close, because I need the gold for licenses.
donttouchmethere Posted September 6, 2019 Posted September 6, 2019 12 hours ago, saltshade said: They say you will be assigned an escort when in fact you have to add one with the menu(which I found out later). I wasn't assigned one at least, so why not force assign an escort? As far as I found out: > you can register looots of followers > the followers that get forced as escort on you will be chosen from that pool of registered followers randomly > seems as if SLS remembers the flagged followers on a new game > if no escorts are flagged you will have to search for yourself for followers in the city you ended up, with the challenge that you can't leave without followers/gold or licences (you can sneak out without licences but you will have to leave without your beloved equipment and that anti magic collar doesn't help either ^^) > SLS forces you to decide what you do with your gold, if you have nothing you will be a beggar/whore/thief for a while in that city. > sneak out of the city and life in the wilds for a while => with the consequence that the guards will be on the lookout for you next time => might end with a week of various punishments (if you enter the city on a regular way or if guards caught you) 1
donttouchmethere Posted September 6, 2019 Posted September 6, 2019 how could I oversee this: interesting for SLS: this is a patch for 1. SexLab Aroused Creatures v04.0 Beta 05 Patch include: Creature x Creature (need Horny Creatures of Skyrim for animations) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) => maybe something for SLS amputator too? add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd = more engage probabilities) 1
Tenri Posted September 6, 2019 Posted September 6, 2019 21 minutes ago, saltshade said: The dialogue when getting caught without a follower(if one is required), and the way they are added, is a bit confusing and unimmersive. They say you will be assigned an escort when in fact you have to add one with the menu(which I found out later). I wasn't assigned one at least, so why not force assign an escort? There are many lazy guards that could serve as this, for a limited time. An alternative could be to add a dialogue that let's you ask people if they can become your escort for a price, either gold or sex. Anything is better than using the menu, which can be used as an exploit to recruit NPCs that would never agree to follow you out in the wilderness. The temple priest or a Jarl for example. Also, is there a mod that let's you pay hirelings with sex? Googled it but couldn't find it. With Requiem they cost 5000 gold, and I'm not keen on paying that, or anything close, because I need the gold for licenses. IIRC it wont work for anything but standard followers. Sexlab solutions I believe lets you pay to hire with sex.
WhatRules Posted September 6, 2019 Posted September 6, 2019 2 hours ago, Tenri said: IIRC it wont work for anything but standard followers. Sexlab solutions I believe lets you pay to hire with sex. I have SL solutions but I don't have that option for some reason. I hate when mods overwrite dialogue options, and I don't know what to do about it if it doesn't help to load the mod at the bottom.
Tenri Posted September 6, 2019 Posted September 6, 2019 2 hours ago, saltshade said: I have SL solutions but I don't have that option for some reason. I hate when mods overwrite dialogue options, and I don't know what to do about it if it doesn't help to load the mod at the bottom. I had tested it recently and I had to select the hire option without the money then I was able to offer sex instead. 1
Reese Posted September 6, 2019 Posted September 6, 2019 18 hours ago, Bound said: Oh! I guess I don't understand the curse that well, my bad! So if you buy a bikini license (and so get cursed) you can't then wear clothes without the curse affecting you? Huh. I thought it just kept you from wearing not-bikini armor. Does the curse automatically expire when the license expires or gets torn up or otherwise lost? So no dressing sexy to engage in prostitution while you have a bikini license? Heh sorry to be a bother. Love what you've done here and appreciate you sharing it with us all and engaging in dialog with all your needy fans! Love ya! ? you can store the bikini license in a chest with your bikini armor..... and you are fine. no curse. dress up with clothing.... do what you have to do... pick your armor with license again .... and go fighting.... (with curse of course) ?
Monoman1 Posted September 6, 2019 Author Posted September 6, 2019 Working on a small patch for survival. Any small things that need fixing/adjusting let me know. Won't be working on major features for the moment. Post with planned fixes: https://www.loverslab.com/blogs/entry/9431-day-zero/ On 9/5/2019 at 4:18 PM, Dielos said: I do like the kennel idea and tested it in Whiterun. It worked well, but I'm not too much into hardcore bondage. It would be great to have an option to filter DD items like in other mods, so to have the option per example to use only ropes or metal shackles, instead of all that rubber and pink stuff that breaks immersion quite a bit. I understand that everybody has different tastes though. Per example, I have to reload everytime I deny an approacher sex, and they bind me in that pink locked panties... If it would be ropes or shackles, I would accept it. Not much in the line of options there. All the heavy bondage is removed when you leave though. And you can turn off 'Extra devices' in the Mcm. On 9/5/2019 at 4:18 PM, Dielos said: Other feedback, as I'm on it. It's easy to escape Riften through all those back doors from the houses. They are neither locked nor guarded. I'm aware that probably they will be waiting for me on return though, so getting back into the city might be interesting. Oh. Escape all you wish. I encourage it.... muhahahah. ahem. 18 hours ago, donttouchmethere said: only option I could find that requires to close the SLS MCM to let it update on my setup: Thanks. 18 hours ago, donttouchmethere said: not sure if after changing the SLS pickpocket settings it would be a good idea to close MCM, before building bikini distribution list? Not sure I follow. Pickpocket settings have nothing to do with bikini armor distribution. 14 hours ago, saltshade said: The dialogue when getting caught without a follower(if one is required), and the way they are added, is a bit confusing and unimmersive As was said, it's a list you add followers to that later it can pull an escort from. I could add cell change and cell scanning but seems over the top. 22 hours ago, Bound said: Oh! I guess I don't understand the curse that well, my bad! So if you buy a bikini license (and so get cursed) you can't then wear clothes without the curse affecting you? It only applies to clothes in the body slot. I found my character was roaming around in bra + thong (modified slots) + mage robes. Was kind of defeating the purpose of the bikini licence. 1
donttouchmethere Posted September 6, 2019 Posted September 6, 2019 1 hour ago, Monoman1 said: Not sure I follow. Pickpocket settings have nothing to do with bikini armor distribution. Tried in game and it doesn't matter. Just wasn't sure if MCM must be closed after pickpocket settings are changed, because pickpocket loot list will be build only after closing MCM. My worry was that if MCM doesn't get closed to build the pickpocket list, SLS would stall everything till this task is done and if pickpocket task is waiting in the background maybe could disrupt bikini loot list generation. ? Seems I get a little superstitious after hours of MCM manipulation and odd modded skyrim behaviors ? Conclusion: Spoiler
vjnmrf Posted September 6, 2019 Posted September 6, 2019 Bug version 0.5+ - the command *fondle* began to work with a very long delay, but it does not always work on dogs. The husky added by the mod SexLab More Creatures does not work at all. Moreover, instead of a husky, a horse located 20 meters away ... or even a human can be involved! But the animation will still start (more precisely, 2 different animations) - the PC and the NPC will fuck with the air. I rolled back to version 0.202 there are no such problems.
Monoman1 Posted September 6, 2019 Author Posted September 6, 2019 50 minutes ago, donttouchmethere said: Ah ok. Yea the mcm should process any change that requires you to leave the mcm)when you close the Mcm - processing is postponed until closed. 43 minutes ago, vjnmrf said: Bug version 0.5+ - the command *fondle* began to work with a very long delay, but it does not always work on dogs. The husky added by the mod SexLab More Creatures does not work at all. Moreover, instead of a husky, a horse located 20 meters away ... or even a human can be involved! But the animation will still start (more precisely, 2 different animations) - the PC and the NPC will fuck with the air. I rolled back to version 0.202 there are no such problems. I'd be a bit suspicious of long delays. Are there other long delays in your game? Could it be script lag? If you check your save in a save cleaner and there are lots of active scripts it could be the reason. If not, then a papyrus log of a botched fondle attempt might be useful.
vjnmrf Posted September 6, 2019 Posted September 6, 2019 Returning to version 202 immediately removed all delays and other described problems, even without clearing the save. By the way, everything was tested on a new game (Alt Start - Riverwood)
Monoman1 Posted September 6, 2019 Author Posted September 6, 2019 13 hours ago, saltshade said: I have SL solutions but I don't have that option for some reason. I hate when mods overwrite dialogue options, and I don't know what to do about it if it doesn't help to load the mod at the bottom. You could try changing the global variable HirelingGold [GLOB:000BCC96]. Either via TesEdit or 'set HirelingGold to 100' in the console. I'd say patching it via TesEdit would require a new game though and I'd imagine setting it via the console probably won't work as well because the quest needs to update it's stored data anytime a global is changed.
Monoman1 Posted September 6, 2019 Author Posted September 6, 2019 10 minutes ago, vjnmrf said: Returning to version 202 immediately removed all delays and other described problems, even without clearing the save. By the way, everything was tested on a new game (Alt Start - Riverwood) Ok. you'll have to post a log the next time it happens. I've not had any long delays myself. I'll check out the huskies though.
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