Psalam Posted April 28, 2018 Posted April 28, 2018 1 minute ago, random11714 said: Content suggestion - The carriage drivers comment a lot on the spell failing - but this never actually happens. Maybe have some undesired outcome for if the spell fails by a small random chance. Personally I just dragged mine into the message box and it showed up fine. Since I first learned this about a month ago, let me tell you. First take a screen shot. Then, using Paint or another app change it from a BMP to a JPEG file and save it. Then, while here on Loverslab open the file that contains the JPEG version of the screenshot. Finally, as random11714 just said drag that picture into the area below where you will be typing. There is a paperclip and a helpful "drag files here to attach" located there. Not hard, but not the one step that veterans seem to think.
max99max Posted April 28, 2018 Posted April 28, 2018 8 minutes ago, Psalam said: Since I first learned this about a month ago, let me tell you. First take a screen shot. Then, using Paint or another app change it from a BMP to a JPEG file and save it. Then, while here on Loverslab open the file that contains the JPEG version of the screenshot. Finally, as random11714 just said drag that picture into the area below where you will be typing. There is a paperclip and a helpful "drag files here to attach" located there. Not hard, but not the one step that veterans seem to think. Thanks for the instruction. Works just fine with jpg-files.
LazyBoot Posted April 28, 2018 Posted April 28, 2018 5 minutes ago, random11714 said: 23 minutes ago, max99max said: Noob question: How do I make my pics show up directly in the thread? The pics I have attached only show up as links. Personally I just dragged mine into the message box and it showed up fine. I'll add that they need to be jpegs or pngs. Bmps don't work. It's possible other compressed formats work as well. But bmps are not compressed, and take up far to much bandwidth for what they are anyway. One example screenshot I took in skyrim: original bmp: 19MB converted to png: 8MB converted to jpeg: 730KB (aprox 0.713MB)
Psalam Posted April 28, 2018 Posted April 28, 2018 9 minutes ago, max99max said: Thanks for the instruction. Works just fine with jpg-files. You're welcome. Nice pics!
MrEsturk Posted April 28, 2018 Author Posted April 28, 2018 Version 1.0.5 Released: As with other updates that heavily change the MCM menu, you will need to go to the debug section and reset the settings to default if you are updating from an older version. - Cart recovery debug!: A debug key has been added to fix the "amazing flying space cart" bug that occasionally happens. You can access it through the MCM/Debug menu or use the Shift+Activate hotkey, which becomes the recovery button whenever the cart is too far away (which it most certainly is after its gone flying away over the mountain tops ) NOTE: This feature does not work on carts you've intentionally detethered from, so no ditching the cart then conveniently warping it back to you later, you naughty cheater. - Simple Slavery Tweaked: Nothing too fancy for now. The option to set up 3 different debts you can be assigned at random has been added, in case you thought just doing a single run wasn't punishing enough. Later when some side quests are added ones that seem fitting may also become SS outcomes. 4 hours ago, meister888888 said: ability to fight What does everyone think? Should you able to use your kicks while hauling a cart? I could renable melee combat with the Yoke. Since the disable is linked directly to their keywords I'd presume have one option or the other.
Psalam Posted April 28, 2018 Posted April 28, 2018 14 minutes ago, MrEsturk said: Version 1.0.5 Released: As with other updates that heavily change the MCM menu, you will need to go to the debug section and reset the settings to default if you are updating from an older version. - Cart recovery debug!: A debug key has been added to fix the "amazing flying space cart" bug that occasionally happens. You can access it through the MCM/Debug menu or use the Shift+Activate hotkey, which becomes the recovery button whenever the cart is too far away (wish it more certainly is after its gone flying away over the mountain tops ) NOTE: This feature does not work on carts you've intentionally detethered from, so no ditching the cart then conveniently warping it back to you later, you naughty cheater. - Simple Slavery Tweaked: Nothing too fancy for now. The option to set up 3 different debts you can be assigned at random has been added, in case you thought just doing a single run wasn't punishing enough. Later when some side quests are added ones that seem fitting may also become SS outcomes. What does everyone think? Should you able to use your kicks while hauling a cart? I could renable melee combat with the Yoke. Since the disable is linked directly to their keywords I'd presume have one option or the other. While, if it is possible, I have no objection to adding it as an MCM option but it kind of defeats the purpose of the mod for me if my PC can fight. That's not why I wanted to post though. Still using the last version and loaded MCM at the beginning. Farengar gave me the Help Wanted notice (and I changed the color selection). A few minutes later after I left Jorrvaskr the game announced it had loaded a new MCM menu - since I'd added nothing else and since the options had returned to default I assume it was SLUTS. So far, there appear to be no adverse consequences this is just FYI (in case something else does come up later).
Clea Strange Posted April 28, 2018 Posted April 28, 2018 I would have to say no on fighting, to me that just breaks the immersion and the purpose of the mod if my pc can fight back. You shouldn't be able to fight back when you are tied up and that is why I it is a really good idea that you bring a follower or followers to help defend you if you use follower mods like Amazing Follower tweaks or UFO. So for me I would have to say no on fighting in my opinion because again ruins immersion and the purpose of the mod.
WaxenFigure Posted April 28, 2018 Posted April 28, 2018 4 hours ago, naaitsab said: @meister888888 +1 on the stall feature. Would be nice to lock the PC in one of the stables for the night or a random % no haul is available right now. This could be mandatory if you are in debt or a MCM selectable chance if you're carting voluntary. Also the ability to unhook the cart without bugging/cheating would be nice to kick some annoying wolves in the face with the bound combat system. -1 on the stall feature for BORING AS HELL. Things where you spend time doing nothing but waiting? That's not why we buy action/adventure games. 2
WaxenFigure Posted April 28, 2018 Posted April 28, 2018 48 minutes ago, MrEsturk said: What does everyone think? Should you able to use your kicks while hauling a cart? I could renable melee combat with the Yoke. Since the disable is linked directly to their keywords I'd presume have one option or the other. You have long been able to use the cart to bash and kill, the trick is to use it in just such a way that you can keep them from striking you while using the cart to strike them.
MrEsturk Posted April 28, 2018 Author Posted April 28, 2018 So far I'm getting a "no" vibe for being able to fight. Works for me, I don't actually have to do anything Now if I could just figure out what dictates how your destinations are determine when you take up a run. I've worked with countless script systems modding games over the decades and Skyrim has got to be one of the most bizarrely structured. Even Mugen, with its completely alien to C language setup, wasn't so odd to me.
Reesewow Posted April 28, 2018 Posted April 28, 2018 57 minutes ago, MrEsturk said: What does everyone think? Should you able to use your kicks while hauling a cart? I could renable melee combat with the Yoke. Since the disable is linked directly to their keywords I'd presume have one option or the other. If it was something that could be tied to whether or not you were actually currently pulling the cart I'd say yes to combat while not connected, so people would have the option of dropping the cart and going all Chun-Li if it suited them. If, as it sounds, it is a question of always kicking or no kicking, I'd also have to go with no kicking as it doesn't fit well with actively pulling the cart, animations wise or immersion wise. I'd prefer other means of self defense like followers/mercenaries or the good old Blast Corps Backlash style fighting.
Clea Strange Posted April 28, 2018 Posted April 28, 2018 why worry fighting yourself when you could just get a follower or a couple of followers who can defend you while you are hauling cargo
Reesewow Posted April 28, 2018 Posted April 28, 2018 2 minutes ago, Hiderius said: why worry fighting yourself when you could just get a follower or a couple of followers who can defend you while you are hauling cargo My main issue with having regular style followers with me is that it seems like a huge immersion disconnect... "Hey housecarl Lydia, I know I'm a Thane and all for saving Whiterun from that dragon attack and eating his soul, but I got tricked into agreeing to be a pony girl and pull a cart naked across Skyrim and need you to keep bears from eating me. Also, apparently you aren't sworn to carry all my burdens, because this cart is heavy and you still aren't offering to help". Not a big issue, but I think it would be a nice immersion bump to have some rough hired help that uses the same "company man, just doing my job, not enjoying this at all /s" dialogue as the dispatch NPCs.
MrEsturk Posted April 28, 2018 Author Posted April 28, 2018 32 minutes ago, Reesewow said: My main issue with having regular style followers with me is that it seems like a huge immersion disconnect... "Hey housecarl Lydia, I know I'm a Thane and all for saving Whiterun from that dragon attack and eating his soul, but I got tricked into agreeing to be a pony girl and pull a cart naked across Skyrim and need you to keep bears from eating me. Also, apparently you aren't sworn to carry all my burdens, because this cart is heavy and you still aren't offering to help". Not a big issue, but I think it would be a nice immersion bump to have some rough hired help that uses the same "company man, just doing my job, not enjoying this at all /s" dialogue as the dispatch NPCs. Guess immersion isn't as much as an issue for me, since my character isn't Dragonborn. She can't even absorb dragon souls or learn shouts. She's basically a magically gifted elf who had the misfortune of shipwrecking on Skyrim then slowly getting groomed and manipulated into a pleasure slave by the locals. Even by her own companion, who seems to be the real adventurer dragging her along for her spell casting and "services". Don't know why so many people stick with Lydia honestly. So many other recruits in vanilla Skyrim, not to mention the near infinite pool of mod companions. I've been using Echidna with the custom armor removed so I can progressively dress her with the gear I find. 1
Clea Strange Posted April 28, 2018 Posted April 28, 2018 I never use Lydia she's annoying to me I use custom modded companions like Sofia and a few others, I personally don't see it as immersion breaking to have any follower join my dragonborn as she does things that others might no agree with. I just see it that though the companions might not like what the pc is doing they just turn a blind eye to the dragonborn when it comes to these things, and just want to follow the dragonborn because of her power and use her 1
Reesewow Posted April 28, 2018 Posted April 28, 2018 20 minutes ago, MrEsturk said: Don't know why so many people stick with Lydia honestly. So many other recruits in vanilla Skyrim, not to mention the near infinite pool of mod companions. I've been using Echidna with the custom armor removed so I can progressively dress her with the gear I find. Heh, I wouldn't take my example literally - I almost never use vanilla followers myself and usually have 1 or 2 custom followers with me at any given time, either stand-alone or from Interesting NPCs. Lydia hasn't moved from her position as my Bathouse bedroom door guard since she got put there after I was done with her Amorous Adventures quest. I more just meant that I'd probably rather not take a follower like that if I wanted to have the mod feel a bit more "realistic" (if that even applies to a mod that magically binds girls in pony bondage so they can pull a cart). I would however jump at the opportunity to have a nameless mercenary escort me since it would fit the situation well. Just a content idea to be put on the pile you are probably building and/or discarded as you prefer. That being said there are mods that make followers recognize and react to the player's lewd behavior - Fill Her Up 2 and Sexist Guards add plenty of comments about the PC's nudity/bondage/inflation state that makes their lack of a helping hand much more believable.
valcon767 Posted April 28, 2018 Posted April 28, 2018 usage report version 1.04 would not hook me to the cart for some reason, version 1.05 does (this is already fixed) as i use a x360 controller to play Skyrim i must say having the debug "force cart" feature is a lifesaver. did a total of 3 runs: run 1 Whiterun to Markarth - Eyvi (follower) did ok protecting me from wildlife, got raped when i passed a Shrine of Dibella. 2 rapes, 4 pilferings during the rapes, got to Markarth, got disconnected, went back to Whiterun and got my gear (small coin loss total). run 2 Whiterun to Markarth (again) - same follower but different routing (be me) avoided the Dibella Shrine, still got nailed by the horse (and his buddies) as i got to Markarth 5 rapes, 12 pilferings ended up in debt (had stashed gold in followers AFT backpack), forced to take another run due to arrears. run 3 Markarth to Whiterun (got lucky) - made a clean run, still due to do another run due to not clearing arrears. (stopped here to post) no bugs noticed (other than the "flying cart" during scenes) mod works well overall. as i use Devious Followers i do not find it immersion breaking to have a follower along (they are getting paid anyway). my vote (if it counts at all) is to not change the combat aspects at all. how would you fight while hooked to this heavy cart anyway?? about the only suggestion i could make at this time is if you could set it so the Ponygirl (PC) cannot fast travel while on a run (i was able to) as this feels like cheating. i did roll back to just before fast traveling and did the run normally. a couple of pics for your use (if you want them) overall it works very well so far so i have to say THANKS for the mod. edit as i have several mods that add comments (and more) depending on the PCs state of dress and/or bindings it works very well for me as for why they would no help her pull the cart, but would protect her from "wildlife". 2
windu190 Posted April 28, 2018 Posted April 28, 2018 7 hours ago, naaitsab said: @meister888888 +1 on the stall feature. Would be nice to lock the PC in one of the stables for the night or a random % no haul is available right now. This could be mandatory if you are in debt or a MCM selectable chance if you're carting voluntary. Also the ability to unhook the cart without bugging/cheating would be nice to kick some annoying wolves in the face with the bound combat system. I would love a stall feature aswell! That’s currently the only thing I’d really like to see added, for a few reasons. -it makes sense, after all you just ran dozens of miles across the country while pulling a heavy cart, the PC isn’t a robot, she could really use some rest, especially when in debt and simply quitting isn’t an option. -it would be great for people who use Needs mods that require you to eat, drink and sleep, maybe add a feeding trough. And I also simply like the idea of the PC being treated like cattle. And for anyone who finds it too boring, that can easily be fixed by enabling the “wait” feature while in the stables, or maybe add an option to skip the stables in the MCM. 1
Reesewow Posted April 28, 2018 Posted April 28, 2018 4 hours ago, MrEsturk said: Version 1.0.5 Released: As with other updates that heavily change the MCM menu, you will need to go to the debug section and reset the settings to default if you are updating from an older version. - Cart recovery debug!: A debug key has been added to fix the "amazing flying space cart" bug that occasionally happens. You can access it through the MCM/Debug menu or use the Shift+Activate hotkey, which becomes the recovery button whenever the cart is too far away (which it most certainly is after its gone flying away over the mountain tops ) NOTE: This feature does not work on carts you've intentionally detethered from, so no ditching the cart then conveniently warping it back to you later, you naughty cheater. - Simple Slavery Tweaked: Nothing too fancy for now. The option to set up 3 different debts you can be assigned at random has been added, in case you thought just doing a single run wasn't punishing enough. Later when some side quests are added ones that seem fitting may also become SS outcomes. Testing the new version, seems to be working well so far, thanks! Honestly I think the Simply Slavery outcome feature is probably going to be one of the common reasons I end up pulling a cart in a regular game, so it is nice that there is some work being done to it. Few minor issues I noticed on 1.05: After the Simple Slavery auction outcome finishes, the character is still in her "chained to the ceiling" ZAP pose while she talks to the driver. Possibly fixable by having her do a small idle to break the animation (I just jumped after he was done talking). The breast yoke bondage option is great - however attempting to break free of the cart doesn't respect this MCM menu option and plays the regular yoke struggle animation instead of the breast yoke version. I'm not entirely sure how Cursed Loot ect detects if a player should be available for a sex attack - probably by detecting if the player is in a named scene? I had an issue where right after the driver dropped conversation to "Find me something to do" my character triggered a Cursed Loot scene due to being naked at night. Made the whole getting bound and tatted and attached to the cart experience pretty messy as it was all happening while two horses and a stable-hand were having their turns with the PC. Not really a problem from this mod, but it would be nice if there was a way to block this from happening at least until the cart attachment scene is completed (I can see it happening fairly often directly after Simple Slavery outcomes due to the nudity and outdoor exposure).
Rob_J Posted April 28, 2018 Posted April 28, 2018 4 hours ago, MrEsturk said: What does everyone think? Should you able to use your kicks while hauling a cart? I could renable melee combat with the Yoke. Since the disable is linked directly to their keywords I'd presume have one option or the other. Please add it back, I've been confused for a while why the bound combat didn't work and thought something was broken. I agree with others that it should be disabled why tethered, but when disconnected please turn it back on. But if that is too difficult just have it turned back on. I don't bring along followers cause they constantly get jammed in the cart. When you are being attacked by the same damn bear three times in a row just trying to get the cart reattached it is no fun.
MrEsturk Posted April 29, 2018 Author Posted April 29, 2018 3 hours ago, valcon767 said: about the only suggestion i could make at this time is if you could set it so the Ponygirl (PC) cannot fast travel while on a run (i was able to) as this feels like cheating. i did roll back to just before fast traveling and did the run normally. I might add a 12 hr cooldown before a player can fast travel after turning in a cart, to pressure them into either walking or taking more drastic options. Collecting the escrow will "perk you up", automatically removing the cooldown. 1
valcon767 Posted April 29, 2018 Posted April 29, 2018 1 hour ago, Reesewow said: I'm not entirely sure how Cursed Loot ect detects if a player should be available for a sex attack - probably by detecting if the player is in a named scene? I had an issue where right after the driver dropped conversation to "Find me something to do" my character triggered a Cursed Loot scene due to being naked at night. Made the whole getting bound and tatted and attached to the cart experience pretty messy as it was all happening while two horses and a stable-hand were having their turns with the PC. Not really a problem from this mod, but it would be nice if there was a way to block this from happening at least until the cart attachment scene is completed (I can see it happening fairly often directly after Simple Slavery outcomes due to the nudity and outdoor exposure). its not just Cursed Loot that can end up doing this, but other mods as well. some are better than others but i have seen similar stuff happen from other mods as well. If I Remember Correctly (and assuming i did not misunderstand it to begin with) there is a mod event from Deviously Helpless (DHLP Suspend to pause stuff and DHLP Resume to unpause again). a lot of mods will respect this mod event, and it does not require Deviously Helpless to be installed to use this event. if my memory (and understanding) is correct this could solve that issue (sex attacks while being tethered to the cart and getting your tattoos) mostly. it would require this mod to be edited slightly though currently 1 PC agrees to a freight run 2 Carriage Driver does his work (cast the spell, the tattoos get applied, the bindings get applied, cart is attached, etc) 3 PC talks to Carriage Driver 4 Carriage Driver reads the manifest (so that the PC knows where to go with the freight load) 5 PC is on her way suggested change 1 PC agrees to a freight run 2 mod sends the DHLP Suspend event 3 Carriage driver does his work (cast the spell, the tattoos get applied, the bindings get applied, cart is attached, etc) 4 PC talks to Carriage Driver 5 Carriage Driver reads the manifest (so that the PC knows where to go with the freight load) 6 mod sends the DHLP Resume event 7 PC is on her way if my understanding is correct the minor change i have proposed (in the spoiler above) would stop any mod that respects that mod event (DHLP Suspend and DHLP Resume) from causing sex attacks (and other things) during the time the PC is getting started on the freight run. i am way less worried about a sex attack (or other things) done by other mods during the delivery phase simply because it is much shorter, and your vulnerability is actually getting lowered anyway. it could work there too, but i really have no idea when would be a good time to send the mod events (DHLP Suspend and DHLP Resume). hope the information is helpful.
Rob_J Posted April 29, 2018 Posted April 29, 2018 For some reason the white gear set is showing the correct colour in the inventory but in game the gloves are black instead, it was working correctly when you first added the new colours.
MrEsturk Posted April 29, 2018 Author Posted April 29, 2018 Welp, might as well tell you all what I plan for the update: - The livery tattoo (as well as any dirt prints you might have "acquired" on the road) will now only be removed when you collect your escrow. A minor change to add to your character's degradation. And an excuse to use another one of the unused dialog trees DocClox setup. - Making Falkreath and Dawnstar into Minihubs. If all works well Morthal and Winterhold will be added afterwards. The smaller towns, mills, orc strongholds, civil war camps, etc will be considered for use in quests added later instead of becoming Minihubs. - The frist draft of the Humilation System. To make it more enticing I've decided to make it cause the escrow chest to be moved to your current location instead of doing it for a ride. Apparently the dispatchers do know a spell to make that happen, but they are only supposed to use it in *emergency situtations* (wink, wink). I figured a ride would be redundant outside of RPing, since even if I added restrictions to fast travel its painfully easy to get the money for a vanilla carriage ride. Planned Humilation Outcomes for the first draft: - Generous Pervert: If you're still naked and the dispatcher is feeling especially generous he might decide just an unsolicited slap on your ass is payment enough and then summon the chest. - Debit: The dispatcher offer's to summon the chest in exchange for 10-40% of the earnings of your last run. The percent is randomly picked and you don't get to know until after he's already deducted it. - Devious Model: The dispatcher wants you to model a lovely dress, pair of shoes, piercings, or gold chain he found. They are all DDs of course... - Share a Drink: the dispatcher asks you to share a drink with him (depending on the contents he may conveniently "forget" to take a drink himself. Drinks include: - A round of ale: Yep, just some completely normal ale/mead. That wasn't so bad, was it? - The Advertiser's Brew: You end up stuck naked with the livery tattoo (and possible a face one) branded on you for 24 hours. Free marketing.... - The Special Reserve: OMG! Is that his... it better not be the horses. Either way its dribbling down your chin now... - Thoroughbred's Tonic: A quite tasty brew that gives you a running speed boost for 24 hours. - Drunkard's Pint: A super potent drink that will leave you sloppy, stumbling drunk for several hours. - Taken for a Ride: the dispatcher requests a sex act for his favor. It varies depending on what mood he is in. 6
Rob_J Posted April 29, 2018 Posted April 29, 2018 How about when it's ported over it's delivered to the local Yarl's house or Inn so you have to go through the town naked to go collect it. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now