Jump to content

Recommended Posts

Posted

Well I've got all the Minihub points set up now. Falkreath, Dawnstar, Morthal, and Winterhold all have dispatchers now, nearly doubling the original amount of locations! One thing of note however is that delivery points on the default quest are chosen by stronghold, meaning I cannot add any more delivery points to the basic quest.

 

Where does this leave the smaller towns, orc strongholds, civil war camps, etc? They'll be potential points of interests in other quests I'll add. In the case of the orc strongholds/civil war camps I'm thinking of making them a higher paying delivery quest that has a several day cooldown before it can be repeated. Small towns, mills and such will probably be used in a more advanced delivery quest where you must make multiple stops.

 

Anyways, on to the Humilation System. I was thinking of making it more punishing by always having the 24hr nude tattoo curse be an added effect (an apparent side effect of the dispatchers using their emergency escrow summon, or so they tell you...) Any thoughts on that?

 

14 hours ago, secondseason said:

I also experienced some problems when i used the break mechanism for  multiple deliveries. I get a escrow chest at any place i visited. Open it counts as finishing the quest, even if its in the wrong place and empty.  That leaves a unfinished delivery in the quest log.

I've added an extra check that makes sure the escrow chest from a previous run always gets disabled before the new one starts. Hopefully that will get rid of this problem.

 

10 hours ago, Hiderius said:

I just got done doing a haul from Riften to Solitude and at first the dispatcher at Solitude didn't even know that I was one of their workers and he was like oh you are one of ours. So I was wondering shouldn't the dispatcher automatically know that you the pc is one of there workers immediately when you start talking to them? would think that they would see that you are marked with tattoo's as their worker

That was just DocClox being cheeky I guess. It could be just the dispatchers messing with you as usual.

 

12 hours ago, Ytheria said:

Relatedly, I've had problems turning in with no cart.  I see various dialogue options which ssay "you should never see this".  I get told I have to pay for the cart, but I don't actually seem to be being fined (or even told how much I have to pay).  It's possible that I have insufficient gold to cover the cost.  Then when the dispatcher tries to set up for a new run, the usual outcome is that I get teleported to over the giants' camp west of Whiterun.  Occasionally that doesn't happen, and I get given a manifest, but don't get a new cart.

I actually forgot about that dialogue tree. Guess I'll have to fix it up.

 

12 hours ago, Ytheria said:

Is there a penalty for late deliveries?  I've never seen it, but maybe I'm just always prompt.  If not, it might be a nice feature.

 

Perhaps there could be an option for random yokes?

 

The cart seems surprisingly deadly for the speed it's going.  I once even killed myself with it going downhill.  I'm not sure whether that can be fixed or it's just a feature of Skyrim.

There is no late delivery penalty atm, I might add one later. Random yokes could be possible, but I'll have to rewrite some things so might be a minute if I add it. The cart is designed to be a deadly weapon, giving the player one defense option. I don't know why it can damage the player, I'll look into disabling that.

 

Quote

Well someone's enjoying themselves...

Your character, or the dispatcher? Well I suppose the dispatcher enjoying himself is a given:classic_rolleyes:

Posted

If I might indulge in more suggestions...

 

A tail option using the Anal Pear of Anguish and attached animated chain would be great.

 

A permanent SLUTS collar that can mark her proudly as a SLUT for the rest of her days that allows her a small bonus on future runs. 

 

A yoke option that includes a permanent amputation of both arms and heavy iron collar making her a more efficient beast of burden.

 

For the future... Maybe the players goods are always sent back to a chest at the dispatch office. She can access it after a night of bondage, rest and looking after the company horses.

Posted
22 hours ago, WaxenFigure said:

Black instead of a texture often means you ran out of video card memory.  That could mean the textures are too large and need to be fed to the Ordenador. https://www.nexusmods.com/skyrim/mods/12801

the texture isn't missing, it's showing the wrong texture. Look at the screen shots. I'm going to try unistalling the mod, doing a clean save and try again

Posted
7 hours ago, acturia said:

 

A tail option using the Anal Pear of Anguish and attached animated chain would be great.

I suppose adding the chainlink plugs could be an idea. Will probably save it for a big update, since changing the tail plug list will require everyone to make a clean save at this point (the only way to refresh the list of plug choices)

 

7 hours ago, acturia said:

A permanent SLUTS collar that can mark her proudly as a SLUT for the rest of her days that allows her a small bonus on future runs. 

Such an idea could work, however should be some other commitment than a collar to reduce conflicts. Collars are very commonly used as a permanent fixture in other DD based mods (my own character has been locked into a collar forever by the Master of Captured Dreams). EDIT: Maybe being permanently stuck with your tailplug of choice could be the sign of commitment.

 

7 hours ago, acturia said:

A yoke option that includes a permanent amputation of both arms and heavy iron collar making her a more efficient beast of burden.

A bit extreme don't you think? You take a run, get your arms hacked off by a dispatcher gone psycho, finish your tasks, and then what? You're just stuck kicking things to death for the rest of the game? I know amputation isn't totally uncommon in ponygirl fanart, but in this case there is still an entire game leftover to deal with when your character finishes her job.

 

7 hours ago, acturia said:

For the future... Maybe the players goods are always sent back to a chest at the dispatch office. She can access it after a night of bondage, rest and looking after the company horses.

Also seems a bit over the top. You already will either have to run back to the chest starting with no gear or cut a degrading deal with the checkpoint dispatcher. Things like being put through sessions of bondage can be worked into other content of the mod.

Posted

I worked out the wrong coloured gloves issue. It was the bodyslide version of the gloves. I deleted that from my overwrite folder and the colours came back. 

 

I really like the texture you did with the scratched SLUTS on the yoke, could you do that with the collar? It'd be good to have a logo or slogan on the back of the cart too, haven't quite worked out how to find the original texture to do a replacement one for that in my modded cart. Was thinking a lantern added to the cart would be a good idea too but I'll try wearable lanterns first.

Posted
1 hour ago, Rob_J said:

Was thinking a lantern added to the cart would be a good idea too but I'll try wearable lanterns first.

If you just want a quick and easy light for night runs, try Quick Light , it can be set to display as a lantern on your belt with adjustable brightness or mimic the Candlelight spell as a ball of light over your head :smile:

Posted
34 minutes ago, S4WDU5T said:

If you just want a quick and easy light for night runs, try Quick Light , it can be set to display as a lantern on your belt with adjustable brightness or mimic the Candlelight spell as a ball of light over your head :smile:

Thanks

Posted

I'm not sure how she manages it, but she pushes through the cold weather.

Spoiler

20180430193800_1.thumb.jpg.f561a4d7f53068b8156e7e3bac346179.jpg

 

The argonian said he had something for her to help her relax. But I don't think this is what she had in mind.

Spoiler

20180430200201_1.thumb.jpg.673a0cabf1d7fc80dcc4423a6063eb93.jpg

 

Posted
19 hours ago, Rob_J said:

I worked out the wrong coloured gloves issue. It was the bodyslide version of the gloves. I deleted that from my overwrite folder and the colours came back. 

I think I know what you might have did wrong. Did you make sure to check the BODY zap box when resizing the gloves in bodyslide? If not then the alt colored textured were probably being applied to the unused body mesh rather than the gloves mesh:

5ae7dd1f88b1c_bandicam2018-04-3022-17-48-491.thumb.png.010c9766f0f258a015f242939df66099.png

Posted
1 hour ago, MrEsturk said:

I think I know what you might have did wrong. Did you make sure to check the BODY zap box when resizing the gloves in bodyslide? If not then the alt colored textured were probably being applied to the unused body mesh rather than the gloves mesh:

 

I had batch built them so yeah didn't tick that option. Thanks for looking into it.

 

Oh here's a small new idea, can you add a glow colour option to the tattoos. Was re-adding the tattoo as a souvenir after a bunch of runs in a row and found it looks really good in black with a green glow. 

Posted

Thank you for the work you have put in on this mod. So far it works very well for me. I do have a request if it is possible could you make the tattoo removal optional in the MCM? For Docs original mod I installed the tattoo removal guy, now poor fellow is out of work:(

 

Posted

Thanks for killing the bugs from SLUTS. It was always so frustrating that the original author left it unfinished. Your work has made the mod ready for use.

 

My ponygirl ideas might seem a bit extreme, but it could be interesting to adventure as a devoted ponygirl slave who sometimes does heroic adventure rather than an adventurer who sometimes gets conned into humiliating ordeals. 

 

The Bondage Witch mod provides the character with some ability to cast despite bound, and some buffs from Blessings of Dibella can keep her alive much longer.

Posted
On 29/04/2018 at 11:59 AM, meister888888 said:

 

 

On 29/04/2018 at 5:22 PM, tookachinchilla said:

If I remember correctly from the original mod, you didn't untether yourself. You were still in the yoke, but could kick. Considering how dumb follower AI can be, I'd like to be able to defend myself. But, again, I seem to be in a very small minority.

I would say no to putting the kicks back in as well, since you can easily use the cart to run over attackers. Don't know if that was an intended feature, it was in the first mod also.

Posted

MrEsturk, in thought with future longer, multipoint runs I'd like to propose overnight accomodations in minihubs and other places for players using basic needs mods. Places where the player (either still in bondage or released, since carriage drivers DID release their horses from all their tacks overnight) can rest on a bedroll in a stable, some simple food (water and bread or something). I guess simplest way of storing food would be a backpack laying on the ground? She would of course be forced to service with her body to pay for lodgings or the SLUTS execs simply want a guaranteed source of future beasts of burden since we do have pregnancy mods. Which would also solve the issue from Beeing Female what to do with your children/baby items - they'd simply get taken by SLUTS execs to be raised and employed, instead of having to delete them or send them somewhere to be rid of them, so they don't constantly follow you around.

 

RND (at least RND 2) also has a slider for how quickly you get tired, that could be influenced by SLUTS for the time pulling the cart. After all, pulling a heavy cart, loaded down with goods is definitely more tiring than traipsing around with your only burden being the armor on your back. This increased fatigue would also make the smaller stopping points sensible as it would make it impossible to do a Whiterun-Markarth run in a single day. More immersive as well.

-------------------------------------

 

As for the effects for humiliation tattoo, first thing that comes to mind is a debuff for speech, higher prices and automatic sex with NPCs that come in greeting distance? That last bit could break the game though in cities or simply make sure the player evades places with higher population rates.

 

Better yet: maybe something like in Skooma Whore where the player, upon becoming junkie, would get run out of cities by the guards? That would be useful for humiliation scenarios in general and would basically MAKE the humiliation work, instead of players sometimes having to imagine their character is being humiliated while nothing actually changed for her or the gameplay.

 

Possible humiliation revenge for too many failed runs could be SLUTS execs spreading rumors that the character was getting a little too deep into playing the role of a pony and that would get her run out of cities for a certain amount of time. Would that be hard to do? As soon as the player spawns in a city or enters city/town limits the guards intercepting her, force-greeting and basically forcing her to turn around unless they arrest her? The game already has crime system in place if the player does not leave a house if the owner demands that, with guards being called and player arrested as a consequence.

 

-------------------------------------

 

For the scenario of handing out flyers: what if the player would be required by the guards to... you know.. pay for the right to advertise? After all, not even in Ancient Rome could you advertise your political party for free, so why should you be allowed to advertise the services of a for-profit business for free? Either pay with money, with goods or in nature?

 

-------------------------------------

 

DD collars have the effect of keeping the player naked, or simply forcing nakedness by inflicting health damage. Player Exhibitionist has a curse that curses the player and their followers to not be able to wear clothes. Could that be useful for some planned scenario where the player is not in complete bondage, but would have to be displaying SLUTS tattoos for a certain amount of time and as such should not be able to hide them with clothes?

 

12 hours ago, acturia said:

My ponygirl ideas might seem a bit extreme, but it could be interesting to adventure as a devoted ponygirl slave

Not for most players though. I don't think most here want to have to reload an old save once they decide to go back to adventuring or dragonborn-ing. If such a scenario implemented (which I doubt, since MrEsturk has already made it clear he is against it) it should come with either a warning in conversation tree or an MCM option for allowing it that's disabled as default. This may be an adult gaming site, but each person has their limits and for most gore and mutilation are the point they draw the line.

Posted
On 30.4.2018 at 6:19 AM, MrEsturk said:

A bit extreme don't you think? You take a run, get your arms hacked off by a dispatcher gone psycho, finish your tasks, and then what? You're just stuck kicking things to death for the rest of the game? I know amputation isn't totally uncommon in ponygirl fanart, but in this case there is still an entire game leftover to deal with when your character finishes her job.

I dont see the point of this either as it will add additional dependencies only a few will actually like.

Anyway tought I mention that if your only concern is that it leaves the player crippled for the rest of her life the mod "deadly traps and curses" here on loverslab offers a way to regain your limbs by taking place in a furo tup from zaz which wolfclub also uses right now. So as said if thats your concern you could include the dispatchers offering a way to regain limbs like its done in wolfclub, but as said just wanted to mention there is some more or less immersive way.

I think if someone likes that amputation pony girl thing they can do it themself via the framework there is a hotkey and its two clicks to get the arms off and on afterwards.

Posted

I kinda like that skooma whore style being told to get out of town thing. Could be a feature that you can sleep in the stables if you have the company tattoos but you also get told that animals shouldn't be in town at night or animals shouldn't wear clothes and have guards stripping you and locking you in the stables on occasion like being thrown in jail. 

 

Could also have NPCs coming up to you saying hey I want to try giving SLUTS a load and quoting the customer is always right from the manual. Weird the mod never gives you the book.

Posted

I think the stall idea has merit and can be used in a manner that should satisfy everyone.

After so many hours of making runs or at a certain time of day (while speaking with a dispatcher) the pony girl can be directed to the stall. Simply entering the stall should satisfy the dispatcher and those who wish can then leave the stall and immediately get another run. Those who have "needs" or wish for additional humiliation that can be added to being in the stall (as mentioned above) can stay there for 8 hours or more.

This should also ONLY be required of INVOLUNTARY pony girls. Those who signed up for the money should be able to skip this whole scene (those players who WANT this with their PCs should then attack a guard and get sent to SLUTS instead).

Posted

I disagree with the stall that is just boring and as a pony girl you should be on the move all the time no down time at all and do not see the point of additional dependencies that only a few people would use and like. About the amputation idea that is a bit extreme and just don't see the fascination for it or just don't see a reason to have more dependencies added 

Posted
On 4/29/2018 at 2:05 PM, Reesewow said:

Had one other idea to throw out for your consideration - liquid transport as a "bonus" objective.

I heartily second this suggestion. Pearl Juice Continued has a quest where you have to "collect" liquid and deliver it to an orc camp, and a quest where you have to go to a stable and bring back liquid to Arcadia - but it'd be great to see a true delivery quest in this mod (either as an add-on to a cart delivery or - my preference - as a standalone delivery).

 

The milk machine (renamed appropriately) could load/unload your PC and ne'er do wells would try to steal your delivery. Maybe something like a force greet and a "[I'll/We'll] be relieving you of your cargo..." or some such threat, and then several options:

"Okay! Just don't hurt me!" (Craven)

"You don't really want to do this, do you?" (Persuade, failure leads to combat)

"Over my dead body!" (Brawl, leads to combat)

"Walk away and I'll let you live." (Intimidate, failure leads to combat)

 

If you surrender or lose in combat (maybe a way to force surrender at a certain health level), you're forced into a machine (the robbers have one on a nearby wagon) and your cargo is taken.

 

Soulgem Oven III has a damage mechanic that might work to see if your cargo gets damaged when fighting off attackers. The more damage, the less you earn. Too much damage (or lose your cargo) and you have to cover the damages out of your own money.

 

No need to be yoked up, since you're not pulling a cart (unless the delivery was made as add-on to a cart delivery). But disabling fast/carriage transport would make sense.

Posted

Going over the original mod's download page, I just discovered three keyboard shortcuts for the cart in this mod (only mentioned in the changelog there):

 

- E - attach to the cart

- Shift+E - attempt to untether from the cart

- Shift+Space - dis-/enable Havoc physics on the cart (in effect, a handbrake to stop it moving entirely)

 

The untether option is already mentioned in this thread, but the handbrake hasn't been as far as I remember. It's a very useful feature to prevent some of the worst physics shenanigans the cart so happily does, or rather to stop them before it gets too bad and ends up killing people. With the cart out of control, it's so easy to mow down entire groups of travelers on the road and leave only a big bloody mess behind. There's a bandit in your way? A wolf? A bear? "Cry Havoc and let slip the cart of doom!" Oh, and of course it helps to be able to actually "park" the cart when you want to untether from it, now you can actually find it again back where you left it.

Posted

Heh. I can't even begin to guess how many men, mer and beasts have been crushed 'neath the wheels of my ponygirl's death cart over the last couple of days. Aggressors and simple travellers alike. Amazing fun. My latest character used the Forsworn LAL start, and I went straight to Markarth and turned her in to work off her bounty on the roads. It took a few runs, especially with the dispatchers occasionally assaulting her and pilfering their own loads (thanks DEC!) but she got there in the end, and now runs for the fun of it.

 

I'm really delighted this gem of a mod has been picked up and tidied. I'd missed it, especially the light-hearted bumbling of the dispatchers. So refreshing to find a mod like this where the dominant characters aren't needlessly abusive. Great work updating it, MrEsturk!

Posted
1 hour ago, Hiderius said:

I disagree with the stall that is just boring and as a pony girl you should be on the move all the time no down time at all and do not see the point of additional dependencies that only a few people would use and like.

 

Not really. Adding a bedroll and a backpack with food and drinks that respawn every 6 or 8 hours doesn't add any dependancies, they are all already in the vanilla game.  It just allows players with mods that take advantage of those vanilla items to use them. It's not even what is called "soft" dependancy, it's a non-dependancy.

 

My char needs food, drink and rest like any real person would and dragging a cart would exhaust her and she would need to sleep somewhere. If she doesn't eat and sleep she gets hit by debilitating debuffs that, if not taken care of, lead to death. She would need rest especially if fatigue rate would be tweaked to reflect such labor.

 

Also, few players?? Er, just RND alone has been downloaded almost 600.000 times by unique IPs!!! Even taken conservatively that every person downloaded it at least twice and had a different IP every time they did it, that still makes several hundred thousands of players using this most single basic needs mod. Several hundred thousand people, think about that... Not just a few, is it? Then there are also other basic needs mods like iNeed, ZF and so on.

 

After 6+ years of playing the game most people having gotten bored of it's vanilla state 5 years ago and went over into modding it for realism and immersion. I for example also use Disparity and lower my carryweight down to 70 units instead of original 300 to be more careful to carry only what is very essential and a very niche combat mod to keep combat interesting. Vanilla game made me stop playing after a month because it was too easy, even combat, and as such boring.

 

2 hours ago, Psalam said:

After so many hours of making runs or at a certain time of day (while speaking with a dispatcher) the pony girl can be directed to the stall.

 

Personally I want the stable stall simply for the reasons I mentioned upwards and in my original post. It doesn't have anything to do with humiliation or things like that, it's got everything to do with me using RND 2.0, Frostfall, Campfire, Hunterborn and a plethora of other realism mods, that makes preparation for survival essential and big part of playthrough. After a day of dragging a heavy cart my char would need that stable stall and what waited for her there to recuperate for the next day and it's work. For example, if she got a job that had her start in Windhelm where she would have to go via Riften, stop at Ivarsted and then over the pass at Helgen, then stop at Falkreath and make her way to Markarth she would definitely need to be fed and get something to drink, not to mention rest.

 

IF the mod author also decided to make changes to timescale like Prison Overhaul for example and this would turn a single run into one that would take ingame days it would make pitstops at various towns or inns essential. Just like before cars and trucks came, the carriage drivers and long-distance haulers (who would usually travel on foot next to their oxes who would carry the goods) would stop at inns for the night to rest and feed/water their animals and let them rest as well. This is what I see SLUTS having the potential to become like. It would make me ecstatic and flattered to be able to play something that involved and immersive.

 

It sounds big and complex, but it doesn't require any special favoritism from the mod author. Bedrolls, static backpacks or even chests or apothecary satchels are already in the game, not to mention food and drinks. Timescale tweak at worst could be copy-pasted from POP.

 

At worst, soft dependancy is also possible (such as connecting with RND to tweak fatigue rate or the player could do that themselves), good example is MME where during install you choose various options depending on the mods you already have installed. If you have, for example, SGO installed you select support for SGO, if not you simply don't select it. But it's basically one very small file that makes the difference between having and not having functionality.

 

It's one script that ties to another mod, in this example it's called MME_SGO.pex. That is on the border between "soft" and non-dependancy. Soft dependancies were in some war and combat simulators I played over the years where you would add a line in a script that would activate a functionality in a 3rd party mod, but if that mod was not present it would just be dormant and play no role.

 

The ability of the mod and willingness by the mod author not to be limited to only point-to-point transport give this mod amazing potential. If I had any experience or know-how about modding and scripting Skyrim I would offer MrEsturk my help of bringing my suggestions into life instead of just giving him more work to do if he decides to accept them.

Posted
1 hour ago, tookachinchilla said:

The milk machine (renamed appropriately) could load/unload your PC and ne'er do wells would try to steal your delivery. Maybe something like a force greet and a "[I'll/We'll] be relieving you of your cargo..." or some such threat, and then several options:

"Okay! Just don't hurt me!" (Craven)

"You don't really want to do this, do you?" (Persuade, failure leads to combat)

"Over my dead body!" (Brawl, leads to combat)

"Walk away and I'll let you live." (Intimidate, failure leads to combat)

 

If you surrender or lose in combat (maybe a way to force surrender at a certain health level), you're forced into a machine (the robbers have one on a nearby wagon) and your cargo is taken.

I personally prefer the idea that "fluid transport" be a bonus objective while pulling a cart, just because I think that should remain the main focus of the mod.  I think the idea of some custom road events like this could be another fun addition to SLUTS however, even not relating to a fluid transport idea.

 

I don't think the bandits would need their own milk machine however, just a bucket. :classic_tongue:  Fill Them Up actually had a really cool scripted scene where the character "unloads" by standing over an empty barrel, and the barrel actually animated filling up with fluid.

Posted
6 minutes ago, user9120975435 said:

IF the mod author also decided to make changes to timescale like Prison Overhaul for example and this would turn a single run into one that would take ingame days it would make pitstops at various towns or inns essential. Just like before cars and trucks came, the carriage drivers and long-distance haulers (who would usually travel on foot next to their oxes who would carry the goods) would stop at inns for the night to rest and feed/water their animals and let them rest as well. This is what I see SLUTS having the potential to become like. It would make me ecstatic and flattered to be able to play something that involved and immersive.

I don't have much input on the RND/Stall idea as I'm indifferent, altho I don't think needs mods require that much support as the player is not locked down nearly as much as some other bondage mods - you can still drop the cart and find a bedroll or inn (assuming pony-talk is disabled) and the destinations are always towns that should have plenty of barrels ect with food items (key is to "eat" directly from the barrel to bypass the gag inventory block).

 

I would personally request that the mod *not* screw with timescale however.  It makes sense for mods like Prison Overhaul since its events are measured in days and you are in one place the entire time, but changing timescale affects a lot of other mods that depend on gametime.  Even if the amount of distance a player can travel in a day is a bit unrealistic lore-wise, those are the gameplay tradeoffs Skyrim has made and other mods are based around.  I think adjusting that that is a bit outside of the scope of a ponygirl transport mod.  Plus that is the type of thing that a player can easily change for themselves with console commands.

 

I'm all for soft dependencies where the author finds the time/interest to add them however.  They work really well for mods like Cursed Loot were the presence of other mods adds extra content without those mods being required masters.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...