Badtanker Posted June 23, 2018 Posted June 23, 2018 1 hour ago, OCRSpartan said: What in the world am i doing wrong. I know it has to be simple and i am overlooking it. And they didn't load in order, proper order should the top pic, bottom pic and middle pic. I'm so ticked i can't load a frickin' post correctly. And I didn't run it leito's animations, that was added after i tried to load AAF the last time before coming here. Ok now this is the way I do it but I also have it working with just a few minor little hiccups here and there. Load animations first Crazy (gun version) 3-11-17, Crazy Fourplay Animation V1.3a, Leito v1.4b, Let leito over ride Crazys. then I have some four play mods installed too like Prostitution( it handles all the companions if your using Unlimited Companion Framework) FP_Violate__2_5_1, FP_Attributes1.2.1, FP_MagnoCUMgaudio, FP_Autonomy__2_2. but only do it if your using Four play mods also using .Family Planning Enhanced 2.102_AAF. Once you start a new game and get out of the vault restart this mod might take a restart and a reset but started working for me. next download Savage animation_pack_full is the one i'm using but don't install yet. then download https://www.nexusmods.com/fallout4/mods/31853?tab=files Atomic Lust Animation go ahead and install this. There also is a guide here and patches That are very much needed if your planning on using people, animals animations. I'm using the fomod AAF patches for Leito and Crazy animations which is on the second panel down. Now there is different ways to do this but I will tell you the way I do it. I install AAF then Savages animations then the AAF Patch making sure that the Four play proxy box is checked, then Polistiro's AAF patches. I then go into my NMM plugin load order list and move Four Play .esp up to just below my .ESLs usually just below CBBE. then exit out. then go into my Fallout 4/Data/AAF folder to the AAF Settings and do some adjustments there, Save then exit the fire up the game and start a NEW Character. Also DON"T check the welcome box your self. the only time I had it checked on it's own was when I had Four Play installed. I know there will be some one saying I'm either missing something or doing it wrong but Savages animations require AAF first to be installed before it will install at least for me. 1
Badtanker Posted June 23, 2018 Posted June 23, 2018 Ok now I report had some very funny moments with this new updated AAF 76.1 . this time I didn't install AAF, AAF Patch or Savages Animations till I was almost to Diamond City on a new Character. I installed and changed some animation length setting then fired it up. Ran up to Piper as she was talking to Danny who runs the gate. Just as I got to her she stopped talking, Just stood there. then I talked to her then she did her say then nothing. gate didn't open or nothing . so clicked on her then the gate opened and to my surprise guess who was standing by that end of the gate closest to Piper. the Mayor wringing his hands then after a maybe 30-60 seconds they stripped and commencing to shag right there doing I do believe the Atomic Pound or something like that. When they got done they then walked over to there usual places but that's it. every time I tried to talk to either one it would throw the camera on my character then that's it. I ended up initiating AAF between Piper and the Mayor and after a few minutes exiting to be able to talk to Piper. she would do her spill about freedom of the press but each time I looked at the Mayor my compass Icons and cross hairs would disappear then reappear when I turned to Piper. I then did AAF between the Mayor and my character, exited then talked to Piper again. I would answer her then turn to the mayor and Icons and cross hairs disappeared. turn back to Piper and they would appear. well did AAF again between Piper and the mayor after a few minutes of scroll through the different animations and exiting out the story line proceeded as normal. Well I'm using FP_Autonomy__2_2 so I am thinking that some of the problems might be from that like the mayor being were he normally isn't and sometimes when you go to converse with some one next thing I know we are either on the floor or in bed or against a counter banging away then once it's done the conversation is normal. I'm using this mod https://www.nexusmods.com/fallout4/mods/15342 Unequip and equip of the Pip-Boy in Game. you can have it not showing on your character then hit the tab key to bring up your pipboy. using it's settings you can set it into any of the slots available or have it go auto. well it will be hidden away and if my character has anything happen at all it will appear in the animations and then when it's over it will still be there equipped. My character will strip sometimes other times she won't, which is ok if your using chrimsonriders high heels, and Easygirls short skirt and a nice top with out panties and your getting banged against the counter or stool but not when your character is in bed or raiders are passing you around that sort of thing. Anyone happen to know if CombatStripLite1.3.0 which is here on LL might cause this problem. it's supposed to strip of your armor when it gets damaged but unlike the one on nexus this one can put the damaged armor into your inventory for a certain amount of time then it can be reaquiped instead of dropping the armor or clothes on the ground which is what https://www.nexusmods.com/fallout4/mods/25259?tab=files StipCombat does.
dagobaking Posted June 23, 2018 Author Posted June 23, 2018 3 hours ago, TheAfterLife said: Any idea why AAF would affect Player Comments and Head Tracking mod? After initiating more than a few animations that mod stops working until the game is exited and reloaded. Did you see this with the latest AAF version installed? 76.1? There has been some investigation into that by the mod author and myself. It might be fixed by the latest version. 2 hours ago, OCRSpartan said: What in the world am i doing wrong. I know it has to be simple and i am overlooking it. And they didn't load in order, proper order should the top pic, bottom pic and middle pic. I'm so ticked i can't load a frickin' post correctly. And I didn't run it leito's animations, that was added after i tried to load AAF the last time before coming here. From the screenshot, it looks like you have Four-Play installed. Maybe that is writing an old version of LLFP and causing the crash. Uninstall Four-Play, re-install AAF and try that. 1 hour ago, Badtanker said: Well I'm using FP_Autonomy__2_2 so I am thinking that some of the problems might be from that like the mayor being were he normally isn't and sometimes when you go to converse with some one next thing I know we are either on the floor or in bed or against a counter banging away then once it's done the conversation is normal. AAF doesn't have the ability to initiate the things you describe. So, I think all of that has to do with the autonomy mod. 1 hour ago, Badtanker said: I'm using this mod https://www.nexusmods.com/fallout4/mods/15342 Unequip and equip of the Pip-Boy in Game. you can have it not showing on your character then hit the tab key to bring up your pipboy. Mods that run scripts on equip and unequip can be incompatible with AAF. Just depends on what they do exactly. But, the body double situation is probably not something that mod authors put checks in for. 1 hour ago, Badtanker said: it's supposed to strip of your armor when it gets damaged but unlike the one on nexus this one can put the damaged armor into your inventory for a certain amount of time then it can be reaquiped instead of dropping the armor or clothes on the ground which is what https://www.nexusmods.com/fallout4/mods/25259?tab=files StipCombat does. Same thing. Due to the body double and moving equipment around, mods like this probably get thrown off. Its possible that the authors can update them to make them more compatible. But, not much that can be done by AAF.
riot_punch Posted June 23, 2018 Posted June 23, 2018 5 hours ago, TheAfterLife said: Any idea why AAF would affect Player Comments and Head Tracking mod? After initiating more than a few animations that mod stops working until the game is exited and reloaded. don't use the toggle switch.
Volodja1 Posted June 23, 2018 Posted June 23, 2018 This is some amazing community management...Thank you for your great work dago 1
Trykz Posted June 23, 2018 Posted June 23, 2018 dagobaking: was hoping you might shed some light on an issue I'm having concerning my A.S.I.A. android mod. I have the mod working with FP by patching ASIA's races directly into the FP allowed races formlist. However, none of the custom npcs the mod adds get selected or used in scenes like RSE's shenanigans. So I guess my question is: Does AAF utilize it's own method(s) of allowing specific races/npcs? Would simply switching to AAF resolve the issue? Or will further work be necessary (such as patching to a formlist as I did with FP?) Thanks in advance for any insight you might be able offer, Trykz
Badtanker Posted June 23, 2018 Posted June 23, 2018 10 hours ago, dagobaking said: Did you see this with the latest AAF version installed? 76.1? There has been some investigation into that by the mod author and myself. It might be fixed by the latest version. From the screenshot, it looks like you have Four-Play installed. Maybe that is writing an old version of LLFP and causing the crash. Uninstall Four-Play, re-install AAF and try that. AAF doesn't have the ability to initiate the things you describe. So, I think all of that has to do with the autonomy mod. Mods that run scripts on equip and unequip can be incompatible with AAF. Just depends on what they do exactly. But, the body double situation is probably not something that mod authors put checks in for. Same thing. Due to the body double and moving equipment around, mods like this probably get thrown off. Its possible that the authors can update them to make them more compatible. But, not much that can be done by AAF. Well thanks for the reply. Kinda figured that with all the scripts running that it was interfering with AAF and/or Visa versa. Hopefully the mod authors will make a patch for them to work with AAF
Ruse Posted June 23, 2018 Posted June 23, 2018 Chestpiece (vanilla item) isn't being unequipped despite choosing the "unequip all" option in the installer. It does get unequipped after I end the animation, though. All the (vanilla) metal armor pieces are correctly unequipped. I'm not using any mods that script equipping/unequipping. Also with mutated lust burned ferals turn into regular ferals (from the bodyswapping I assume?) and the ferals can't seem to get it up New game, never had AAF installed on it (hoping to wait until it's out of alpha to use it on my "real" game). Let me know if more info would help.
Volodja1 Posted June 23, 2018 Posted June 23, 2018 Does anyone know If animated fannies should work for this? It doesn’t for me, and I wonder if it is my setup or if this framework doesn’t support it. A have the compatibility patch and patchea for animations installed
Badtanker Posted June 23, 2018 Posted June 23, 2018 13 minutes ago, Volodja1 said: Does anyone know If animated fannies should work for this? It doesn’t for me, and I wonder if it is my setup or if this framework doesn’t support it. A have the compatibility patch and patchea for animations installed I'm using it and have been since it first came out. I did some work in outfit studio and built my body and rebuilt some of my favorite clothes using it. It seems to work for me but I've been told that I'm blind in one eye and can't see out the other so hopefully someone who is more observant will get back with you on that. But on my observations it still works with FP but only sometimes with AAF and that depends on the animations. Sorry can't be more help on that. I like it a lot my self and hope someone with more know how will either patch it or bring out a knew one to replace it.
dagobaking Posted June 23, 2018 Author Posted June 23, 2018 4 hours ago, Trykz said: Does AAF utilize it's own method(s) of allowing specific races/npcs? Would simply switching to AAF resolve the issue? Or will further work be necessary (such as patching to a formlist as I did with FP?) I answered in the RSE thread. But, will add here also in case others are looking for the answer. When AAF finds a custom race, it should default to treating it as if it is human. Meaning that it will associate animations made for human skeletons with that race. If you have a race with a custom skeleton that needs animations only for that, some additional set-up would be needed to identify it as a unique non-human race and associate it only with special animations for that skeleton. 2 hours ago, Ruse said: Chestpiece (vanilla item) isn't being unequipped despite choosing the "unequip all" option in the installer. It does get unequipped after I end the animation, though. All the (vanilla) metal armor pieces are correctly unequipped. I'm not using any mods that script equipping/unequipping. Also with mutated lust burned ferals turn into regular ferals (from the bodyswapping I assume?) and the ferals can't seem to get it up New game, never had AAF installed on it (hoping to wait until it's out of alpha to use it on my "real" game). Let me know if more info would help. I think that what you are seeing is caused because AAF checks what equipment is worn when it first "sees" an actor (usually by scrolling over them with the wizard). If you change the equipment after that moment, AAF doesn't realize it. So, the automated equipping then is thrown off afterward. It is a known issue (https://bitbucket.org/dagobaking/advanced-animation-framework/issues/35/if-aaf-is-run-on-an-actor-and-then). I have to think of a way to fix that doesn't require re-loading equipment details constantly. Will get to it eventually. 2 hours ago, Volodja1 said: Does anyone know If animated fannies should work for this? It doesn’t for me, and I wonder if it is my setup or if this framework doesn’t support it. A have the compatibility patch and patchea for animations installed I'm not sure about this. But, it works similarly to the male body with morphs. So, maybe @Polistiro is up to helping to put an AAF friendly version into the compatibility patch? 2
forgets Posted June 24, 2018 Posted June 24, 2018 On 6/22/2018 at 12:25 AM, L36812180234 said: A noob question. Starting a new game every second day is a bit demotivating. Maybe it would be possible to manually delete something, if it is just about a file or two - just tell us where to look, please. (if not possible, i will need to start using that cleaning tool after all On 6/22/2018 at 12:44 AM, CGi said: Every mod comes with the risc of loosing progress when a new update is released, even more so if it's an alpha or beta version. You should not use alpha or beta mods on a regular savegame and instead only enable them when you want to test stuff or to have some fun. As for myself, even though it's not recommended I use everything on my regular playthrough save. To me, if it's not immersively integrated into my game, it's pretty much pffft nope. That's why I'm so grateful for the existence of fallrimtools. So easy, fast, and has worked for me every time. 1
phillipswilliam92 Posted June 24, 2018 Posted June 24, 2018 Can You post a proper load order for AAF? I have tryed it a few times now and cant seem to get it to work right with my other mods. I have been loading it the same way i load up FP which is not untill I leave the Vault and then I load FP all of its animation packs then FP patch runtime nutreal then all my fp mods like sex them up, Ivy, Mungo Cum, Family Planing and RSE and but when i try that same meathed with AAF i.e. right before leaving the Vault I will install AAF all of its animations, then its all of AAF's Compatability patches then all my other adult mods like sexem up Happy Hookers Bag of dicks, Family Planing, RSE, ect ....ect Nothing works right Please help
Badtanker Posted June 24, 2018 Posted June 24, 2018 6 minutes ago, phillipswilliam92 said: Can You post a proper load order for AAF? I have tryed it a few times now and cant seem to get it to work right with my other mods. I have been loading it the same way i load up FP which is not untill I leave the Vault and then I load FP all of its animation packs then FP patch runtime nutreal then all my fp mods like sex them up, Ivy, Mungo Cum, Family Planing and RSE and but when i try that same meathed with FP nothing works right please help. AAF and FP won't really work together with Four Play 0.8.2 and the patch(Runtime Neutral) . these need to be uninstalled from what I've read before you load AAF. But if it helps here's my load order that I do. 1. FP mods that are going to be used and all requirements minus the main FP mod and patches. If your using FP Prostitution then you need to install Vinfamy control panel to operate Prostitution. 2. I download in order and install Leito's animations and Crazy's. I download Savages Animations but don't install yet. I then install AAF. then I go to and download and install the patchs. after that I install the Savages Animations. After that I install AAF Patch. Then start a new game. but for a better guide go here hope that helps If not sorry just showed you the order I do it in. Savages Animations won't load in NMM till it finds AAF.ESM already loaded at least for me it don't. 1
phillipswilliam92 Posted June 24, 2018 Posted June 24, 2018 26 minutes ago, Badtanker said: AAF and FP won't really work together with Four Play 0.8.2 and the patch(Runtime Neutral) . these need to be uninstalled from what I've read before you load AAF. But if it helps here's my load order that I do. 1. FP mods that are going to be used and all requirements minus the main FP mod and patches. If your using FP Prostitution then you need to install Vinfamy control panel to operate Prostitution. 2. I download in order and install Leito's animations and Crazy's. I download Savages Animations but don't install yet. I then install AAF. then I go to and download and install the patchs. after that I install the Savages Animations. After that I install AAF Patch. Then start a new game. but for a better guide go here hope that helps If not sorry just showed you the order I do it in. Savages Animations won't load in NMM till it finds AAF.ESM already loaded at least for me it don't. You miss under stood me I do not have both FP and AAF installed at the same time. What I ment was that after I uninstalled FP I installed AAF the same way I FP So that AAF is in the same load order postion that FP was in previesly which is near the bottom of my load order but when i do that nothing works right either annimations dont play or my game constently crashes.again pleas help
Gulfwulf Posted June 24, 2018 Posted June 24, 2018 AAF is an esm file, so it should go underneath your other esm files (mainly the DLCs). The four-play proxy, however, should go above any mods that require FP to work, like Vanilla Fudge, Sex-em Up, etc. 1
dagobaking Posted June 24, 2018 Author Posted June 24, 2018 5 hours ago, Rufgt said: Hello? Hola? 1 hour ago, phillipswilliam92 said: You miss under stood me I do not have both FP and AAF installed at the same time. What I ment was that after I uninstalled FP I installed AAF the same way I FP So that AAF is in the same load order postion that FP was in previesly which is near the bottom of my load order but when i do that nothing works right either annimations dont play or my game constently crashes.again pleas help For conflicts with other mods, the best practice is to start by installing the minimum requirements to get AAF working by itself on a new save. Then, introduce AAF packs and test as working. Then introduce the other mods in batches, testing along the way. Then you will either discover the conflict and fix or finalize a working load order for all mods. It's not really possible for anyone to troubleshoot one mod being thrown into a sea of other mods without doing this same process. 2
dagobaking Posted June 25, 2018 Author Posted June 25, 2018 New Build: ## [Alpha 77] - 2018-06-24 ### Added - positionTree and dynamic menu system. (OSA style navigation of position animations). 5
Volodja1 Posted June 25, 2018 Posted June 25, 2018 4 hours ago, dagobaking said: New Build: ## [Alpha 77] - 2018-06-24 ### Added - positionTree and dynamic menu system. (OSA style navigation of position animations). I can report that (for me at least) it is possible to update while keeping you current savegame 2
forgets Posted June 25, 2018 Posted June 25, 2018 10 hours ago, dagobaking said: New Build: ## [Alpha 77] - 2018-06-24 ### Added - positionTree and dynamic menu system. (OSA style navigation of position animations). SO AWESOME THANK YOU 1
Vuulgar Posted June 25, 2018 Posted June 25, 2018 On 6/22/2018 at 6:44 PM, TheAfterLife said: Any idea why AAF would affect Player Comments and Head Tracking mod? After initiating more than a few animations that mod stops working until the game is exited and reloaded. Last time I used that mod I had trouble with it stopping and eventually it would not restart. This was well before AAF was even a twinkle in Dagobaking's eye. I had used it fairly often before with no issue, not sure what happened.
phillipswilliam92 Posted June 25, 2018 Posted June 25, 2018 Ok so I Finaly got AAF to work right (at least so far) and this may seam like a Dum question but do i need to open the AAF wizard each time I need to play an animation for a mod like say RSE Mango Cum, or Four play sex em up. or will AAF play thous mods animations artomaticly the way Four plays dos. Say for instince I use Mango Cum to have my charector start masterbating do i still need to open AAF's Wizard and select the materbation animation or will AFF play it artomaticly.
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