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Posted

Well, i am having a big problem, I installed AAF and looks, i follow the guide to use it with Fo4, but i can´t start a new game or load a saved one, don´t now what i did wrong, i installed first fo4 and the installed looks and AAF, thats may be the problem?. Which is the order of charge. Wen i try to start a new game it freeze on a black screen.

 .I unnistall everithyng except AAF and Looks, but it still freeze, so the problem is with this one, which version are you using? i have the last version of F4ase and Fall out 4, mabey the problem is here:

, the guide says that i have to dowload the last patch of here, i do it, but keeps freezing, So, what can i do? its not a compatibility problem, i guess.

 

I fix it!!, the problem is on the F4se foulder, i use  Unlimited survival mod, and it edit the f4se archiuves, so re install f4se and it will fix the problem.

 . Now i have another proble, wen use home key to start animations, its summon male npcs in front of me, happend on the settlements, they spwan naked and for 1 second with the recon sensors light(red) I have Four play, and the compatibility patches, for kidnaped, violate, etc.

Posted
1 hour ago, josetuturrito said:

the guide says that i have to dowload the last patch of here

Which guide? This one ? I don't read in it to install LL fourplay community F4SE plugin... It is bundled in aaf community patch.

Posted

I'm sorry if I missed it earlier, but does AAF have an issue with modded armors?  When my PC and NPCs wear modded armors, ie the Cross Courser Strigidae, they remain clothed thru the whole animation.  I can work around it, but was wondering if it can be changed.

Posted
On 6/25/2018 at 2:21 PM, Vuulgar said:

Last time I used that mod I had trouble with it stopping and eventually it would not restart. This was well before AAF was even a twinkle in Dagobaking's eye. I had used it fairly often before with no issue, not sure what happened.

Thank you for pointing this out. I was wondering if that one wasn't actually unrelated to AAF.

3 hours ago, Hannibal_P said:

I'm sorry if I missed it earlier, but does AAF have an issue with modded armors?  When my PC and NPCs wear modded armors, ie the Cross Courser Strigidae, they remain clothed thru the whole animation.  I can work around it, but was wondering if it can be changed.

If the armors use scripts at equip and unequip they could get thrown off by the AAF animation process. But, another possibility is that those armors use slots that AAF is not configured to equip/unequip by default. So, this might be fixable with some XML changes. But, you need to learn a little more about the specific armor to know.

Posted
Just now, dagobaking said:

Thank you for pointing this out. I was wondering if that one wasn't actually unrelated to AAF.

 

Np, it may not be the same but it sounded very familiar when I read it.

Posted

Works ok, bue now iam having another proble, wen press Home key its summon players on mi settlements, always, first summon a couple of male characters, all of them loose his clothes, they have a red light the first second, like the ability of the enclave helmet(the hud detection enemies). I have foru pklay installed and all the compatibility patches for kidnaped,violate,family planning enchanced, What could be the cause? it happend on settlements and if i use the home key far away form them, crash the game.

Posted

Quick question from a development standpoint, sorry if this isn't the right thread.

Polistiro/Dagobaking, do you suggest developing new mods 100% for AAF or alongside Fourplay with the compatibility patches? Right now there's obviously features exclusive to the Fourplay addons, but it looks to me like the longer term plan is to supersede all that with AAF mods. Or is it to weave AAF closer together with Fourplay down the line?

 

Vinfamy has a lot of good work put into the Fourplay addons but since RSE is reimplementing everything 100% for AAF I'm thinking as a new mod author I should be working 100% with AAF from the get go as well. There's a lot of support issues in the thread related to interoperability with Fourplay mods and I'm wondering if in the long run those should just be rebuilt for AAF the way RSE is being rebuilt. The biggest obstacle for the Fourplay framework's continued development was the lack of an animation loader, so now that we've got a separate animation framework I'm wondering if the longer plan is to integrate AAF more closely into Fourplay as an animation solution or gradually import the other features of Fourplay into the AAF ecosystem.

 

Thanks for the hard work BTW. It's nuts what you people can accomplish bending bethesda engines to your will. Excited to learn some of it myself!

 

Posted

I am returning to FO4 recently and have began playing with AAF. It is installed and working but my animation start up can take minutes. I have seen others post about this also but it does not seem to be a problem for everyone so most likely not specifically AAF. Has anyone figured out what the conflict or missing element might be yet? Is it possible heavy script mods like Sim Settlements might interfere, I do have Sim installed but I have not started it up? Thank you for your efforts on this Dagobaking, very generous of you.

 

my install order for the AAF stuff I am using:

Strap ons by Vioxis

AAF

SavageCabbage

Atomic Lust

Mutated Lust

Leito

Patch

FP Enhanced AAF version from the thread

RSE AAF newest version from the thread

 

Posted
10 hours ago, riot_punch said:

just a heads up; there is a new leito compatibility patch and an update for player comments and head tracking (this update solves the AAF compatibility bug).

 

edit: there is a fix for those having that DLCworkhop02.esp bug in the comment section of savagecabbage's animation page.

Great, thanks for the info, I missed head tracking. It still seems very odd Beth games do not have it from the start but it always feels a bit like 3rd person is not more than an after thought.

Posted

After installing this mod and all the patches to it, the game began to freeze, most often in dialogs. In what there can be a reason?

Posted
15 minutes ago, torn said:

After installing this mod and all the patches to it, the game began to freeze, most often in dialogs. In what there can be a reason?

This mod does not affect dialogue. it edits no vanilla records at all.

Maybe it's an AAF/4Play mod that uses dialogue or a completly different mod all together.

Posted
1 hour ago, CGi said:

This mod does not affect dialogue. it edits no vanilla records at all.

 

The bug completely disappeared after disabling this particular mod. Not any other. Reconnecting calls the same bug.

Posted
2 minutes ago, torn said:

The bug completely disappeared after disabling this particular mod. Not any other. Reconnecting calls the same bug.

Do you use XDi?

Posted
4 hours ago, snakesnakesnake said:

Quick question from a development standpoint, sorry if this isn't the right thread.

Polistiro/Dagobaking, do you suggest developing new mods 100% for AAF or alongside Fourplay with the compatibility patches? Right now there's obviously features exclusive to the Fourplay addons, but it looks to me like the longer term plan is to supersede all that with AAF mods. Or is it to weave AAF closer together with Fourplay down the line?

 

Vinfamy has a lot of good work put into the Fourplay addons but since RSE is reimplementing everything 100% for AAF I'm thinking as a new mod author I should be working 100% with AAF from the get go as well. There's a lot of support issues in the thread related to interoperability with Fourplay mods and I'm wondering if in the long run those should just be rebuilt for AAF the way RSE is being rebuilt. The biggest obstacle for the Fourplay framework's continued development was the lack of an animation loader, so now that we've got a separate animation framework I'm wondering if the longer plan is to integrate AAF more closely into Fourplay as an animation solution or gradually import the other features of Fourplay into the AAF ecosystem.

 

Thanks for the hard work BTW. It's nuts what you people can accomplish bending bethesda engines to your will. Excited to learn some of it myself!

 

Hello snakesnakesnake.

 

I am a bit uncomfortable making suggestions in either direction. I am making a framework and hope that people use it for many things. But, I'm not trying to steer anything away from other mods or lay out broad plans for what people should do. You have to consider the pros and cons of all options and decide the best course for your goals.

 

That said, I can speak to my plans for AAF. I am designing it to work with other mods directly. Not for it to work side by side with another framework like FourPlay. I made the proxy because a lot of great work has been put into 4P mods. So, it was an easy way to try and benefit from that work with some AAF features for those who want that. It works toward that to some degree. But, long-term I have already added many features that will really need direct mod interaction (not with the proxy or also with FourPlay) to work right. A scalable list of animations changes quite a few things about how the API has to work.

3 hours ago, Vuulgar said:

I am returning to FO4 recently and have began playing with AAF. It is installed and working but my animation start up can take minutes. I have seen others post about this also but it does not seem to be a problem for everyone so most likely not specifically AAF. Has anyone figured out what the conflict or missing element might be yet? Is it possible heavy script mods like Sim Settlements might interfere, I do have Sim installed but I have not started it up? Thank you for your efforts on this Dagobaking, very generous of you.

 

my install order for the AAF stuff I am using:

Strap ons by Vioxis

AAF

SavageCabbage

Atomic Lust

Mutated Lust

Leito

Patch

FP Enhanced AAF version from the thread

RSE AAF newest version from the thread

 

If it takes minutes for the animation to start it is most likely because the walk/wait package is failing for some reason. When that happens, AAF starts a timer (I think it's 2 minutes) and just teleports the actors without the walking if the actors fail to move there themselves. You can skip this wait time by pressing "PgUp" and the actors should then immediately teleport and do the animation.

 

Normally, this can happen once in a while when the actors involved are in weird places and can't path to the animation location. Or, if they are an actor that has some package being run on them that AAF can't over-rule.

 

If it happens every time, then it suggests that there is some mod installed that is somehow interfering with actors being added to quests and running walk packages. Perhaps follower manager mods could do this? Too many possibilities for me to know. You have to do testing with your game and various mods off/on to figure out the conflict.

3 hours ago, torn said:

After installing this mod and all the patches to it, the game began to freeze, most often in dialogs. In what there can be a reason?

I've never seen the game freeze at those moments. The only freezing/ctd I've seen is from trying to use an old version of F4SE.

Posted

since updating both AAF and the new patch for Leito and Crazy's animations I've had dd kick in because of the raiders at the quincy quarry. well I have finally gotten everything unlocked but still keeps saying that I can't use/pickup anything because my hands still have mittens on them. Any way to reset that part. also I am having this error

ScreenShot3.thumb.png.2610ed47b745760defcd43edf3daa2b0.png

Posted

Hello guys. 

Dagobaking... AFF is for Fallout 4 so I was wondering... anything like this for Skyrim {LE} ? Any suggestion? I've tried SexLab in Skyrim SE and left me totally "cold", making me appreciate AFF even more!

 

I hope I didn't go OC...

Posted
18 minutes ago, Khaahan said:

Hello guys. 

Dagobaking... AFF is for Fallout 4 so I was wondering... anything like this for Skyrim {LE} ? Any suggestion? I've tried SexLab in Skyrim SE and left me totally "cold", making me appreciate AFF even more!

 

I hope I didn't go OC...

Something like AAF wouldn't work the same way in Skyrim as it does in FO4 because animations are added in a completly different way in Skyrim.

 

P.s.: What does OC stand for? Abbreviations, man. They are killing me.

Posted
20 hours ago, Badtanker said:

since updating both AAF and the new patch for Leito and Crazy's animations I've had dd kick in because of the raiders at the quincy quarry. well I have finally gotten everything unlocked but still keeps saying that I can't use/pickup anything because my hands still have mittens on them. Any way to reset that part. also I am having this error

ScreenShot3.thumb.png.2610ed47b745760defcd43edf3daa2b0.png

I don't follow what the mittens problem is. Need clarification.

 

Do you have a way to create this error every time?

8 hours ago, blueballbob said:

AAF need a update for Fallout 4 runtime 1.10.98 - F4SE build: 0.6.10 or it still work?

Working on getting a new build out for that.

8 hours ago, Khaahan said:

Hello guys. 

Dagobaking... AFF is for Fallout 4 so I was wondering... anything like this for Skyrim {LE} ? Any suggestion? I've tried SexLab in Skyrim SE and left me totally "cold", making me appreciate AFF even more!

 

I hope I didn't go OC...

I think the closest thing in Skyrim is "0SA". But, is quite different also.

 

I have no idea if the next Skyrim will use Flash for the UI or what other changes could be there. But, if it's close, I hope to convert AAF to the new Skryim when it comes out. Maybe even the new space game they are making as well.

Posted
2 hours ago, Khaahan said:

Hello guys. 

Dagobaking... AFF is for Fallout 4 so I was wondering... anything like this for Skyrim {LE} ? Any suggestion? I've tried SexLab in Skyrim SE and left me totally "cold", making me appreciate AFF even more!

 

I hope I didn't go OC...


Just use Osex. 

Posted
1 hour ago, TheAfterLife said:


Just use Osex. 

I've tried the combo OSA/OSex but got me totally lost, looks to complicated, I had no clue about using that interface... AFF is definitely more intuitive.

 

I'd also say AFF has ore intensity and realism... I use it for taking pictures like the ones I've posted here, in Skyrim looks more cartoonish and irrealistic. I will give OSA/OSex another try by the way.

Posted
4 hours ago, dagobaking said:

I don't follow what the mittens problem is. Need clarification.

 

Do you have a way to create this error every time?

The Mittens are part of Devious Devices that can be equipped that doesn't allow you to pick up anything. I was able to pick the lock later on and take them off but keeps saying that I have then equipped and so not able to pick up or use items. It's been a while since I had this installed so don't remember to much on it. I'll see if I can reproduce the problem. Is there something you want me to keep a eye out for or check?

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