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Posted
14 hours ago, dagobaking said:

Yes. AAF is designed for someone to make a helper like that. A theme resource pack if you will. I am just putting in generic placeholder data into the XML. It needs others to fill in and re-configure with more creative thought.

As long as it disappears after listing out it is normal. This is just AAF showing some debug output while it boots up to help give clues about anything that might go wrong. I will probably make it all invisible in later versions.

I updated the API. So, something could be thrown off. But, I need more info about why FPE doesn't work to fix.

I just can describe how. I have just latest Leito animations with patch, AAF with patch (without proxy) and Family Planning Enchanced - the only available version with AAF support (and overwritten MCM configuration file). FPE files are posted in RSE thread. 

With AAF 71, FPE was mostly working:
-Player after sleeping is getting messages considering fertility;
-After sex instance with player or among NPC the message considering pregnancy chance is displayeed (I use AAF wizard to initiate sex);
-If player is pregnant, next day the message with pregnancy confirmation is displayed;
-The body transformation is starting (belly and tits);
-You can speek with medics considering pregnancy needs
-After 9 months you give birth;
-Baby is growing into kid and eventually into adult
(The only function which I noticed not working with AAF 71 was quest to find who is father, which was probably broken in a process of converting the mod to AAF version; bot this quest is not that critical after all:

As far as I know, AAF 71 was the only version which was functioning with FPE AAF. I did not test 72, 73. But 74 did change API, and may require a new game. So I decided to test it on my playthrough. Uninstalled 71 and patch 24, installed 74 and patch 25. Game started, but no chance messages after sex. Then i tried a new game (clean save with ne mods, just out of vault). I get messages considering fertility, but no messages considering pregnancy after sex. And after sleeping, once again mesage considering fertility. Pregnancy not happening. 

Then I uninstalled 74 and 25, installed 71 and 24, and FPE is working again. 

Considering WHY, I have no idea honestly.

AN Update. once again tried to install AAF 74 this time with patch 26 (do not think the patch should make any difference since i do not use proxy). Still no pregnancy. then uninstalled just 74 and installed 71 (no other changes - installed over the save from 74). FPE working again. And this time i even receivad a quest to talk with father, so ALL functions of FPE are working with AAF 71. 

Posted

I have a marginally obnoxious problem. I finally got the thing to run. only to discover my laptop (OMEN Brand) Doesn't have a home key. it has Macros. but using the work around for the Home key doesn't work with AAF. can I get help changing the key press? or should I just go buy a wired keyboard for this? 

Posted

I've always wondered what exactly makes DOF incompatible with AAF? Is it the Home key assignment? Would assigning a different key for AAF be considered a workaround? or does the incompatibility lie somewhere else? 

Posted
12 minutes ago, TheAfterLife said:

I've always wondered what exactly makes DOF incompatible with AAF? Is it the Home key assignment? Would assigning a different key for AAF be considered a workaround? or does the incompatibility lie somewhere else? 

The mesh and used morph differs.

Thanks to @Leito86 and @Polistiro AAF now has it's own custom meshes that work better with AAF and it's advanced feaures.

Posted
On 6/15/2018 at 10:01 AM, dagobaking said:

This makes me think that it is not an AAF issue. It might be that your quest doesn't start after doing various other quest-related tasks in the game as well.

 

You might need to adjust the order of quest calls, alias set-up, etc.

 

UPDATE:

 

I solved this Dagobaking. You were on the money, I had made all my aliases optional EXCEPT PLayerRef. this oversight was what was causing my quest not to start EVEN with the console. I am surprised that this hadn't been a problem before I installed AAF.

 

Thanks a million because I really love AAF and I'm glad I'll be able to use it with my mod.

Posted
2 hours ago, Tentacus said:

UPDATE:

 

I solved this Dagobaking. You were on the money, I had made all my aliases optional EXCEPT PLayerRef. this oversight was what was causing my quest not to start EVEN with the console. I am surprised that this hadn't been a problem before I installed AAF.

 

Thanks a million because I really love AAF and I'm glad I'll be able to use it with my mod.

Great to hear that you got it sorted out!

Posted

Is there a way to make AAF load it's script only when initiated (when pressing the Home button) and not every time we load up a save game?

i believe some players would find this to be a useful option to cut down load times.

Posted

No. The UI that comes up when you press the Home button is not really the primary functionality of AAF.

 

It's meant to provide animation capability to other mods. So, it would break the entire concept to have AAF not be available until you use the wizard.

Posted
On 6/19/2018 at 1:09 AM, L36812180234 said:

tested AAF 74 and patch 25 with FPE AAF. Pregnancy not happening. Reverted back to AAF 71 and patcj 24 and FPE working again. Tested on new game just out of voult

huh thanks for pointing that out,so the family planning enhanced mcm shows up but none of the notifications show and when i set impregnation chance to max still nothing,then i uninstalled aaf and its patches and pregnancy works fine

Posted
3 minutes ago, gizmo1206 said:

huh thanks for pointing that out,so the family planning enhanced mcm shows up but none of the notifications show and when i set impregnation chance to max still nothing,then i uninstalled aaf and its patches and pregnancy works fine

Actually AAF version of FPE works fine for me, but just with AAF 71. I could not make AAF 74 to work. Which is unfortunate, because I would also like to install RSE AAF version, which uses newest version of AAF. If i have to choose between FPE and ANY other mod, I choose FPE always. So I am sitting on AAF71 for now. The funny thing is that the problem is easy reproducible - it is clear which version is working (71) and the new one is not working; and the number of modes involved is low (it is just FPE and AAF without proxy). Unfortunately, FPE is not being actively supported, and we can only expect help from AAF side. And it seems to be low priority...  

Posted
8 hours ago, L36812180234 said:

Actually AAF version of FPE works fine for me, but just with AAF 71. I could not make AAF 74 to work. Which is unfortunate, because I would also like to install RSE AAF version, which uses newest version of AAF. If i have to choose between FPE and ANY other mod, I choose FPE always. So I am sitting on AAF71 for now. The funny thing is that the problem is easy reproducible - it is clear which version is working (71) and the new one is not working; and the number of modes involved is low (it is just FPE and AAF without proxy). Unfortunately, FPE is not being actively supported, and we can only expect help from AAF side. And it seems to be low priority...  

Someone can troubleshoot FPE on that side. Fedim already did some work on it.

 

There could be fixes needed on AAF side. But, someone at least needs to do the work to figure out what FPE is or isn't getting right from it. You can turn on the API debug mode while using FPE and see what data is being sent to FPE to see if it's malformed or not going out at the right time, etc.

Posted

New AAF build.

 

## [Alpha 75] - 2018-06-19

### Added
- Reaction system that triggers a variety of things based on stat levels (expressions, narration, talking).
- Expression handling. Will require someone to configure for this to appear in game.
- Narration system. Similar to "apropos" in Skyrim. Again, will require someone to configure this and write phrases for feature to appear in game.
- Setting to control how long narration phrases stay on screen.
- OnStatEvent. An API event that can be triggered by specific stats reaching specific value ranges as defined in a reactionSet XML file.

Posted
39 minutes ago, dagobaking said:

- Expression handling. Will require someone to configure for this to appear in game.

Hell yeah. Just this dagoba, thank you xD

 

But let me ask, i know AAF is evolving even more into a framework for lots of things, but i think that the selection of poses is still not really that confortable to use. Can another submenu be made to select animations per esp? Instead of giving just a big list with all animations. Just like in OSA, for example. You would choose the animation pack, then select each ring to access the animations.

 

Thanks again for everything :)

And all problems with the clothes really seens to be gone now, since 73 i think, this was gone for good. I can start AAF and no clothe will dissapear even if i am wearing armors over it, like it was happening before.


Oh, and one last thing. It was a bit strange, and again i want to confirm what happened. I was using the Journal of the Sole Survivor mod, and it uses Insert, Pg UP and Pg Down. (It adds a holotape in your pipboy where you can type whatever you want). So, after i was done, i closed the pipboy and suddenly my character went to first person and started walking to a specific place. I couldn't do anything, only move the camera 180º. Then i started AAF with Home key, selected my character and started any pose, and after the black screen everything was normal again, i finished the pose with END and i could move my character again. Since i saved just after closing the pipboy, i tried reloading the save and the same happened again.
Could it be that pressing PgUp, even while using the pipboy, tried to trigger an animation? Or it doesn't have anything to do with AAF at all? lol

Posted
30 minutes ago, Di3sIrae said:

Hell yeah. Just this dagoba, thank you xD

Thank you!

30 minutes ago, Di3sIrae said:

But let me ask, i know AAF is evolving even more into a framework for lots of things, but i think that the selection of poses is still not really that confortable to use. Can another submenu be made to select animations per esp? Instead of giving just a big list with all animations. Just like in OSA, for example. You would choose the animation pack, then select each ring to access the animations.

Once I'm finished with functionality, I will go back and re-do the UI of the wizard and something like this will be included then.

 

One of the features will be the ability to build navigatable trees of animations like OSA had. Someone could use that to make organized browsing of poses too. But, that will be a different looking UI than the wizard. More like the format of OSA but with Fallout 4 styling.

30 minutes ago, Di3sIrae said:

And all problems with the clothes really seens to be gone now, since 73 i think, this was gone for good. I can start AAF and no clothe will dissapear even if i am wearing armors over it, like it was happening before.
 

Good to know! That makes sense because I made a change to equipment handling in a recent build.

30 minutes ago, Di3sIrae said:

Oh, and one last thing. It was a bit strange, and again i want to confirm what happened. I was using the Journal of the Sole Survivor mod, and it uses Insert, Pg UP and Pg Down. (It adds a holotape in your pipboy where you can type whatever you want). So, after i was done, i closed the pipboy and suddenly my character went to first person and started walking to a specific place. I couldn't do anything, only move the camera 180º. Then i started AAF with Home key, selected my character and started any pose, and after the black screen everything was normal again, i finished the pose with END and i could move my character again. Since i saved just after closing the pipboy, i tried reloading the save and the same happened again.
Could it be that pressing PgUp, even while using the pipboy, tried to trigger an animation? Or it doesn't have anything to do with AAF at all? lol

Its because I set up "K" as a default hotkey for starting random animations/poses with the person you last had the cross-hair over.

 

The solution is for you to just avoid ever using the K key. Just kidding. ;)

 

I think it will make sense to have the default be F12 or something then.

Posted

Oh oh, nice news! :D

I did see that you fixed the equipment stuff, that's great. AAF have a good ground now, it seens that most little things are fixed.

 

Oh, thanks, at least i know it was really AAF related. When strange stuff occurs... "oh no, my save is gone :("
Hehehe i will have a journal without using K now... challenge... denied! I will change the hotkey in AAF settings. ?
As far as i know, F12 is only used by ENB (to deactivate the effects). I guess the best is to just tell people to change the key if they want. For a normal gameplay K is good.

Again, thanks, i feel that soon more people will start making the big mods to use AAF. Sadly i won't use most of them because i usually don't use sex mods in my game, but i'm looking forward to the more SFW ones xD
(i'm really digging those expressions. And it is great because even if you didn't find a way around the bug of expression changing, since AAF uses the doppelganger system it will just works!)
Actually... the expression handling system is using the vanilla FO4 expressions, right? The archetype stuff. I really wish we could have the mfg command as we had in skyrim to freely change expression :/

Posted
5 hours ago, Di3sIrae said:

Oh, thanks, at least i know it was really AAF related. When strange stuff occurs... "oh no, my save is gone :("
Hehehe i will have a journal without using K now... challenge... denied! I will change the hotkey in AAF settings. ?
As far as i know, F12 is only used by ENB (to deactivate the effects). I guess the best is to just tell people to change the key if they want. For a normal gameplay K is good.

Changed F11 for next release.

5 hours ago, Di3sIrae said:

Actually... the expression handling system is using the vanilla FO4 expressions, right? The archetype stuff. I really wish we could have the mfg command as we had in skyrim to freely change expression :/

Yes. It just uses those. Would be great if someone could make an F4SE plugin that unlocks more control.

 

Even if mfg like control isn't possible, I know at the very least there are other "secret" archetypes. They are referred to by animations in the annotations. But, arent listed in the CK. It seems like a plugin should at least be able to invoke those.

Posted

Hi !
I'm trying my best to get some 4Play mods to work with AAF, but I had no success 'till now...

The Sex Em Up, appears to kida work. It strips the NPC, but doesn't play the animations after select the start sex option...
Please, is there a way to get Sex Em Up, Family Planning Enhanced and Four-Play Autonomy to work with AAF Proxy !?

 

Thigs as it is in my MO2:

modlist.txt

loadorder.txt

plugins.txt

 

Spoiler

My MO2:
612135990_Fallout4ModOrganizerv2.1.3(Victoralm)21_06_201802_27_53.thumb.png.df28a6d7e8dc26b3f0f4e612f14ca993.png

 

Posted
2 hours ago, Victoralm said:

Hi !
I'm trying my best to get some 4Play mods to work with AAF, but I had no success 'till now...

The Sex Em Up, appears to kida work. It strips the NPC, but doesn't play the animations after select the start sex option...
Please, is there a way to get Sex Em Up, Family Planning Enhanced and Four-Play Autonomy to work with AAF Proxy !?

 

Thigs as it is in my MO2:

modlist.txt

loadorder.txt

plugins.txt

 

  Reveal hidden contents

My MO2:
612135990_Fallout4ModOrganizerv2.1.3(Victoralm)21_06_201802_27_53.thumb.png.df28a6d7e8dc26b3f0f4e612f14ca993.png

 

IIRC, I had no success making Family Planning Enhanced to work with AAF through proxy. I tested on AAF 65. The Authonomy and Mindless sex was working through proxy, but no pregnancy progression.

 

The only way I managed to make AAF to work with FPE is to use AAF 71 version without proxy and FPE AAF version (search the file in RSE thread, and you will need to overwrite config.json, since otherwise MCM menu is not working).

 

This combination works OK - pregnancy is progressing and all scripts seems to be working so far. I initiate sex through AAF wizard. Considering AAF patch, I am using 26, but 24 also was working, just i did not get quest to talk with father (but maybe it was just me). 

Posted
16 hours ago, dagobaking said:

Someone can troubleshoot FPE on that side. Fedim already did some work on it.

 

There could be fixes needed on AAF side. But, someone at least needs to do the work to figure out what FPE is or isn't getting right from it. You can turn on the API debug mode while using FPE and see what data is being sent to FPE to see if it's malformed or not going out at the right time, etc.

How to turn ON the API debug mode? Can I do this through console, or should I edit some config files?

Posted
5 hours ago, L36812180234 said:

IIRC, I had no success making Family Planning Enhanced to work with AAF through proxy. I tested on AAF 65. The Authonomy and Mindless sex was working through proxy, but no pregnancy progression.

 

The only way I managed to make AAF to work with FPE is to use AAF 71 version without proxy and FPE AAF version (search the file in RSE thread, and you will need to overwrite config.json, since otherwise MCM menu is not working).

 

This combination works OK - pregnancy is progressing and all scripts seems to be working so far. I initiate sex through AAF wizard. Considering AAF patch, I am using 26, but 24 also was working, just i did not get quest to talk with father (but maybe it was just me). 

I'll try it that way assap. Very thanks !!

Posted
6 hours ago, L36812180234 said:

How to turn ON the API debug mode? Can I do this through console, or should I edit some config files?

There is a setting for it in AAF_settings.xml. Change it to true and you will start seeing notifications with data whenever the API sends out an event.

 

@fedim made an AAF version of FPE as noted above. However, I updated the API since then which is most likely why it stopped working with newer versions. The fix should be simple because it just added an extra element to the beginning of the event data array. Should require just changing a few numbers by one.

Posted
14 hours ago, dagobaking said:

Yes. It just uses those. Would be great if someone could make an F4SE plugin that unlocks more control.

 

Even if mfg like control isn't possible, I know at the very least there are other "secret" archetypes. They are referred to by animations in the annotations. But, arent listed in the CK. It seems like a plugin should at least be able to invoke those.

I just cleared the key for the quick scene, it won't use any by default... will it? I won't use this feature anyway.

 

I see, there's some things we can't even imagine. Now that AAF have the expression handling, how difficult will it be for a expression system to come out? This needs someone to work with the face morphs to create new animations or make a plugin that attach the facial "bones" to commands? Damn, i don't even know what i am talking about xD

Posted
10 hours ago, L36812180234 said:

IIRC, I had no success making Family Planning Enhanced to work with AAF through proxy. I tested on AAF 65. The Authonomy and Mindless sex was working through proxy, but no pregnancy progression.

 

The only way I managed to make AAF to work with FPE is to use AAF 71 version without proxy and FPE AAF version (search the file in RSE thread, and you will need to overwrite config.json, since otherwise MCM menu is not working).

 

This combination works OK - pregnancy is progressing and all scripts seems to be working so far. I initiate sex through AAF wizard. Considering AAF patch, I am using 26, but 24 also was working, just i did not get quest to talk with father (but maybe it was just me). 

I am also having success with AAF 71, patch 24, and FPE-AAF version.

Posted
51 minutes ago, Di3sIrae said:

I just cleared the key for the quick scene, it won't use any by default... will it? I won't use this feature anyway.

That should work to disable it.

Quote

I see, there's some things we can't even imagine. Now that AAF have the expression handling, how difficult will it be for a expression system to come out? This needs someone to work with the face morphs to create new animations or make a plugin that attach the facial "bones" to commands? Damn, i don't even know what i am talking about xD

It doesn't require anything as difficult as making new face morphs. It just uses the existing expression keywords.

 

To make expressions work, these need to be in place:

 

1. An expression XML file. This puts expression keywords into groups with an ID. Then that group ID is called, AAF will randomly select expressions from that group to be played. There is already a placeholder expression XML in place that could be used. But, it is filled with goofy data. It will be better if someone goes through and plans out the groups and which expressions should go into each.

 

2. A stat XML file. This defines what stats Actors will have within AAF. So, for expressions, someone needs to plan out stats that tie to expressions in a logical way. "Anger"? "Happiness?" It can be anything. I have a placeholder in place for this too. But, again, its not filled out with thoughtful stats as I hope someone will do.

 

3. A reaction XML file. This is like the link between stats and expressions. The reaction file defines what happens when stats reach certain values. So, to trigger expressions, the reaction file should point to specific stats and basically say "When Happiness is over 50, apply the ExtraHappy expression." Again, placeholder is in place to show how it works. But, someone needs to build it out in a better way.

 

4. An action XML file. The action file is like the link between animations and stats. It tells AAF what is happening in an animation and how that affects stats. So, if the animation involves something that should make the actor more happy, it will say to add x number of points to the happiness stat. There is not a placeholder for this with AAF. But, I think Polistiro might have examples and there is an example on the wiki.

 

5. Finally, animation XML need to be updated to point to actions. As mentioned in 4, actions are applied by being called by animations. Polistiro's animations might have actions in place. Or, there is an example shown in the animation page on the wiki.

 

---

 

That all probably sounds a lot more complicated than it is. It is built for efficiency and flexibility. So, once somebody builds out a proper set of these files, many other people can use them for their animations. Its not something that everyone has to try to do themselves for every install or every animation pack.

 

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