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Posted
12 minutes ago, dagobaking said:

There is a new version just posted that should fix the talk file issue.

 

As mentioned above, those other dependencies are needed by the content pack you installed because it plays animations on furnitures in those plugins.

 

Just use the one from nexus now rather than the discord one.

 

No need to apologize. 

 

The error shows that LLFP is not being installed in your system for some reason. I can't think of what would stop this. But, sounds like something is really messed up with your game setup. Maybe corrupt mod manager. Pirated copy of game.

 

There isn't much for me to do as its already successfully telling us exactly what you are missing.

mmm the mod manager it's been fail me recently, I will try to reinstall it, thanks for all your time and patience!

Posted
1 minute ago, WolfGear said:

mmm the mod manager it's been fail me recently, I will try to reinstall it, thanks for all your time and patience!

NMM became completely corrupt for me and i switched to MO2.

Posted
11 minutes ago, WolfGear said:

mmm the mod manager it's been fail me recently, I will try to reinstall it, thanks for all your time and patience!

if NMM starts acting up it's best practice to COMPLETLY uninstall NMM (except for the downloaded files) and then reinstalling it to ensure it's not a messed up database on NMM's side.

 

Or you switch to MO2, as dagobaking said, if you don't mind a steep learning curve.

Posted
6 hours ago, dagobaking said:

Introducing a new AAF.

* * * *
- Copy/paste mistake that caused the 3rd or 4th scene onward in any game-load to fail. Ouch. Requires a new game or clean/re-install of AAF due to updated form list in esm.

A noob question. Starting a new game every second day is a bit demotivating. Maybe it would be possible to manually delete something, if it is just about a file or two - just tell us where to look, please. (if not possible, i will need to start using that cleaning tool after all :) 

Posted
6 minutes ago, L36812180234 said:

A noob question. Starting a new game every second day is a bit demotivating. Maybe it would be possible to manually delete something, if it is just about a file or two - just tell us where to look, please. (if not possible, i will need to start using that cleaning tool after all :) 

It's a changed formlist. You can't delete a file to fix.

 

I haven't used it. But, I think the cleaning tool is easy to use. Probably takes a minute when upgrading which doesnt seem like too much.

Posted
19 minutes ago, L36812180234 said:

A noob question. Starting a new game every second day is a bit demotivating. Maybe it would be possible to manually delete something, if it is just about a file or two - just tell us where to look, please. (if not possible, i will need to start using that cleaning tool after all :) 

Every mod comes with the risc of loosing progress when a new update is released, even more so if it's an alpha or beta version.
You should not use alpha or beta mods on a regular savegame and instead only enable them when you want to test stuff or to have some fun.

Posted
54 minutes ago, CGi said:

Every mod comes with the risc of loosing progress when a new update is released, even more so if it's an alpha or beta version.
You should not use alpha or beta mods on a regular savegame and instead only enable them when you want to test stuff or to have some fun.

Without proper mods Fallout is not fun at all. So the other alternative is not playing. And this year i did not buy a single new game, because i can not find any even remotely interesting offer.

Posted
3 minutes ago, L36812180234 said:

Without proper mods Fallout is not fun at all. So the other alternative is not playing. And this year i did not buy a single new game, because i can not find any even remotely interesting offer.

Alternativly you can learn how to use FallrimTools to remove a mod from your savegame.

Posted
29 minutes ago, CGi said:

Alternativly you can learn how to use FallrimTools to remove a mod from your savegame.

I was using the tool (or similar one) for skyrim. However, for the Fallout 4 the mod author states that you should not clean the Fallout 4 Unattached Instances:
"Fallout 4 Special Note!!!
Unattached Instances are a normal part of how Fallout 4 operates. I recommend you NOT clean them until I figure out how to distinguish between the ones that are still in use and the ones that are not"

So a word of wisdom will be appreciated - how to properly remove mod? (maybe some filter flags) Or should I just ignore the warning and remove unattached instances?

Posted
16 minutes ago, L36812180234 said:

I was using the tool (or similar one) for skyrim. However, for the Fallout 4 the mod author states that you should not clean the Fallout 4 Unattached Instances:
"Fallout 4 Special Note!!!
Unattached Instances are a normal part of how Fallout 4 operates. I recommend you NOT clean them until I figure out how to distinguish between the ones that are still in use and the ones that are not"

So a word of wisdom will be appreciated - how to properly remove mod? (maybe some filter flags) Or should I just ignore the warning and remove unattached instances?

You're simply not supposed to use automatic cleaning functions for FO4.
You talked about removing a single script and that's what you can do, or even better: Remove all scripts and forms from a single mod MANUALLY (just set the filter to the mod you want to remove), then install the update and done.

No progress lost since AAF saves none atm and you can reuse your savegame.

Posted
33 minutes ago, CGi said:

You're simply not supposed to use automatic cleaning functions for FO4.
You talked about removing a single script and that's what you can do, or even better: Remove all scripts and forms from a single mod MANUALLY (just set the filter to the mod you want to remove), then install the update and done.

No progress lost since AAF saves none atm and you can reuse your savegame.

Thanks. You guys (and girls) are my collective Favorite Hero!

 

I will try manually. By the way, what filter should I use to remove just the residues from AAF (i mean will there be a script / mod name visible, or should I use some secret code)? 

Posted
2 hours ago, L36812180234 said:

Thanks. You guys (and girls) are my collective Favorite Hero!

 

I will try manually. By the way, what filter should I use to remove just the residues from AAF (i mean will there be a script / mod name visible, or should I use some secret code)? 

it's the second drop down menue in the upper right corner in FallrimTools.
For more detailed informations please consult FallrimTools description.

Posted

I really cant get this to work. Get the same error that states that their are no animations after I got to the ground option. I have the AAF, patch and downloaded some animation packs that were reworked for AAF but nothing. Sometimes it also just crashes as well.

Posted

I've tested your work since the v57 . For me the best one is the 73.1. But I just to say you there are still a problem with a custom skin's pip-boy.

 

With older version I lost my skin for my pip-boy but worse I loose to the availabilty to remake one at the armor workbench... but with last version I've tryed the skin still disapeared after the animation but I can remodded it at the armor workbench.

 

So an add in the different version I've tested.  Just I want to have my pip-boy in the state in the  modded version I have. I know you're focusing to something else more important and I understand that !!! Just to let you known the problem .

 

Other thing... (and more annoying ) my keyboard are changing the  favorite weapons hotkeys with the - coming a = the 8 coming a -  but worse  my keyboard rest in this state when I left the game. So if I use Word,  my keyboard  dont let me to type a ! at the 8 key and so one ... 

 

I must to zap my keyboard in the windows configuration and rebooting my PC to have my keys restored at the good place. I don't have this thing without the AAF mod disabled. I know the problem so I play it with this thing in mind when I left the game.

 

So if you can take a look a dice in a future  version...

 

Nowadays I like AAF ?. Amazing mod. Thanks a lot.

 

(Btw I'm using the french version so I'm in "azerty" keyboard )

Posted

Once I'm in the menu my "PGDown" key doesn't select the actor, anyone know why.

I've tried changing the key but it doesn't seem to work.

 

Maybe I've missed something

Posted
1 hour ago, Jody88 said:

I really cant get this to work. Get the same error that states that their are no animations after I got to the ground option. I have the AAF, patch and downloaded some animation packs that were reworked for AAF but nothing. Sometimes it also just crashes as well.

https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Main/Troubleshooting

26 minutes ago, GreenV said:

I've tested your work since the v57 . For me the best one is the 73.1. But I just to say you there are still a problem with a custom skin's pip-boy.

Thank you for following the mod over that time!

 

26 minutes ago, GreenV said:

So an add in the different version I've tested.  Just I want to have my pip-boy in the state in the  modded version I have. I know you're focusing to something else more important and I understand that !!! Just to let you known the problem .

Yes. This is something I would like to look at and fix eventually. But, I think if polled, most would want me to finish AAF features first over that item.

26 minutes ago, GreenV said:

 

Other thing... (and more annoying ) my keyboard are changing the  favorite weapons hotkeys with the - coming a = the 8 coming a -  but worse  my keyboard rest in this state when I left the game. So if I use Word,  my keyboard  dont let me to type a ! at the 8 key and so one ... 

 

I must to zap my keyboard in the windows configuration and rebooting my PC to have my keys restored at the good place. I don't have this thing without the AAF mod disabled. I know the problem so I play it with this thing in mind when I left the game.

 

The only thing I can think of is that your keyboard uses different codes than most. So the hotkeys are getting mapped to the wrong keys. You can adjust AAF_settings.xml to use different keys that work with your keyboard. Though, I'm not sure where the scan codes are listed for other keyboard layouts.

2 minutes ago, ARRadiation said:

Once I'm in the menu my "PGDown" key doesn't select the actor, anyone know why.

I've tried changing the key but it doesn't seem to work.

 

Maybe I've missed something

It sounds like some kind keyboard issue. Maybe you have macros or some other keyboard options set up. You can try changing the PgUp key in the settings to some other key.

Posted
1 hour ago, dagobaking said:

https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Main/Troubleshooting

Thank you for following the mod over that time!

 

Yes. This is something I would like to look at and fix eventually. But, I think if polled, most would want me to finish AAF features first over that item.

The only thing I can think of is that your keyboard uses different codes than most. So the hotkeys are getting mapped to the wrong keys. You can adjust AAF_settings.xml to use different keys that work with your keyboard. Though, I'm not sure where the scan codes are listed for other keyboard layouts.

It sounds like some kind keyboard issue. Maybe you have macros or some other keyboard options set up. You can try changing the PgUp key in the settings to some other key.

This is what I have and the error.

Fallout4_2018_06_22_15_44_00_407.png

Fallout4_2018_06_22_15_44_52_776.png

Posted
7 minutes ago, dagobaking said:

I can't tell if any single female animations are installed.

What would be some good downloads to get for this to work with? I had downloaded a leito and crazy AAF patch but nothing isn't working obviously.

Posted
3 hours ago, Jody88 said:

What would be some good downloads to get for this to work with? I had downloaded a leito and crazy AAF patch but nothing isn't working obviously.

Well. Not having something installed isn't a case of it not working.

 

I think Rufgt might have some solo female animations in his pack.

Posted

Ok this is fucking frustrating!

 

generally I am pretty good at troubleshooting but i can not figure this crap out.

 

With a clean load order the game starts great and runs.

Desktop Screenshot 2018.06.22 - 19.43.37.33 (2).png

Posted

So I go to NMM and activate AAF for the first time

 

start install.png

Posted

If i don't click on the Welcome! Box the mod loads and when i start the game it locks up at the all black load screen that follows the "catalog" screen.

 

If i do click on the Welcome! Box this is what i get in order (i hope)

don't do it.png

Fourplay found.png

Welcome.png

Posted

What in the world am i doing wrong.  I know it has to be simple and i am overlooking it.

 

And they didn't load in order, proper order should the top pic, bottom pic and middle pic.

 

I'm so ticked i can't load a frickin' post correctly.

 

And I didn't run it leito's animations, that was added after i tried to load AAF the last time before coming here.

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