VonHelton Posted November 30, 2020 Share Posted November 30, 2020 Hmmmm.......I use ultra-wide computer monitors, and they require a UI fix to play the game. I wonder if some of my problems could stem from that? Link to comment
dagobaking Posted December 1, 2020 Author Share Posted December 1, 2020 15 hours ago, mcnv said: So Sim Settlement 2 was released a few periods of time ago and while fixing my load order after a computer reinstall I found that AAF causes a new game to infinitely load in a black screen, BUT AAF was not the problem. AAF can run along SS2 just not with certain mods. On the other hand those specific mods can still work and not give an infinite loading screen as long as AAF doesn't run. These are just the mods that has connections with Loverslab. Raider reform school (and whatever extras it comes with) Wash out that cum Tattoo after rape Rad Morthphic redux Any specific penis mod (Mirelurk king penises and death claw penis) Vioxsis's strap-on's Human resorces Boston breeder THBrows (no idea why) It would appear that these mods can run after starting a new game and start loading into an existing game. It's just an odd effect I noticed. This sounds like you are hitting a mod limit issue or something. 14 hours ago, VonHelton said: Hmmmm.......I use ultra-wide computer monitors, and they require a UI fix to play the game. I wonder if some of my problems could stem from that? AAF should adjust at least its own GUI elements to whatever size the screen goes to. But, I can't really know what the UI fix does... Link to comment
mcnv Posted December 1, 2020 Share Posted December 1, 2020 4 hours ago, dagobaking said: This sounds like you are hitting a mod limit issue or something. I was able to run other mods with ESPs and I am well bellow the 255 mod limit. Some UI mods also cause the infinite loading like Floating damage and nameplates. some mods that add things into the game space like more unique and unique uniques also caused the load problem. Some texture mods also screw it up like "Karons Retexture MassachusettsSurgicalJournal" and "Dan's Degenerate Magazine Replacers". I've activated other texture mods after these mods were disabled and they work just fine. If it is a limit of some sort its not something I've seen and it feels arbitrary. Link to comment
DaringBrahmin242 Posted December 1, 2020 Share Posted December 1, 2020 On 11/29/2020 at 9:39 PM, dagobaking said: Thank you for writing this up. I believe that AAF does still communicate a note to the user about compass on, etc. when it's first installed. Been a while since I looked at that messaging... It does have a message about the compass and UI, but if you aren't familiar with AAF it isn't direct enough to indicate that "no compass" = "no AAF". I didn't see anything about it in the guide, so even a one liner FAQ could help alleviate the issue. I assume it isn't a very common error as I only found one instance of it in the forums. Anyways, great work! I had to struggle through fixing the UAP patch causing a game crash when opening inventories, but that was remedied by Buffout 4 per UAP stated requirements. Link to comment
dagobaking Posted December 2, 2020 Author Share Posted December 2, 2020 18 hours ago, mcnv said: I was able to run other mods with ESPs and I am well bellow the 255 mod limit. Some UI mods also cause the infinite loading like Floating damage and nameplates. some mods that add things into the game space like more unique and unique uniques also caused the load problem. Some texture mods also screw it up like "Karons Retexture MassachusettsSurgicalJournal" and "Dan's Degenerate Magazine Replacers". I've activated other texture mods after these mods were disabled and they work just fine. If it is a limit of some sort its not something I've seen and it feels arbitrary. Hm. Maybe a corrupt save? Doesn't sound like it's an AAF thing. 8 hours ago, DaringBrahmin242 said: It does have a message about the compass and UI, but if you aren't familiar with AAF it isn't direct enough to indicate that "no compass" = "no AAF". I didn't see anything about it in the guide, so even a one liner FAQ could help alleviate the issue. I assume it isn't a very common error as I only found one instance of it in the forums. Anyways, great work! I had to struggle through fixing the UAP patch causing a game crash when opening inventories, but that was remedied by Buffout 4 per UAP stated requirements. Ok. I will check into adding it to the guide. Link to comment
VonHelton Posted December 2, 2020 Share Posted December 2, 2020 22 hours ago, DaringBrahmin242 said: It does have a message about the compass and UI, but if you aren't familiar with AAF it isn't direct enough to indicate that "no compass" = "no AAF". I didn't see anything about it in the guide, so even a one liner FAQ could help alleviate the issue. I assume it isn't a very common error as I only found one instance of it in the forums. Anyways, great work! I had to struggle through fixing the UAP patch causing a game crash when opening inventories, but that was remedied by Buffout 4 per UAP stated requirements. Are you, by chance, running ultra-wide monitors like me? Link to comment
DaringBrahmin242 Posted December 3, 2020 Share Posted December 3, 2020 2 hours ago, VonHelton said: Are you, by chance, running ultra-wide monitors like me? Nay, just a piddly 16:9. Link to comment
mcnv Posted December 3, 2020 Share Posted December 3, 2020 On 12/2/2020 at 4:36 PM, dagobaking said: Hm. Maybe a corrupt save? Doesn't sound like it's an AAF thing. I think its a Sim settlement 2 issue. i don't think its a corrupt save as the infinite loading only happens when I start a new game. Link to comment
Caliban44 Posted December 6, 2020 Share Posted December 6, 2020 i cant get this mod to work it is stuck on aaf 33% i have stopped and start this fucking thing 5 times now and nothing here is my load order: Active Mod Files: 00 Fallout4.esm 01 DLCRobot.esm 02 DLCworkshop01.esm 03 DLCCoast.esm 04 DLCWorkshop02.esm 05 DLCWorkshop03.esm 06 DLCNukaWorld.esm 07 Unofficial Fallout 4 Patch.esp [Version 2.1.1] 08 JB - HmmWhatToWear.esm 09 ArmorKeywords.esm 0A Homemaker.esm [Version 1.54] 0B HUDFramework.esm 0C AAF.esm [Version 154.0] 0D BodyTalk3-RaiderNormalsFix.esl 0E AAFThemes.esl 0F TrueStormsFO4.esm 10 Knockout Framework.esm 11 mso_sms.esl 12 SettlementKeywords.esm [Version 1.60] 13 EthreonMasterPlan.esm 14 XDI.esm 15 INVB_WastelandDairy.esp 16 EthreonMasterPlan.esp 17 RSE_II_Resources.esm 18 LongerPowerLines3x.esp 19 Local Map Expanded (Zoom-out Ext. plugin).esp 1A Vivid Fallout - All in One - Best Performance.esp 1B HairVariations_Sophisticate.esp 1C HairVariations_Conversions.esp 1D HairVariations_YoungAtHeart.esp 1E MiscHairstyle.esp 1F KSHairdos.esp 20 10mmSMG.esp 21 LongerHeadlampLight2x.esp 22 No more monochrome - Color setting for the Pipboy!.esp 23 FO4Hotkeys.esp 24 DD_Khassar_De_Templari_Increased_build.esp 25 g2m_Workshop_Nexus.esp 26 BetterJunkFences.esp 27 AWKCR - Color Swap Mod Slot Hider.esp 28 Lacy Underwear.esp 29 Sporty Underwear.esp 2A Diverse Dogs.esp 2B CompanionStatus.esp 2C BuildableBurningCampfires.esp 2D BetterModDescriptions.esp 2E WeaponModFixes-GOTY.esp 2F BetterModDesc_NuW.esp 30 Under1wear.esp 31 Homemaker - Streetlights Use Passive Power.esp [Version 1.54] 32 BodyTalk3-LooksMenu.esp 33 Vioxsis_Strap-Ons.esp 34 Vadermania[AAF_anims].esp 35 LooksMenu.esp 36 LooksMenu Customization Compendium.esp 37 ESPExplorerFO4.esp 38 PinUpRedLipstick LMCC.esp [Version 2.0] 39 The Eyes Of Beauty.esp 3A FO4_AnimationsByLeito.esp 3B rxl_bp70_animations.esp 3C AES_Renovated Furniture.esp 3D SettlementMenuManager.esp 3E SettleObjExpandPack.esp 3F SnapBeds.esp 40 Snappy_HouseK.esp 41 Snappy_DLC03.esp 42 TidySettlers.esp 43 Higher Female Children Voice.esp 44 contraptionslights.esp 45 TrueStormsFO4-EarlierSunsets.esp 46 TrueStormsFO4-FarHarbor.esp 47 TrueStormsFO4-NukaWorld-FH-Compat.esp 48 TrueStormsFO4-EarlierSunsetsFH.esp 49 RealisticLightingTS1.8.esp 4A WorldThunder - TrueStorms.esp 4B RaiderOverhaul.esp 4C BetterModDescriptionsWMF.esp 4D BetterModDescriptionsWMFAutomatron.esp 4E BuildDLCAmmo.esp 4F LootVision.esp 50 BTInteriors_Project.esp 51 nuka_world_settlements.esp 52 FQ_NoMoreLODFlicker_AIO.esp 53 Better Landscape Grass.esp 54 NukaHomes.esp 55 HAIA With Crafting.esp 56 Calvin Coolidge Institute.esp 57 AmazingFollowerTweaks.esp 58 Diverse Cats.esp 59 AzarPonytailHairstyles.esp 5A Lots More Female Hairstyles.esp 5B MoreHairstyles4Female.esp 5C Beautiful Female Enemies.esp 5D MeetTheNewRaiderettes.esp 5E MeetTheNewRaiderettes - Automatron.esp 5F Harness-calyps.esp 60 MsRae_Shops.esp 61 WareHouseExt.esp 62 IMG_Castle_Wall_Patches.esp 63 LooksMirror.esp 64 FP_FamilyPlanningEnhanced.esp 65 FPEAIOCreatureAddon.esp 66 More Smarter Companions Mod.esp 67 RSE_II_AbductionsAddonPack.esp 68 CartographersMapMarkers Commonwealth.esp 69 StarlightLOD.esp 6A salvagebeacons.esp 6B CartographersMapMarkers FarHarbor.esp 6C CartographersMapMarkers NukaWorld.esp 6D Basic Ammo Crafting.esp 6E HZS NavMesh Fixer.esp 6F SSEX.esp 70 KSHairdos_oel.esp 71 Flicker Fixer.esp 72 PackBrahminsToEyebots_Settlements.esp 73 PowerArmorHoarder.esp 74 Sun'sHepsyHair.esp 75 AAF_SEU.esp 76 CumOverlays.esp 77 OppaiMilkPasties.esp 78 FPAttributes.esp 79 TatsAfterRape.esp 7A OCDecorator.esp 7B OCDecoratorDLC.esp [Version 1.1.3] 7C OCDispenser.esp [Version 1.1.3] 7D Natasha_Face_Texture_Vanilla_Colours.esp 7E MODGirlyAnimation.esp 7F Non-Lethal Armory.esp 80 AdditionalHairColors.esp 81 CREAtiveClutter.esp 82 Alternate_Power_Sources.esp 83 CAMP.esp 84 INVB_WastelandDairy_Hints.esp 85 INVB_Resources.esp 86 INVB_Enslavement.esp 87 FPE_Impregnation_MoreCreature.esp 88 Mutated Lust.esp 89 AAF_CreaturePack01.esp 8A AAF_CreaturePack02DLC.esp 8B woodysWastelandStuff.esp 8C WWShadowLights.esp 8D SuperMutantFreezeFix.esp 8E CCOCheekyCasualsReplacer.esp 8F NukaRaidersArmorFixer.esp 90 VX PubicHair.esp 91 GetDirty.esp 92 AAF_Dirty_Sex.esp 93 AAF_Spectators.esp 94 Atomic Lust.esp 95 RSE_II_ReproductiveSystemEffects.esp 96 mcgFemaleWalk.esp 97 CBBEnails.esp 98 FusionGirl.esp 99 FusionGirlLooksMenu.esp 9A Fallout Genetics.esp 9B JB - HWTW - BreakUndies.esp 9C JB - HWTW - NPCImplement.esp 9D StripEnemiesViaCombat.esp 9E Handsome NPC - Settlers_Females.esp 9F Wasteland Heroines Replacer_2.0.0.esp A0 MostlyFemaleChildOfAtom.esp A1 mcgFemaleWalk-Granny-eng.esp A2 Deathclaw_nude.esp A3 ErectionFix_SilverPerv.esp A4 AAF_Four-Play_Animations_Crazy6987.esp A5 FP_SexualHarassment.esp A6 Armorsmith Extended.esp A7 Raider Overhaul - AE Patch.esp A8 BetterModDescriptionsAE.esp A9 AE JB - HmmWhatToWear.esp AA Vis-Radrose Patches Merged.esp AB Bashed Patch, 0.esp the load order was sorted with LOOT is there any thing in this list that should not be there and yes i have followed the guide here: i am getting tired of it not working for fucks sake what am i doing wrong? Link to comment
maddadicusrex Posted December 6, 2020 Share Posted December 6, 2020 53 minutes ago, Caliban44 said: i cant get this mod to work it is stuck on aaf 33% i have stopped and start this fucking thing 5 times now and nothing here is my load order: Active Mod Files: Reveal hidden contents 00 Fallout4.esm 01 DLCRobot.esm 02 DLCworkshop01.esm 03 DLCCoast.esm 04 DLCWorkshop02.esm 05 DLCWorkshop03.esm 06 DLCNukaWorld.esm 07 Unofficial Fallout 4 Patch.esp [Version 2.1.1] 08 JB - HmmWhatToWear.esm 09 ArmorKeywords.esm 0A Homemaker.esm [Version 1.54] 0B HUDFramework.esm 0C AAF.esm [Version 154.0] 0D BodyTalk3-RaiderNormalsFix.esl 0E AAFThemes.esl 0F TrueStormsFO4.esm 10 Knockout Framework.esm 11 mso_sms.esl 12 SettlementKeywords.esm [Version 1.60] 13 EthreonMasterPlan.esm 14 XDI.esm 15 INVB_WastelandDairy.esp 16 EthreonMasterPlan.esp 17 RSE_II_Resources.esm 18 LongerPowerLines3x.esp 19 Local Map Expanded (Zoom-out Ext. plugin).esp 1A Vivid Fallout - All in One - Best Performance.esp 1B HairVariations_Sophisticate.esp 1C HairVariations_Conversions.esp 1D HairVariations_YoungAtHeart.esp 1E MiscHairstyle.esp 1F KSHairdos.esp 20 10mmSMG.esp 21 LongerHeadlampLight2x.esp 22 No more monochrome - Color setting for the Pipboy!.esp 23 FO4Hotkeys.esp 24 DD_Khassar_De_Templari_Increased_build.esp 25 g2m_Workshop_Nexus.esp 26 BetterJunkFences.esp 27 AWKCR - Color Swap Mod Slot Hider.esp 28 Lacy Underwear.esp 29 Sporty Underwear.esp 2A Diverse Dogs.esp 2B CompanionStatus.esp 2C BuildableBurningCampfires.esp 2D BetterModDescriptions.esp 2E WeaponModFixes-GOTY.esp 2F BetterModDesc_NuW.esp 30 Under1wear.esp 31 Homemaker - Streetlights Use Passive Power.esp [Version 1.54] 32 BodyTalk3-LooksMenu.esp 33 Vioxsis_Strap-Ons.esp 34 Vadermania[AAF_anims].esp 35 LooksMenu.esp 36 LooksMenu Customization Compendium.esp 37 ESPExplorerFO4.esp 38 PinUpRedLipstick LMCC.esp [Version 2.0] 39 The Eyes Of Beauty.esp 3A FO4_AnimationsByLeito.esp 3B rxl_bp70_animations.esp 3C AES_Renovated Furniture.esp 3D SettlementMenuManager.esp 3E SettleObjExpandPack.esp 3F SnapBeds.esp 40 Snappy_HouseK.esp 41 Snappy_DLC03.esp 42 TidySettlers.esp 43 Higher Female Children Voice.esp 44 contraptionslights.esp 45 TrueStormsFO4-EarlierSunsets.esp 46 TrueStormsFO4-FarHarbor.esp 47 TrueStormsFO4-NukaWorld-FH-Compat.esp 48 TrueStormsFO4-EarlierSunsetsFH.esp 49 RealisticLightingTS1.8.esp 4A WorldThunder - TrueStorms.esp 4B RaiderOverhaul.esp 4C BetterModDescriptionsWMF.esp 4D BetterModDescriptionsWMFAutomatron.esp 4E BuildDLCAmmo.esp 4F LootVision.esp 50 BTInteriors_Project.esp 51 nuka_world_settlements.esp 52 FQ_NoMoreLODFlicker_AIO.esp 53 Better Landscape Grass.esp 54 NukaHomes.esp 55 HAIA With Crafting.esp 56 Calvin Coolidge Institute.esp 57 AmazingFollowerTweaks.esp 58 Diverse Cats.esp 59 AzarPonytailHairstyles.esp 5A Lots More Female Hairstyles.esp 5B MoreHairstyles4Female.esp 5C Beautiful Female Enemies.esp 5D MeetTheNewRaiderettes.esp 5E MeetTheNewRaiderettes - Automatron.esp 5F Harness-calyps.esp 60 MsRae_Shops.esp 61 WareHouseExt.esp 62 IMG_Castle_Wall_Patches.esp 63 LooksMirror.esp 64 FP_FamilyPlanningEnhanced.esp 65 FPEAIOCreatureAddon.esp 66 More Smarter Companions Mod.esp 67 RSE_II_AbductionsAddonPack.esp 68 CartographersMapMarkers Commonwealth.esp 69 StarlightLOD.esp 6A salvagebeacons.esp 6B CartographersMapMarkers FarHarbor.esp 6C CartographersMapMarkers NukaWorld.esp 6D Basic Ammo Crafting.esp 6E HZS NavMesh Fixer.esp 6F SSEX.esp 70 KSHairdos_oel.esp 71 Flicker Fixer.esp 72 PackBrahminsToEyebots_Settlements.esp 73 PowerArmorHoarder.esp 74 Sun'sHepsyHair.esp 75 AAF_SEU.esp 76 CumOverlays.esp 77 OppaiMilkPasties.esp 78 FPAttributes.esp 79 TatsAfterRape.esp 7A OCDecorator.esp 7B OCDecoratorDLC.esp [Version 1.1.3] 7C OCDispenser.esp [Version 1.1.3] 7D Natasha_Face_Texture_Vanilla_Colours.esp 7E MODGirlyAnimation.esp 7F Non-Lethal Armory.esp 80 AdditionalHairColors.esp 81 CREAtiveClutter.esp 82 Alternate_Power_Sources.esp 83 CAMP.esp 84 INVB_WastelandDairy_Hints.esp 85 INVB_Resources.esp 86 INVB_Enslavement.esp 87 FPE_Impregnation_MoreCreature.esp 88 Mutated Lust.esp 89 AAF_CreaturePack01.esp 8A AAF_CreaturePack02DLC.esp 8B woodysWastelandStuff.esp 8C WWShadowLights.esp 8D SuperMutantFreezeFix.esp 8E CCOCheekyCasualsReplacer.esp 8F NukaRaidersArmorFixer.esp 90 VX PubicHair.esp 91 GetDirty.esp 92 AAF_Dirty_Sex.esp 93 AAF_Spectators.esp 94 Atomic Lust.esp 95 RSE_II_ReproductiveSystemEffects.esp 96 mcgFemaleWalk.esp 97 CBBEnails.esp 98 FusionGirl.esp 99 FusionGirlLooksMenu.esp 9A Fallout Genetics.esp 9B JB - HWTW - BreakUndies.esp 9C JB - HWTW - NPCImplement.esp 9D StripEnemiesViaCombat.esp 9E Handsome NPC - Settlers_Females.esp 9F Wasteland Heroines Replacer_2.0.0.esp A0 MostlyFemaleChildOfAtom.esp A1 mcgFemaleWalk-Granny-eng.esp A2 Deathclaw_nude.esp A3 ErectionFix_SilverPerv.esp A4 AAF_Four-Play_Animations_Crazy6987.esp A5 FP_SexualHarassment.esp A6 Armorsmith Extended.esp A7 Raider Overhaul - AE Patch.esp A8 BetterModDescriptionsAE.esp A9 AE JB - HmmWhatToWear.esp AA Vis-Radrose Patches Merged.esp AB Bashed Patch, 0.esp the load order was sorted with LOOT is there any thing in this list that should not be there and yes i have followed the guide here: i am getting tired of it not working for fucks sake what am i doing wrong? What part of the instructions and comments did you miss about FP not working with AAF. As in FP Sexual Harassment, FP Attributes, FP Family Planning, etc.? There are AAF versions for these! There might be other junk mods since I do not play with most of these. Others will have to point them out.! Link to comment
VonHelton Posted December 10, 2020 Share Posted December 10, 2020 On 12/5/2020 at 10:03 PM, Caliban44 said: i am getting tired of it not working for fucks sake what am i doing wrong? Years ago, AAF worked with Four Play Stuff. But that has changed. You must now ONLY have AAF mods. 1 Link to comment
D_ManXX2 Posted December 15, 2020 Share Posted December 15, 2020 On 11/30/2020 at 6:20 PM, mcnv said: So Sim Settlement 2 was released a few periods of time ago and while fixing my load order after a computer reinstall I found that AAF causes a new game to infinitely load in a black screen, BUT AAF was not the problem. AAF can run along SS2 just not with certain mods. On the other hand those specific mods can still work and not give an infinite loading screen as long as AAF doesn't run. These are just the mods that has connections with Loverslab. Raider reform school (and whatever extras it comes with) Wash out that cum Tattoo after rape Rad Morthphic redux Any specific penis mod (Mirelurk king penises and death claw penis) Vioxsis's strap-on's Human resorces Boston breeder THBrows (no idea why) It would appear that these mods can run after starting a new game and start loading into an existing game. It's just an odd effect I noticed. This sound like a script overload it is best to start a new game without any AAF mods active wait till you get to sanctuary go into that basment save your game exit and then install AAF mods this should elevate the game from not getting overloaded if all mods started at the beginning SS2 is very script heavy and if you add more scripted mods to that list your game will not start correctly. just start a new game with less mods active and then active them after your first save in sanctuary. Link to comment
requiredname65 Posted December 20, 2020 Share Posted December 20, 2020 @dagobaking There are some instances where ( especially if furniture pref is 100 ) scene takes place in furniture marker, which is in use by other npc. This results in overlapping actors and collision physics start to tend towards singularity. There's this potential function in ObjectReference script and I was wondering if this is something that had to be ignored. I'm assuming every animation is set to use first animation marker. bool Function IsFurnitureMarkerInUse(int aiMarker, bool abIgnoreReserved = false) native It seems like potential place to put this would be Bool Function isValidLocation(ObjectReference targetLocation) in AAF_MainQuestScript but quickScan would have to be set to false. There could be a settings for 'avoid_furniture_in_use' in ini which sets quickScan accoringly. On another note, in StartMultipleIdles, in cases where animationreset is due, every actor in scene gets reset. Do you know if this is required for human actors in Human_[!Human] scenes? Behaviour for creatures has ... 'features' which requires this yes, but I wonder if resetting human actors could be skipped. End goal would be to eliminate human 'snap to T-pose' on animationchange. Link to comment
rosheen Posted December 20, 2020 Share Posted December 20, 2020 Hello i dont know where to post my problem so here goes, I want to disable some animations so that aaf doesnt use them. i tried editing xml files but i guess i edited the wrong ones because aaf tried to call the animations i removed and characters just stand there doing nothing. Link to comment
maddadicusrex Posted December 20, 2020 Share Posted December 20, 2020 8 minutes ago, rosheen said: Hello i dont know where to post my problem so here goes, I want to disable some animations so that aaf doesnt use them. i tried editing xml files but i guess i edited the wrong ones because aaf tried to call the animations i removed and characters just stand there doing nothing. I usually remove the position XML's. Problems if you remove too many, sometimes my AAF would not start up. Also, please note that some other mods may have those animations built into their structure so that the removed position XML could be reinstated. Reinstall whatever you took the animation XMLs from, then remove the position ones. Sometimes you can fool the animation XML's by just changing their M or F settings. Take a M/F animation in the Animation XML and make it M/M. If you play as a female, that animation will never happen. Less potential damage to the mods. Link to comment
rosheen Posted December 20, 2020 Share Posted December 20, 2020 37 minutes ago, maddadicusrex said: I usually remove the position XML's. Problems if you remove too many, sometimes my AAF would not start up. Also, please note that some other mods may have those animations built into their structure so that the removed position XML could be reinstated. Reinstall whatever you took the animation XMLs from, then remove the position ones. Sometimes you can fool the animation XML's by just changing their M or F settings. Take a M/F animation in the Animation XML and make it M/M. If you play as a female, that animation will never happen. Less potential damage to the mods. yeah i tried removing some animations from position xmls and only from leitos i have 3-4 mods that adds animations even then aaf did not allow me to start scenes in home button. Link to comment
psword Posted December 23, 2020 Share Posted December 23, 2020 After I updated to newest version of AAF, during animations my female characters body reverts from her TWB preset to the default female body used for every other female npc, and I use unique player and companions mod. My companions dont lose their TWB body though, its only the player character. How do I stop her body from reverting to the default cbbe body used? I have a similar issue with FG and I think is related to radmorphing redux. As soon as my char radiation level goes up and even the smallest body morph is applied, all animations change the female body to a much larger one. I don't have any unique player/body installed though... Any idea what may cause this issue? Link to comment
VonHelton Posted December 23, 2020 Share Posted December 23, 2020 Found a bugg......... The female puts her clothing back on early. The male is fine. Is this an AAF bugg or an SEU bugg? Link to comment
dagobaking Posted December 24, 2020 Author Share Posted December 24, 2020 On 12/20/2020 at 2:44 AM, requiredname65 said: @dagobaking There are some instances where ( especially if furniture pref is 100 ) scene takes place in furniture marker, which is in use by other npc. This results in overlapping actors and collision physics start to tend towards singularity. There's this potential function in ObjectReference script and I was wondering if this is something that had to be ignored. I'm assuming every animation is set to use first animation marker. bool Function IsFurnitureMarkerInUse(int aiMarker, bool abIgnoreReserved = false) native It seems like potential place to put this would be Bool Function isValidLocation(ObjectReference targetLocation) in AAF_MainQuestScript but quickScan would have to be set to false. There could be a settings for 'avoid_furniture_in_use' in ini which sets quickScan accoringly. On another note, in StartMultipleIdles, in cases where animationreset is due, every actor in scene gets reset. Do you know if this is required for human actors in Human_[!Human] scenes? Behaviour for creatures has ... 'features' which requires this yes, but I wonder if resetting human actors could be skipped. End goal would be to eliminate human 'snap to T-pose' on animationchange. When an animation starts on a furniture it is set to "destroyed." That is supposed to kick NPC out of it and prevent them from using it until after the animation is finished. I haven't seen that fail. But, haven't really tested extensively. Does the overlapping happen often or is it possibly only in some exception case? I will take a look at only applying the reset to some actors that need it. 9 hours ago, VonHelton said: Found a bugg......... The female puts her clothing back on early. The male is fine. Is this an AAF bugg or an SEU bugg? The reEquip code doesn't distinguish gender. So, this is probably some outside influence (mod making equipment updates on actors when animationStop event triggered). Link to comment
requiredname65 Posted December 24, 2020 Share Posted December 24, 2020 17 minutes ago, dagobaking said: Does the overlapping happen often Not so much outside one specific mod cell where it happens all the time. This could just be mod related if there's a animationmarker overlapping with furnituremarker. There indeed was a animationmarker placed at furniture which fooled me. Nothing to see here, false alarm. All other cases have been rare, mostly with vanilla barstools, IIRC. I'll see if I can get this to happen reliably in empty cell with vanilla furniture after festivities. Link to comment
dagobaking Posted December 24, 2020 Author Share Posted December 24, 2020 7 hours ago, requiredname65 said: Not so much outside one specific mod cell where it happens all the time. This could just be mod related if there's a animationmarker overlapping with furnituremarker. There indeed was a animationmarker placed at furniture which fooled me. Nothing to see here, false alarm. All other cases have been rare, mostly with vanilla barstools, IIRC. I'll see if I can get this to happen reliably in empty cell with vanilla furniture after festivities. Cool. That is good news. It sounds like there are just some exception cases with how they implement furniture actions. Thank you for looking into it. Link to comment
VonHelton Posted December 24, 2020 Share Posted December 24, 2020 19 hours ago, dagobaking said: When an animation starts on a furniture it is set to "destroyed." That is supposed to kick NPC out of it and prevent them from using it until after the animation is finished. I haven't seen that fail. But, haven't really tested extensively. Does the overlapping happen often or is it possibly only in some exception case? I will take a look at only applying the reset to some actors that need it. The reEquip code doesn't distinguish gender. So, this is probably some outside influence (mod making equipment updates on actors when animationStop event triggered). I second this. Preston sat down on top of me & Cait. Link to comment
requiredname65 Posted December 26, 2020 Share Posted December 26, 2020 A small update: atleast vanilla bench [formid: 17d83] didn't eject npc while oher npcs where animating in it. Haven't tried to replicate, migh thave been a one-off. If anyone else sees this behavior, please list affected furniture to narrow this down. Discussion on how to evict npcs from furniture seems thin or my google-fu is bad. One possible workaround might be to 'claim' ownership for a temp faction (or some npc) unrelated to any and all other npcs for duration of scene. Possible issues are messing previous ownership status, so unless you can/want to track ownership status cross saves, then it should only be done on public furniture. Function OnCustomEvent(String eventString, Var[] args) ObjectReference animationLocation ; Well. This is fugly. If eventString == "OnAnimationStart" ... <snip> ... animationLocation = Game.GetForm(args[5] as int) as ObjectReference If animationLocation animationLocation.SetDestroyed(True) EndIf If animationLocation.HasOwner() == False ; setting faction as owner seems to prevent npc not allied to it from using it, this faction shouldn't be allied to anyone animationLocation.SetFactionOwner(AAF_EVICT_FACTION) EndIf SendCustomEvent("OnAnimationStart", processEventArguments(args)) ... <snip> ... animationLocation = Game.GetForm(args[5] as int) as ObjectReference If animationLocation animationLocation.SetDestroyed(False) EndIf If animationLocation.GetFactionOwner() == AAF_EVICT_FACTION animationLocation.SetFactionOwner(None) ; clear owner EndIf SendCustomEvent("OnAnimationStop", processEventArguments(args)) Link to comment
Geostorm69 Posted December 29, 2020 Share Posted December 29, 2020 something happen with my aaf it only boots to 68 percent Link to comment
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