nomkaz Posted February 2, 2023 Posted February 2, 2023 (edited) 18 hours ago, GermanEngineeredMachine said: Is there a mod that adds compatibility between Sexlab Inflation Framework, Fill Her Up Baka Edition, and OStim OpenSex? Somone will have to get perms and rebuild those mods to make a full Ostim version. Other S.L. mods and anims have been converted to work with Ostim. They are on Nexus, so I'd probably start with asking one of the people that did those conversions. That involves rewriting scripts and creating new call hooks for Ostim, which is so far apart from a simple LE to SE conversion, it takes a lot more work and knowledge. Ostim NG is a completely different animal that Sexlab from what I understand. I run both Sexlab and Ostim NG without any issues. SO you could run them side by side as well, at least until the stuff you want get an Ostim NG version built. From what I understand a patch will not cut it. Edited February 2, 2023 by nomkaz 1
nomkaz Posted February 2, 2023 Posted February 2, 2023 On 1/31/2023 at 5:55 AM, marasdask1972 said: works for Skyrim SE. Just download and install then open CK with this as the active file and save There's really no need to resave any ESP in CK for SE. I've discovered in converting over 100 mods for SE, that sometimes converting the esp to Form 44 by resaving in CK can/will break scripts, causing the mod to no longer function properly. This is not a hard and fast rule, but a possibility. Skyrim SE/AE does not care about the form ID being 43, or 44. Form 43 being an issue with SE engine is a long debunked myth. Textures, Meshes, .DLLs, and animations are the real issue with converting. If a mod doesn't have any of those, it will work just fine without any converting at all. 1
tasairis Posted February 5, 2023 Author Posted February 5, 2023 On 1/25/2023 at 7:56 AM, BinaryMisfit said: So been using this list for a while as a lurker and not sure what the criteria should be (Apologies did not read 300+ pages of comments) however not sure why Quick Loot RE is listed as taken down: https://www.nexusmods.com/skyrimspecialedition/mods/21085 My link was going to a GitHub page that is no longer public, so I assumed that meant it had been removed. I hadn't even considered checking if it had been uploaded to the Nexus. 1
tasairis Posted February 5, 2023 Author Posted February 5, 2023 Added: ✅ LabiaVariants SE BodySlide [HDT & CBPC] Added (back): ✅ Quick Loot RE - linking to a version on Nexus that I guess I missed? Added: ✅ SL Peeping Tom Edited: ⌛ Improved Camera - link to preview release 5, still not yet available for newer AE Taken Down: 42 mods by author Z*** whose profile has been removed All mods that are Special Edition Compatible (or not) will automatically be marked as compatible (or not) unless I have more specific information About that last line: I'm still going to manually check most of those mods, in case there's something worth noting or whatever, but at least they'll be marked compatible/incompatible until I do. 4
FireSplitter Posted February 9, 2023 Posted February 9, 2023 On 7/23/2021 at 8:55 PM, judge007 said: Found this one was causing CTDs later in the game, opened the archive and the meshes were still "stripified" as well as the textures were not in "powers of 4" sizes I hope you don't mind, I re-converted it to have meshes in BSTriShape format and the textures in BC7 Linear with sizes in "power of 4" CCAS v14dSE.7z 25.19 MB · 2,169 downloads Is anyone using this with Skyrim SE AE? I have tried to use it and got some issues with the quests, textures and character movement lock. Also sexlab scripts would not start up after first scene.
BladedRonin Posted February 15, 2023 Posted February 15, 2023 Immersive Plugs seems to be working fine in SE 1.6.640
SaekoDovahkiir Posted February 18, 2023 Posted February 18, 2023 I been trying to make amputator framework work for 1.640, tried different version, the ones in the list don't work at all, found another one that at least shows up and works except it doesn't remove any limbs.
In5inite Posted February 18, 2023 Posted February 18, 2023 4 hours ago, SaekoDovahkiir said: I been trying to make amputator framework work for 1.640, tried different version, the ones in the list don't work at all, found another one that at least shows up and works except it doesn't remove any limbs. Yeah that's as far as I ever got.
furel Posted February 19, 2023 Posted February 19, 2023 (edited) Why is Elsie LaVache crossed out? I've gone through the post and don't see any warnings or complaints about SSE not working or having issues. Edited February 19, 2023 by furel
AmaterasuJunia Posted February 19, 2023 Posted February 19, 2023 3 hours ago, furel said: Why is Elsie LaVache crossed out? I've gone through the post and don't see any warnings or complaints about SSE not working or having issues. This list is for AE, not SE.
RamasesII Posted February 19, 2023 Posted February 19, 2023 (edited) Does anyone know if there is a working version of Player Rotation in Racemenu for AE? The one on Nexus says updated, but it dont seem to want to work in my game. well I looked online and the Player Rotation mod is still set.... PlayerRotation PlayerRotation Loaded Loaded database for SkyrimSE.exe version 1.5.97.0. Main KeyCode = 257 Sensitivity = 0.500000 Well that explains that I guess Edited February 19, 2023 by RamasesII
zarantha Posted February 19, 2023 Posted February 19, 2023 50 minutes ago, RamasesII said: Does anyone know if there is a working version of Player Rotation in Racemenu for AE? The one on Nexus says updated, but it dont seem to want to work in my game. well I looked online and the Player Rotation mod is still set.... PlayerRotation PlayerRotation Loaded Loaded database for SkyrimSE.exe version 1.5.97.0. Main KeyCode = 257 Sensitivity = 0.500000 Well that explains that I guess Cruised through the comments as it's been a while since I looked. Try this instead: https://www.nexusmods.com/skyrimspecialedition/mods/72937
RamasesII Posted February 19, 2023 Posted February 19, 2023 1 hour ago, zarantha said: Cruised through the comments as it's been a while since I looked. Try this instead: https://www.nexusmods.com/skyrimspecialedition/mods/72937 That worked thankyou very much. I tried Player Rotation, and Lazy Rotation both of those are still not updated to newest AE.
ravensm785 Posted February 20, 2023 Posted February 20, 2023 (edited) @tasairis how easy would a sunhelm patch be for the SexLab Survival mod? edit: nvm, heat & hunger give it a round about way for compatibility, it wont have salty cum, but its close enough. i looked at the script for sexlab survival and id need to make a new addition for the sunhelm, so...no thanks, lol Edited February 20, 2023 by ravensm785
safado Posted February 20, 2023 Posted February 20, 2023 1 hour ago, ravensm785 said: @tasairis how easy would a sunhelm patch be for the SexLab Survival mod? edit: nvm, heat & hunger give it a round about way for compatibility, it wont have salty cum, but its close enough. i looked at the script for sexlab survival and id need to make a new addition for the sunhelm, so...no thanks, lol Sunhelm is SkyrimSE only. Sexlab Survival is developed for SkyrimLE, the SkyrimSE version is a conversion without any modification to features.
ravensm785 Posted February 20, 2023 Posted February 20, 2023 yea, but "said modification and features" for the most part still work on se/ae. so the question is still valid @safado ae/se only needed new dll files and a few important mods, all of which are available, with that being true, le mods work just fine on se/ae. i would say, meshes/textures/hkx files are the only things that need to be converted. i hesitate to add scripts in that comment cause most work out of the box
safado Posted February 20, 2023 Posted February 20, 2023 9 hours ago, ravensm785 said: yea, but "said modification and features" for the most part still work on se/ae. so the question is still valid @safado ae/se only needed new dll files and a few important mods, all of which are available, with that being true, le mods work just fine on se/ae. i would say, meshes/textures/hkx files are the only things that need to be converted. i hesitate to add scripts in that comment cause most work out of the box I failed to convey the context of my comment. I'm sorry for that. It is from the point of view of the developer that it is developing only on SkyrimLE. Technically, has no access to SkyrimSE/AE mods to test his interface implementations for the survival features of Sunhelm relative to the ones available on SkyrimLE like FrostFall combined with Realistic Needs and Diseases. Author can't directly implement it, it has to be done by others that have a SkyrimSE/AE mod developing platform.
ravensm785 Posted February 20, 2023 Posted February 20, 2023 (edited) @safado so someone with knowledge of the two se mods would have to take a crack at it or make a comment to help with it. I hope I didn't sound to rude. again, sorry about that. I looked at the script files and looks like the mod links to RND and INeed directly, so a similar idea would have to be made for SunHelm. i wouldn't be able to do so my self as it seems I don't have enough knowledge on the coding. just extreme armature stuff. Edited February 20, 2023 by ravensm785
luridiryx Posted February 21, 2023 Posted February 21, 2023 (edited) Hi ! So confused about this one simple thing!: WTHeck version of Skyrim is 100% set on the bet with this list???! Is this 1.5.97?! I need the version with most mods compatible as I could care less about the CC and I will not go LE. So is SE 1.5.97 safe 100% of the time or are there mods that say SE that will only support newer versions than 1.5.97 etc? The front page says "SkyrimSE.exe Steam version 1.6.640 (September 2022)" <-- EXTREMELY CONFUSING. I thought this is AE!!!!? Edited February 21, 2023 by luridiryx
ebbluminous Posted February 21, 2023 Posted February 21, 2023 1 hour ago, luridiryx said: Hi ! So confused about this one simple thing!: WTHeck version of Skyrim is 100% set on the bet with this list???! Is this 1.5.97?! I need the version with most mods compatible as I could care less about the CC and I will not go LE. So is SE 1.5.97 safe 100% of the time or are there mods that say SE that will only support newer versions than 1.5.97 etc? The front page says "SkyrimSE.exe Steam version 1.6.640 (September 2022)" <-- EXTREMELY CONFUSING. I thought this is AE!!!!? AE are the versions of SE beyond 1.5.97.
luridiryx Posted February 21, 2023 Posted February 21, 2023 10 hours ago, ebbluminous said: AE are the versions of SE beyond 1.5.97. Ah thanks! So why does this thread say "SE Compatibility Tracking" if the front page lists version 1.6.640 next to the check? Shouldn't this thread be properly re-titled to "AE Compatability Tracking" to not confuse all the noobs like me? Also while AE may be any build after 1.5.97, It seems there are Three Totally different AE versions at current to choose from and mods are not always compatible with all 3 different AE versions: There is AE 1.6.353, Then AE 1.6.640 (Which Breaks many AE Mods? Including "DAR"?), Then there is GOG AE 1.6.659. I see that GOG AE is distinguished at least from the other AE's by modders but then most mods dont seem to be distinguishing if their "AE" mod is supported by 1.6.353 or 1.6.640 AE, so I have no way of understanding frankly going into this as a fresh noob modder what is the Skyrim version I need to be compatible with the most everything for February 2023? Are all AE mods ever created compatible with AE 1.6.353, Where only some AE mods are compatible with AE 1.6.640, Where the fewest AE mods are compatible with AE 1.6.659, Leaving us to want to pick 1.6.353 for maximum AE compatibility? Or is everything right now going down on SE 1.5.97? Which this threads title seemed to tell me this huge list was about. You can see how with four distinct versions of Skyrim currently being supported this is an extremely difficult decision to make as a first time modder and I am completely overwhelmed trying to find this answer anywhere else without asking.
ebbluminous Posted February 21, 2023 Posted February 21, 2023 2 hours ago, luridiryx said: You can see how with four distinct versions of Skyrim currently being supported this is an extremely difficult decision to make as a first time modder and I am completely overwhelmed trying to find this answer anywhere else without asking. You can thank Toddy for this one 2
Just Don't Posted February 22, 2023 Posted February 22, 2023 5 hours ago, luridiryx said: I see that GOG AE is distinguished at least from the other AE's by modders but then most mods dont seem to be distinguishing if their "AE" mod is supported by 1.6.353 or 1.6.640 AE, so I have no way of understanding frankly going into this as a fresh noob modder what is the Skyrim version I need to be compatible with the most everything for February 2023? Focus on the mods you want to use, not what has the most compatibility. Pretty much everything has been ported or replaced at this point to be compatible with 1.5.97 or 1.6+. The exceptions are very few and these should only matter if you 100% want to use a mod that is only available for X version. GOG is a different release though, so I wouldn't compare it to the other patch versions for Steam. Note that every version of Skyrim comes with its own executable version, which requires its own SKSE version and so on. Versions after AE aren't any different than what we've seen since 2016 or during 2011-2013 with the original Skyrim. So this keeping track of the executable version, getting the correct SKSE and SKSE plugins (mods with a dll) and avoiding automatic Steam updates isn't anything new. It seems it took people by surprise nonetheless. 2
LynErso666 Posted February 22, 2023 Posted February 22, 2023 Sexlab Sexual Persuasion works great for AE 640. I don't see it hear tho???
Yinkle Posted February 22, 2023 Posted February 22, 2023 25 minutes ago, LynErso666 said: Sexlab Sexual Persuasion works great for AE 640. I don't see it hear tho??? Fairly sure Tasairis has a life outside maintaining this list. It's entitled posts like this that will put an end to this great resource. Learn to spell "here" & "though" too... 2
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