edtide25 Posted December 12, 2022 Posted December 12, 2022 (edited) 4 minutes ago, linxlynxin said: https://www.nexusmods.com/skyrimspecialedition/mods/33746?tab=description Dynamic Animation Replacer has been updated for AE Are you sure? It says it got updated since Dec. 30 2021. Edited December 12, 2022 by edtide25
linxlynxin Posted December 12, 2022 Posted December 12, 2022 23 minutes ago, edtide25 said: Are you sure? It says it got updated since Dec. 30 2021. seen that but it states its for AE now. I'm testing now and having no issues 1
zarantha Posted December 12, 2022 Posted December 12, 2022 13 minutes ago, linxlynxin said: seen that but it states its for AE now. I'm testing now and having no issues It's said that for a while. It was updated to the old version of AE. It doesn't support the new version that needed a new address library. Basically, it supports up to 1.6.353. Not the current AE versions higher than that. It's a soft failure as I recall. You'd need to check the skse64.log to see that it's not loading right. The DAR log doesn't get updated since the DLL doesn't load. 1
linxlynxin Posted December 12, 2022 Posted December 12, 2022 18 minutes ago, zarantha said: It's said that for a while. It was updated to the old version of AE. It doesn't support the new version that needed a new address library. Basically, it supports up to 1.6.353. Not the current AE versions higher than that. It's a soft failure as I recall. You'd need to check the skse64.log to see that it's not loading right. The DAR log doesn't get updated since the DLL doesn't load. Ah, copy that. Im just going to keep using it myself. I have had 0 issues so far other than the initial warning
VeraDra Posted December 12, 2022 Posted December 12, 2022 For anyone curious: no, DAR has not been updated for 1.6.629+ There has been no activity on the page since December 30, 2021. Mod author has not been online since Febuary 22, 2022 (thereabouts). We are unlikely to see/hear much from them, given how they seem to have just vanished. Make of that (world events that happened around the same time) what you will - most likely coincidence. Best chance is someone else RE'ing the mod and making a new version that is a drop-in replacement. This is why open source mods should be the standard, not the exception - it throws a wrench into everything when someone decides, either on their own or by circumstance, to stop support/development for the mod. 5
IceBlazeWinters Posted December 12, 2022 Posted December 12, 2022 9 hours ago, linxlynxin said: https://www.nexusmods.com/skyrimspecialedition/mods/33746?tab=description Dynamic Animation Replacer has been updated for AE 9 hours ago, edtide25 said: Are you sure? It says it got updated since Dec. 30 2021. 9 hours ago, linxlynxin said: seen that but it states its for AE now. I'm testing now and having no issues 9 hours ago, zarantha said: It's said that for a while. It was updated to the old version of AE. It doesn't support the new version that needed a new address library. Basically, it supports up to 1.6.353. Not the current AE versions higher than that. It's a soft failure as I recall. You'd need to check the skse64.log to see that it's not loading right. The DAR log doesn't get updated since the DLL doesn't load. 8 hours ago, linxlynxin said: Ah, copy that. Im just going to keep using it myself. I have had 0 issues so far other than the initial warning 7 hours ago, VeraDra said: For anyone curious: no, DAR has not been updated for 1.6.629+ There has been no activity on the page since December 30, 2021. Mod author has not been online since Febuary 22, 2022 (thereabouts). We are unlikely to see/hear much from them, given how they seem to have just vanished. Make of that (world events that happened around the same time) what you will - most likely coincidence. Best chance is someone else RE'ing the mod and making a new version that is a drop-in replacement. This is why open source mods should be the standard, not the exception - it throws a wrench into everything when someone decides, either on their own or by circumstance, to stop support/development for the mod. there's a new person who's updating DAR but they said they can't work on it until at least february
belegost Posted December 15, 2022 Posted December 15, 2022 (edited) On 12/12/2022 at 2:36 AM, tasairis said: Added: Frostfall → ? SexLab - Warmbodies The original file linked here is not compatible with SE as it was built for a really ancient version of Frostfall. The most recent SE conversion can be found at DeepBlueFrog's conversion page, however since its several years old, it's compatibility with AE is unknown to me. Edited December 15, 2022 by belegost
VeraDra Posted December 16, 2022 Posted December 16, 2022 7 hours ago, belegost said: The original file linked here is not compatible with SE as it was built for a really ancient version of Frostfall. The most recent SE conversion can be found at DeepBlueFrog's conversion page, however since its several years old, it's compatibility with AE is unknown to me. There would be no reason for it to not work with AE, provided it works for the latest version of Frostfall on SE (and no changes to how the mod works).
ButchDiavolo Posted December 19, 2022 Posted December 19, 2022 (edited) Random Sex has been updated with an NG version: Random Sex NG (now works with Scaleform Translation as well!) Edited December 19, 2022 by ButchDiavolo
belegost Posted December 20, 2022 Posted December 20, 2022 (edited) On 12/15/2022 at 9:25 PM, belegost said: The original file linked here is not compatible with SE as it was built for a really ancient version of Frostfall. The most recent SE conversion can be found at DeepBlueFrog's conversion page, however since its several years old, it's compatibility with AE is unknown to me. Ok, a bit of research later and some clarification. DeepBlueFrog conversion is a patch for original Warmbodies that was never converted to SE (or at least I can't find it). Therefore Warmbodies appears to be unusable on SE, much less on AE. I was unable to find any information if it can be used "as is". Maybe I'll test it myself at some point but I'm not going to volunteer as a Guinea pig just yet. Unless someone trusted actually comes in and confirms it works I would remove it from the list entirely as to not confuse people. SL Survival has similar feature built-in, if you don't mind A LOT of other stuff it adds on top. Edited December 20, 2022 by belegost
belegost Posted December 21, 2022 Posted December 21, 2022 (edited) On 12/20/2022 at 9:24 AM, belegost said: I was unable to find any information if it can be used "as is" Apparently DBF Warmbodies patch is a standalone and doesn't require original mod. Source. Still waiting on confirmation if there are other unlisted requirements and on AE compatibility. For now I would suggest marking it as AE incompatible. Edited December 21, 2022 by belegost
zarantha Posted December 21, 2022 Posted December 21, 2022 7 hours ago, belegost said: Apparently DBF Warmbodies patch is a standalone and doesn't require original mod. Source. Still waiting on confirmation if there are other unlisted requirements and on AE compatibility. For now I would suggest marking it as AE incompatible. It's a plugin and scripts. it really doesn't matter if you use it on AE, SE, or even LE. Nothing really needs to be converted here.
Forgetandeatcake Posted December 21, 2022 Posted December 21, 2022 Remove your tats is an old mod that hasn't been updated in years but it still seems functional for SE. It adds npcs to cities that can remove all slave tats for the price of 1000 gold.
belegost Posted December 22, 2022 Posted December 22, 2022 On 12/12/2022 at 2:36 AM, tasairis said: Added: ? The Coenaculi for Slavetats Kyu Works fine "as is".
darkdhamon Posted December 22, 2022 Posted December 22, 2022 This Version will allow users to select version of Skyrim they are using. GOG, and Steam Supported. Code is not mine, I just repackaged DLL's that ChuckSeven1, Onen, and a github user had available. I am using the GOG Version and so far, it seems to be working. That said I recently reinstalled Skyrim and have not fully tested it. 1
vvsnn Posted January 1, 2023 Posted January 1, 2023 On 2/20/2018 at 7:35 AM, tasairis said: Quick Loot RE [Address Library] "Page not found"
tasairis Posted January 3, 2023 Author Posted January 3, 2023 (edited) I have some more catching up to do, but this is finally live: https://tasairis.github.io/compat/ That's a giant (6k+ mods) dump of nearly all the data I have to work with. It's also rather terse but should be self-explanatory. It is intended to be a searchable dump and not be as sophisticated as the first post is, like with categories and coloring and all that, and the vast majority of what's there are "LLDB", meaning I only have basic mod data and no information about compatibility. With that in place, my next steps are to whittle down the first post to only just the most "relevant" or "active" or "popular" or whatever criteria it ends up being. I don't know how many that will be but it will definitely be much less than now. I intend to still post update activity like now, but a good number of those updates will probably only be reflected in that detailed list. Edited January 3, 2023 by tasairis 12
ebbluminous Posted January 3, 2023 Posted January 3, 2023 10 hours ago, tasairis said: I have some more catching up to do, but this is finally live: https://tasairis.github.io/compat/ That's a giant (6k+ mods) dump of nearly all the data I have to work with. It's also rather terse but should be self-explanatory. It is intended to be a searchable dump and not be as sophisticated as the first post is, like with categories and coloring and all that, and the vast majority of what's there are "LLDB", meaning I only have basic mod data and no information about compatibility. With that in place, my next steps are to whittle down the first post to only just the most "relevant" or "active" or "popular" or whatever criteria it ends up being. I don't know how many that will be but it will definitely be much less than now. I intend to still post update activity like now, but a good number of those updates will probably only be reflected in that detailed list. wow 2
Gergar12 Posted January 4, 2023 Posted January 4, 2023 10 hours ago, ebbluminous said: wow IKR 20 hours ago, tasairis said: I have some more catching up to do, but this is finally live: https://tasairis.github.io/compat/ That's a giant (6k+ mods) dump of nearly all the data I have to work with. It's also rather terse but should be self-explanatory. It is intended to be a searchable dump and not be as sophisticated as the first post is, like with categories and coloring and all that, and the vast majority of what's there are "LLDB", meaning I only have basic mod data and no information about compatibility. With that in place, my next steps are to whittle down the first post to only just the most "relevant" or "active" or "popular" or whatever criteria it ends up being. I don't know how many that will be but it will definitely be much less than now. I intend to still post update activity like now, but a good number of those updates will probably only be reflected in that detailed list. Amazing.
dweezer Posted January 7, 2023 Posted January 7, 2023 (edited) I was browsing Halofarm's Patreon today (after discovering that he has one) and noticed that he has just released AetherSuite 3.9.1 for download, and is now offering a native SE version as well, in case anyone was wondering what was going on with the mod since his previous release: https://www.patreon.com/posts/aether-suite-3-9-76870122. No paywalls there. Edit to add: Ershin (True Directional Movement) posted on their Patreon that they've already made some progress on Open Animation Replacer, but I can't see details without subscribing. Edited January 7, 2023 by dweezer Adding more info
WorstPlayerEver Posted January 8, 2023 Posted January 8, 2023 When the {lite} version of AE came out, I was able to get the game to function pretty well, but later upgrades killed the game for me, especially the LL mods. Recently I went and bought the full AE version hoping to once again play Skyrim SE. Despite the excellent "Compatibility tracker", I have failed to get the game to work. I've done clean installs, minimum mods, to no avail. Can't get SKSE to load even the though, "Getskseversion" say's it there. The minute I start a game skse warning not loaded, SKUI not working, FNIS not working...blahh, blah, blah....I'm so frustrated. This was the best game I ever played for ten years and now...well, I will miss the LL people, and the game itself....
Just Don't Posted January 8, 2023 Posted January 8, 2023 13 minutes ago, WorstPlayerEver said: When the {lite} version of AE came out, I was able to get the game to function pretty well, but later upgrades killed the game for me, especially the LL mods. Recently I went and bought the full AE version hoping to once again play Skyrim SE. Despite the excellent "Compatibility tracker", I have failed to get the game to work. I've done clean installs, minimum mods, to no avail. Can't get SKSE to load even the though, "Getskseversion" say's it there. The minute I start a game skse warning not loaded, SKUI not working, FNIS not working...blahh, blah, blah....I'm so frustrated. This was the best game I ever played for ten years and now...well, I will miss the LL people, and the game itself.... Full AE or just the game patch for everyone + the 4 free CC, it doesn't matter. The only thing that matters is the exact product version of your skyrimse.exe file. From there you get the corresponding SKSE and do the same for any mod containing a dll file. The few mods that use a dll already support the latest exe version (SL, DD, SOS) and things like SkyUI or FNIS don't care about exe versions. So it's very likely that you're failing to install things properly, missing a requirement or mixing mods for different exe/SKSE versions. All things you can solve if you start by checking your exe version, install things correctly and confirm requirements. 1
WorstPlayerEver Posted January 8, 2023 Posted January 8, 2023 Thank you "Just Don't"...I will do as you have said...I'm not even sure anymore what the requirements are anymore.
Ghostman7nz Posted January 8, 2023 Posted January 8, 2023 30 minutes ago, WorstPlayerEver said: Thank you "Just Don't"...I will do as you have said...I'm not even sure anymore what the requirements are anymore. It's a lot to dig through to find the correct mods for your version. I would be thrilled if modders would list their files as SE640 or something so we could be certain. many do but oh well. Anyway I ramble a bit, I started posting to ask you that when you did a full reinstall did you delete any left over files in your games install folder? I ran into an issue where left over mod files caused my game to fail repeated until I emptied the install folder and then reinstalled the game. now it all works very well. Loose files are evil. 1
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