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SE Compatibility Tracking (Jul 30)


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Posted
23 hours ago, Shonen17000 said:

AS far as i can tell, it works with ae, i use it myself.

i keep getting an error for it saying the net immerse override version is too low

Posted
On 6/1/2023 at 1:11 PM, Mark Silver said:

Looks like you have two copies of S.L.U.T.S. Resumes on the same section of the list under quests.

 

Yeah, it's listed once because it's popular enough as its own mod to meet the requirements to show up, then again because I have it set as a secondary mod of the original (which is also popular enough).

There's another one or two like that. Guess I'll remove that "secondary" thing and just include a plain "see also" note...

Posted

I'm interrupting some unusually productive work for this so it's a bit light this week.

 

  • Added:  Open Animation Replacer - as a replacement to DAR
  • Added  SSE Engine Fixes (alt: github.com) to the Base Game list
  • Added a list of 20+ Popular SKSE Mods, like what the list used to have a while back; yes, "popular" is a subjective measurement
Posted
14 hours ago, JimUpdating said:

I have to praise Yamete Kudasai - the event handling is impressively smooth even with a multiperson multifaction brawl, and the post combat options are good.

 

If you like YK, you'll love Acheron! As stated by Scrab, the author, even though still being in beta, Acheron already is more stable than YK ever was ^^

And there already are some addons, YK Acheron version for once, and a few more Simple ones ?

Posted

Sorry if this has already been answered, but there are over 300 pages and I have absolutely no idea how to search through the entire thread easily.

Do any of these mods conflict with each other, or can I just download and use them all?

Posted
6 minutes ago, cathy4367 said:

Sorry if this has already been answered, but there are over 300 pages and I have absolutely no idea how to search through the entire thread easily.

Do any of these mods conflict with each other, or can I just download and use them all?

Some mods do conflict with others, you need to read your loot output, and read the modpage for each mod.

Posted
3 minutes ago, Gergar12 said:

Some mods do conflict with others, you need to read your loot output, and read the modpage for each mod.


Thank you very much.

Posted
2 hours ago, cathy4367 said:

Do any of these mods conflict with each other, or can I just download and use them all?

Please don't try to install +1k mods without reading what they do and require.

Posted
6 hours ago, Just Don't said:

Please don't try to install +1k mods without reading what they do and require.

Please don't try to install +1 mods without reading what they do and require.

There. I fixed that for you :D

Posted

I haven't updated my mods in a very long time so I'm not sure how does SoS work now. I need to download the SoS SE version and the AE Multi-edition DLL replacer, right?

Also, what's with the "install male skeleton" installation option? If XPMSE is better to use, then I should uncheck it, right?

Posted
11 hours ago, JimKhan said:

I haven't updated my mods in a very long time so I'm not sure how does SoS work now. I need to download the SoS SE version and the AE Multi-edition DLL replacer, right?

Yes. Pick the dll that matches your executable version in the multi-edition installer. And let this updated dll overwrite the one from SOS.

 

11 hours ago, JimKhan said:

Also, what's with the "install male skeleton" installation option? If XPMSE is better to use, then I should uncheck it, right?

Yes. And install/place XPMSSE after SOS in your mod manager (not the loadorder, but the install/mod order), I think SOS installs a werewolf skeleton even if you don't install the SOS skeletons.

Posted
2 hours ago, Just Don't said:

Yes. Pick the dll that matches your executable version in the multi-edition installer. And let this updated dll overwrite the one from SOS.

 

Yes. And install/place XPMSSE after SOS in your mod manager (not the loadorder, but the install/mod order), I think SOS installs a werewolf skeleton even if you don't install the SOS skeletons.

Thank you for answering. Although, I'm using NMM and not MO2 so I'm not sure about the install order.

Posted
3 hours ago, JimKhan said:

Thank you for answering. Although, I'm using NMM and not MO2 so I'm not sure about the install order.

In NMM is literally an install order. The order in which you install a set of mods and let them overwrite each other. You'd need to confirm XPMSSE files  aren't being overwritten by SOS files (you might need to overwrite XPMSSE with MNC, ABC or these creature mods though, not sure since I don't use them).

Posted
1 hour ago, Just Don't said:

In NMM is literally an install order. The order in which you install a set of mods and let them overwrite each other. You'd need to confirm XPMSSE files  aren't being overwritten by SOS files (you might need to overwrite XPMSSE with MNC, ABC or these creature mods though, not sure since I don't use them).

Ah, I see. I figured it might be that but wasn't certain. I don't know about MNC or ABC either but I'm not a fan of creature stuff so I don't use them either. Thanks again.

Posted
Posted
On 4/10/2023 at 2:09 PM, tasairis said:

 

Thanks for all the work on these Tasairis, though I hope you get back to your mansion project someday :D

 

Nordic Warmaiden works as is, no need for conversion. The same files are available on Nexus in the SE section: https://www.nexusmods.com/skyrimspecialedition/mods/23636

Leyenda Skin (version 4.0) is also available on Nexus https://www.nexusmods.com/skyrimspecialedition/mods/10306

Posted
On 6/28/2023 at 3:21 AM, kamoewarrior said:

Could anyone reupload the patched ESP? It used to be on this post

 

The patched ESP is just a form change, and isn't necessary to make the mod work.  Seriously, you're better off using the original.

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