ebbluminous Posted November 3, 2022 Posted November 3, 2022 52 minutes ago, Arcturus7777 said: I do not believe the NO Penetration mod is working. I can not get SKSE to start loading with this mod installed. I am still at skyrim se 1.5.97, and its SKSE version. Also, in the get help section of the mod the last posts say it is not working for several people, as of 2021. Works fine for me on 1.5.97 1
mulliganplummer Posted November 4, 2022 Posted November 4, 2022 Is this where we can post mod or mods that I would like converted?
Arcturus7777 Posted November 5, 2022 Posted November 5, 2022 On 11/3/2022 at 1:35 PM, ebbluminous said: Works fine for me on 1.5.97 I started a new game with a lot less mods, and it is working so, I guess something was messing with the mod, My bad. 1
raindragon456 Posted November 5, 2022 Posted November 5, 2022 Where mod racemanu update. My game need three mod racemanu, sos, estrust+,
lostsoul1 Posted November 5, 2022 Posted November 5, 2022 https://www.patreon.com/expired6978 as i understand it the most up to date versions can be found on patreon , the files are not behind a paywall
ebbluminous Posted November 5, 2022 Posted November 5, 2022 5 hours ago, raindragon456 said: Where mod racemanu update. My game need three mod racemanu, sos, estrust+, Talk to the mod author
ebbluminous Posted November 5, 2022 Posted November 5, 2022 On 11/4/2022 at 4:01 AM, mulliganplummer said: Is this where we can post mod or mods that I would like converted? No.
SonsOLiberty Posted November 5, 2022 Posted November 5, 2022 11 hours ago, lostsoul1 said: https://www.patreon.com/expired6978 as i understand it the most up to date versions can be found on patreon , the files are not behind a paywall It's on Nexus now. https://www.nexusmods.com/skyrimspecialedition/mods/19080
akadeadpool Posted November 6, 2022 Posted November 6, 2022 OSL Aroused - Arousal Reborn is compatible with 1.6.640 now but the front page still marks it as out of date. 1
MadMansGun Posted November 8, 2022 Posted November 8, 2022 looks like the sexlab/PapyrusUtil GOG patch is getting released tonight. 2
tasairis Posted November 9, 2022 Author Posted November 9, 2022 SKSE Updated: ✅ Go to bed, ✅ OSL Aroused, ✅ RaceMenu, ✅ Passive Weapon Enchantment Recharging Added: Arsenic Conversions → ✅ Frill Pair Added: ✅ Frisky Mudcrabs of Skyrim Added: ✅ Shinobi Follower By Engeljess23 Added: ✅ Yet Another Random Matchmaker Added: ✅ YPS Growing Pubic Hair texture replacement I'd do more but it's hard to work a keyboard with my fingers crossed. 7
Mister X Posted November 12, 2022 Posted November 12, 2022 What could be a potentially useful mention (maybe as Other Notable SFW Mods) can be Papyrus Tweaks NG because it has the potential to GREATLY speed up script execution with its "Max Operations Per Task" tweak. As most of the mods here heavily rely on scripts, that really can make a difference. An exmple: registering something about 1000 new anims to SLF (on new game) takes less than 2 Mins with that tweak set to 750, compared to almost 15 (which is roughly the same factor of 7.5 that the tweak raises the MaxOps per task for me) 6
linxlynxin Posted November 14, 2022 Posted November 14, 2022 On 11/12/2022 at 6:11 AM, Mister X said: What could be a potentially useful mention (maybe as Other Notable SFW Mods) can be Papyrus Tweaks NG because it has the potential to GREATLY speed up script execution with its "Max Operations Per Task" tweak. As most of the mods here heavily rely on scripts, that really can make a difference. An exmple: registering something about 1000 new anims to SLF (on new game) takes less than 2 Mins with that tweak set to 750, compared to almost 15 (which is roughly the same factor of 7.5 that the tweak raises the MaxOps per task for me) This is actually a god send, thank you so much! My Menus were so slow last night it made loading anything a nightmare, new file. I just tried this for AE (1.6.640) and it worked wonders. Set it to 750 and every menu is so responsive and quick im just amazed. 2
In5inite Posted November 14, 2022 Posted November 14, 2022 22 hours ago, linxlynxin said: This is actually a god send, thank you so much! My Menus were so slow last night it made loading anything a nightmare, new file. I just tried this for AE (1.6.640) and it worked wonders. Set it to 750 and every menu is so responsive and quick im just amazed. Yes this thing is amazing My mods are doing things I didn't know they could do because the scripts aren't timing out or colliding
Tseverin Posted November 15, 2022 Posted November 15, 2022 Has there been any compatibility testing with Weapons Armor Clothing and Clutter Fixes? I swear I've seen it mentioned somewhere on lover's lab. I've searched and I don't see anything.
tasairis Posted November 15, 2022 Author Posted November 15, 2022 48 minutes ago, Tseverin said: Has there been any compatibility testing with Weapons Armor Clothing and Clutter Fixes? I swear I've seen it mentioned somewhere on lover's lab. I've searched and I don't see anything. What do you mean, compatibility testing? It's on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/18994
tasairis Posted November 15, 2022 Author Posted November 15, 2022 Added: ✅ Ashes Follower by Engeljess23 Added: ⚠ Bimbos Of Skyrim LE - no body morphs Added: ✅ Create Your Own Sex Mod Added: ✅ I Know Follower by Engeljess23 Added: ✅ LadyTwinGoddess2 Follower by Engeljess23 Added: ✅ Papyrus Tweaks NG - a rather new tweak mod but, as MadMansGun put it, "retardedly massive speed improvements" Added: RaceMenu → ✅ Racemenu Preset (Zenthia) Added: SexLab Extra Voices → Extra Voices Expanded → ✅ Extra Voices: Voice Packs for DoA: Marie Rose and Kokoro Added: ✅ Tavitha Added: Tera Elin Race 2 → ✅ TeraElin2 More Sliders 2
MadMansGun Posted November 15, 2022 Posted November 15, 2022 8 minutes ago, tasairis said: a rather new tweak mod but, as MadMansGun put it, "retardedly massive speed improvements" to give you all an idea of just how fast here is what blaze69 reported from his test: Quote Current testing results (applying OsmelMC's pre-stored changes to 1000-1500 anim keywords using SLATE): LE = 5-10min SE = >40min SE with the Papyrus Tweaks mod + Main Thread ENABLED + Max Operations 1250 = 2min. (also i have added it to MNCSE's mod requirement list because it would be stupid not to have it in SE/AE games)
Tseverin Posted November 15, 2022 Posted November 15, 2022 (edited) 1 hour ago, tasairis said: What do you mean, compatibility testing? It's on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/18994 Don't get mad. I'm not complaining. Kryptopyr doesn't list any LL mods like many authors on the nexus. I'm simply looking to see if it's compatible with devious devices or any other lovers lab mods. 'Testing' as in does anyone have any experience in the thread with WACCF any LL mods. I don't think I could break it down any further than that in case your still having trouble understanding my inquiry. Just forget I even asked. I'll start another profile on MO2 and check it out myself. That's what I do. Why in the world I would even go to a thread labeled 'compatibility tracking' to ask if two mods conflict I guess is just beyond reason. Edited November 15, 2022 by Tseverin
tasairis Posted November 15, 2022 Author Posted November 15, 2022 1 hour ago, Tseverin said: Don't get mad. I'm not complaining. Who's mad? 1 hour ago, Tseverin said: Kryptopyr doesn't list any LL mods like many authors on the nexus. I'm simply looking to see if it's compatible with devious devices or any other lovers lab mods. 'Testing' as in does anyone have any experience in the thread with WACCF any LL mods. Considering what WACCF is, I expect it would be just as compatible with LL mods as it is any other mod you might find on Nexus or not: depends if it does anything with weapons, armor, clothing, or clutter data. As for where to find out if anyone knows about conflicts... ah, well, you know, WACCF isn't one of the most popular mods out there, not like CACO or Frostfall, so you might not be able to find much - WACCF's own page would be the best place, but of course you're not going to find many references to LL in it. You can at least check if there are conflicts in your own load order through xEdit. 1 hour ago, Tseverin said: I don't think I could break it down any further than that in case your still having trouble understanding my inquiry. Just forget I even asked. What's with the indignance? You asked about "compatibility testing" in a thread that focuses on knowing whether LE mods work in SE, regarding a mod that very clearly had an SE version already. And now you've clarified: you were talking about mod-vs-mod compatibility, not LE-vs-SE compatibility. 1 hour ago, Tseverin said: Why in the world I would even go to a thread labeled 'compatibility tracking' to ask if two mods conflict I guess is just beyond reason. There's also the word "SE" in the very front of that title. 2
VeraDra Posted November 16, 2022 Posted November 16, 2022 23 hours ago, MadMansGun said: to give you all an idea of just how fast here is what blaze69 reported from his test: (also i have added it to MNCSE's mod requirement list because it would be stupid not to have it in SE/AE games) Should be noted, for anyone who isn't too familiar - the reason Papyrus can feel slower on SE is because Bethesday (rather smartly) put a on how many operations a script could execute per game frame. Positives, less lag due to one script using the entire 1.2ms of time has per frame for papyrus to do its thing! Negatives, anything that loops over and does a task repeatedly would take ages on SE. Papyrus Tweaks lets you raise this limit, from the game default of 100 to whatever. Do keep in mind, while this should only make things faster, it definitely can result in other unknown issues (eg, modder expected a script to take 5s to run due to it always taking 5s, now it's done in like, 12 frames), though these should be far and few between. Additionally, raising the limit too much may bring new performance issues, especially with papyrus struggling with a script going wild.
Mister X Posted November 16, 2022 Posted November 16, 2022 2 hours ago, VeraDra said: (eg, modder expected a script to take 5s to run due to it always taking 5s, now it's done in like, 12 frames) This then is no issue of the engine or anything, but simply bad (not to say horrible) scripting ^^
MadMansGun Posted November 16, 2022 Posted November 16, 2022 12 hours ago, VeraDra said: (eg, modder expected a script to take 5s to run due to it always taking 5s, now it's done in like, 12 frames) v2.1 added a check for " Utility.Wait(0.0) " timers to prevent that exact problem. 1
VeraDra Posted November 17, 2022 Posted November 17, 2022 7 hours ago, MadMansGun said: v2.1 added a check for " Utility.Wait(0.0) " timers to prevent that exact problem. That's pretty much the only issue I could forsee being an issue, and with it being "fixed", it's essentially a no brainer to install (and then raise the limit from 500, whcih itself is already raised from 100, to something like 1000). 18 hours ago, Mister X said: This then is no issue of the engine or anything, but simply bad (not to say horrible) scripting ^^ Bad choices by whoever theoretically made a mod like that - assuming something always will take the same amounf of time to complete, unless you need to ensure it takes longer than a certain amount of time. 1
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