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SE Compatibility Tracking (Jul 30)


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Posted (edited)

Anyone know what  I should do with sexlabutil.dll and papyrusutil.dll not compatible

I use 1.6.640

i use sex lab 1.65

And also skse64 doesn't run when I turn on sex lab submit or defeat (not at the same time)

i use skse 2.2.3

Edited by Thecrock
Posted

Hi Guys, I Need a nudge in the right direction

 

new install, re-downloading and starting from scratch, I think I have most of all the mods I like, But there was 1 mod, I cannot find, or remember how to set it back up correctly, OR my settings are wrong,, I see the setting in horny creatures, But is dose not seem to work at all.

 

I remember a mod like ABMM where you would get the message that a "Horny creature" Or "horny NPC" was pursuing you,   And you had the chance to run away.

 

Right now my guy is freezing and waiting for the NPC to run up and start the animation,

 

Any help to restore this run away behavior is greatly appreciated, Thanks

Posted
20 hours ago, ASASSSSSS said:

I wish Dynamic Animation Replacer gets updated, That the only mod I am worried and can't play without it :(

Me too. Nexus users says "Doodlezoid" its working on new DAR update.

We need to wait..?

Posted

Hey all,

 

During my travels across the vastness that is this site, I came across a few mods I did not see on this list. (Apologies if they are, feel free to ignore.)
damsels-in-distress-se-0-follower-collection
damsels-in-distress-se-1-spoils-of-war
damsels-in-distress-se-2-the-caged-rose

 

I have not (yet) tested them to know if they are truly SE compatible, or if they have any SKSE implications that would make them incompatible with 1.6.640, 1.6.597, etc.
Maybe someone will get around to that before I do?

Posted
5 hours ago, shiftbitlogic said:

Hey all,

 

During my travels across the vastness that is this site, I came across a few mods I did not see on this list. (Apologies if they are, feel free to ignore.)
damsels-in-distress-se-0-follower-collection
damsels-in-distress-se-1-spoils-of-war
damsels-in-distress-se-2-the-caged-rose

 

I have not (yet) tested them to know if they are truly SE compatible, or if they have any SKSE implications that would make them incompatible with 1.6.640, 1.6.597, etc.
Maybe someone will get around to that before I do?

they do not use .dll plugins.

 

there is no chance* of incompatibility between game versions**

 

* If a mod makes use of some of the script extensions SKSE offers, but does not use a .dll, bar the extensions being removed from SKSE, they just require SKSE to be updated. Also dependant on any dependancies that themselves rely on SKSE dll loading.

 

** Ignoring a straight port from LE to SE, of course.

Posted

I do not believe the NO Penetration mod is working. I can not get SKSE to start loading with this mod installed.  I am still at skyrim se 1.5.97, and its SKSE version.  Also, in the get help section of the mod the last posts say it is not working for several people, as of 2021.

Posted
52 minutes ago, Arcturus7777 said:

I do not believe the NO Penetration mod is working. I can not get SKSE to start loading with this mod installed.  I am still at skyrim se 1.5.97, and its SKSE version.  Also, in the get help section of the mod the last posts say it is not working for several people, as of 2021.

Works fine for me on 1.5.97

Posted
On 11/3/2022 at 1:35 PM, ebbluminous said:

Works fine for me on 1.5.97

I started a new game with a lot less mods, and it is working so, I guess something was messing with the mod, My bad.

Posted

 

I'd do more but it's hard to work a keyboard with my fingers crossed.

Posted

What could be a potentially useful mention (maybe as Other Notable SFW Mods) can be Papyrus Tweaks NG because it has the potential to GREATLY speed up script execution with its "Max Operations Per Task" tweak. As most of the mods here heavily rely on scripts, that really can make a difference.

 

An exmple: registering something about 1000 new anims to SLF (on new game) takes less than 2 Mins with that tweak set to 750, compared to almost 15 (which is roughly the same factor of 7.5 that the tweak raises the MaxOps per task for me)

Posted
On 11/12/2022 at 6:11 AM, Mister X said:

What could be a potentially useful mention (maybe as Other Notable SFW Mods) can be Papyrus Tweaks NG because it has the potential to GREATLY speed up script execution with its "Max Operations Per Task" tweak. As most of the mods here heavily rely on scripts, that really can make a difference.

 

An exmple: registering something about 1000 new anims to SLF (on new game) takes less than 2 Mins with that tweak set to 750, compared to almost 15 (which is roughly the same factor of 7.5 that the tweak raises the MaxOps per task for me)

This is actually a god send, thank you so much! My Menus were so slow last night it made loading anything a nightmare, new file. I just tried this foAE (1.6.640) and it  worked wonders. Set it to 750 and every menu is so responsive and quick im just amazed. 

Posted
22 hours ago, linxlynxin said:

This is actually a god send, thank you so much! My Menus were so slow last night it made loading anything a nightmare, new file. I just tried this foAE (1.6.640) and it  worked wonders. Set it to 750 and every menu is so responsive and quick im just amazed. 

Yes this thing is amazing 

 

My mods are doing things I didn't know they could do because the scripts aren't timing out or colliding 

Posted

Has there been any compatibility testing with Weapons Armor Clothing and Clutter Fixes? I swear I've seen it mentioned somewhere on lover's lab. I've searched and  I don't see anything.

Posted

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