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SE Compatibility Tracking (Jul 30)


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Posted

Oh yeah. I'll consider renaming this to SE/AE. Because after all, the game is still called Skyrim: Special Edition...

Posted (edited)

custom skills framwork updated to version 2.0 on nexus.
-no need to .netscriptframework anymore. Now requires only skse 2.2.3 and address library v8.
-compatible 1.6.640 and GOG (and only those two versions).

-custom skills menu not compatible yet (ctds and dll not detected).

 

Works flawlessly on gog for me.

Edited by Shonen17000
Posted

Have you thought about dividing the checkmarks into ones that work for AE vs SE? There's still a ton of setups that simply don't work because of being stuck back on SE.

Posted
16 hours ago, TelTehLewd said:

Have you thought about dividing the checkmarks into ones that work for AE vs SE? There's still a ton of setups that simply don't work because of being stuck back on SE.

100% agree

Posted

Not sure how hard it would be, but can we get an option to filter the data on the github a bit better. Or an editable downloadable list like an excel format or similar?

Posted
7 minutes ago, tonsoffun said:

Not sure how hard it would be, but can we get an option to filter the data on the github a bit better. Or an editable downloadable list like an excel format or similar?

Nevermind, you can already do this I guess. Just did an import in excel from the URL of the github thing and it loaded it in perfectly

 

Posted
On 3/13/2023 at 5:04 PM, TelTehLewd said:

Have you thought about dividing the checkmarks into ones that work for AE vs SE? There's still a ton of setups that simply don't work because of being stuck back on SE.

 

Do you have an example of a mod that works in one but not the other, and not because it has a DLL? Because every non-SKSE mod should work on both or neither.

Posted
Posted (edited)

Has anyone tried to convert Estrus Mimic?: https://www.nexusmods.com/skyrim/mods/49566

 

I have only found a Korean conversion so its kinda hard to discover what each option on MCM does: https://arca.live/b/tullius/64199525?category=모드&target=all&keyword=estrus&p=1

 

UPDATE: I installed the LE version from Nexus and apparantly it works without need to convert, I started a new game and the MCM menu showed up. Will update the post again if it really works

20230328124309_1.jpg

Edited by Valfor
Updating information
Posted
On 2/20/2023 at 7:19 AM, ravensm785 said:

@tasairis how easy would a sunhelm patch be for the SexLab Survival mod?

 

edit: nvm, heat & hunger give it a round about way for compatibility, it wont have salty cum, but its close enough. i looked at the script for sexlab survival and id need to make a new addition for the sunhelm, so...no thanks, lol

You just need to add sunhelm's keywords to sl survival ingestibles (https://www.nexusmods.com/skyrimspecialedition/articles/2406).

I edited one of xedit scripts to do this more easily. So you need to edit string 

slKeywords.Add('01F3DD72'); // _SH_DrinkKeyword

Change 01F3DD72 to id of correct keyword (01F3DD72 - not alcohol drink), select all items you want to add keyword, and click apply script.

Add keyword to ingestible.pas

Posted

Anyone know if there is a mod that makes the female npcs approach the player asking/or demanding for sex like the sexlab approach does for the male npcs?

 

Tested here Relationship Dialogue System but the approach quest seems to be broken.

Posted
1 hour ago, brgont said:

Thanks but this is for a very old version of the mod from 2020. I am using the 2.7 version.

 

But just for curiosity I just tested here (also tested the revised version posted in the topic) but does not work. The mod just breaks and there is no approach from male or female npcs.

 

I just want a mod that does the approach for both male and female npcs.

Posted (edited)

Searched my database for mods that looked like translations and found a few.

 

Edited by tasairis
Posted
On 4/2/2023 at 2:35 PM, devildx said:

Thanks but this is for a very old version of the mod from 2020. I am using the 2.7 version.

 

But just for curiosity I just tested here (also tested the revised version posted in the topic) but does not work. The mod just breaks and there is no approach from male or female npcs.

 

I just want a mod that does the approach for both male and female npcs.

Have you taken a look at this?

 

https://www.loverslab.com/files/file/24785-random-sex-ng-for-sexlab/

 

Posted
On 4/1/2023 at 10:13 PM, DrHuge said:

Do anyone know of a mod that has all the Holds player homes overhaul into one esp.

 

On 4/1/2023 at 2:40 PM, ntmcadams said:

wondering if anyone knows of a mod that gradually impacts your followers to be submissive and devoted love slaves 

 

On 4/4/2023 at 5:07 AM, devildx said:

Already use this. What a want is something like SL Approach with the forcegreet and dialogue that may or not lead to sex for the female npcs.

What you want is this: Request and Find

Posted

if this is the wrong place for this help let me know
for the life of me i cannot get creature animations to work. the creature just sits idle while the pc does the animation. normal human sex works fine aswell as werewolf. i have tried almost every solution i can find on the internet from what i could find.
i provide my mod list
https://cdn.discordapp.com/attachments/667529822305517613/1095006798584488077/MODLIST.png :
and my FNIS log result AFTER de-installing creature and reinstalling the creature addon : https://cdn.discordapp.com/attachments/667529822305517613/1095008024613105714/log.png : 
my nemesis runs fine after a few crashes trying to load all the animations but no issues with nemesis. from what i know i have all the required files for any sexlab related mods.
i know my mods that add graphical changes do not interfere. i have tried following every install guide from each mods page aswell. i have set up everything in sexlab MCM and every other mods MCM to work correctly.
i use wyre batch too and no issues with it other than it saying some mods are outdated though they are the latest i could get.
all conflicts have been handled to what i believe should work.
if you need any more info ask. but i have no idea why the creature animations dont work.
sorry i used pitcures. im dumb i guess. but i think im missing something or  missed a step. if anything last resort i will reinstall everything

 

Posted
43 minutes ago, JimmyJim9012 said:

if this is the wrong place for this help let me know
for the life of me i cannot get creature animations to work. the creature just sits idle while the pc does the animation. normal human sex works fine aswell as werewolf. i have tried almost every solution i can find on the internet from what i could find.
i provide my mod list
https://cdn.discordapp.com/attachments/667529822305517613/1095006798584488077/MODLIST.png :
and my FNIS log result AFTER de-installing creature and reinstalling the creature addon : https://cdn.discordapp.com/attachments/667529822305517613/1095008024613105714/log.png : 
my nemesis runs fine after a few crashes trying to load all the animations but no issues with nemesis. from what i know i have all the required files for any sexlab related mods.
i know my mods that add graphical changes do not interfere. i have tried following every install guide from each mods page aswell. i have set up everything in sexlab MCM and every other mods MCM to work correctly.
i use wyre batch too and no issues with it other than it saying some mods are outdated though they are the latest i could get.
all conflicts have been handled to what i believe should work.
if you need any more info ask. but i have no idea why the creature animations dont work.
sorry i used pitcures. im dumb i guess. but i think im missing something or  missed a step. if anything last resort i will reinstall everything

 

It is the wrong place

Posted
2 hours ago, JimmyJim9012 said:

if this is the wrong place for this help let me know
for the life of me i cannot get creature animations to work. the creature just sits idle while the pc does the animation. normal human sex works fine aswell as werewolf. i have tried almost every solution i can find on the internet from what i could find.
i provide my mod list
https://cdn.discordapp.com/attachments/667529822305517613/1095006798584488077/MODLIST.png :
and my FNIS log result AFTER de-installing creature and reinstalling the creature addon : https://cdn.discordapp.com/attachments/667529822305517613/1095008024613105714/log.png : 
my nemesis runs fine after a few crashes trying to load all the animations but no issues with nemesis. from what i know i have all the required files for any sexlab related mods.
i know my mods that add graphical changes do not interfere. i have tried following every install guide from each mods page aswell. i have set up everything in sexlab MCM and every other mods MCM to work correctly.
i use wyre batch too and no issues with it other than it saying some mods are outdated though they are the latest i could get.
all conflicts have been handled to what i believe should work.
if you need any more info ask. but i have no idea why the creature animations dont work.
sorry i used pitcures. im dumb i guess. but i think im missing something or  missed a step. if anything last resort i will reinstall everything

 

 

Do you have the 'Allow Creature Animation' option ticked on the upper right hand side of Animations tab of the Sexlab MCM setup?  This is unticked by default, and can only be manually activated.  Also, check to make sure the animations were registered correctly in the SL Animation Loader setup (simply check the last page of the Sexlab MCM and see how many, if any, creature animations are registered).

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