The Dragonwhore Posted November 17, 2022 Posted November 17, 2022 Using Papyrus Tweaks NG is so much faster  Personally, I noticed it with this scenario. Normally, with the mod Rape Tattoos, if you have a lot of tattoo packs, it can take a very long time for the MCM to fully open (for me, it usually took around half an hour). But with Papyrus Tweaks NG, it took a whole 5 seconds. If that isnt "retardedly massive speed improvements", then I don't know what is 2
ASASSSSSS Posted November 17, 2022 Posted November 17, 2022 Now we just need the DAR File update and we clean now 1
ebbluminous Posted November 17, 2022 Posted November 17, 2022 33 minutes ago, ASASSSSSS said: Now we just need the DAR File update and we clean now  2
ebbluminous Posted November 18, 2022 Posted November 18, 2022 21 minutes ago, dutchb said: anyone here know of a dll update to dar There isn't one atm
Yinkle Posted November 18, 2022 Posted November 18, 2022 On 11/15/2022 at 5:26 AM, MadMansGun said: to give you all an idea of just how fast here is what blaze69 reported from his test: Â (also i have added it to MNCSE's mod requirement list because it would be stupid not to have it in SE/AE games) Just installed to try it out and the speed that sexlab registers animations is off the charts 1
Kage777 Posted November 18, 2022 Posted November 18, 2022 (edited) Ok, I have tried to install it but I feel like an idiot. So, using MO2 you just install it like a regular zip mod file? Because I don't see an ini file to edit with MO2's ini section? Where else would it be? Edited November 18, 2022 by Kage777
Tlam99 Posted November 18, 2022 Posted November 18, 2022 1 minute ago, Kage777 said: Where else would it be? Edited just now by Kage777 One can read on the mod page. ini file is created on first start
The Dragonwhore Posted November 19, 2022 Posted November 19, 2022 5 hours ago, dutchb said: anyone here know of a dll update to dar Supposedly, Doodlezoid is working on it according to the bottom of the description here https://www.nexusmods.com/skyrimspecialedition/mods/77285
babcocca Posted November 19, 2022 Posted November 19, 2022 Fuz Ro Doh: https://github.com/noxsidereum/Fuz-Ro-D-oh-64/releases/tag/v2.3GOG1 and  1
Shivering Bee Posted November 19, 2022 Posted November 19, 2022 (edited) FYI, Â meh321 has updated Scrambled Bugs, Bug Fixes SSE, and Actor Limit Fix to support v1.6.629+ Â KRB Edited November 19, 2022 by Kae Arby 1
VeraDra Posted November 19, 2022 Posted November 19, 2022 Today is truly a good day for some essential mods being updated it seems. Â Now, if SoS and DAR updated, I could finally get rid of the "Update Scheduled" thing in Steam... (Plus Improved Camera and Animated Static Reload Fix, both of which are just nice to haves, but not mandatory). 2
MadMansGun Posted November 19, 2022 Posted November 19, 2022 14 minutes ago, VeraDra said: Today is truly a good day for some essential mods being updated it seems. Â Now, if SoS and DAR updated, I could finally get rid of the "Update Scheduled" thing in Steam... (Plus Improved Camera and Animated Static Reload Fix, both of which are just nice to haves, but not mandatory). sos 640 patch here https://www.loverslab.com/topic/198049-any-modder-more-competent-than-me-willing-to-take-on-updating-sos-ae/?do=findComment&comment=3907178 sos 659 (GOG) patch here https://www.loverslab.com/topic/198049-any-modder-more-competent-than-me-willing-to-take-on-updating-sos-ae/?do=findComment&comment=3922408 Â
linxlynxin Posted November 19, 2022 Posted November 19, 2022 Looks like Scrambled bugs https://www.nexusmods.com/skyrimspecialedition/mods/43532/?tab=files And Bug fixes sse https://www.nexusmods.com/skyrimspecialedition/mods/33261/?tab=description Are up to dateÂ
BitterBlue Posted November 20, 2022 Posted November 20, 2022 I noticed that the info on Untamed, more specifically Untamed 2, is very out of date. For anyone who only keeps track of Darkconsole via this website it would appear as if they haven't made any progress on it in years but it's actually on github. It's not finished and I haven't tried out the current version of the mod but if anyone wants to take the plunge, it's here.  https://github.com/darkconsole/dse-untamed-2 Plus a recent comment on their patreon. https://www.patreon.com/posts/revised-untamed-72562957 2
Bactrun Posted November 21, 2022 Posted November 21, 2022 (edited) The sos patch is not working for me. It works, just need a new save game. Edited November 21, 2022 by Bactrun
slayerus Posted November 22, 2022 Posted November 22, 2022 Papyrus Tweaks NG best tweak for papyrus scripts, all my loverslab script is going crazy fast load and work, recommended boys, use it. 4
IBAGadget Posted November 23, 2022 Posted November 23, 2022 Just a note - Faster HDT-SMP does not work with SKSE 2.2.3 Â SKSE 2.2.2 will work with build 1.6.640, and FSMP will work with this version of SKSE Â I found this out when I had to totally rebuild my mod list after an unplanned update to the latest AE, with no hope of rolling back to 1.5.97 (files not found on Steam) Running with SKSE 2.2.3 and FSMP 1.49.0, items relying on FSMP would not work. Â This includes GR Equipable Inari ears and Tails as well as all of the plugs from the Toys Framework of mods. Rolling back my SKSE to 2.2.2, everything plays nice now. Â DAR - Action does not work with 1.6.640 Best hope for a functioning DAR is spring 2023 according to the people working on it. (doodlezoid)
Shonen17000 Posted November 23, 2022 Posted November 23, 2022 well skse 2.2.3 is a hotfix of 2.2.2 so...... Yeah it works, but you lose the fix.
JimKhan Posted November 25, 2022 Posted November 25, 2022 I've been wondering, with all these mods for Skyrim AE now, is LOOT still suitable to manage the load order? I still use it because I don't know enough about modding to manage load orders myself and Skyrim hasn't shown me any issues to date apart from small things.
Just Don't Posted November 25, 2022 Posted November 25, 2022 49 minutes ago, JimKhan said: I've been wondering, with all these mods for Skyrim AE now, is LOOT still suitable to manage the load order? I still use it because I don't know enough about modding to manage load orders myself and Skyrim hasn't shown me any issues to date apart from small things. The existence of AE didn't change how we sort loadorders. LOOT is still a repository of rules, it should help you get a functional loadorder but as always it may leave some stuff in less than optimal places. That's why you should create your own rules after checking things ingame or better yet checking at record conflicts in xEdit.
JimKhan Posted November 25, 2022 Posted November 25, 2022 (edited) 1 hour ago, Just Don't said: The existence of AE didn't change how we sort loadorders. LOOT is still a repository of rules, it should help you get a functional loadorder but as always it may leave some stuff in less than optimal places. That's why you should create your own rules after checking things ingame or better yet checking at record conflicts in xEdit. I don't really use that many mods, I only have 64 plugins in NMM for the game which is the most I use among all my modded games, all the others are far fewer so LOOT typically makes them work well enough. I think I tried to use xEdit in the past but I wasn't that good with it. My knowledge with modding is pretty basic which is also why I typically lurk in these threads to possibly learn something. Edited November 25, 2022 by JimKhan
Just Don't Posted November 25, 2022 Posted November 25, 2022 1 hour ago, JimKhan said: I don't really use that many mods, I only have 64 plugins in NMM for the game which is the most I use among all my modded games, all the others are far fewer so LOOT typically makes them work well enough. I think I tried to use xEdit in the past but I wasn't that good with it. My knowledge with modding is pretty basic which is also why I typically lurk in these threads to possibly learn something. For that amount I wouldn't put much effort in conflict resolution TBH. LOOT should be enough to avoid the most obvious conflicts. Just verify patches are being loaded below the stuff they're supposed to patch, and follow the odd "load at the very bottom" instruction some mods have.
slayerus Posted November 25, 2022 Posted November 25, 2022 (edited) HDT-SMP test build work on GOG Found in this thread Edited November 25, 2022 by slayerus 1
JimKhan Posted November 25, 2022 Posted November 25, 2022 1 hour ago, Just Don't said: For that amount I wouldn't put much effort in conflict resolution TBH. LOOT should be enough to avoid the most obvious conflicts. Just verify patches are being loaded below the stuff they're supposed to patch, and follow the odd "load at the very bottom" instruction some mods have. I always check mod articles to see if something I'm using is listed in conflicts and if there are patches available, obviously. Generally, though, I only use mods that are very lore-friendly and enhance the game world so I don't expect to see any crazy conflicts. Might be worth it to look into xEdit again, though.
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