traison Posted May 17 Posted May 17 (edited) 1 hour ago, JuliusXX said: I haven't noticed this and will definitely test. A question: which FNIS.esp should be used - the one from Pandora or the one from FNIS? Not checked, I've assumed they're the same. Turns out they're not. The Pandora plugin has been completely gutted, it contains nothing but the HEDR. As long as no plugin is looking for any of the deleted records, either plugin would work. Personally I'm using the one from FNIS because it makes more sense to me to use the plugin from the same mod that provides the scripts. You may also want to change the Pandora install directory from Data\ to Data\Pandora\, otherwise Pandora explodes into the Data directory causing a mess. This automatically moves its FNIS plugin out of reach: Data\Pandora\FNIS.esp. Edited May 17 by traison 1
00_Vivienne_00 Posted May 20 Posted May 20 Having come a long way from Skyrim Legendary to today. I can only say one thing. FNIS was a legend, it all started with it and it's already history. I thank the people who created FNIS because it was the glorious times of sex mods. I adore those glorious times because it all started then. Then there was Nemesis but I didn't like it too many problems. And finally the epic Pandora appeared which made a real revolution changed everything. I love you Pandora. That's what I can say. I also express my gratitude to all the brave people who create sex mods. I express my gratitude to the legendary website loverslab. Your creativity makes life cool! 3
TwistedBicylePath Posted June 15 Posted June 15 Is A Dragonborn's Fate Modlist easily compatible with most of these? what changes would i need to make them compatible?
Just Don't Posted June 16 Posted June 16 (edited) On 6/14/2026 at 8:29 PM, TwistedBicylePath said: Is A Dragonborn's Fate Modlist easily compatible with most of these? what changes would i need to make them compatible? That modlist/guide is very minimal, main scope is making the foundation with fixes, it also assumes you're using the latest version of the game. So it depends, there are hundreds of mods covered in this thread, thousands in the github tracker, so "most of these" is very broad. It depends on the type of mod and how much you know about modding in general. The list is sadly outdated by now. So you'll have to look for some information elsewhere. Edited June 16 by Just Don't 1
WCSC Posted June 16 Posted June 16 I notice there are two SLAL Animation Loaders, which one should I be using for AE?
Just Don't Posted June 16 Posted June 16 (edited) 7 hours ago, WCSC said: I notice there are two SLAL Animation Loaders, which one should I be using for AE? Although SLAL isn't version specific, just use the most recent one. Edited June 16 by Just Don't
WaxenFigure Posted August 1 Posted August 1 Add this mod, it's like getting Animated Beast Cocks for all the Sexlab animations, not just the ones designed to work with ABC. 1
Plumppy Posted August 20 Posted August 20 (edited) FYI : On Thursday, August 20, we will deploy a patch to The Elder Scrolls V: Skyrim Special Edition that will increase console mod storage limits and bring more Creations improvements. While this update should not affect load orders, we do encourage players to log into your save game if you haven't done so in a while as a precaution. Edit: AE 1.7.99 was just released. SKSE has already been updated ( 2.3.0 ) Today's update to The Elder Scrolls V: Skyrim Special Edition increases console mod storage limits and brings more Creations improvements and fixes. Added and Updated Features Game Increased mod storage to 15 GB for both PlayStation 5 and Xbox. Due to differences in platform storage systems, PlayStation 4 Creation storage is changed in the following ways: Creations storage expanded to approximately 16 GB, but download size may not match space used because of technical details of the PlayStation 4 console hardware; This may cause download size vs. installed size discrepancies. Storage usage may appear larger than expected when managing Creations; Due to the storage system partitions, PS4 users may experience a practical limit on the number of large Creations installed at once. Added localized strings fixes for UI and platform terminology. A Creation’s Details page now includes instructions on how to report abusive or problematic mods. Added bundling of Creations in the Skyrim Creations Menu to bring it to parity with Fallout and Starfield. Changed storefront UI to support Creations box art at 3640 x 900 and 900 x 506 to be consistent with Starfield and Fallout 4. Older image sizes will still be supported and do not require immediate resubmission. Added support to sort Creation categories by "Most Popular". Creations flagged as WIP can now be viewed when bookmarked. Creation Kit Added Localization export support. Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor". Creation Kit will now allow multiple master loads by default. This can be configured as normal. Skyrim Creations released through the Verified Creators program will have the option to be Achievement-Friendly (Xbox) and Trophy-Friendly (PlayStation). This means that certain Creations will no longer block achievements, but it requires starting a new game for this functionality to work on updated Creations. Bink files can now be added to Creation uploads via an Extra Files browser. Expanding beyond scripts, archives are now supported on PlayStation. New file types are available (.nif, .dds, .bink, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. Crashes Game Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device. Fixed a crash when the player ‘selects’ an empty search result in the Creations menu. Fixed a crash when the player transforms into a new race. Creation Kit Fixed a crash when the player closes the dialogue for a Sound Descriptor. Fixed a crash when analyzing loot in a new encounter zone. Fixed a crash when clicking the Make Use Info button on some menus. Fixed a crash that can occur when reloading a mod without an associated Masterfile. Bug Fixes Game Free Creations from Verified Creators now correctly appear in the Verified Creators category within the store. Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation. Fixed an issue where installed Creations would sometimes display the incorrect version number while on the pause menu. Creations titles should now display with fewer misformatted characters. Resolved an issue where the Creations store would not always update visual pricing when Creations were placed on sale when a player had not changed menus. Resolved an issue where Anniversary Edition Creations failed to auto-download on PlayStation 5. Search strings will no longer clip through text when searching for Creations, The Verified Creator category should now correctly sort by latest and not alphabetical order. Enabling an item in Load Order should now more consistently stick when selected. Deleting all Creations now only clears mods downloaded from the Store and not those loaded via other means. Uploading or restoring a Load Order containing a mod or Creation no longer available on the Marketplace should no longer fail. Uploading or restoring a Load Order containing many mods should no longer fail. The Creations store should now load more efficiently. Creation Kit Creation Kit now forces consistent capitalization of platform-specific .bsa binaries to avoid runtime errors. Archiving new forms in a plugin which relies on pre-existing assets will no longer cause the pre-existing form to duplicate within the plugin. Fixed an issue where Creation submission can improperly tag a file as a Masterfile causing infinite data reload. Cell forms should now populate correctly across all tabs when accessed via the Cell View window. Altered forms will no longer count as new forms when creating a plugin. Using the Create Archives or Upload process should more consistently apply correct compression to meshes/miscellaneous archives. Browsing ids in the World Spaces window should no longer alter the forms. Resolved error message pop-up when attempting to open the Creation Kit while Bethesda.net services were offline. Miscellaneous Updated the game credits. Edited August 20 by Plumppy Change is live 2
past79 Posted August 21 Posted August 21 On 8/20/2026 at 10:45 AM, Plumppy said: Increased mod storage to 15 GB for both PlayStation 5 and Xbox. 🤣
safado Posted August 21 Posted August 21 7 hours ago, past79 said: 🤣 1.7.99 also includes bug fixes for all SkyrimSE\AE deployments. Steam doesn't show the VR patch, but maybe because Creation Kit is part of the patching, it got something. If the bugs also affected VR, then it may have gotten the patch too. Spoiler The Elder Scrolls V: Skyrim Anniversary Edition - Update 1.7.99 20 August 2026 Build 24604991 Edited yesterday by Wendy Share Update notes via Steam Community Today's update to The Elder Scrolls V: Skyrim Special Edition increases console mod storage limits and brings more Creations improvements and fixes. Added and Updated Features Game Increased mod storage to 15 GB for both PlayStation 5 and Xbox. Due to differences in platform storage systems, PlayStation 4 Creation storage is changed in the following ways: Creations storage expanded to approximately 16 GB, but download size may not match space used because of technical details of the PlayStation 4 console hardware; This may cause download size vs. installed size discrepancies. Storage usage may appear larger than expected when managing Creations; Due to the storage system partitions, PS4 users may experience a practical limit on the number of large Creations installed at once. Added localized strings fixes for UI and platform terminology. A Creation’s Details page now includes instructions on how to report abusive or problematic mods. Added bundling of Creations in the Skyrim Creations Menu to bring it to parity with Fallout and Starfield. Changed storefront UI to support Creations box art at 3640 x 900 and 900 x 506 to be consistent with Starfield and Fallout 4. Older image sizes will still be supported and do not require immediate resubmission. Added support to sort Creation categories by "Most Popular". Creations flagged as WIP can now be viewed when bookmarked. Creation Kit Added Localization export support. Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor". Creation Kit will now allow multiple master loads by default. This can be configured as normal. Skyrim Creations released through the Verified Creators program will have the option to be Achievement-Friendly (Xbox) and Trophy-Friendly (PlayStation). This means that certain Creations will no longer block achievements, but it requires starting a new game for this functionality to work on updated Creations. Bink files can now be added to Creation uploads via an Extra Files browser. Expanding beyond scripts, archives are now supported on PlayStation. New file types are available (.nif, .dds, .bink, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. Crashes Game Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device. Fixed a crash when the player ‘selects’ an empty search result in the Creations menu. Fixed a crash when the player transforms into a new race. Creation Kit Fixed a crash when the player closes the dialogue for a Sound Descriptor. Fixed a crash when analyzing loot in a new encounter zone. Fixed a crash when clicking the Make Use Info button on some menus. Fixed a crash that can occur when reloading a mod without an associated Masterfile. Bug Fixes Game Free Creations from Verified Creators now correctly appear in the Verified Creators category within the store. Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation. Fixed an issue where installed Creations would sometimes display the incorrect version number while on the pause menu. Creations titles should now display with fewer misformatted characters. Resolved an issue where the Creations store would not always update visual pricing when Creations were placed on sale when a player had not changed menus. Resolved an issue where Anniversary Edition Creations failed to auto-download on PlayStation 5. Search strings will no longer clip through text when searching for Creations, The Verified Creator category should now correctly sort by latest and not alphabetical order. Enabling an item in Load Order should now more consistently stick when selected. Deleting all Creations now only clears mods downloaded from the Store and not those loaded via other means. Uploading or restoring a Load Order containing a mod or Creation no longer available on the Marketplace should no longer fail. Uploading or restoring a Load Order containing many mods should no longer fail. The Creations store should now load more efficiently. Creation Kit Creation Kit now forces consistent capitalization of platform-specific .bsa binaries to avoid runtime errors. Archiving new forms in a plugin which relies on pre-existing assets will no longer cause the pre-existing form to duplicate within the plugin. Fixed an issue where Creation submission can improperly tag a file as a Masterfile causing infinite data reload. Cell forms should now populate correctly across all tabs when accessed via the Cell View window. Altered forms will no longer count as new forms when creating a plugin. Using the Create Archives or Upload process should more consistently apply correct compression to meshes/miscellaneous archives. Browsing ids in the World Spaces window should no longer alter the forms. Resolved error message pop-up when attempting to open the Creation Kit while Bethesda.net services were offline. Miscellaneous Updated the game credits.
GownTwiceItself691764 Posted August 24 Posted August 24 thinking of upgrading from 1.5.97 to 1.6.1170. are there any mods anyone can think of that don't work on 1.6.1170?
Lucky Sparrow Posted August 24 Posted August 24 15 hours ago, GownTwiceItself691764 said: thinking of upgrading from 1.5.97 to 1.6.1170. are there any mods anyone can think of that don't work on 1.6.1170? Might not be possible to upgrade to 1.6.1170 because Bethesda did its thing and pushed out version 1.7.99 and there still are a number of mods that need to be updated to handle 1.7.99 1
JuliusXX Posted August 25 Posted August 25 14 hours ago, Lucky Sparrow said: Might not be possible to upgrade to 1.6.1170 because Bethesda did its thing and pushed out version 1.7.99 and there still are a number of mods that need to be updated to handle 1.7.99 You can Upgrade to 1.7.99 and then use a downgrader from Nexus. There might also be another update looming, because the XBox version seems to have a CTD problem with this new version. 1
Plumppy Posted August 26 Posted August 26 On 8/25/2026 at 7:16 PM, JuliusXX said: You can Upgrade to 1.7.99 and then use a downgrader from Nexus. There might also be another update looming, because the XBox version seems to have a CTD problem with this new version. I've heard that it's not just XBox, if you open and close the map 4 times on any platform you CTD. Hopefully we get another patch soon but given how long Bethesda left VATS broken in Fallout 4 I won't hod my breath.
BigOnes69 Posted August 27 Posted August 27 The links to download various versions of Skyrim are all over the internet. It is 3 links. Use the console command in Steam or windows to download the files then overwrite your game files. You can go to any version you want.
safado Posted August 28 Posted August 28 On 8/26/2026 at 7:26 PM, Plumppy said: I've heard that it's not just XBox, if you open and close the map 4 times on any platform you CTD. Hopefully we get another patch soon but given how long Bethesda left VATS broken in Fallout 4 I won't hod my breath. It has already been released as 1.7.104. Spoiler Additional Hotfix — August 27 Crashes Fixed a crash when opening the on-screen keyboard and submitting text on the game main menu on PlayStation. Fixed a crash when opening the map multiple times on Xbox. Bug Fixes Installing the game in certain regions no longer shows the 14 out of 15 GB Creations storage space is used on PlayStation.
JimUpdating Posted August 29 Posted August 29 So this seems to be a bit of a mess - SKSE has updated twice, and everything else is following alone. Fuz Ro D'oh and Racemenu may be a september update. If you're like me and just decided to do a fresh build and stepped into this, USSEP has updated which means a lot of other mods get caught. I wish USSEP made their archives easily accessible. https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=files&file_id=733846&nmm=1 for USSEP to match the downgraded AE. Of course, many thanks to all the people for whom coding SKSE/Papyrus/SexLab is a frustrating volunteer role.
fredddyyy Posted August 30 Posted August 30 so we are on version 1.7.104 now is there any update tracking list?
JimUpdating Posted August 30 Posted August 30 SKSE, SexLab, papyrus, address library are updated. Jcontainers has a development version out for testing on github, which gets SLAL back up and running. SL Eager NPCs also up and running. Fuz Ro D'oh may be september. RaceMenu is being updated to go with NG libraries, which should make it more stable long term but likely pushes out timeline. XPMSSE skeleton technically needs RaceMenu, but so far is stable for me without Racemenu. TNG had done an update to 7.99, and is in progress for 7.104. So there is a functional SexLab+SLAL framework for animations, if you skip over that the guys may have a gap until TNG updates, and the dev is active. Open Animation Replacer hasn't yet updated - that dev maintains multiple mods. Usual issue of entitled users yelling in the comments about they have to update. Good news - the previous update to OAR was july 2026, so still active. Devious Devices NG has a dependency on OAR - but should be good to go as soon as OAR updates. OAR also cascades into the OSA cluster of mods - so that route is out for the moment, which is a bit of a regret for the Temple of Molag Bal mod new version that just went live. SoS - no idea; the fix from 1.5.97 had version specific .dll . I vaguely remember there was an attempt at a version agnostic .dll, yet there was a 1.6.1170 dll, I'm guessing the NG didn't solve the version specificity. Between vectorplex(u/i)s being caught in Russia/Ukraine, my thinking is SAM is also going to have problems. Papyrus - Powerof3 had updated to 7.99, but not to 7.104, which wipes out keyword and spell perk distributor. So good news, the dev is active. Complete Alchemy Cooking Overhaul - not updated to 7.99, but good news the mod was updated july 2026 so the dev team is likely still active. So over the next week or so watch https://www.nexusmods.com/skyrimspecialedition/mods/51073?tab=files and https://www.nexusmods.com/skyrimspecialedition/mods/92109?tab=files and https://www.nexusmods.com/skyrimspecialedition/mods/104215?tab=files for updates. until then, we can just anticipate some other mods: 2
JimUpdating Posted September 1 Posted September 1 On 8/30/2026 at 4:43 PM, JimUpdating said: Papyrus - Powerof3 had updated to 7.99, but not to 7.104, which wipes out keyword and spell perk distributor. So good news, the dev is active. Papyrus powerof3 had updated , and works in 7.99+, just checked in 7.104 and skyrim isn't complaining, so that should unlock SPID and similar.
JimUpdating Posted September 1 Posted September 1 open animation replacer is updated. that gets me down to TNG and Fuz Ro D'oh (and vaguely Racemenu) to be up and running.
cetuximab Posted September 1 Posted September 1 (edited) Does anyone know of any sites that are actively tracking SKSE mods that have been updated, or don't need updating? It doesn't look like this page is gonna get updated, OP hasn't even logged in since the last time the page was updated, and my other source from Modding Wiki is also dormant still. This sucks, I have so many plugins now I have to track, my current playthrough says 164 mods with plugins are active... Edited September 1 by cetuximab
JimUpdating Posted September 1 Posted September 1 On 8/30/2026 at 4:43 PM, JimUpdating said: SoS - no idea; the fix from 1.5.97 had version specific .dll . I vaguely remember there was an attempt at a version agnostic .dll, yet there was a 1.6.1170 dll, I'm guessing the NG didn't solve the version specificity. Between vectorplex(u/i)s being caught in Russia/Ukraine, my thinking is SAM is also going to have problems. the SOS AE no DLL version still works with 1.7.104.
JimUpdating Posted September 2 Posted September 2 6 hours ago, cetuximab said: Does anyone know of any sites that are actively tracking SKSE mods that have been updated, or don't need updating? It doesn't look like this page is gonna get updated, OP hasn't even logged in since the last time the page was updated, and my other source from Modding Wiki is also dormant still. This sucks, I have so many plugins now I have to track, my current playthrough says 164 mods with plugins are active... "Most" of the core (address, powerof3, OAR, SPID/KID/BOS) are up and running. Estrus may be the biggest concern from the original SSE update status page - commonlibNG should allow it to run, but may be a buggy implementation Skyrim: Special Edition 1.7.104 SKSE 2.3.1 https://www.nexusmods.com/skyrimspecialedition/mods/30379?tab=files Address Library v13 https://www.nexusmods.com/skyrimspecialedition/mods/32444?tab=files papyrus util v4.8 https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=files Jcontainers https://github.com/ryobg/JContainers/releases Powerof3 v1.17.1 https://www.nexusmods.com/skyrimspecialedition/mods/51073?tab=files OpenAnimationReplacer v3.2.1 https://www.nexusmods.com/skyrimspecialedition/mods/92109 SexLab Sexlab 1.66d https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166d-08292026/ Devious DevicesNG should work now OAR is updated https://www.loverslab.com/files/file/29779-devious-devices-ng/ just haven't tried it to absolutely confirm. TNG - in progress SLAL no change as Jcontainer is updated - https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/ SL Aroused SSE v29 no change https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ Animation OpenAnimationReplacer v3.2.1 https://www.nexusmods.com/skyrimspecialedition/mods/92109 AnimationRevolution - no update yet, but dev is still active on Nexus. Bodies CBPC v 1.7.2 https://www.nexusmods.com/skyrimspecialedition/mods/21224?tab=files Racemenu - no update yet, but dev is actively working on an NG common lib version. FasterHDTSMP - was updated august 26th, so something in progress Gameplay KID v4.1.0 https://www.nexusmods.com/skyrimspecialedition/mods/55728?tab=files SPID v7.3.3 https://www.nexusmods.com/skyrimspecialedition/mods/36869?tab=files CACO - no update yet. Estrus - commonlib version since 1.6.1130 but lots of posts about CTD. dev has not logged on in a year. 2
VeraDra Posted September 7 Posted September 7 On 9/1/2026 at 10:36 PM, JimUpdating said: Estrus - commonlib version since 1.6.1130 but lots of posts about CTD. dev has not logged on in a year. Estrus has always been a headache post-update IIRC, in part because it's one of a few mods that's "core" to a lot of peoples load orders but no one (AFAIK) has decided to remake it from the ground up. I know OAR (from DAR) kinda came about for the same reason - DAR author fell off the face of the earth after releasing an update for one of the initial 1.6 versions, until a year later when they appeared out of nowhere and updated it for later 1.6 versions. I have a conspiracy theory that there was some ulterior motives behind releasing an update for DAR, but that sort of stopped being realistic once OAR released and was just better in every way. It's open source too (or at least source-available)*, so if an update comes out after ersh no longer wants to update it, someone else can. (* nowadays it is, but at the time of the project starting it was paywalled.)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now