tasairis Posted November 13, 2021 Author Posted November 13, 2021 2 hours ago, evkron said: I don't think so. The release notes suggest some other changes with the very vague: General performance optimizations Minor art and lighting fixes I've not found any more info on what those actually entail. How is that relevant? SE got those changes too.
tasairis Posted November 13, 2021 Author Posted November 13, 2021 1 hour ago, Ironeater said: ok if you own SE and you Update grats you now have AE with the new engine that changes all the librarys and such and breaks skse you also get Fishing, Saints and seducers, rare curios and survival mode out of CC for free the $20 upgrade unlocks all the other CC stuff and for any one that dosent own Skyrim for $50 you get skyrim AE plus the AE update with all the CC stuff thats of i understand it at the moment Correct. Skyrim Special Edition (Steam ID app/489830) is Skyrim SE. Here is the list of DLCs for the game: Skyrim SE received "Update 1.6" yesterday. This brings SkyrimSE.exe to version 1.6.318, and it also comes with assorted other changes. Skyrim Anniversary Upgrade (Steam ID app/1746860) is a DLC for Skyrim Special Edition. Skyrim Anniversary Edition (Steam ID sub/626153) is a bundle containing Skyrim Special Edition + Anniversary Upgrade. Skyrim "AE", as it's currently being used by people, is ambiguous. It could mean the "Update 1.6" that all SE people (who already had the game installed) got for free. It could mean the Anniversary Upgrade DLC that you pay $20 for in order to get all the CC mods. You buy this if you already have SE and you want the CC mods. It could mean the Anniversary Edition bundle that you pay $50 for in order to get all of the above. You buy this if you do not already have SE and you want it, and you also want the CC mods.
Ironeater Posted November 13, 2021 Posted November 13, 2021 (edited) yeah the thing with the Anniversary Upgrade DLC is kind of misleading all the Upgrades to skyrims systems that broke everything are in the 1.6 update. The DLC just unlocks all the CC stuff so you don't have to buy it all individually in the CC shop which would cost significantly more than $20 haha Edited November 13, 2021 by Ironeater
4nk8r Posted November 13, 2021 Posted November 13, 2021 (edited) 11 hours ago, Pfiffy said: Do you really think that they get obsolete? I was hoping that, given the decision to use a new compiler that, while they were in there they'd take this opportunity to sneak in some fixes for the most common CTD issues, animation limit fixes, etc. Edited November 13, 2021 by 4nk8r 1
MadMansGun Posted November 13, 2021 Posted November 13, 2021 (edited) 1 hour ago, 4nk8r said: I was hoping that, given the decision to use a new compiler that, while they were in there they'd take this opportunity to sneak in some fixes for the most common CTD issues, animation limit fixes, etc. lol why the fuck would they ever do that? that is never going to happen. hell fallout 76 still has bugs from skyrim oblivion morrowind in it. Edited November 13, 2021 by MadMansGun 2
Pfiffy Posted November 13, 2021 Posted November 13, 2021 I think that this is the punishment for not buying the CC stuff when it came out. I wonder if the dwarven mudcrab is included in the pet add-on? Maybe it has a model that can be used by animators.... 1
MadMansGun Posted November 13, 2021 Posted November 13, 2021 https://www.loverslab.com/files/file/17028-frisky-mudcrabs-of-skyrim/
YojimboRatchet Posted November 13, 2021 Posted November 13, 2021 Nexus already has quite a few mods which are patching CC items from AE. At this rate, I think we'll have to create a new Skryim section on LL for AE, and i can easily see another thread like this one for "AE compatibility" in the coming months. As for discussion AE / SE stuff, i know there's been a major one on this thread:
dage7416 Posted November 13, 2021 Posted November 13, 2021 (edited) If it ain't broke, don't fix it. Sticking with SE version is a no brainer for me. Never needed CC content with the several thousand mods in existence lol. I'm pretty sure there is already a fishing mod anyway. DLC's are optional downloads anyway, not manual downloads. I don't think it is really necessary to create an entirely new set of mods. Like it has already been stated, it just gives you some CC content unlocked and in return, breaks a lot of what is available. Edited November 13, 2021 by dage7416 2
tonykiryu23 Posted November 13, 2021 Posted November 13, 2021 is there way to stop steam auto updating and role back vers of soo i got play with skse
dage7416 Posted November 13, 2021 Posted November 13, 2021 (edited) 8 minutes ago, tonykiryu23 said: is there way to stop steam auto updating and role back vers of soo i got play with skse On Nexus they released a patch to revert back if the game updates I believe. Unofficial Skyrim Special Edition Downgrade Patcher at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Edited November 13, 2021 by dage7416 1
4nk8r Posted November 13, 2021 Posted November 13, 2021 2 hours ago, dage7416 said: On Nexus they released a patch to revert back if the game updates I believe. Unofficial Skyrim Special Edition Downgrade Patcher at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) How to prevent Steam from ever updating Skyrim Special Edition ever again (works for me, at least) Disable Steam Cloud saves (Properties > General) - If you don't do this, I'm fairly certain the manifest will be recreated when Steam starts. Shut down Steam Move Valve\Steam\Steamapps\appmanifest_489830.acf to another folder on your system (or rename to something like appmanifest_489830-disabled.acf). Start Steam Look at your Steam Library (Elder Scrolls - Skyrim Special Edition should appear uninstalled). Forever more start Skyrim SE via SKSE64 launcher 3
Pfiffy Posted November 13, 2021 Posted November 13, 2021 5 hours ago, MadMansGun said: https://www.loverslab.com/files/file/17028-frisky-mudcrabs-of-skyrim/ Damn! I have been missing for this soooooooo long...
4nk8r Posted November 13, 2021 Posted November 13, 2021 6 minutes ago, Pfiffy said: Damn! I have been missing for this soooooooo long... Dare we find out what mudcrab junk looks like? After seeing the turtle's...
kaizersoze27 Posted November 13, 2021 Posted November 13, 2021 Kudos to Tasairis and others for maintaining a neat log of all updates for SE and this new release, thank you
nun56unn5ufg Posted November 13, 2021 Posted November 13, 2021 (edited) 20 hours ago, tasairis said: AE and SE are essentially the same thing. I read it is written in a different visual net version, so mods like SSE Engine fixes need to be rewritten from scratch. Mods that change skyrim on the engine level are the most exciting ones for me. My decision to switch to AE will hinge on what gets ported and what doesn't, but i'm not expecting anything until several months from now to work like SE. Edited November 13, 2021 by nun56unn5ufg 3
pinkfluf Posted November 13, 2021 Posted November 13, 2021 14 minutes ago, nun56unn5ufg said: I read it is written in a different visual net version yes apparently according to this post by pc gamer it's using vs 2019, scripts are running a tad too fast
Seraphaguin Posted November 13, 2021 Posted November 13, 2021 That update on the front page is golden. Saved me some time. Thank you.
tasairis Posted November 13, 2021 Author Posted November 13, 2021 Looks like I'll be doing a handful of more frequent updates for the next week or so, given that I'm keeping my tooling up and running and so that I can check on things a couple times a day. Related news, apparently mods that use Address Library are not going to be immediately working once it (and SKSE) update, so those mods will need actual rebuilding. But it could be a simple matter of just rebuilding for many of them. Point is, there will need to be new releases of each. So the big list has been updated to not give those mods special treatment. I'm also considering expanding this list to LE and SE compatibility - as in, also keeping track of SE mods that are compatible with LE. If I do then it won't happen very soon. Probably going to hold off on that until SE/AE settles down. Updates below bring my list up to covering all LE mods with >=250K downloads. Added: Bannered Mare Immersive Sexual Playground (v8) - and the one already listed was renamed to v6 Added: Blade & Soul - UNPB and 7B Bombshell Added: CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina Added: LDW's Crimson Closet Added: Nusbie's Voices for SexLab Added: SexLab Sperm Replacer Added: Simple Slavery - but with a note that the author recommends Simple Slavery Plus Plus instead Added: SOS - Equipable Schlong Added: SOS schlong for females - UNP - works as-is Added: Voice Packs for Sexlab Extra Voices and Estrus 1
belegost Posted November 13, 2021 Posted November 13, 2021 10 hours ago, dage7416 said: several thousand mods in existence Several DOZEN thousand mods in existence.
pihwht Posted November 14, 2021 Posted November 14, 2021 Just noticed that skse64_01_02 with plugin manager enabled is up at skse.silverlock.org this morning.
remodel Posted November 14, 2021 Posted November 14, 2021 21 hours ago, nun56unn5ufg said: I read it is written in a different visual net version, so mods like SSE Engine fixes need to be rewritten from scratch. Mods that change skyrim on the engine level are the most exciting ones for me. My decision to switch to AE will hinge on what gets ported and what doesn't, but i'm not expecting anything until several months from now to work like SE. Authors for SSE Engine Fixes (skse64 plugin) said "I don't plan to update this mod for AE. I simply don't have the time or energy to work on these things anymore." This is a critical mod. It'll require expertise in creating DLLs to get it migrated, I'm not sure this will happen. And then, there's USSEP (Unofficial Skyrim Special Edition Patch) that has been updated and no earlier versions available. Sounds rather intransigent to me. Looks like Skyrim SE modding will become rather limited one way or another.
Pfiffy Posted November 14, 2021 Posted November 14, 2021 6 minutes ago, remodel said: Authors for SSE Engine Fixes (skse64 plugin) said "I don't plan to update this mod for AE. I simply don't have the time or energy to work on these things anymore." This is a critical mod. It'll require expertise in creating DLLs to get it migrated, I'm not sure this will happen. And then, there's USSEP (Unofficial Skyrim Special Edition Patch) that has been updated and no earlier versions available. Sounds rather intransigent to me. Looks like Skyrim SE modding will become rather limited one way or another. Is there a Source code???
fred200 Posted November 14, 2021 Posted November 14, 2021 25 minutes ago, Pfiffy said: Is there a Source code??? USSEP does not interact with the engine. It should just run on AE. Anyone tried it?
pihwht Posted November 14, 2021 Posted November 14, 2021 28 minutes ago, fred200 said: USSEP does not interact with the engine. It should just run on AE. Anyone tried it? Has caused no hiccups for me: no messages or crashes or weird stuff.
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