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SE Compatibility Tracking (Jul 30)


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Posted
2 hours ago, Erstam said:

WTF... did the Schlongs of Skyrim SE topic  just vanish into thin air?

I wanted to post a reply there, and then the forum told me that the topic didn't exist. The links in tasairis' post don't work anymore.

 

I am able to see the SOS SE support topic now. Perhaps it was just a temporary problem?

Posted (edited)

So it's funny you all mention stuff needing JContainers because I just rewrote how I handle mod dependencies, and it gives me the ability to go into more detail than just SKSE or Address Library. Like I can flag SLAL and MNC as needing JContainers and have those show as red (until JContainers updates). Still tweaking the looks of it, like it's not fair to say SLAL/CF are necessarily broken, but at least the idea is happening.

Edited by tasairis
CF not MNC
Posted

would like to point out that immerslave steels LAL's skinny horker  and renames it slave ship. should it be ported, it really should have that part removed from  the mod.

Posted

address library for SKSE plugins just updated for AE he also left a note on the description page in regards to AE/SE split versions of it

Posted

Note that even with Address Library updated, plugins that use(d) it still have to update for SKSE 2.1 itself. But with the upcoming patch this week, I expect most authors are not going to bother with it just yet.

Posted (edited)
41 minutes ago, Pfiffy said:

Well, Skyrim has been updated, too....

 

We are at 1.6.323 now....

typical...

 

EDIT: *snort* Reading the responses of the update on Steam is quite entertaining,

Anyway, for people thinking of updating AE: DON'T!! Apparently the update will cause black screens and instant crashes.

Edited by Vachnic
Posted (edited)

Little entertainment to bridge the gap 

 

https://steamcommunity.com/app/489830/eventcomments/3199240042207656000?snr=2_9_100000_&ctp=9

 

Need to explain what I think.

 

Every serious software company, developer or what you might call it have at leat 2 versions available.

 

Latest release WIP for the early birds and volunteers.

Latest stable version.

If one does not follow this, in my eyes he/she does just the same thing as this famous company, force the users to upgrade.

 

Edited by Tlam99
Posted

address lib is updated again, dudes quick lol altho skse is the one on the bench at the minute

Posted
51 minutes ago, RandomKhajiit said:

address lib is updated again, dudes quick lol altho skse is the one on the bench at the minute

It's just a coincidence, the whole point of ALib is to not be on Beth mercy with updates.

Posted

That brings us back to where we were yesterday: SKSE and Address Library are good, which leaves most mods with having to (a) update to using SKSE 2.1 and/or (b) switch back to using Address Library, which some had moved away from in order to get a working version out sooner.

Posted

I literally just got back into playing form, and then they update it again. Ah lord when will the gift of Anniversary Edition stop giving?

Posted
2 hours ago, dovahnurse said:

I literally just got back into playing form, and then they update it again. Ah lord when will the gift of Anniversary Edition stop giving?

Soon™*

*Soon™: Copyright pending 2004-2021 Todd Howard is Trolling You. All rights reserved. "Soon™" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Todd Howard is Trolling You and the end user. "Soon" will arrive some day, Todd Howard is Trolling You does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Todd Howard is Trolling You will not be liable for any misuse, use, or even casual glancing at "soon."

Posted

Just noticed this on the comment section of PrivateProfileRedirector:

Quote

I am assuming that since this mod requires SSE Engine Fixes which in turn requires Address Library for SKSE Plugins that it will not work with the new Skyrim AE Update.

 

Answers from Karandra (mod creator):

Quote

It will, you only need "Part 2" file from Engine Fixes which doesn't require SKSE and/or Address Library and works for AE just fine.

 

It's because PPR doesn't hook any game-specific data, only the WinAPI functions the game uses. It can use SKSE, if it's present and the version is compatible, to catch some in-game events to save files more frequently or for other non essential things. That's it.

 

So... PPR *should* already be compatible. I can't test it, since when I loaded Steam earlier, it updated to AE (while having it set up to "only when I launch...) and I can't be arsed to revert right now. So if anyone is using PPR and it works with the latest AE, let us know?

Posted (edited)
55 minutes ago, Vachnic said:

So... PPR *should* already be compatible. I can't test it, since when I loaded Steam earlier, it updated to AE (while having it set up to "only when I launch...) and I can't be arsed to revert right now. So if anyone is using PPR and it works with the latest AE, let us know?

Oh, damn! I hadn't even heard of this mod until now.

 

It seems to launch no problem. I don't know that it launched the game any faster though than before though.

The game definitely launched quicker. It works just fine.

Edited by dovahnurse
totally worked.

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