tasairis Posted November 1, 2021 Author Posted November 1, 2021 (edited) Unported mods going to start trickling in now. Takes a bit more work because I have to go more in-depth, but I'm in no rush since there are tons of these - so many I expect I will have to draw a line somewhere. Current status: all LE mods with >500k(ish) downloads are now accounted for. Added: All-in-One HDT Animated Pussy Added: Faster HDT-SMP - as a child mod of HDT-SMP Added: Fox Collection Added: FoxMerged Added: Sexy Werewolf vocal mod Updated: HDT-SMP - now properly marked as an SKSE mod Updated: SexLab Aroused eXtended - adding a link to the infinite loading screen fix files Edited: FallrimTools - dropped the LoversLab link Fixed the few mods that have multiple links to show all of them, which it had been doing earlier before I accidentally broke it Speaking of breaking things, notes are back Updated all SKSE 2.0.17+ mods to say they're good for up to 2.0.20 (theoretically) Added a link to another SKSE plugin status list Edited November 1, 2021 by tasairis 3
AWHA2 Posted November 6, 2021 Posted November 6, 2021 @tasairis There seems to be a workaround to get Morphology working for SSE, see this post at the bottom of page 3
4nk8r Posted November 6, 2021 Posted November 6, 2021 5 hours ago, AWHA2 said: @tasairis There seems to be a workaround to get Morphology working for SSE, see this post at the bottom of page 3 Doesn't really qualify as SSE convertible, but good to know. Most people aren't up to dealing with xEdit and modifying mods. Someone needs to produce some patches and upload them. Wink, wink. Nudge, nudge.
tasairis Posted November 8, 2021 Author Posted November 8, 2021 (edited) On 11/6/2021 at 1:02 PM, 4nk8r said: Doesn't really qualify as SSE convertible, but good to know. Most people aren't up to dealing with xEdit and modifying mods. Someone needs to produce some patches and upload them. Wink, wink. Nudge, nudge. It's close enough. At the very least marking it as convertible shows that it is possible to get it working with SE, and that's better than "lol i dunno". Edited November 8, 2021 by tasairis 1
YojimboRatchet Posted November 9, 2021 Posted November 9, 2021 Another one popped up on Nexus, that might be worth watching. Skyrim SE Configuration Tool (INI Editor)
greenmango12 Posted November 11, 2021 Posted November 11, 2021 For SE base creature mods link is outdated.. because some of new version (eg Creatuer Framework) just show old version link (which converted for the old version) and not up-dated. (Topic author can only manage them) , but Author confrim LE version CF should work.. (though I am now trying it, but at least may better to up-date the CF link page (it is LE MNC (packeage), but download file are separated clear,) because some user reprot it solve some issue which old CF version converted for SE https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ (yes the CF found on the LE mod page works in SSE....or at least it should)
Pfiffy Posted November 11, 2021 Posted November 11, 2021 (edited) Damn it... There is already a skse Version for the runtime 1.6.317 and I get 1.6.318??? I wonder if there was a version 1.6.317 The downgrade patch didn't work for me. Edited November 11, 2021 by Pfiffy
MadMansGun Posted November 11, 2021 Posted November 11, 2021 10 hours ago, greenmango12 said: . FYI: your still a bit hard to read at times, have you tried using this translator before? https://www.deepl.com/translator some people are saying it works better than google's.
4nk8r Posted November 11, 2021 Posted November 11, 2021 (edited) 8 hours ago, Pfiffy said: Damn it... There is already a skse Version for the runtime 1.6.317 and I get 1.6.318??? I wonder if there was a version 1.6.317 The downgrade patch didn't work for me. Looks like they caught up to you. There is a 1.6.318 version of skse64 available now. Edited November 11, 2021 by 4nk8r
dage7416 Posted November 11, 2021 Posted November 11, 2021 (edited) I found this while scrolling through the website and noticed it is not up here on the list. I lack the capability but I was wondering if someone could convert these animations/textures to SSE to be added to the compatibility tracking thread? Thank you. SLAL_Pack-KomAnim+Apr02-komotor-0.2c.rar Edited November 11, 2021 by dage7416
Pfiffy Posted November 11, 2021 Posted November 11, 2021 1 hour ago, 4nk8r said: Looks like they caught up to you. There is a 1.6.318 version of skse64 available now. I hope the new one will last longer than the first version....
4nk8r Posted November 11, 2021 Posted November 11, 2021 24 minutes ago, dage7416 said: I found this while scrolling through the website and noticed it is not up here on the list. I lack the capability but I was wondering if someone could convert these animations/textures to SSE to be added to the compatibility tracking thread? Thank you. SLAL_Pack-KomAnim+Apr02-komotor-0.2c.rar 85.12 MB · 2 downloads The "legality" of Komotor's animations are cloudy. I don't think these are sanctioned to be uploaded anywhere outside of Komotor's Patreon page. They yanked posting permission for most of these a few years ago. At any rate, go to NexusMods and look for Cathedral Assets Optimizer and convert your illicit downloads in the privacy of your own PC. 1
dage7416 Posted November 11, 2021 Posted November 11, 2021 28 minutes ago, 4nk8r said: The "legality" of Komotor's animations are cloudy. I don't think these are sanctioned to be uploaded anywhere outside of Komotor's Patreon page. They yanked posting permission for most of these a few years ago. At any rate, go to NexusMods and look for Cathedral Assets Optimizer and convert your illicit downloads in the privacy of your own PC. oh, woops. I guess that's a no then lol. My bad. I only started modding a few months ago and I found these from a few years back.
scipher99 Posted November 11, 2021 Posted November 11, 2021 Go into steam folder and delete the steam manifest for the game and steam will no longer see it as installed and just launch from SKSE. This will keep it from ever updating if that is what your asking. Mine looked like this: appmanifest_489830.acf I just cut and pasted it to different location outside of steam folder was all.
4nk8r Posted November 11, 2021 Posted November 11, 2021 9 minutes ago, scipher99 said: Go into steam folder and delete the steam manifest for the game and steam will no longer see it as installed and just launch from SKSE. This will keep it from ever updating if that is what your asking. Mine looked like this: appmanifest_489830.acf I just cut and pasted it to different location outside of steam folder was all. You don't even need to move it out of the folder or delete. Just add something more to the filename so that it breaks the pattern matching Steam is expecting.
Tlam99 Posted November 11, 2021 Posted November 11, 2021 post here, too deleting or renaming forces steam to recreate the manifest. Uninstall can only be done online via steam. If you have set write protect, you loose this, as the new manifest is no more write protected.
4nk8r Posted November 11, 2021 Posted November 11, 2021 5 minutes ago, Tlam99 said: post here, too deleting or renaming forces steam to recreate the manifest. Uninstall can only be done online via steam. If you have set write protect, you loose this, as the new manifest is no more write protected. AFAICT, renaming is enough for Steam to not even recognize the game is installed. SSE shows as greyed out (not installed) in my Library view.
Tlam99 Posted November 11, 2021 Posted November 11, 2021 I got steam started but not online and deleted the manifest. Right away a new manifest has been generated.
4nk8r Posted November 11, 2021 Posted November 11, 2021 (edited) 8 minutes ago, Tlam99 said: I got steam started but not online and deleted the manifest. Right away a new manifest has been generated. Weird. I can't reproduce it. My Steam is online and stopping and starting it doesn't make it reappear. Edit: the .acf I'm renaming is located in my Steam\steamapps folder Edit2: I'm pretty sure I stopped Steam BEFORE I renamed the file. Edited November 11, 2021 by 4nk8r
tasairis Posted November 12, 2021 Author Posted November 12, 2021 I've finished my teardown of the AE update, if you're interested in more details of what they changed in the data files. https://www.reddit.com/r/skyrimmods/comments/qs1tf5/teardown_of_the_16318_aepocalypse_update/ I'm working on updating the first post but the part that generates and shows the update status for SKSE mods needs updating, so it might not be until tomorrow morning when I update. 5
MadMansGun Posted November 12, 2021 Posted November 12, 2021 ......looks like they found a way to make the horse mod conflicts a even bigger shit show.
samale Posted November 12, 2021 Posted November 12, 2021 6 hours ago, rb888 said: So don't updated right? Yep.safety first 1
Tlam99 Posted November 12, 2021 Posted November 12, 2021 7 hours ago, MadMansGun said: horse mod conflicts a Your solution addon horse male stuff is now replaced by a metal armor. No need for a dick, it's anyway covered by a metal cuircas ?
tasairis Posted November 12, 2021 Author Posted November 12, 2021 (edited) Got my stuff caught up. Added: Achievements Mods Enabler - added back to the list Edited: SKSE64 - the preliminary AE version does not load plugins yet Edited: SSE Engine Fixes - unmarked as using Address Library because parts of it do not SKSE-based mod list is in flux. Check the list at the top of the first post for updates. Some important notes: - SKSE's "preliminary version" is mostly a preview for mod authors. It does not actually load plugins so no SKSE mods at all will work - except a couple which use custom loaders. - Some mods that have "updated" have only done so by building their plugin against the updated SKSE code. So again, they will not load in the game. - SSE Engine Fixes's current maintainer (Fudgyduff) and original author (aers) have both said that they do not intend to update any of their mods to AE. Edited November 12, 2021 by tasairis
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