Teutonic Posted February 4, 2019 Author Posted February 4, 2019 v0.71b is now available, it contains the previous patches and I also added the help texts for OR NOT, OR DOUBLE and OR TRIPLE. I am not sure if I will suport MiniNeeds again in the future, I might make a patch. 6
EndlessRoad Posted February 4, 2019 Posted February 4, 2019 I think proximity rape's debug messages are on with no way of turning them off in the MCM
Teutonic Posted February 4, 2019 Author Posted February 4, 2019 51 minutes ago, EndlessRoad said: I think proximity rape's debug messages are on with no way of turning them off in the MCM Working for me, which one(s) are you getting?
Meteox Posted February 4, 2019 Posted February 4, 2019 2 hours ago, Teutonic said: This is 100% correct. Ah I see! Thank you @Tenri for the explanation and Teutonic for the confirmation.
Celedhring Posted February 4, 2019 Posted February 4, 2019 What's the update install procedure for going from 70d to 71? Uninstall, then install new version or clean save? Particularly in light of the rape rework?
shiagwen Posted February 4, 2019 Posted February 4, 2019 Auch 71b kommt einfach nicht hoch, dh kein MCM. Zu beachten POP dasselbe. Skyrim Utility findet POP auch nicht.
Lupine00 Posted February 5, 2019 Posted February 5, 2019 3 hours ago, Teutonic said: 3 hours ago, dult said: Most of my knowledge of scripting is from what I've seen other mods do, so take what I'm about to suggest with a grain of salt... but you might be able to set it so that if you draw or use a weapon or spell it might scare off pursuers. That might make it a bit too easy to escape if warnings are enabled, as your only danger would be if suddenly jumped, but it would make a bit of sense. Attacking the player when they're running away and/or have their weapons sheathed, sure. Jumping them when they've got a sword in their hands or just thrown a lightning bolt into the ground a few feet from you would likely be a hell of a turnoff. It would indeed be too easy to escape this way. Besides, you know she would never really attack them. That would be assault, and she knows fully well the guard does not like that. I seems reasonable that if you draw a weapon, attackers would at least consider the possibility you might use it. Perhaps the NPC could check their relative toughness, to what extent they outnumber you, and whether you are incapacitated by restraints like boots? If the NPC in question is lower level, has half your HP, and no combat skills to speak of, shouldn't they think twice before taking on a notorious psycho killer? And if you were actually allowed to fight back, including using lethal measures, why not? Most players don't want to kill off their unique PCs, but ... if it's Nazeem ... who knows? No point having bounties for assault or murder if you don't use them, right? And only the living can spread the deadly net of knowledge... It's all fine if you leave no witnesses? As the DB is generally a violent individual, and probably has a few issues, after all those rapes, tentacle monster rapes, and ... that unpleasant business with the draugr ... she might be inclined to homicidal violence in town too. Depends how you want to play. SL Adv sets rapists to be essential once they've been picked. Seems a bit unfair sometimes But it does suggest the possibility of beating them down to bleedout without having to kill them.
Meteox Posted February 5, 2019 Posted February 5, 2019 1 hour ago, EndlessRoad said: "Not enough valid attackers found" This happened to me but I fixed it by going to the Debug page and under the Rape section I ticked and then unticked the "Show Debug Messages". Hopefully that should help you. 1 hour ago, Celedhring said: What's the update install procedure for going from 70d to 71? Uninstall, then install new version or clean save? Particularly in light of the rape rework? After the whole Can't see the Proximity Rape page and the Mod not detecting the other mods, I would suggest you get a clean save as it is the only way to remove such issues from what I saw.
EndlessRoad Posted February 5, 2019 Posted February 5, 2019 12 minutes ago, Meteox said: This happened to me but I fixed it by going to the Debug page and under the Rape section I ticked and then unticked the "Show Debug Messages". Hopefully that should help you. After the whole Can't see the Proximity Rape page and the Mod not detecting the other mods, I would suggest you get a clean save as it is the only way to remove such issues from what I saw. I had already tried that and it unfortunately did not work, I appreciate the suggestion though
Lupine00 Posted February 5, 2019 Posted February 5, 2019 4 hours ago, Celedhring said: What's the update install procedure for going from 70d to 71? Uninstall, then install new version or clean save? Particularly in light of the rape rework? Wait for patching and bug fixing to stabilise, then decide? I mean, you can probably handle a couple more days without proximity rapes. 1
Corsayr Posted February 5, 2019 Posted February 5, 2019 4 hours ago, Celedhring said: What's the update install procedure for going from 70d to 71? Uninstall, then install new version or clean save? Particularly in light of the rape rework? if go from .70d to .71b there shouldn't be any issues. .70(no letter) was the version with a problem, and that has been corrected. The only reason you might need to do something fancy is if you installed .70(no letter)
Celedhring Posted February 5, 2019 Posted February 5, 2019 Ah, I suppose I'll hold off on updating then.
Teutonic Posted February 5, 2019 Author Posted February 5, 2019 8 hours ago, EndlessRoad said: "Not enough valid attackers found" That message always shows up indeed (if not enough attackers were found). Here's another patch. I'm sorry about the patching madness guys. 8 hours ago, Celedhring said: What's the update install procedure for going from 70d to 71? Uninstall, then install new version or clean save? Particularly in light of the rape rework? A clean save should not be required if you go to 0.71b directly. 0.71b Patch 1.zip
Xiaron Posted February 5, 2019 Posted February 5, 2019 Having an interesting issue pop now that I'm testing the new version. For some reason the first sexlab scene after a rape trigger hides my UI. It comes back afterward, but this is literally the only time I see that. More amusingly, animations are doing odd things with my follower. If a creature ends up in queue before the follower, they try to use an animation for that creature. Also? I think it's pretty awesome that you're responding and correcting the bugs this fast, so thanks for that. 1
matekun Posted February 5, 2019 Posted February 5, 2019 49 minutes ago, Xiaron said: Having an interesting issue pop now that I'm testing the new version. For some reason the first sexlab scene after a rape trigger hides my UI. It comes back afterward, but this is literally the only time I see that. That's nothing new,I rotate the scene ( "U" key I think) to fix the problem.
afa Posted February 5, 2019 Posted February 5, 2019 Is AFT/EFF support in? The patch notes said so, but the description still said vanilla slot only. Either way no luck with followers in on the action with EFF so far. The rape train has no brake is no joke lol! I am not sure if scenes are being stack continuously when gang rape and attackers can join in are enabled, there's also the timer delay which isn't that long by default. All of which are fortunately controllable, but do they really stack? For the changing armor trigger, does it respect the rape conditions or is it its own condition? It seem like it does...and I am also guessing the Naked condition still kicks in when clothing/armor equip/unequip/switch happens. Now consider the fact that there are mods out there that could trigger undress/dressing and sexlab itself has undress/redress...does it mean SLA has a chance to trigger? This could be both very interesting and/or devastating.
Ashra XIII Posted February 5, 2019 Posted February 5, 2019 I was doing some testing with the latest version before the patch a couple posts up, and everything looks pretty good for the most part! One problem I did have though, was that I saved my settings in the MCM, and when I started another new game and tried to load them, it blanked out everything in the mod. Like, all the MCM "pages" were there, but the menu was blank (as in, completely empty not just that the settings were gone) for each one.
Redswift Posted February 5, 2019 Posted February 5, 2019 Thanks for the update! Would you consider adding support for NFF as well? 1
Mdy Posted February 5, 2019 Posted February 5, 2019 If Public Masturbation is set as a crime, will that effect followers as well? That would open new ways for storytelling if I have to take care about them.
chipstick Posted February 5, 2019 Posted February 5, 2019 5 hours ago, Teutonic said: That message always shows up indeed (if not enough attackers were found). Here's another patch. I'm sorry about the patching madness guys. A clean save should not be required if you go to 0.71b directly. 0.71b Patch 1.zip May I ask what this fixes? Thanks for the update Teutonic Updating from 0.70d went smoothly for me.
Celedhring Posted February 5, 2019 Posted February 5, 2019 I installed the latest version plus the patch and did my testing in Rannveig's Faste which I've cleaned up for testing by stripping the first (and VERY large room) of all rubble, ferns, etc leaving it bare bones. Spawned a bunch of non hostile chaurus for the testing. I noticed that the player character and her creature rapist tended to drop through the floor and out of the world every other rape animation (along with one or two other mobs as well) and the animation would complete in mid-air and then drop the player character near the steps leading down to the Th'uum wall room. Then the next animation would snap her back to where she started from. Has anyone else experienced the same thing? I tested with both Sexlab Adventures and then again with DCL rape to verify that it was strictly a Sexlab Adventures issue as DCL rape didn't have the same problem dropping the player and mob through the floor. Other than that it worked fine, but I did not see any multiple mob animations involving creatures fire with the mod as I was not sure if multiple creature animations work yet with Sexlab Adventures yet, but then, both DCL and SLAdventures share the same "one on one" animations for creatures limitation. (except for surrendering to hostile creatures which is the only way to trigger 3+ creature animations afaik)
EndlessRoad Posted February 5, 2019 Posted February 5, 2019 Don't worry about it Teutonic, thank you for the support
Teutonic Posted February 5, 2019 Author Posted February 5, 2019 17 hours ago, shiagwen said: Auch 71b kommt einfach nicht hoch, dh kein MCM. Zu beachten POP dasselbe. Skyrim Utility findet POP auch nicht. Please try a clean save, if it does not help, send me a Papyrus log please. 7 hours ago, Xiaron said: Having an interesting issue pop now that I'm testing the new version. For some reason the first sexlab scene after a rape trigger hides my UI. It comes back afterward, but this is literally the only time I see that. Gonna investigate. 7 hours ago, Xiaron said: More amusingly, animations are doing odd things with my follower. If a creature ends up in queue before the follower, they try to use an animation for that creature. So a creature rapes you, then the follower does, but the follower tries to use the creature animation? 5 hours ago, afa said: Is AFT/EFF support in? The patch notes said so, but the description still said vanilla slot only. Either way no luck with followers in on the action with EFF so far. Where does it say vanilla slot only? 5 hours ago, Ashra XIII said: I was doing some testing with the latest version before the patch a couple posts up, and everything looks pretty good for the most part! One problem I did have though, was that I saved my settings in the MCM, and when I started another new game and tried to load them, it blanked out everything in the mod. Like, all the MCM "pages" were there, but the menu was blank (as in, completely empty not just that the settings were gone) for each one. Did you forget to start the mod?
Teutonic Posted February 5, 2019 Author Posted February 5, 2019 4 hours ago, Redswift said: Thanks for the update! Would you consider adding support for NFF as well? I wanted to, but when I opened it in the Creation Kit, it crashed. 3 hours ago, Mdy said: If Public Masturbation is set as a crime, will that effect followers as well? That would open new ways for storytelling if I have to take care about them. It does not. 3 hours ago, chipstick said: May I ask what this fixes? Thanks for the update Teutonic Updating from 0.70d went smoothly for me. There is a rape debug message that shows up even if turned off, this patch fixes that. If you have them on anyway or don't care, you don't need to bother installing it. 2 hours ago, Celedhring said: I installed the latest version plus the patch and did my testing in Rannveig's Faste which I've cleaned up for testing by stripping the first (and VERY large room) of all rubble, ferns, etc leaving it bare bones. Spawned a bunch of non hostile chaurus for the testing. I noticed that the player character and her creature rapist tended to drop through the floor and out of the world every other rape animation (along with one or two other mobs as well) and the animation would complete in mid-air and then drop the player character near the steps leading down to the Th'uum wall room. Then the next animation would snap her back to where she started from. Has anyone else experienced the same thing? I tested with both Sexlab Adventures and then again with DCL rape to verify that it was strictly a Sexlab Adventures issue as DCL rape didn't have the same problem dropping the player and mob through the floor. Other than that it worked fine, but I did not see any multiple mob animations involving creatures fire with the mod as I was not sure if multiple creature animations work yet with Sexlab Adventures yet, but then, both DCL and SLAdventures share the same "one on one" animations for creatures limitation. (except for surrendering to hostile creatures which is the only way to trigger 3+ creature animations afaik) I have once experienced this a looong time ago, but I have no idea what may have caused it. Creature threesomes are not in yet, but I might finally add an option for that soon.
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