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Posted
2 minutes ago, Taki17 said:

What if the mod author was trying to masturbate, but ended up fixing said papyrus error in the process?

I would have expected a comma. ?

Posted

Although if a group of modders for LL ever got together to form a modding company, I would like to suggest that "One-handed Modding" would be a great name for said company. ?

Posted

I guess there is some error in GetValidAnimations function when Tags == ""

If (Consensual == False)			
	Tags += ",Aggressive"
Else
	TagSuppress = "Aggressive"
EndIf

...

If (Tags == "") || (Tags == "Aggressive")
  ;DD Assets is Loaded
  ;Determine which holes are available based on worn Devious Devices.
  Bool bVaginalAvailable
...

I have issue when I toggle in MCM all options to prevent consensual animations (chanse of consensual 0, no addoptive), but anims without aggressive tag still playing. Maybe Tags variable get value ",Aggressive" (with first comma) and SexLab.GetAnimationsByTags works incorrectly? By the way, Tags == "Aggressive" condition never be fullfilled at this point.

Posted
32 minutes ago, jackoose said:

Every time I enable this Mod, my game doesn't seem to want to launch. It just crashes before heading to the main menu, and fix?

Do you have Sexlab and Sexlab Aroused?

 

44 minutes ago, gavagava said:

I guess there is some error in GetValidAnimations function when Tags == ""


If (Consensual == False)			
	Tags += ",Aggressive"
Else
	TagSuppress = "Aggressive"
EndIf

...

If (Tags == "") || (Tags == "Aggressive")
  ;DD Assets is Loaded
  ;Determine which holes are available based on worn Devious Devices.
  Bool bVaginalAvailable
...

I have issue when I toggle in MCM all options to prevent consensual animations (chanse of consensual 0, no addoptive), but anims without aggressive tag still playing. Maybe Tags variable get value ",Aggressive" (with first comma) and SexLab.GetAnimationsByTags works incorrectly? By the way, Tags == "Aggressive" condition never be fullfilled at this point.

I will go over that tomorrow. 

Posted

I fixed the problem. Could you assist me in another conflict? Every time characters go to engage in sexual activities, they just morph together naked. They just stand there, make sexual noises, but are standing inside each other?

 

Also, ever ytime someone walks, water noises occur, and animals and such are like bugging out while walking. I can't seem to figure out why any of this is occurring.

Posted
18 minutes ago, jackoose said:

I fixed the problem. Could you assist me in another conflict? Every time characters go to engage in sexual activities, they just morph together naked. They just stand there, make sexual noises, but are standing inside each other?

 

Also, ever ytime someone walks, water noises occur, and animals and such are like bugging out while walking. I can't seem to figure out why any of this is occurring.

Sounds like Sexlab is not installed correctly. I suggest you go over the installation again and make a thread about your other issues, since I am not sure how to help you.

Posted
22 minutes ago, jackoose said:

Every time characters go to engage in sexual activities, they just morph together naked. They just stand there, make sexual noises, but are standing inside each other? 

See if running FNIS again helps.

Posted

Didn't see a fix with the latest update that dealt with the bug that I'm experiencing.

 

If my PC goes through a cell-changing door after "Someone is following you," the PC and NPCs get teleported to either an ocean world or a blue screen with perpetual falling.

 

It makes the mod unworkable. .70d works well enough for my purposes until you get this fixed. 

Posted
41 minutes ago, Taki17 said:

See if running FNIS again helps.

I ran it through my Modder and it fixed it. Still experiencing world and animal behavioral issues.

Posted
4 hours ago, Teutonic said:

Sounds like Sexlab is not installed correctly. I suggest you go over the installation again and make a thread about your other issues, since I am not sure how to help you.

Fixed the problem. Had nothing to do with mods. If you run Skyrim over 100 frames, the gun can't keep up. Mine was at 244..

Posted

I imagine this is due to the relevant cells lacking usable keywords, but I find it somewhat ironic that the various barracks areas are considered not-public, which means I can go there to deal with bounty fines through the PaySexCrime mod and the guards don't report me for being naked/having sex/covered in cum.

 

Then again, it would be perfectly in character to role play serving your time in the barracks instead of the jail.

Posted
21 hours ago, Teutonic said:

I will go over that tomorrow. 

I find code wich cause my issue. It is not in GetValidAnimations func, it's PursuePlayer function, which set bIsConsent flag with no reason, in my opinion ?

If (bRapeEscapeShowMessage == True)
		SexTrackers[0].bIsConsent = True
		Debug.Notification("Someone is following you...")
EndIf

if I uncheck show warning message in MCM, issue is gone. But, code in GetValidAnimations still need rework, I think ;-)

Posted
38 minutes ago, gavagava said:

I find code wich cause my issue. It is not in GetValidAnimations func, it's PursuePlayer function, which set bIsConsent flag with no reason, in my opinion ?


If (bRapeEscapeShowMessage == True)
		SexTrackers[0].bIsConsent = True
		Debug.Notification("Someone is following you...")
EndIf

if I uncheck show warning message in MCM, issue is gone. But, code in GetValidAnimations still need rework, I think ?

What a silly mistake. 

 

It indeed still needs a rework and I thought about adding some more MCM options there as well. 

Posted
16 hours ago, karlpaws said:

I imagine this is due to the relevant cells lacking usable keywords, but I find it somewhat ironic that the various barracks areas are considered not-public, which means I can go there to deal with bounty fines through the PaySexCrime mod and the guards don't report me for being naked/having sex/covered in cum.

 

Then again, it would be perfectly in character to role play serving your time in the barracks instead of the jail.

Yeah, gotta give the guards their entertainment after standing around for hours and hours on guard duty.   What better choice than the Dragonborn her/himself as their plaything?  I mean he/she is the best looking person in all of Skyrim after all. ?

Posted
6 minutes ago, Celedhring said:

Yeah, gotta give the guards their entertainment after standing around for hours and hours on guard duty.   What better choice than the Dragonborn her/himself as their plaything?  I mean he/she is the best looking person in all of Skyrim after all. ?

Some mods go to a lot of trouble to deliver this exact thing.

 

Don't both Slaverun and Deadly Pleasures have mini-quests where you have to go and entertain the guards?

 

Posted
1 hour ago, Xiaron said:

Is it supposed to teleport me to the nearest town after a sleep rape every time I sleep outside? 

Yes it is. This is the replacement for the passout event that existed previously.

Posted
1 hour ago, Lupine00 said:

Some mods go to a lot of trouble to deliver this exact thing.

 

Don't both Slaverun and Deadly Pleasures have mini-quests where you have to go and entertain the guards?

 

not sure on guards, but Radiant Prostitution had a quest to cheer up civil war camps.  I haven't followed the work of the new author trying to fix the mod up, but barracks home visits would be a neat addition.  I suppose in that case it would also be good for mod interaction to have barracks not considered public spaces or you'd have guards accosting you while you're servicing them.

Posted
1 hour ago, Teutonic said:
4 hours ago, Xiaron said:

Is it supposed to teleport me to the nearest town after a sleep rape every time I sleep outside? 

Yes it is. This is the replacement for the passout event that existed previously.

Just trying to understand (not complaining), what is the rationale behind ending up at a town after a sleep rape outside?  Assuming that this happened in the wilderness, how'd you end up so far away?

 

Here's a scenario I'm concerned about.  I don't use fast travel; I do use a lightweight sleep need mod.  I arrive at the cave/dungeon that I plan to loot, but need to sleep.  It's safer outside than in a dungeon, so I find a secluded spot a little distance away, unroll the sleeping bag, and take my chances.  But if I'm teleported back to town, I have to trek back out there again, which seems a bit harsh.

Posted
29 minutes ago, HexBolt8 said:

Here's a scenario I'm concerned about.  I don't use fast travel; I do use a lightweight sleep need mod.  I arrive at the cave/dungeon that I plan to loot, but need to sleep.  It's safer outside than in a dungeon, so I find a secluded spot a little distance away, unroll the sleeping bag, and take my chances.  But if I'm teleported back to town, I have to trek back out there again, which seems a bit harsh.

Some people like harsh, but this just seems arbitrary.

 

There isn't any rationale for it. It's quite unimmersive.

 

If your rapists are going to drag you all the way to some town, they might as well drag you to Riften and sell you.

If they just want to shut you up, throwing you into a pit would make more sense, or leaving you in a cave, deserted mine, ruin, or dungeon.

 

Or are you supposed to be "rescued" by another group later?

I know Skyrim is small, but that seems to imply every "wilderness" spot has a lot of traffic.

 

Are they trying to help you? Annoy you? They wouldn't drag that dead-weight across Skyrim for no reason.

 

If it's a by-design feature, it would be a lot nicer if it had a chance slider or something.

Posted

Teutonic seems like a pretty thoughtful person, so if something seems off I ask first, because I might be missing something.  If there isn't a particular reason for teleporting to town, then a Pass Out toggle to use the previous functionality would be welcome.

Posted
3 hours ago, Teutonic said:

Yes it is. This is the replacement for the passout event that existed previously.

Ah, would you consider a way to toggle that off? It's a bit of a problem for my poor PC camping out, I keep waking up at Morthal, instead of over at my campsite.

 

1 hour ago, HexBolt8 said:

Just trying to understand (not complaining), what is the rationale behind ending up at a town after a sleep rape outside?  Assuming that this happened in the wilderness, how'd you end up so far away?

 

Here's a scenario I'm concerned about.  I don't use fast travel; I do use a lightweight sleep need mod.  I arrive at the cave/dungeon that I plan to loot, but need to sleep.  It's safer outside than in a dungeon, so I find a secluded spot a little distance away, unroll the sleeping bag, and take my chances.  But if I'm teleported back to town, I have to trek back out there again, which seems a bit harsh.

That's basically my problem, occasionally ending up in town because I escaped my captors is fine, but having it happen every time made me turn sleep rape off because I have my needs mod set pretty harsh so I sleep outside a lot. Then have to hike all the way back to where I was. Not fun.

Posted

Teleporting back from wilderness is a bit strange, I take it to imply PC fleed to safety somehow. From a mechanic perspective I can see this turn over to Slavery or POP or bounty related events, or maybe just a fade to black and de spawn the aggressors if they are spawn ins and have time pass to simulate PC passed out again and waking up later.

 

On another note, other mods calling to strip PC can indeed trigger SLA immediate check on proximity rape. I was messing around with another mod that also has handling of one follower which gave me some strange results as expected, but something good as well...The other mod picked one of the two followers while SLA picked up the other!

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