Hex Bolt Posted January 14, 2019 Posted January 14, 2019 On 1/9/2019 at 1:26 PM, Teutonic said: On 1/8/2019 at 7:22 PM, HexBolt8 said: Just wanted to make a suggestion for tripping as a possible vulnerability condition. With the mod polling roughly every 20 seconds I can see that pretty iffy though, unless there's a better way to check for it. Anyway, just an idea. No entirely sure what you mean. Should Adventures make you trip during the poll or detect when other mods make you trip? Sorry, yeah I was a bit unclear. I meant detect when other mods trigger a trip event. I was concerned that it might be difficult to detect, but I see that Lupine00 replied that he's done that: On 1/9/2019 at 4:49 AM, Lupine00 said: I implemented this in SLD, but haven't released it yet. Been too busy since New Year. Hopefully that won't last forever.
Teutonic Posted January 15, 2019 Author Posted January 15, 2019 On 1/9/2019 at 10:49 AM, Lupine00 said: I implemented this in SLD, but haven't released it yet. Been too busy since New Year. Hopefully that won't last forever. @Lupine00 Could you elaborate then how to do this?
Lupine00 Posted January 15, 2019 Posted January 15, 2019 3 hours ago, HexBolt8 said: Sorry, yeah I was a bit unclear. I meant detect when other mods trigger a trip event. I was concerned that it might be difficult to detect, but I see that Lupine00 replied that he's done that: I'm sorry to disappoint, but I understood the OP's question/request differently... I don't detect arbitrary trip events. SLD "detects" its own trip events, and has a probability slider that a trip has a consequent rape check. If there are no rapists around, you still won't get raped. SLD doesn't ever spawn magic rapists. I looked at detecting Hormones trips, and DD trips, which are the only trips I'm aware of at the moment. It's not really possible to catch Hormones trips without patching Hormones. Hormones generates a detection event, that could with additional checks, possibly identify a trip, but you can't catch those with a simple OnEvent, and any mechanism to catch them and execute arbitrary script is convoluted; that doesn't pan out. Hormones doesn't play a specific animation, so you can't catch that either. Maybe there's some way to detect ragdoll as an event, but I don't know how. You might be able to catch the DD event via an animation event, but there are multiple animations to catch. I decided it wasn't worth the effort - the SLD intent is that you disable DD trips and use only SLD trips, which are a lot more configurable (especially now). (Note, this is in my development SLD, which does a lot of things the release version doesn't. Release SLD has no rapes at all).
Lupine00 Posted January 15, 2019 Posted January 15, 2019 I've set up a new game to explore the extremes of play as a "weak" character. Spoiler Starts with zero skills, except speech and pickpocket. Skills only raise through training. (Plus various other SkyTweak changes). Added some extra trainers. Cannot raise levels* at all! No health/magica/stamina increase possible, and no perks. (Might change this eventually). Not the dragonborn. Towns exit locked down with SL survival (tolls and follower required). No fast travel. 400/500 septim carriage prices. Realistic Room Rental. Apropos2. Frostfall. RND (had to use this instead of iNeed because of SL Survival hard binding, bah!) Radiant Prostitution. SGO III Devious Followers. SD+ / Hormones / Parasites / Cages. DCL EC+ Devious Captures DA + Defeat Jobs of Skyrim. FMEA Wounds Various crime changes/fixes. Various begging related mods. LAL + CCAS - start as prostitute PoP, with imprisonment up to 7 days, and skill decay. SL Adventures I did plan to put Skooma Whore in at first, but on reflection decided to leave it out for now. The main reason to put them in is because of the SL Survival options with them, but they're both a bit ... intrusive ... and tend to take over any game they're allowed into. I think I might swap SGOIII for Fertility Mode if I rebuild this, as it seems a better thematic fit, but I might change my mind on that. Rather than mod the house prices to be huge, I simply decided I wouldn't even try to buy one, and would never be able to do the quests to earn the right anyway. I have mods that can block access to guild quests until high skill levels, but there doesn't seem a point. SL Survival nerfs those beds - big time - and I can choose not to pursue guild quests. Saves installing a couple of mods. With RP, making money is not hard, but it's time consuming and apropos inflicts a toll on the character. You have to take breaks some days, and those are days you have to pay rent and buy food, but make nothing. The inn-keeper seems the primary beneficiary of all this; she's getting half my take, and my rent and food expenses. It's like DF's enslave yourself, but with less fighting or devious devices. If you want, you can press on despite apropos being maxed out on W&T. The main problem is walking slowly, but if you need the cash, you can keep at it. Apropos wasn't designed for the extreme end of this scenario. Adding in my dev-SLD can make it so you are severely crippled though. It's given me an idea for a blackouts event too. * I wanted this, but couldn't make it work. I set the cost per level and base cost to the max, so levelling is approx 10x most costly, and set the XP from skill use to 0, so skills don't level from use, but buying skills still results in getting XP. I can simply choose not to 'accept' the level-ups in the UI though. Even if I did, getting above level 10 seems unlikely... will see. SL Adventures contributes a lot to make this build work... Poverty is on, turned up to the max, and everything is a crime. Simply owning a weapon is a crime. Bounties are set up to be painful, but not an instant trip to PoP. Cum penalties are all on, but arousal penalties are not. If I wanted arousal penalties, I'd use SLD for them anyway (In practice a prostitute character rarely has any arousal level to speak of anyway, unless she ends up stuck in a plugged belt). I tuned rapes so they would only occur if restrained, collared, exhausted, injured, or drunk. On top of that I set a bunch of OR conditions, for basically everything else, except Thane, which I set to NOT. So even a restrained or collared character would also need to be naked, visibly horny, or out at night, to get raped. This wasn't exactly what I wanted, but it's as close as I could get. Because of the prostitution, simply being naked would be too common a trigger, and would tend to result in unwanted rapes from customers. RP already handles customer rapes internally, so I didn't want that conflict. Spoiler After a while working in the tavern, my character had a lot of cum on her. Just stepping outside like that would mean a hefty bounty. No need for a locked door, or possessive inn-keeper, the cum laws alone make venturing out something you have to plan for, and of course, going out at night would be both dangerous, and illegal. Right now she's stuck in Windhelm, and even if she could leave the city without freezing to death, she can't afford a carriage, or an escort so that she isn't eaten by wolves. Assuming she manages to earn enough for the fare to Riften or Whiterun, she will still need an escort for the guards to let her out, and will still need to pay the toll. There were a couple of areas where I felt that SL Adventures wasn't delivering quite what I wanted... Crimes: Spoiler Being able to set specific outfits, and entire classes of worn item that attract a bounty would be a huge plus. This would allow me to set "tavern clothes" as attracting a bounty, to replicate the ME feature that gives fines for whoring out on the street. I also (still) want to outlaw women (except thanes) from wearing armor of any kind - though I think there ought to be some kind of "tax" you can pay to disable this, so you just pay 500 a week, instead of getting a 200 fine every time you're seen. I'd also like to be able to set specific outfits or types of outfit as rape conditions, so tavern clothes could either protect, or make you vulnerable to rape, or armor could prevent rape, etc. Another thing that would be a neat, small change, is to split the weapon crime in two, so instead of just a toggle, carrying, and equipping weapons are totally different crimes. You could then set a big bounty for equipping a weapon, and a smaller bounty for carrying one. Or the reverse. Rapes: Spoiler For this sort of game, I'd like more location types in the rape conditions, so, for example, so I could disable rapes only in inns. Maybe SLAdv could allow the location types that already have 'indecency' configuration? Temples, shops, jarl's hall, and inns - in exactly the same way it currently has city-exterior as a condition? A 'wilderness' or 'hold environs' (for outside the city) type locations would also be neat, evolutionary extension of existing functionality. The actual condition system is more than sufficient, it's just the conditions themselves that I'd like more of. I still have the feel that the way SLAdv checks for crime triggers is a bit ... unimmersive ... Spoiler e.g. You have owning weapons as a crime (400), and visible cum as a crime (350), and out at night as a crime (200). Major crime threshold set at 1200. PC is seen by a guard, at night, covered in cum, and carrying a dagger. PC gets 950 bounty. Not a major crime. Guard does not pursue. Next time the guard sees the PC, they get another 950 bounty, and now they owe 1900, which is a major crime. The PC will likely be arrested and sent to PoP. This might be just half an hour later. It seems ... weird ... the PC really only committed one set of crimes, it was just seen twice. Possibly by the same guard, possibly without the PC or the guard ever having changed location. The cheap solution is to set the check times to a much larger number, say 12, or 24 hours. The down side is that could mask off conceptually different crimes, like carrying a dagger one time, then a sword the next, or one layer of cum one time, and ten the next. And then there's the question of, how did the guard know the PC was carrying a (presumably concealed) dagger on the first observation, when they didn't stop and search? Well, you could say it's fixating on immersive trivia, but as this is a core feature of the mod, I think it would be nice to consider allowing more options, though I'm happy to admit, the main effects function pretty-much OK, but a more nuanced system could create some gameplay alternatives. It would probably matter, if more crimes were ever added, such as making carrying other classes of item a crime. I'd like to see a crime for having other classes of items besides weapons, such as lockpicks, or alchemical ingredients, or necromantic ingredients, or scrolls and spell books, or other kinds of items that nords might get nervous about. But I may be in a minority on that, and I guess it's pretty far down my wish list anyway. Many of these things are sold in nord towns, but ... so are weapons ... perhaps it's fine for men to have them? But women can't be trusted? Most alchemists seem to be women, but that merely invites a series of quests where people accuse them of witchcraft and vampirism. If, for example, SLAdv split crimes into two kinds: visible from a distance, and only detected on search. If a guard sees you violate a "visible" crime, he force greets immediately, and demands you pay the fine. He also performs a search - but - if you don't get searched you can commit "concealed" crimes with impunity. This solves two problems: Firstly, for an ongoing crime, like "covered in cum", PC gets stopped and searched, despite a low bounty for the crime, and the PC knows to hurry away and clean up. If they run into a different guard, then they might be fined again - it makes sense. In this case a short cooldown, like half an hour, is the "safe" time for you to get home, and stops a group of guards all arresting you for the same crime, each in turn, in a stupid and unfair way. Secondly, it makes immersive sense of crimes that shouldn't be instantly detectable from a distance. It has the additional bonus that you don't get the weird thing where you build up a huge bounty from a very minor crime you don't even realise the guards are noticing. This behaviour where the guards just add on to your bounty without doing anything until it hits the point they go aggro on you is ... a bit odd ... even if there are messages about added bounty to warn you. Particularly, useful when you don't actually know what rules pertain in a given hold, because they were set "randomly", and especially so with nudity laws. If you wanted you could let the player configure a visible distance for each crime, with different values for day time, and night time. Maybe it's getting a bit anal. I guess some people would like it, and it would be sort of interesting to make it easier to hide crimes at night, without turning them off entirely. But, you can always just turn them off entirely at night, so it might be overkill. One final possibility. What if guards had a chance to "harass" repeat offenders? Much more chance to get pulled up on small bounties, and more immersion. A stop and search mechanic would make this even better. There is actually a fancy crime overhaul "Crime, Punishment and Redemption" that has stuff like this, but it seems so complex that I can't imagine it not conflicting like hell with everything, and I can't imagine it works with PoP at all, in any way, because it has its own weirdly anachronistic "Skyrim Central Prison". Looks like lots of interesting ideas in it, nonetheless. One thing is clear, when you make a game that is almost totally constrained to urban environments, the details of crime rules and rape scenarios become much more important to your game - along with your choice of solicitation mod, they pretty much define your experience. You start to care about little things that wouldn't be a major part of a conventional playthrough. You aren't spending time walking through the wilderness, or looting dungeons, you're in an inn, or on the street, trying to turn a trick, or maybe pickpocket a sucker. With no home, getting raped and robbed, and maybe thrown in jail, is a disaster that will take days to recover from. It's a very different game; not Skyrim really. Makes a change though. Going back to regular play after this will feel like becoming a tiny god! 2
Teutonic Posted January 15, 2019 Author Posted January 15, 2019 Most of this comes down to not having enough time. Some things will eventually be added (like armor crime) and everything is on the table. It's difficult what to focus on. When copypasted into Word, the document containing suggestions and my own ideas is 41 pages long and I never finish updates in time (I wanted to have 0.71 ready by the end of last year). Sometimes you just can't get X to work, so you have to go with Y. And you still spent the evening trying to debug X. Not saying these aren't good ideas. It would be awesome to have guards stop you, strip search you and fine you for things you didn't even do unless you "are nice to them". But at the end of the day, I'd rather add more features than try to get one perfect. Especially considering no feature is ever going to be perfect anyway since there is always going to be room for improvement. 7
Shep67 Posted January 15, 2019 Posted January 15, 2019 52 minutes ago, Teutonic said: Most of this comes down to not having enough time. Some things will eventually be added (like armor crime) and everything is on the table. It's difficult what to focus on. When copypasted into Word, the document containing suggestions and my own ideas is 41 pages long and I never finish updates in time (I wanted to have 0.71 ready by the end of last year). Sometimes you just can't get X to work, so you have to go with Y. And you still spent the evening trying to debug X. Not saying these aren't good ideas. It would be awesome to have guards stop you, strip search you and fine you for things you didn't even do unless you "are nice to them". But at the end of the day, I'd rather add more features than try to get one perfect. Especially considering no feature is ever going to be perfect anyway since there is always going to be room for improvement. I must say : You did an amazing work with your project. Take your time ! I suggest do YOUR ideas first and then you can think about the ideas of the others. Thank you 2
Lupine00 Posted January 16, 2019 Posted January 16, 2019 8 hours ago, Teutonic said: But at the end of the day, I'd rather add more features than try to get one perfect. Especially considering no feature is ever going to be perfect anyway since there is always going to be room for improvement. Of course, do it how you like. I won't complain. You have to be happy doing what you do. OTOH, I probably won't stop suggesting things either Personally, I have a clear roadmap for what I'm going to do, but it doesn't always align with what is fun for me right now, and that slows down work - but I planned out what features will bring the most returns, or are essential, right at the start, and I'm going to stick to that. I also have a huge document of wishes, but I have a very short list of things that I think I should work on. I'm pretty sure my whole undertaking is a procrastination technique to put off writing that boring morphs menu for SLD, but I know that morphs menu is an essential feature, and I will get to it, maybe even this week... I'd rather do "blackout" event, but that's a luxury, and wasn't planned, so it will have to wait. Lots of ideas have been discussed for SLAdv: prostitution, combat defeat, more crimes, rape additions, new rape conditions. As long as people are interested they are going to ask for things, and many of those things will already be in other mods in some form. SL Adventures doesn't need any urgent work, you could do anything next. Literally anything. For a game like the one I'm playing now, SLAdv does a lot, but I can just pretend past the things it doesn't do. Radiant Prostitution has the biggest impact of all. It's a good question how long you can sustain a game that consists mainly of watching SL scenes, and whether RP has enough gameplay in it to sustain for long. Punishments for wearing armor aren't going to change that. But I don't know that simply making new features is always better. DCL is very popular, and has a lot of features, but a lot of those features are only satisfactory up to a point. Whether it's the rapes, or the indecency laws, or the combat defeat, if you want those "perfected" you have to go elsewhere. Sadly, in this case "perfected" doesn't mean less bugs. DA and Defeat do a lot more than DCL, but they have some nasty problems too. SLAdv exists in a context where it is adding detail and options to features DCL already had: crimes and rapes. The poverty feature works well enough, but is not a very coherent fit, and is a bit out of left-field. It's also a feature many other tiny, tightly focused mods already delivered perfectly well. In many respects, SL Adventures as we have it now is entirely about perfecting features, and being better, or more detailed, or offering more options than DCL. If I just wanted the minimal stuff, I could simply use the features in DCL that I'm otherwise turning off. So, mostly, what I expect and hope from SL Adv, is more of the same: the same kinds of features, but with more options, more polish, more gameplay. So, a solicitation feature would have to be better than DCL to be justified at all, and the same with combat defeat. But Radiant Prostitution is already very good at what it does, and TDF is good too, though the focus is different. Both go beyond DCL, and ME is also a valid solution if you like it's distinctive flavour. If you're going to surpass those mods, it's going to be a long journey. With combat defeat, there's plenty of scope to do something new, but to match all the events and outcomes of Defeat + DA, that's a tall order too - no small undertaking - another long journey.
Kristus Kringle Posted January 16, 2019 Posted January 16, 2019 Probably stating the obvious but I feel safe saying all these suggestions are not because we don't like the mod as-is, but because you've (Teutonic) done such a fantastic job with it that we want you to do everything. I just wanted to put that out there because if I could only play with one mod, it would be this one, well and the prerequisites, lol. 1
afa Posted January 16, 2019 Posted January 16, 2019 Crime has always been a weird thing in Skyrim (actually more like all of Bethesda open world game...) I don't like how the bounty system is essentially one single value and the difference between major and minor crime is just magnitude and repeats. It makes sense in the end, but it is missing out a lot of flavor. The game recognizes the type of crime and then assign a bounty, it would be good if it actually split up different types of crime and apply different type of bounties.
Lupine00 Posted January 16, 2019 Posted January 16, 2019 6 hours ago, McLude said: Probably stating the obvious but I feel safe saying all these suggestions are not because we don't like the mod as-is, but because you've (Teutonic) done such a fantastic job with it that we want you to do everything. I just wanted to put that out there because if I could only play with one mod, it would be this one, well and the prerequisites, lol. Indeed. It's hardly likely we'd be here, posting this and that, and the other, if SL Adventures wasn't good and useful. It's one of those mods, like DF, that makes you think, this is a great combination of things, but also, now I've seen it, I can imagine it going so much further... The features in SL Adventures seem obvious, in retrospect. There were features very similar in other mods, but there are additions there that make a big difference, and it wasn't really that obvious that it should be done like that, or that it made sense to put them together.
Teutonic Posted January 16, 2019 Author Posted January 16, 2019 12 hours ago, McLude said: Probably stating the obvious but I feel safe saying all these suggestions are not because we don't like the mod as-is, but because you've (Teutonic) done such a fantastic job with it that we want you to do everything. I just wanted to put that out there because if I could only play with one mod, it would be this one, well and the prerequisites, lol. Of course, I did not understand the suggestions as criticism. 1
chipstick Posted January 17, 2019 Posted January 17, 2019 Hey Teutonic, Would you consider adding a minimum number of assailants to the rape function? It's just about the one thing I miss from Deviously Cursed Loot's feature - I could always make the gangbangs pretty large, and I personally really liked that. I realise you're short on time to add/change stuff, but thought I'd put it out there. Never know!
Teutonic Posted January 17, 2019 Author Posted January 17, 2019 6 hours ago, chipstick said: Hey Teutonic, Would you consider adding a minimum number of assailants to the rape function? It's just about the one thing I miss from Deviously Cursed Loot's feature - I could always make the gangbangs pretty large, and I personally really liked that. I realise you're short on time to add/change stuff, but thought I'd put it out there. Never know! The next version will have this option. 1
chipstick Posted January 18, 2019 Posted January 18, 2019 14 hours ago, Teutonic said: The next version will have this option. Can't wait! Thanks man. The anticipation, it kills me!
Vita2016 Posted January 20, 2019 Posted January 20, 2019 Is it possible to make inns and other public places in the cities as places there rape is impossible? I toggle NOT to the "city" in MCM and mark inns as public places, but despite of that rapes happen in there
CynicalCore Posted January 20, 2019 Posted January 20, 2019 On 1/12/2019 at 7:56 PM, Teutonic said: Eventually I'd like to do more with the tax system, but I can't say when and what. I might add the option to tolerate it outside of the city. A condition for customizable clothes / parts of equipment might also be added. Hey Teutonic, i have another idea... hope they are not to hard and i dont wanna sound like a guy whos always only gib, gib, gib...anyway i had a new idea. can we get a option where we set ppl with a certain relationship or morality with a aroused threshold? like a lover can rape you if arouselevel is >50 and friend >30, same with the morality
sapho888 Posted January 20, 2019 Posted January 20, 2019 This is one of my required mods in my current playthroughs and it is great! 1 thing I noted which is rather funny is that the city tax is charged even if you are in prison. I use POP as well and was locked in prison for 3 days. When I got out I had a 300 septim bounty/ tax to pay off. I'm not sure if I want it go away though because in my mind, I can picture my PC going up to the jarl or steward to dispute the fees and he/she responding that I had still been living in the city all that time, so the tax still applies! 2
Hex Bolt Posted January 20, 2019 Posted January 20, 2019 7 hours ago, sapho888 said: I use POP as well and was locked in prison for 3 days. When I got out I had a 300 septim bounty/ tax to pay off. I'm not sure if I want it go away though because in my mind, I can picture my PC going up to the jarl or steward to dispute the fees and he/she responding that I had still been living in the city all that time, so the tax still applies! Considering that you were also receiving free food and lodging while under the constant watchful care of city employees, you should have been taxed double! 2
Teutonic Posted January 23, 2019 Author Posted January 23, 2019 On 1/20/2019 at 3:02 PM, C0R3G4M3R said: Hey Teutonic, i have another idea... hope they are not to hard and i dont wanna sound like a guy whos always only gib, gib, gib...anyway i had a new idea. can we get a option where we set ppl with a certain relationship or morality with a aroused threshold? like a lover can rape you if arouselevel is >50 and friend >30, same with the morality Sorry for the late reply. I'm a bit worried people will ask for all kinds of exceptions. I'll have to see.
Zephirum Posted January 24, 2019 Posted January 24, 2019 Anyone else having issues with followers not wanting to rape the player ever? With all the conditions met ofc Im using EFF
Teutonic Posted January 24, 2019 Author Posted January 24, 2019 14 hours ago, Zephirum said: Anyone else having issues with followers not wanting to rape the player ever? With all the conditions met ofc Im using EFF Follower mods are not supported, but support is planned for the next update. 2
Xiaron Posted January 24, 2019 Posted January 24, 2019 Just wanted to double check that the strip item settings bug wasn't one of the things you patched already. I didn't think it was, but wanted to be sure since it's still happening. The patches were for the crime system I think, but it came right after I asked so...better safe than sorry?
Teutonic Posted January 24, 2019 Author Posted January 24, 2019 1 hour ago, Xiaron said: Just wanted to double check that the strip item settings bug wasn't one of the things you patched already. I didn't think it was, but wanted to be sure since it's still happening. The patches were for the crime system I think, but it came right after I asked so...better safe than sorry? It wasn't, but the next version has an option to use Sexlab's stripping function, that should fix it. 2
worik Posted January 25, 2019 Posted January 25, 2019 8 hours ago, Teutonic said: but the next version You already know the next question, don't you? Come on, confess it! You squirm in delight, to have it arranged to be inevitable? Ok, ok , ok . I'll step onto your trap for the amusement of everybody else. When do you plan to release it? Any news on the date? Spoiler Now, you all can make your jokes about me Spoiler "It is done, when it is done" *sigh* 1
Teutonic Posted January 25, 2019 Author Posted January 25, 2019 9 hours ago, worik said: You already know the next question, don't you? Come on, confess it! You squirm in delight, to have it arranged to be inevitable? Ok, ok , ok . I'll step onto your trap for the amusement of everybody else. When do you plan to release it? Any news on the date? Reveal hidden contents Now, you all can make your jokes about me Hide contents "It is done, when it is done" *sigh* Hehe. Well I kinda wanted to imply it is going to be soon, which is what I like to believe at least. This update has taken way too long already but I do not have a date for you. The only good news is that what I have so far seems to be working quite well. Perhaps I will show some screenshots of the changes in the MCM on Sunday. 4
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