Hex Bolt Posted January 9, 2019 Posted January 9, 2019 Just wanted to make a suggestion for tripping as a possible vulnerability condition. With the mod polling roughly every 20 seconds I can see that pretty iffy though, unless there's a better way to check for it. Anyway, just an idea.Â
Lupine00 Posted January 9, 2019 Posted January 9, 2019 9 hours ago, HexBolt8 said: Just wanted to make a suggestion for tripping as a possible vulnerability condition. With the mod polling roughly every 20 seconds I can see that pretty iffy though, unless there's a better way to check for it. Anyway, just an idea. I implemented this in SLD, but haven't released it yet. Been too busy since New Year. Hopefully that won't last forever.
Teutonic Posted January 9, 2019 Author Posted January 9, 2019 18 hours ago, HexBolt8 said: Just wanted to make a suggestion for tripping as a possible vulnerability condition. With the mod polling roughly every 20 seconds I can see that pretty iffy though, unless there's a better way to check for it. Anyway, just an idea. No entirely sure what you mean. Should Adventures make you trip during the poll or detect when other mods make you trip?Â
lalabee Posted January 9, 2019 Posted January 9, 2019 I'm not good at English. Sorry.  How about making a option that looks like "When collared, invert public nudity as crime"?  So, When PC collared and non-nude in city, than get bounty.  1
Teutonic Posted January 9, 2019 Author Posted January 9, 2019 4 minutes ago, retrev said: I'm not good at English. Sorry.  How about making a option that looks like "When collared, invert public nudity as crime"?  So, When PC collared and non-nude in city, than get bounty. I will add this eventually.
Kristus Kringle Posted January 10, 2019 Posted January 10, 2019 I started a new game with half as many mods as before and crime works again. But the game always treats me as naked and I get an instant 1,000 fine even though nudity is 200. Probably interference from one of the new mods I'm trying, just haven't figured out which one yet. So despite getting it working again, I had to disabled it, grrr. Not blaming, just venting.Â
Shep67 Posted January 10, 2019 Posted January 10, 2019 Hi there I realy love your work.. May a ask if it is possible to integrate THIS mot into Sexlab adventures ?    I know it needs a lot of work because it intearfears wit its script names and with the menu with Sexlab dialogues. ( it is just an idea : to mal the PC drunk and then send the pc via sanguine debauchery into slavery by a npc ) O o. This sounds like a lot of work..  P.S. And getstippedagain hasn't been updated for a long time. Sometimes the "loaugh animatios" do not spopped. So it is impossible to interact wit the npc. That mod would be a nice addon for this mod :    Thank you.
Teutonic Posted January 11, 2019 Author Posted January 11, 2019 On 1/10/2019 at 12:57 PM, Shep67 said: May a ask if it is possible to integrate THIS mot into Sexlab adventures ? Perhaps. I should probably ask Vinfamy though.  On 1/10/2019 at 12:57 PM, Shep67 said: P.S. And getstippedagain hasn't been updated for a long time. Sometimes the "loaugh animatios" do not spopped. So it is impossible to interact wit the npc. That mod would be a nice addon for this mod : It seems like it would, but I think it didn't work for me. Shouldn't a quest start after you get stripped?
Corsayr Posted January 11, 2019 Posted January 11, 2019 17 minutes ago, Teutonic said: Shouldn't a quest start after you get stripped? After you get stripped at least a couple times a guard should approach you. That is the start of the quest.   Edit: just to add my 2 gold, I am not entirely sure how SLA would "integrate" with Get Stripped. As much as I loved that mod and its historic place in the hall of fame of ENF Skyrim mods, it is sort of a done deal. Not too sure what this integration request would be. ?
Lupine00 Posted January 12, 2019 Posted January 12, 2019 I posted this long rambling idea for enhancing "menial jobs" on the PoP forum.  Anyway, most of it is about how to use existing mods to enhance the value of menial jobs.  This raised a few ideas for changes in existing mods that could promote this. SL Adventures was central to much of it.  I hope people will talk about how this idea can be improved.  Maybe we can get a lot more of it with existing mode and no changes than I first guessed. Or maybe not?   SL Adventures could have a "always send to PoP" setting for crimes, so you don't have to set absurd bounties - though maybe absurd bounties are mostly OK. Just seems silly that everything is equivalent to murder. SL Adventures could allow wearing armor as a crime (for females only, of course). SL Adventures could have a "beggars exempt" flag for characters in beggar outfits. SL Adventures could add "sleeping" and "lollygagging" as specific crimes (lollygagging => waiting, in this case, sleeping is self evident). SL Adventures could optionally specifically handle woodcutter axe as allowed, if you set any weapon in inventory is a crime. Possibly some other really weak weapons that have other utility could be exempted too, or different bounties per weapon class - a dagger might actually attract a higher bounty than a battle axe, because the dagger is concealable.  There are a few places a PC can sleep "rough" in some towns - Riverwood for example, and it would actually be a neat little mod to add a few more.  Such locations would carry attendant risk. I would imagine that the percentage chance of arrest should be handled specially, probably based on how many hours you sleep or wait, rather than the guard observation cloak. e.g. a single check based on configured chance per-hour. So if you have 10% per hour, a ten hour sleep means you are always detected. Though I guess you could cap the chance at 90% so there's always a little luck in it.   I'm not actually asking for these features in SL Adventures, they were just some things that I mooted in that post.  Though I have asked for armor as a crime previously, and yeah, I guess I am still asking for that, but it's sort of unrelated to this. I just like armor as a crime, alright! It seems so obvious (to me) that SLA should have it.
worik Posted January 12, 2019 Posted January 12, 2019 2 hours ago, Lupine00 said: SL Adventures could have a "always send to PoP" setting for crimes, so you don't have to set absurd bounties - though maybe absurd bounties are mostly OK. Just seems silly that everything is equivalent to murder. SL Adventures could allow wearing armor as a crime (for females only, of course). SL Adventures could have a "beggars exempt" flag for characters in beggar outfits. SL Adventures could add "sleeping" and "lollygagging" as specific crimes (lollygagging => waiting, in this case, sleeping is self evident). SL Adventures could optionally specifically handle woodcutter axe as allowed, if you set any weapon in inventory is a crime. Possibly some other really weak weapons that have other utility could be exempted too, or different bounties per weapon class - a dagger might actually attract a higher bounty than a battle axe, because the dagger is concealable. I like those Very much. For the sake of sanity I highlighted the most annoying one for me.  Edit: Technically POP offers an arrest function by modevent without making it a hard dependency. cut & paste: Spoiler From https://www.loverslab.com/topic/46551-prison-overhaul-patched/?do=findComment&comment=1164919  ModEvent - In To arrest the player, akSpeaker.SendModEvent("xpoArrestPC", "FalkreathCrimeFaction", 2000) Here akSpeaker will arrest the player and add an extra 2000 gold to the bounty and take the player to Falkreath jail. As of POP 8j a value of 0 will trigger an arrest for at least a minor crime. And a value of 1 will make it at least a major crime. Basically the final arrest gold = the required gold for major crimes + existing bounty for the hold + fees. If the above event does not have a reference passed (aka. akSpeaker) the player will be arrested by the nearest guard, if none then the nearest NPC. As of 5e it will look for nearest guard first, if none then it will use the nearest NPC. If the arresting NPC is custom then you have to specify the crime faction that NPC belongs to, as a string, valid ones are "PaleCrimeFaction" "FalkreathCrimeFaction" "HjaalmarchCrimeFaction" "RiftCrimeFaction" "HaafingarCrimeFaction" "WhiterunCrimeFaction" "EastmarchCrimeFaction" If left blank "" then it will try to automatically determine that NPC's crime faction. Â
Lupine00 Posted January 12, 2019 Posted January 12, 2019 You can set different arrest thresholds in PoP, so it sort of supports an "always send to PoP" mechanic within itself, but I'm not sure how that interacts with SLA right now. Â It might actually work perfectly already. Might try later.
Teutonic Posted January 12, 2019 Author Posted January 12, 2019 14 hours ago, Corsayr said: After you get stripped at least a couple times a guard should approach you. That is the start of the quest.  Edit: just to add my 2 gold, I am not entirely sure how SLA would "integrate" with Get Stripped. As much as I loved that mod and its historic place in the hall of fame of ENF Skyrim mods, it is sort of a done deal. Not too sure what this integration request would be. ? People wanting to strip you presumably would work well with the nudity crime and rape. It could also be expanded to work anywhere.  5 hours ago, Lupine00 said: SL Adventures could have a "always send to PoP" setting for crimes, so you don't have to set absurd bounties - though maybe absurd bounties are mostly OK. Just seems silly that everything is equivalent to murder. SL Adventures could allow wearing armor as a crime (for females only, of course). SL Adventures could have a "beggars exempt" flag for characters in beggar outfits. SL Adventures could add "sleeping" and "lollygagging" as specific crimes (lollygagging => waiting, in this case, sleeping is self evident). SL Adventures could optionally specifically handle woodcutter axe as allowed, if you set any weapon in inventory is a crime. Possibly some other really weak weapons that have other utility could be exempted too, or different bounties per weapon class - a dagger might actually attract a higher bounty than a battle axe, because the dagger is concealable. Well, even if you weren't asking for them to actually be added, all of this is possible except for maybe the lollygagging part. I'm cautious about the weapons part though, since it might escalate on a technical level, depending on how many weapons receive special treatment.  About PoP: Adventures already uses the mod event during the jail post rape scenario. I see a few possibilities here: Crime rape will always trigger the jail scenario. This would force the player to pay their bounty or go to jail if they can't. If PoP is installed, it will be used. Independently from crime rape, one of the NPCs who reported the player will try to arrest them through PoP. Crime rape will always trigger the jail scenario, but if no rape occurred, an NPC will still try to arrest them. I personally favor 1. It gives an explanation why the player could be arrested and gives the "opportunity" to pay the bounty instead of going to jail. It also works the same way if PoP is not installed. 1
Slorm Posted January 12, 2019 Posted January 12, 2019 15 hours ago, Teutonic said: It seems like it would, but I think it didn't work for me. Shouldn't a quest start after you get stripped? It's been a while since I used Get Stripped Again but from memory it only works in Whiterun, and Riften where the main quest takes place.  I liked the idea as the stripping part in public by the two girls was fun and light-hearted but I thought it was a bit limited as it was confined to the one quest.  It would be a fun addition to have something like the two girls strip the player and perhaps have a % chance slider that they would hide the pc's armour in a nearby containing. There would also need to have % slider for chance of the stripping event or better still sliders for chances in City, Wilderness and Dungeon locations. I'd leave the pc with a weapon in case it's fires in a dungeon and also leave necklaces and rings or it can break quests (like Ill Met by Moonlight).  One downside is that Bahow's not been on LL for near on 2 years now so I doubt if you can get permission to use the stripping animations unfortunately. 1
Lupine00 Posted January 12, 2019 Posted January 12, 2019 4 hours ago, Teutonic said: Well, even if you weren't asking for them to actually be added, all of this is possible except for maybe the lollygagging part. I'm cautious about the weapons part though, since it might escalate on a technical level, depending on how many weapons receive special treatment. You can detect waits cleanly by triggering on the wait menu open/close and then seeing how much game time elapsed between them. 1
Shadowscale Posted January 12, 2019 Posted January 12, 2019 I liked Get Stripped Again, but it also sometimes hangs up for no reason and the scripts never fire off due to it. Guess it'd work better on a minimal set up.
CynicalCore Posted January 12, 2019 Posted January 12, 2019 Hey Teutonic, great mod. I like the last update very much, i have a few ideas. 1: paying taxes at the vogt or jarl... maybe if you havent enough money you can pay with your body and only after not paying the taxes for a few days (value set in MCM) you get a bounty. 2: i like this weapon crime thing, finally i must hide my weapon which makes the rape system more powerfull. can we maybe get a option that it only counts in cities/holds like whiterun, solitude, windhelm... (not the whole area) maybe adding a trigger to rape wearing cloth/dibella amullet.
Teutonic Posted January 12, 2019 Author Posted January 12, 2019 12 minutes ago, C0R3G4M3R said: 1: paying taxes at the vogt or jarl... maybe if you havent enough money you can pay with your body and only after not paying the taxes for a few days (value set in MCM) you get a bounty. 2: i like this weapon crime thing, finally i must hide my weapon which makes the rape system more powerfull. can we maybe get a option that it only counts in cities/holds like whiterun, solitude, windhelm... (not the whole area) maybe adding a trigger to rape wearing cloth/dibella amullet. Eventually I'd like to do more with the tax system, but I can't say when and what. I might add the option to tolerate it outside of the city. A condition for customizable clothes / parts of equipment might also be added.
General Neondaze Posted January 12, 2019 Posted January 12, 2019 On 1/10/2019 at 11:57 AM, Shep67 said: May a ask if it is possible to integrate THIS mot into Sexlab adventures ? I am currently running both these of these mods side by side without any issues. Is there really a need to integrate?
Lupine00 Posted January 13, 2019 Posted January 13, 2019 11 hours ago, Teutonic said: I might add the option to tolerate it outside of the city. A condition for customizable clothes / parts of equipment might also be added. I'd love to be able to make characters in chastity belts totally excluded from rape attempts. In some games, but not others. Â Yes, belts block rape in some cases, but I think oral and anal (and boobsex?) attacks can still occur? Or should ... perhaps? Â DCL lets you toggle this:Â its "belts block rape" toggle causes belts to override "full chastity required to prevent rape". Â Â Also, a question... In SL Adventures, do hobble dresses provide rape protection? Â DD has some internal idea of what protects against what, when it applies its animation filter, and so there are various items that prevent vaginal/anal access that aren't belts, hobble-dresses being one, some harnesses another. IIRC, it also considers locked plugs. There's also the slightly fiddly issue with gags that may or may not block oral access depending on their state. Â I notice that Kimy pretty much always puts a redundant belt on for quests that also include a hobble-dress, which adds some confusion about what she believes they do, even though it would seem the code in DD does treat them as blocking all vaginal and anal access. You could make a model that hobbles but allows access, but I don't believe there is one like that currently. Â I asked about this on the DD forum, but as usual there ... sound of tumbleweeds blowing past. I was writing a method to correctly calculate access to each 'hole', and wanted to get the right results so I wouldn't hit the filter in the first place. That said, I ignored the boobsex issue completely, as I don't support it at all, or feet for that matter. I'm not aware of any boobsex rape animations anyway.
legraf Posted January 13, 2019 Posted January 13, 2019 2 hours ago, Lupine00 said: I notice that Kimy pretty much always puts a redundant belt on for quests that also include a hobble-dress, which adds some confusion about what she believes they do, even though it would seem the code in DD does treat them as blocking all vaginal and anal access. You could make a model that hobbles but allows access, but I don't believe there is one like that currently.  I asked about this on the DD forum, but as usual there ... sound of tumbleweeds blowing past. I was writing a method to correctly calculate access to each 'hole', and wanted to get the right results so I wouldn't hit the filter in the first place. That said, I ignored the boobsex issue completely, as I don't support it at all, or feet for that matter. I'm not aware of any boobsex rape animations anyway. I suppose one reason for the "redundant" belts is the salutary effect of keeping plugs in, for those plugs that don't have their own mechanism to prevent removal.  But I do think Sexlab would benefit from more clear indications of the interaction of slots and "holes" (that sounds even dirtier than intended), and more attention to slots generally for things besides intercourse. Nudity checks are sometimes more sophisticated, but often not. And, in terms of reputation, for anonymity - that was one thing SLSF did pretty nicely.  Actually, what I'd really like is a more sophisticated stripping mechanic than the strip items editor in Sexlab... much more often I'd like to see stripping avoided except as necessary to gain "access" for whatever is intended. The bandits (let's say) want to go here and here? Then they remove any non-quest items flagged as blocking those destinations, or try to if the items are locked.
Lupine00 Posted January 13, 2019 Posted January 13, 2019 36 minutes ago, legraf said: I suppose one reason for the "redundant" belts is the salutary effect of keeping plugs in, for those plugs that don't have their own mechanism to prevent removal.  But I do think Sexlab would benefit from more clear indications of the interaction of slots and "holes" (that sounds even dirtier than intended), and more attention to slots generally for things besides intercourse. Nudity checks are sometimes more sophisticated, but often not. And, in terms of reputation, for anonymity - that was one thing SLSF did pretty nicely.  Actually, what I'd really like is a more sophisticated stripping mechanic than the strip items editor in Sexlab... much more often I'd like to see stripping avoided except as necessary to gain "access" for whatever is intended. The bandits (let's say) want to go here and here? Then they remove any non-quest items flagged as blocking those destinations, or try to if the items are locked. 3.X probably needed a belt to "lock" plugs, as it lacked the fancy access rules of 4. I'm not sure, but in 4.X a hobble dress may also limit access to plugs. Really should check. I think Kimy just likes the look of the belt, and adds to for "extra bondage vibe", but it leads to people thinking the belt is there because the dress doesn't block sex, but it does (or at least, it should, it depends on the mod author).  SexLab stripping is ... a pain ... really. It has a few traps for the unwary, that's for sure. As a calling mod, you either have to replace it completely, or suck it up. If you rewrite, there are a lot of corner cases to catch that some replacements do not catch, and so they can end up being silly too. Plus, there's a bit of work in getting the strip information out of the SexLab configuration.  I believe SL Adventures does its own stripping, probably helps avoid some issues with animation chaining, which tends to cause a failure to re-dress unless you jump through some more hoops.  I'd like to see more sensible "limited-strip" in mods, but it's complicated to get right. SL itself has a minimal strip feature, which relies on knowing what animation you're playing, but that goes sideways when an animation filter sticks its oar in, and then there's the case of animation chaining again. You don't want to re-dress between chained animations, but you may need to strip more items.  I took some shortcuts on this, because it really wasn't what I wanted to focus on, and not the core functionality of SLD, but SL Adventures is substantially about this stuff, so you can hope it's handled nicely.
Teutonic Posted January 13, 2019 Author Posted January 13, 2019 9 hours ago, Lupine00 said: I'd love to be able to make characters in chastity belts totally excluded from rape attempts. In some games, but not others.  Yes, belts block rape in some cases, but I think oral and anal (and boobsex?) attacks can still occur? Or should ... perhaps?  DCL lets you toggle this: its "belts block rape" toggle causes belts to override "full chastity required to prevent rape". It is based on whether the belt in question permits anal or vaginal sex. If it doesn't and the character is also gagged and the gag does not permit oral sex (ring gag), rape is not possible. I could add a toggle to prevent rape if the player is belted no matter what.  Armbinders and yokes also prevent rape if ZaZ is not installed.  9 hours ago, Lupine00 said: Also, a question... In SL Adventures, do hobble dresses provide rape protection? No, unless they are counted as belts (or armbinders / yokes if ZaZ is missing).
Lupine00 Posted January 13, 2019 Posted January 13, 2019 5 minutes ago, Teutonic said: Armbinders and yokes also prevent rape if ZaZ is not installed. DD can handle bound sex without Zaz. Easier than the Zaz path really.
Teutonic Posted January 13, 2019 Author Posted January 13, 2019 11 minutes ago, Lupine00 said: DD can handle bound sex without Zaz. Easier than the Zaz path really. I might change it later, but right now, this is how it works.
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