Xiaron Posted February 10, 2019 Posted February 10, 2019 So on updating, my MCM went very strange. '$SL_menu title' is showing up all down the right side, and some of the options and titles on the menus are the same way. A clean save doesn't fix the issue. Can anyone replicate this?
Lupine00 Posted February 10, 2019 Posted February 10, 2019 4 hours ago, vetriol said: ok, I'm no modder and totally unaware of how things actually works, but in my opinion it can frequently happen whit rape mods becouse most of the times you are totally unaware of being raped ^.^ because of a certain lack of "transitions". when condions are met your potential aggressor is often involved in some too important vanilla idle. maybe just chopping some wood o.O. ok ok I can imagine A LOT of interesting uses for chops ^.^ but that is, nothing is happening on screen and you keep playng as normal and maybe pass into another cell, enter somewhere, fast travel or wathever. things should be faster, as it happen when NPCs are under attack. they instantly stops any idles and keep defending themselves. The same mechanics should be added to aggressors too. It would makes things more reasonable, and might prevents such accidents. IMHO I don't see this. But I'm not running the latest version. The NPCs do not keep doing their old action, they chase. There are differences though. Combat clearly has special treatment inside Skyrim, and gets higher priority. However, I know for certain that the NPCs in SL Adventures get their behaviour from an alias, and alias behaviours override all other packages, except the special override added by the PapyrusUtils plugin - unless disabled by some condition. So, once they get assigned as rapists, they are going to stop chopping wood. The only thing I can think is that the package state isn't getting refreshed in the new version?
Lupine00 Posted February 10, 2019 Posted February 10, 2019 2 minutes ago, Xiaron said: So on updating, my MCM went very strange. '$SL_menu title' is showing up all down the right side, and some of the options and titles on the menus are the same way. A clean save doesn't fix the issue. Can anyone replicate this? Clearly, you don't have a translation file for SL Adventures in Interface\Translations. Try using the one from the previous version. You need something like SLAdventures_ENGLISH.txt
Xiaron Posted February 10, 2019 Posted February 10, 2019 10 minutes ago, Lupine00 said: Clearly, you don't have a translation file for SL Adventures in Interface\Translations. Try using the one from the previous version. You need something like SLAdventures_ENGLISH.txt Instant fix, thank you!
Teutonic Posted February 10, 2019 Author Posted February 10, 2019 26 minutes ago, Xiaron said: So on updating, my MCM went very strange. '$SL_menu title' is showing up all down the right side, and some of the options and titles on the menus are the same way. A clean save doesn't fix the issue. Can anyone replicate this? I accidentally misspelt the "Interface" folder "Inteface", which caused the problem. I have reuploaded the latest version, so it is fixed now. 1
vetriol Posted February 10, 2019 Posted February 10, 2019 8 minutes ago, Lupine00 said: I don't see this. But I'm not running the latest version. ah hemm good choise ^.^. I cant get the crime and punishment section to work, I can do bestiality right in front of a guard with no outcome ^.^ I think I'm going to revert to the latest working for me.... prostitution in the streets is boring if nobody can catch you ^.^ anyway: 13 minutes ago, Lupine00 said: The NPCs do not keep doing their old action, they chase. no, it is not in my experience Any known conflict whit other mods using aliasing? Just in case
Lupine00 Posted February 10, 2019 Posted February 10, 2019 2 minutes ago, vetriol said: Any known conflict whit other mods using aliasing? I think in that case it probably depends on quest priority, and SL Adventures does not set a high priority.
ragnam Posted February 10, 2019 Posted February 10, 2019 I have like 6 NPC following me but only interact like we are in the town. seems they follow me into dungeons and everywhere? however seems like a broken activity or an unfinished act ? I just downloaded the latest update and the one you did 12 minutes ago, hope they fixes them. seems anyone I talk to starts following me
vetriol Posted February 10, 2019 Posted February 10, 2019 ok, I'll watch into this. I do use a lot of mods that prevent vanilla quests to start, like the choise is yours and others. Maybe I've messed to much with priorities
Hex Bolt Posted February 11, 2019 Posted February 11, 2019 1 hour ago, ragnam said: I have like 6 NPC following me but only interact like we are in the town. seems they follow me into dungeons and everywhere? however seems like a broken activity or an unfinished act ? There's a Reset option on the Debug page that you might try. I encountered similar behavior once and that fixed it.
Clea Strange Posted February 11, 2019 Posted February 11, 2019 Note to self - Don't put everything to ignore with a short timer because you will be stuck being used by npc's and not be able to do anything lol
jlttsmiley Posted February 11, 2019 Posted February 11, 2019 11 hours ago, shadow866 said: Thats not really a bug caused by this mod. That happens to alot of Sexlab mods when sex starts just when your about to leave the area. It kinda try to teleports you back to the last location where sex initiated. But it fails and teleport you into the void or below the world. Oh and nothing to do with the bug but. Maybe this has been changed in later versions? Right now when you get chased by a attacker and they fail after 30 seconds. They can just try again and again until success. It seems the chase part has no cooldown? Hey, I dont know if anyone still cares, but i had a similar problem: After a while every animation involving a yoke or armbinder caused the teleport to the giant camp. I solved it, by following these steps for sexlab: Open up Skyrim and goto a safe and empty location. Load the SexLab mod configuration menu (which is labeled as simply "SexLab") Navigate to the "Rebuild & Clean" page Select the option "Clean System" by clicking the words "Click Here" beside it. Read the resulting messages before closing the menus to return to the game. With the menus closed, wait at least 60-90 seconds for it to finish the process, you should see a notification that SexLab has finished the process. Open up the wait or sleep menu in game and wait in game for at least 2-3 hours. Save your game Completely quit out of Skyrim back to desktop. Reload Skyrim and open your save made in step 8. Open up the SexLab mod configuration menu again, and check the "Toggle Animations" page, and ensure that there are animations listed there. Try triggering an animation through a SexLab mod to see if it is now functioning. (Source:http://www.loverslab.com/topic/22241-sexlab-troubleshooting-support-guide/) This is a copy of a post in tech support for sexlab animation framework
Durante Posted February 11, 2019 Posted February 11, 2019 I'm using adventures 0.69b I can't update. If I uninstall the old version and install a new one, the MCM menu is empty?
CrazyOne Posted February 11, 2019 Posted February 11, 2019 Hi I have a couple of ideas for both post & pre assault outcomes. 1) (Post-assault) After the assault the players character blacks out, upon waking up the character is bound in a middle of a city/town, from here there are two ways to freedom. A) Have sex with a number of locals, however once released theres a chance of the locals giving a leaving present, be it a gang-bang, adding restraints or throwing a bucket of semen over the character. B) Wait it out, during this time the locals could force the players character to take alcohol or drugs, add bondage items. Upon release the character can either, be forced to walk throw town nude (drawing a crowd to add to the embarrassment) or just be released normally. 2) (Pre-assault after sleeping) The aggressor(s) give the players character a chance to avoid the assault, all they have to do is avoid being caught. The aggressors first bind the character & maybe add a plug with a bell (to aid them in catching the character), from here the character is now the prey, & has to avoid be caught by the hunters for a certain amount of time, if unsuccessful then the character is assaulted but if they escape, then they then have to find someone who will remove the binds & plug. Some might be willingly help, some might need convincing while others might take advantage of the players characters predicament.
Corsayr Posted February 11, 2019 Posted February 11, 2019 Hi there ? I am not sure if this is a thing, but most creature animations I have noticed tend to use the "rough" tag instead of aggressive.
Teutonic Posted February 11, 2019 Author Posted February 11, 2019 21 hours ago, vetriol said: I cant get the crime and punishment section to work, I can do bestiality right in front of a guard with no outcome ^.^ I think I'm going to revert to the latest working for me.... prostitution in the streets is boring if nobody can catch you ^.^ Which version did you use? 0.71c had an issue, but that was fixed in 0.71d. 9 hours ago, Durante said: I'm using adventures 0.69b I can't update. If I uninstall the old version and install a new one, the MCM menu is empty? Did you just replace the files with the new ones or did you make a clean save? If it's the latter, did you activate the mod on the activation center page? You need to do so before the rest of the pages becomes available. 5 hours ago, CrazyOne said: Hi I have a couple of ideas for both post & pre assault outcomes. 1) (Post-assault) After the assault the players character blacks out, upon waking up the character is bound in a middle of a city/town, from here there are two ways to freedom. A) Have sex with a number of locals, however once released theres a chance of the locals giving a leaving present, be it a gang-bang, adding restraints or throwing a bucket of semen over the character. B) Wait it out, during this time the locals could force the players character to take alcohol or drugs, add bondage items. Upon release the character can either, be forced to walk throw town nude (drawing a crowd to add to the embarrassment) or just be released normally. 2) (Pre-assault after sleeping) The aggressor(s) give the players character a chance to avoid the assault, all they have to do is avoid being caught. The aggressors first bind the character & maybe add a plug with a bell (to aid them in catching the character), from here the character is now the prey, & has to avoid be caught by the hunters for a certain amount of time, if unsuccessful then the character is assaulted but if they escape, then they then have to find someone who will remove the binds & plug. Some might be willingly help, some might need convincing while others might take advantage of the players characters predicament. Even though I want to support Devious Devices, I am not actually a huge fan of them and don't want to spend too much time developing features specifically for them. 5 hours ago, Corsayr said: Hi there ? I am not sure if this is a thing, but most creature animations I have noticed tend to use the "rough" tag instead of aggressive. Thanks for letting me know. I suppose it won't hurt to add an option for that tag as well. In regards to issues with attackers not starting the chase, I can try increasing the quest priority.
vetriol Posted February 12, 2019 Posted February 12, 2019 6 hours ago, Teutonic said: Which version did you use? 0.71c had an issue, but that was fixed in 0.71d. Hi I've installed all the patches you have released till 0.71d. With a prewious version I had the crime section working, but non the rapes, with the latest all the opposite ^.^ OOOK I've a sumerian ghost in the pc ^____^ Of course I've always unistalled, cleaned my saves and blab. For now I've reverted to 0.70, the latest working for me and everithing is fine. I really have no idea -.-
cailic Posted February 12, 2019 Posted February 12, 2019 I hate to bother with this, since you seem rather busy with other issues. It's probably something that I'm missing since I haven't seen any mention of this. I kept running through groups of people and nothing happened. I looked in the debug tab and saw that proximity rape was blocked. So I unblocked it. A few minutes later, I check again and it is blocked again. What causes it to become blocked? Or, more precisely, how do I keep it from becoming blocked? Oh, and while I'm here, I have the original Ravenbeak Prison mod installed but my character keeps getting sent to vanilla prison with a chastity belt equipped. Is it SLA that is over riding Ravenbeak? And thank you for all your hard work. This mod seems to be keeping you busy. I am quit happy to see you sticking with it.
Teutonic Posted February 12, 2019 Author Posted February 12, 2019 12 hours ago, cailic said: I hate to bother with this, since you seem rather busy with other issues. It's probably something that I'm missing since I haven't seen any mention of this. I kept running through groups of people and nothing happened. I looked in the debug tab and saw that proximity rape was blocked. So I unblocked it. A few minutes later, I check again and it is blocked again. What causes it to become blocked? Or, more precisely, how do I keep it from becoming blocked? Oh, and while I'm here, I have the original Ravenbeak Prison mod installed but my character keeps getting sent to vanilla prison with a chastity belt equipped. Is it SLA that is over riding Ravenbeak? And thank you for all your hard work. This mod seems to be keeping you busy. I am quit happy to see you sticking with it. Proximity rape gets blocked all the time, that is normal. There is another reason why it isn't working. Turn on debug messages, it should tell you why it fails. I do not know how Ravenbeak works, it probably has its own way of sending the player to prison. Adventures only sends you to the vanilla prison, unless POP is installed. I don't know if it will be easy to send you to Ravenbeak instead if it is installed. And by the way, feel free to post any issues you have, not bothering at all.
ragnam Posted February 12, 2019 Posted February 12, 2019 Feedback 1.) noticed in falkretah doing the blacksmith make a dagger and another quest was not progressing even after making a dagger or a helmet. wasted like 3-4 more minutes making new leather stripes and stuff and try the item again, nothing, .... all of a sudden I am being raped and the quest makers came through, "Nice piece you made there" .. Seems the timers also block quest items from moving along, I made 4 daggers and then at the start of being raped the blacksmith dialog resumed.... again made 3 hide helmets and was raped, while on floor the black smith again finally resumed talking into the next stage. just seems while being pursued all quest dialog of other NPCs with tasks to complete get paused even though they are completed. 2. seems not to follow some other settings, when your loaded with finger rings, necklace, shoes, weapons, and loads of items it gets crazy redressing one self picking items in your inventory like there is no redress option. I am always left undressed every time. 3. I thought it would follow the option if weapon is equipped I would at least have a chance to fight off NPCs or tell them go away, but I am in the middle of fight a boss and my weapons and clothes just disappear and get killed I know its a work in progress, great job so far, just giving some feedback
Lupine00 Posted February 13, 2019 Posted February 13, 2019 I'm using the older SL Adv 70d with ME 2.1 now, and it's an interesting mix. Great thing about SL Adv, you can choose options to work with different mods, even ones that make pervasive changes like ME.
General Neondaze Posted February 13, 2019 Posted February 13, 2019 On 2/9/2019 at 10:25 AM, Teutonic said: So here is the story of what led to the inclusion of the "teleportation" after sleep rape. I had disliked the passout for quite some time (actually I always disliked it), because the screen did not fade to black entirely, and really the entire purpose was to mask them despawning. It felt unfinished and was very jarring to me. Ideally, what I wanted to do was that the attackers will simply leave the area and leave you alone. Sounds so simple but I could simply not make that work. In the end I had to do something, so I eventually came up with how it is now. The idea is that you escape and make it to the next town. I know this is not the best solution either and is definitely not final. As a band-aid for now I can add an option to suppress it, the attackers will then simply despawn. There is this little mod that blacks out screen before and after sex anims. Maybe you could have a chat with the author about integrating into SLA. edit: forgot to add the link.
CheddarTrauma Posted February 13, 2019 Posted February 13, 2019 Spoiler [02/12/2019 - 10:17:00AM] Error: Cannot access an element of a None array stack: [SLAdventures_SexDiary (7500230F)].sladventures_sexdiary.DLCOrModInstalled() - "SLAdventures_SexDiary.psc" Line 133 [SLAdventures_DLCAndModComp (75006EDC)].sladventures_dlcandmodcompscript.CheckInstalledDLCs() - "SLAdventures_DLCAndModCompScript.psc" Line 40 [alias Player on quest SLAdventures_DLCAndModComp (75006EDC)].SLAdventures_OnPlayerLoadGame.OnPlayerLoadGame() - "SLAdventures_OnPlayerLoadGame.psc" Line 7 [02/12/2019 - 10:17:00AM] Error: Cannot access an element of a None array stack: [SLAdventures_SexDiary (7500230F)].sladventures_sexdiary.DLCOrModInstalled() - "SLAdventures_SexDiary.psc" Line 133 [SLAdventures_DLCAndModComp (75006EDC)].sladventures_dlcandmodcompscript.CheckInstalledDLCs() - "SLAdventures_DLCAndModCompScript.psc" Line 40 [alias Player on quest SLAdventures_DLCAndModComp (75006EDC)].SLAdventures_OnPlayerLoadGame.OnPlayerLoadGame() - "SLAdventures_OnPlayerLoadGame.psc" Line 7 [02/12/2019 - 10:17:00AM] Error: Cannot access an element of a None array stack: [SLAdventures_SexDiary (7500230F)].sladventures_sexdiary.DLCOrModInstalled() - "SLAdventures_SexDiary.psc" Line 133 [SLAdventures_DLCAndModComp (75006EDC)].sladventures_dlcandmodcompscript.CheckInstalledDLCs() - "SLAdventures_DLCAndModCompScript.psc" Line 40 [alias Player on quest SLAdventures_DLCAndModComp (75006EDC)].SLAdventures_OnPlayerLoadGame.OnPlayerLoadGame() - "SLAdventures_OnPlayerLoadGame.psc" Line 7 [02/12/2019 - 10:17:00AM] Error: Cannot access an element of a None array stack: [SLAdventures_SexDiary (7500230F)].sladventures_sexdiary.DLCOrModInstalled() - "SLAdventures_SexDiary.psc" Line 133 [SLAdventures_DLCAndModComp (75006EDC)].sladventures_dlcandmodcompscript.CheckInstalledDLCs() - "SLAdventures_DLCAndModCompScript.psc" Line 51 [alias Player on quest SLAdventures_DLCAndModComp (75006EDC)].SLAdventures_OnPlayerLoadGame.OnPlayerLoadGame() - "SLAdventures_OnPlayerLoadGame.psc" Line 7 This happens when loading a save where the mod has already been activated. It looks like BeastNames is initialized when you first activate the MCM, but the values are never saved for future game loads.
Teutonic Posted February 13, 2019 Author Posted February 13, 2019 18 hours ago, ragnam said: 1.) noticed in falkretah doing the blacksmith make a dagger and another quest was not progressing even after making a dagger or a helmet. wasted like 3-4 more minutes making new leather stripes and stuff and try the item again, nothing, .... all of a sudden I am being raped and the quest makers came through, "Nice piece you made there" .. Seems the timers also block quest items from moving along, I made 4 daggers and then at the start of being raped the blacksmith dialog resumed.... again made 3 hide helmets and was raped, while on floor the black smith again finally resumed talking into the next stage. just seems while being pursued all quest dialog of other NPCs with tasks to complete get paused even though they are completed. I never encountered this, but in any case, it does not seem like a big issue. What are you doing questing when some dudes want your ass anyway? 18 hours ago, ragnam said: 2. seems not to follow some other settings, when your loaded with finger rings, necklace, shoes, weapons, and loads of items it gets crazy redressing one self picking items in your inventory like there is no redress option. I am always left undressed every time. That is intenional though. 18 hours ago, ragnam said: 3. I thought it would follow the option if weapon is equipped I would at least have a chance to fight off NPCs or tell them go away, but I am in the middle of fight a boss and my weapons and clothes just disappear and get killed I know I mentioned I was going to add that option, but it is not in yet. 15 hours ago, General Neondaze said: There is this little mod that blacks out screen before and after sex anims. Maybe you could have a chat with the author about integrating into SLA. I really only need the fade to black, not to integrate the entire mod. However, ironically I did manage a full fade to black in the current version. Not entirely sure how though. 8 hours ago, Hylysi said: Reveal hidden contents [02/12/2019 - 10:17:00AM] Error: Cannot access an element of a None array stack: [SLAdventures_SexDiary (7500230F)].sladventures_sexdiary.DLCOrModInstalled() - "SLAdventures_SexDiary.psc" Line 133 [SLAdventures_DLCAndModComp (75006EDC)].sladventures_dlcandmodcompscript.CheckInstalledDLCs() - "SLAdventures_DLCAndModCompScript.psc" Line 40 [alias Player on quest SLAdventures_DLCAndModComp (75006EDC)].SLAdventures_OnPlayerLoadGame.OnPlayerLoadGame() - "SLAdventures_OnPlayerLoadGame.psc" Line 7 [02/12/2019 - 10:17:00AM] Error: Cannot access an element of a None array stack: [SLAdventures_SexDiary (7500230F)].sladventures_sexdiary.DLCOrModInstalled() - "SLAdventures_SexDiary.psc" Line 133 [SLAdventures_DLCAndModComp (75006EDC)].sladventures_dlcandmodcompscript.CheckInstalledDLCs() - "SLAdventures_DLCAndModCompScript.psc" Line 40 [alias Player on quest SLAdventures_DLCAndModComp (75006EDC)].SLAdventures_OnPlayerLoadGame.OnPlayerLoadGame() - "SLAdventures_OnPlayerLoadGame.psc" Line 7 [02/12/2019 - 10:17:00AM] Error: Cannot access an element of a None array stack: [SLAdventures_SexDiary (7500230F)].sladventures_sexdiary.DLCOrModInstalled() - "SLAdventures_SexDiary.psc" Line 133 [SLAdventures_DLCAndModComp (75006EDC)].sladventures_dlcandmodcompscript.CheckInstalledDLCs() - "SLAdventures_DLCAndModCompScript.psc" Line 40 [alias Player on quest SLAdventures_DLCAndModComp (75006EDC)].SLAdventures_OnPlayerLoadGame.OnPlayerLoadGame() - "SLAdventures_OnPlayerLoadGame.psc" Line 7 [02/12/2019 - 10:17:00AM] Error: Cannot access an element of a None array stack: [SLAdventures_SexDiary (7500230F)].sladventures_sexdiary.DLCOrModInstalled() - "SLAdventures_SexDiary.psc" Line 133 [SLAdventures_DLCAndModComp (75006EDC)].sladventures_dlcandmodcompscript.CheckInstalledDLCs() - "SLAdventures_DLCAndModCompScript.psc" Line 51 [alias Player on quest SLAdventures_DLCAndModComp (75006EDC)].SLAdventures_OnPlayerLoadGame.OnPlayerLoadGame() - "SLAdventures_OnPlayerLoadGame.psc" Line 7 This happens when loading a save where the mod has already been activated. It looks like BeastNames is initialized when you first activate the MCM, but the values are never saved for future game loads. They are saved. These errors suggest the game was loaded before the mod was activated. 1
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