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Posted
54 minutes ago, osmelmc said:

PapyrusUtil.ClampFloat (Weight, 1, 100)

 

 

 

You really don't want to wait to copy the function from the script?

oh I am totally waiting, I was just askin "sausage made" kind of questions. 

 

Mostly because I have a lot of size variation in my game. I feel like different races should be different in stature. 

 

To achieve this I have changed the scale levels on the races 

 

Basically 

 

Small (Bosmer, Kahjit, Argonian) 1.00

Regular (Briton, red gaurd, imperial, all other elves) 1.05

big (Nords) 1.10

Huge (orcs) 1.15

 

this gets further modified by the NPCs height scale

 

So I was just asking to know if my modifications would/wouldn't cause trouble. 

 

It sounds like no they won't, which makes me happy!

Spoiler

HappyDance.gif.69a78d2f957e1fb63c017238f16b09fe.gif

Posted
4 hours ago, Corsayr said:

oh I am totally waiting, I was just askin "sausage made" kind of questions. 

 

Mostly because I have a lot of size variation in my game. I feel like different races should be different in stature. 

 

To achieve this I have changed the scale levels on the races 

 

Basically 

 

Small (Bosmer, Kahjit, Argonian) 1.00

Regular (Briton, red gaurd, imperial, all other elves) 1.05

big (Nords) 1.10

Huge (orcs) 1.15

 

this gets further modified by the NPCs height scale

 

So I was just asking to know if my modifications would/wouldn't cause trouble. 

 

It sounds like no they won't, which makes me happy!

  Hide contents

HappyDance.gif.69a78d2f957e1fb63c017238f16b09fe.gif

Was made thinking on deal with chickens, humanoids and dragons so different body scale is not problem. Even a NPC with armor equipped return different values for the same NPC nude

Posted

I just want to say (again) how much I love this mod. It's literally one of only two LL mods I absolutely will NEVER omit from a playthrough, and I've even used it to initiate naughty guards while in prison.

 

I'm also REALLY glad the 'followers can prevent rape' issue with sleep rape has been fixed, and can't wait to try it.

 

I had a suggestion though. If it's not something you want to do, I'd understand, as it's probably not an option most people would have a need for, but I'd love to be able to blacklist some NPCs from proximity/sleep rape. I have a couple followers that I don't want to rape my PC for role-play purposes, but others that I do. I can set those followers to be arousal blocked, and it prevents them from engaging in proximity rape. 

 

But arousal blocking those followers does NOT prevent them from engaging in sleep rape. I don't want to disable ALL followers, just certain ones... Anyway, just a thought! XD

Posted
On 9/17/2020 at 3:42 PM, Nymra said:

I want to reduce the engagement distance for Proximity Rape to almost touching (the distance for when an NPC "catches" you)

I looked at the script and from what I understand the feature uses the "fAIgreetingdistancesetting" so a general thing from Skyrim? 

There are mods that change this distance, but I am not sure how wise it is to install them just to fix this because it affects all other mods too. 

It isn't fAIgreetingdistancesetting, it is a hardcoded 250 units in distance (see the PursuePlayer() function for details). The CK wiki has an image to roughly illustrate what that is. fAIgreetingdistancesetting is a game setting that, I assume, dictates at what distance NPCs will greet the player and comment on your appearance, skills, etc. This setting is set to 0.0 during the gangbang phase to avoid them babbling on and on about nonsense while you are "otherwise occupied". PursuePlayer() is only called once in an if statement during the GangRape() function and easy to miss, so I understand where the confusion is coming from.

 

The fAIgreetingdistancesetting behaviour is an artifact from Deviously Cursed Loot by the way, I did not come up with it myself.

Posted
On 9/19/2020 at 12:56 AM, ShenGo said:

I just want to say (again) how much I love this mod. It's literally one of only two LL mods I absolutely will NEVER omit from a playthrough, and I've even used it to initiate naughty guards while in prison.

 

I'm also REALLY glad the 'followers can prevent rape' issue with sleep rape has been fixed, and can't wait to try it.

 

I had a suggestion though. If it's not something you want to do, I'd understand, as it's probably not an option most people would have a need for, but I'd love to be able to blacklist some NPCs from proximity/sleep rape. I have a couple followers that I don't want to rape my PC for role-play purposes, but others that I do. I can set those followers to be arousal blocked, and it prevents them from engaging in proximity rape. 

 

But arousal blocking those followers does NOT prevent them from engaging in sleep rape. I don't want to disable ALL followers, just certain ones... Anyway, just a thought! XD

I have no plans to make updates right now, but I still appreciate the mod is still in use and liked.

Posted
2 hours ago, Teutonic said:

I have no plans to make updates right now, but I still appreciate the mod is still in use and liked.

its almost steaming from use here :P

Posted
On 9/21/2020 at 11:21 AM, Teutonic said:

I have no plans to make updates right now, but I still appreciate the mod is still in use and liked.

This is one of 3 or 4 MUST HAVE mods in all my play throughs. 

Posted
1 hour ago, Irishredneck said:

This is one of 3 or 4 MUST HAVE mods in all my play throughs. 

Okay, okay, I get it :classic_biggrin:

 

15 minutes ago, supercats said:

So dumb question, does affect NPCs as well? I.e. guard harrassment/potential npc attacks against other nude npcs?

No, just the player and followers currently following.

Posted
3 hours ago, supercats said:

So dumb question, does affect NPCs as well? I.e. guard harrassment/potential npc attacks against other nude npcs?

Just in case you didn't tried this mod already: Sexlife

Might be exactly what you are looking for if it comes to NPC-NPC action.

 

If you have HSG slave girls running around in DD also check out Pet Collar for NPC-NPC action.

 

Last but not least for creatures on NPC: SLAC with OsmelMC tweak

Posted

I know I said yesterday that I had no plans to make updates, but that does not prevent me from subverting your expectations and making one anyway! This is just a small one and I really did not plan to make it, I decided to do so after spontaneously starting a new playthrough yesterday and enjoying it more than expected. I hope you like the new options and, as always, let me know if there are any problems.

Posted
53 minutes ago, Teutonic said:

I know I said yesterday that I had no plans to make updates, but that does not prevent me from subverting your expectations and making one anyway! This is just a small one and I really did not plan to make it, I decided to do so after spontaneously starting a new playthrough yesterday and enjoying it more than expected. I hope you like the new options and, as always, let me know if there are any problems.

just some minor ideas from me, feel free to ignore :P

 

Crime:

- invert option for "covered in cum" crime (slaverun loves it :P)

- add "running" to the possible crimes

- add "sneaking" to the possible crimes 

- add "bumping" to the possible crimes 

Rape:
- Implement Silder that can reduce the overall chance of rape in cities (I found a workaround but its not perfect)
(meaning that I can set rape to 100% settings even without chain rape in crowded cities :P)

 

- the thing with the "caught" distance you explained it all, just still mentioning it because I m a brat

 

- Possible MCM toggle to increase rape chance when multiple conditions are met? (or to have "progressive" like "when 3 conditions morality no longer matters") 

 

- increase chance for multiple NPCs following?
I seem to have difficulties to get stalked by more than 1 NPC. 
increasing the minimum attackers seem to have not the desired effect?! 

 

Timers: 

- allow to reduce the "can be used every..." counter down to 0.1 hours minimum instead of 0.5 (I am playing with "set timescale 5" :(
- allow to reduce the update interval lower than 15 seconds (1 second plz :P) yeah sorry, need the response time or NPCs have no chance often



:P
:D
 

Posted
6 hours ago, donttouchmethere said:

Just in case you didn't tried this mod already: Sexlife

Might be exactly what you are looking for if it comes to NPC-NPC action.

 

If you have HSG slave girls running around in DD also check out Pet Collar for NPC-NPC action.

 

Last but not least for creatures on NPC: SLAC with OsmelMC tweak

Thanks! I think I have SLAC, and I was actually toying with Pet Collar before my first install imploded. Was just curious if the guard/crowd reactions would work...would go well with the various nude spells floating around....

Posted
9 hours ago, supercats said:

Was just curious if the guard/crowd reactions would work

Wasn't there a "crowd causing" mod around? Not tried myself yet, because of:

9 hours ago, supercats said:

my first install imploded

I hope no one got hurt! ?

That's why you have to deactivate the children! ?

Someone think about the children! ?

Posted
3 hours ago, donttouchmethere said:

 

I hope no one got hurt! ?

That's why you have to deactivate the children! ?

Someone think about the children! ?

Heh, no. That was the one I posted about papyrus for.

 

Well I mean. There was one fatality. Screwed up breast physics caused clip-walking which catapulted me across Marketh into a wall....

Posted

is it possible to get a toggle MCM option for applying DD filters on Sex Animations? 

I just got back into using at least SOME DDs and immediatly Sexlab Adventures is playing only the same 3 sex animations anymore because of what I suspect is a hidden DD-Style filter. 

I m just browsing the scripts but I cant make a sense of it yet. Would be nice to have since my gameplay and scene selection sadly is not able to handle filters. 

Posted
3 hours ago, Nymra said:

is it possible to get a toggle MCM option for applying DD filters on Sex Animations? 

I just got back into using at least SOME DDs and immediatly Sexlab Adventures is playing only the same 3 sex animations anymore because of what I suspect is a hidden DD-Style filter. 

I m just browsing the scripts but I cant make a sense of it yet. Would be nice to have since my gameplay and scene selection sadly is not able to handle filters. 

I'm not entirely sure how DD animations should be started. If an armbinder or yoke is equipped, ZaZ Animation Pack is used to start the scene. Otherwise, it tries to start an appropriate animation based on the partners and available holes. The main part happens in StartSexScene() in the GangRapeController script. Don't worry about the VictimTracker, think of it as a wrapper for the victim actor. The SexQuest functions are wrappers for Sexlab.StartSex() that use the MCM tag lists. Hope that helps.

 

In terms of new features, I will have to be careful about requests. As much as I appreciate the interest, I just came back to the game and continue to be surprised about the fact I am enjoying it again. Option escalation was a major factor in me stopping development. At the moment I am just playing and noting down ideas I get while playing. If I make more updates, I will focus on stuff that interests me personally. I should probably limit myself to a single feature request per update, unless of course the request happens to be something I am personally interested in. DD is currently not among my interests, and anything in regards to that would require a fair bit of research and testing on top of just the options themselves.

Posted

Wannabe modder, here. I'm interested in making a mod that greatly expands upon the concept of regional crime your mod implements, and I'm curious how you implemented adding new crimes to the game. Do you just extend the criminal scripts to add bounty on a dice roll, do you have a way of hooking into Skyrim's existing system, or something else?

Posted
41 minutes ago, rawrrawr300 said:

Is there a way to disable sleep rape in cities, but enable it elsewhere? The "city chance" slider only goes down to 1%, not 0%.

setpqv  SLAdventures_SleepRapeQuest  iRapeChanceSleepCity  0

Posted
18 minutes ago, HexBolt8 said:

setpqv  SLAdventures_SleepRapeQuest  iRapeChanceSleepCity  0

Thanks. For some reason I didn't think you could set the value of non-globals via the console.

Guest AthenaESIV
Posted

@Teutonic Have you played around with the conditional animations you can do with https://www.nexusmods.com/skyrim/mods/101371 ?

 

I've mentioned this mod several times on LL lately, but only because I think the mod is incredible, lol. Anyway, you can have it check any esm / esp for variables to base what animations it changes.

 

Just brought it up here because if you are enjoying a new ESV playthrough, it's so worth looking into for customizing some things. I replaced PCEA2 with it, and it works so much smoother... I just had to make sure I had no conflicting FNIS animations for it to work... So basically I just changed those FNIS animations (not all, I still use FNIS for most of the animations I have) to be in DAR folders instead. Once I got rid of conflicts, it worked perfectly - and now I can add in new stuff so damn easy.

 

For SLAdventures, it would be perfect for tweaking animations here or there based on almost any quests and variables you use in the mod, so I'll let you use your imagination for that.

 

Even if you don't use it in your mods, def take a look at it for just improving your game, it's a 10/10 mod. (I hope Felisky updates it to handle multiple actors, it might even be possible to make a Sexlab alternative or update Sexlab once that occurs, which would be amazing.)

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