ElsissSurana Posted May 18, 2020 Posted May 18, 2020 On 5/17/2020 at 2:03 PM, cailic said: You reminded me that a forced prostitution mod would be nice. One that doesn't conflict with every other mod or bloat your save game. But, not a trivial little mod either. I don't know if you have bothered playing Fallout 4, but there is an interesting concept with one of the mods, Sexual Harassment. I actually like all the concepts presented in the mod, but the one I thought would be nice in Skyrim is the hypnotism approach. It is based on a willpower and self esteem system, but it could be implemented differently. An NPC will approach the PC and offer to hypnotize them, promising it will make them feel better. If the PC agrees. the NPC begins talking to relax the PC. Then the PC must either back out, or select "I give you control". Each time the PC gives control to the hypnotist, they become more susceptible to the trigger word, "sleep". The hypnosis level goes up a certain amount, how much is selectable in the MCM. Once the hypnosis level reaches a certain point, over 50 or 60, the PC gets put into a trance whenever they hear the word "sleep". Then the hypnotist has his way with her. I would like to see more outcomes such as "give me all your gold", or "give me all your clothes" or "put on these cuffs" instead of every time the NPC just has sex with the PC. The trigger word is occasionally used in other approaches, putting the PC into a trance where she has no choice but to agree to all the suggestions of the NPC. In the case of Skyrim, I would omit any mention of hypnosis. In this case, I would have a magic user approach the player and mention how they look tired or work out. Kind of like the random skooma dealer you can run into on the road. Then they can off to cast some healing magic on the player that would allow them to life their spirits/ revitalize them. If the player agrees, the mage cast the charm spell, or something similar on the player. After that, they can use the spell to try to program the player to respond to a specif trigger word. 1
JahReit Posted May 20, 2020 Posted May 20, 2020 I always wondered why no one has done something with the 3 revelers. Random possibility that the drink offered is spiked and the female PC is raped and/or sold, or some other devious outcome. 1
Hex Bolt Posted May 20, 2020 Posted May 20, 2020 SexLab Solutions lets you have sex with the revelers, if you wish.
Hex Bolt Posted May 21, 2020 Posted May 21, 2020 While we're offering suggestions, this one seems like it would be small, though it might be tricky to implement: I'd love to be able to have a follower ride a horse when the player character is on foot. As far as I know, only Inigo can do this. Follower frameworks can have the follower spawn a horse and ride, but only when the player mounts up. This would be fitting if the player character is owned or poor. The owner (or more wealthy) follower gets to ride. You don't. It gives new means to being "looked down on". If there were a power to tell the follower to mount or dismount (the horse magically appears & disappears), the player could have the follower ride when the situation is appropriate. For simplicity, in combat the follower should dismount (and the horse disappears).
Lupine00 Posted May 21, 2020 Posted May 21, 2020 4 hours ago, HexBolt8 said: As far as I know, only Inigo can do this. That's because Inigo is not a follower, he is Inigo! Most follower framework followers are in some sense not actually followers either. One will be. The others are sort of half-followers at best.
worik Posted May 21, 2020 Posted May 21, 2020 5 hours ago, HexBolt8 said: As far as I know, only Inigo can do this. On a side note: add Vilja to the list
Ajax0011 Posted May 24, 2020 Posted May 24, 2020 TL;DR: just want to report that "rape" events seem to require "crime report" events. Hello, and thank you for this mod. I know that it is still in beta, but once all the bugs are worked out, it will be essential. To that end, I want to report something I discovered after several hours of experimenting with the settings today. I really wanted to understand how everything worked, without interference from any other mods, so I set up a test profile in MO2, with only this mod and its dependencies loaded. At first, even though I removed all conditions and maximized probabilities, I was utterly unable to get a rape event to trigger on the PC. So I decided to leave that alone for a bit and began to tinker with the crime settings. This was much more straight-forward, and it was easy to incur a bounty within seconds by simply walking naked into Riverwood. What I found interesting, however, was the fact that now rape events would trigger as well--in fact, as soon as I got the notice of "bounty added," I would also be informed that "someone is following" me, and a few moments later Faendal would be having his way with me. I loaded the same save game, with the same settings, five or six times and got the exact same result each time. So then, still leaving all the rape settings as they were, I decided to disabled the crime options again to see what would happen, and once again the rape events refused to trigger. This got me wondering about the relationship between crime reports and rape events, and it occurred to me that there is at least one setting that effects them both: the "Allow crime rape" option. So, just out of curiosity, I reenabled the crimes options, but disabled that setting, and rape events still refused to trigger. So, although the "Allow crime rape" option is obviously intended to "allow" crime rape, the mod actually seems to "require" a crime report to trigger rape, because when the connection between them is broken by disabling that setting, rape events no longer occur--at least that was my experience. I am using the SE port, by the way, but I assume the script logic is the same in the LE version. Anyway, thanks again for the mod. Keep up the great work. I hope this is some helpful feedback.
Hex Bolt Posted May 24, 2020 Posted May 24, 2020 2 hours ago, Ajax0011 said: "rape" events seem to require "crime report" events. It shouldn't. That hasn't been my experience. You probably just have to adjust an MCM setting. Is Proximity Rape enabled? The obvious things can be easiest to miss sometimes. Are you using advanced or simplified conditions? If simplified, the Number of Conditions field isn't displayed. Switch to advanced conditions and check that number. If it's more than one, then a single condition such as nudity is not enough.
Ajax0011 Posted May 24, 2020 Posted May 24, 2020 TL;DR: My experiences appear to have been due to a borked FNIS install. Lesson learned: when uninstalling animations, it is best not only to rerun FNIS, but to delete your old FNIS output files entirely and start fresh. So after posting my observations about this mod yesterday, I went on to experiment with a few other mods and noticed what also appeared to be some strange behavior with animations not triggering. So I began to wonder whether my mod setup was really as minimal as I thought it was. As I said , I had created a fresh profile for testing in MO2, consisting of basically nothing but SkyUI, SexLab Framework, SexLab Aroused Redux, and whatever mod I intended to test. Naturally, since so many other mods had been removed, I also reran FNIS to update my animation files and assumed that that was adequate. I got no t-pose weirdness when I ran the game, and non-vanilla animations appeared to be working as expected. It turns out, however, that when I deleted the overwrite mod that holds my FNIS output in MO2, and thereby forced FNIS to start from scratch, the odd behavior in both this mod and the others I was testing disappeared. So I do not know exactly how FNIS works, but my suspicion is that it retained some traces of my old install, and that this somehow interfered with the ability of mods to trigger animations appropriately. So from now on, whenever my animation setup changes, I intend not only to rerun FNIS, but to delete its old output files entirely, letting it generate everything again from scratch. Needless to say, I wasted a bunch of my own time learning this yesterday; I hope I have not wasted too much of yours!
Lupine00 Posted May 25, 2020 Posted May 25, 2020 6 hours ago, Ajax0011 said: when uninstalling animations, it is best not only to rerun FNIS, but to delete your old FNIS output files entirely and start fresh. Always use the redirection option for FNIS, even (especially) if you use NMM. Older versions of FNIS corrupted their own install when you ran them, meaning you would get results that depended on previous runs of FNIS. This was supposedly fixed months and months ago, but the redirection approach means FNIS definitely ALWAYS builds clean to a new directory. You then move the files in yourself, making a new mod in MO, or build a new zip file for NMM so you can run it as an install that can be wound back. Then, with NMM, uninstall your old FNIS results using NMM and then install your new ones, using NMM. NMM gets broken if you copy files into your Data tree that it doesn't know about.
Ajax0011 Posted May 25, 2020 Posted May 25, 2020 18 hours ago, Lupine00 said: Always use the redirection option for FNIS, even (especially) if you use NMM. Hey, thank you for the reply! As t turns out, MO2 now includes an integrated FNIS tool, which obviates--or perhaps simply automates--file redirection. Nevertheless, your reply spurred me to further investigate best practices for using FNIS with MO2, so I sincerely appreciate it!
Nymra Posted May 25, 2020 Posted May 25, 2020 59 minutes ago, Ajax0011 said: Hey, thank you for the reply! As t turns out, MO2 now includes an integrated FNIS tool, which obviates--or perhaps simply automates--file redirection. Nevertheless, your reply spurred me to further investigate best practices for using FNIS with MO2, so I sincerely appreciate it! whaaaat? didnt know, haha. I just checked and I have the latest version but cannot see such an integrated FNIS?!
Ajax0011 Posted May 26, 2020 Posted May 26, 2020 Check out this tutorial: I think he is using an earlier version of MO2, but the features are still there in 2.2.2.1, which I believe is current. I set them up today.
Al-Esh Posted May 30, 2020 Posted May 30, 2020 Could you adjust the gold weight to smaller scales like 0,1 or sth. 0 is too less 1 is way too much, when you using mods like requiem. Even mods like this https://www.nexusmods.com/skyrim/mods/5203?tab=description don't work do readjust the weight, even if loaded afterwards.
Hex Bolt Posted May 30, 2020 Posted May 30, 2020 5 minutes ago, Yoda16 said: Could you adjust the gold weight to smaller scales The author is not actively maintaining the mod right now. The optional esp for gold weight is extremely simple. It sets the weight of Gold001 to 0.02, so that 50 septims weigh 1 unit. If you load another mod after that one which also modifies the Gold001 record, it will override that value. If it's not, you're probably having mod manager issues. If you want a lower weight, you can open SLAdv_GoldWeight.esp in the Creation Kit or Tes5Edit (it's much easier with the latter) and set the value of a septim to whatever you like.
King_MIdas_II Posted June 1, 2020 Posted June 1, 2020 is this mod dependent on any other specific mods? (besides the obvious sexlab framework stuff or aroused that you need for many other mods)
TnTTnT Posted June 2, 2020 Posted June 2, 2020 4 hours ago, King_MIdas_II said: is this mod dependent on any other specific mods? (besides the obvious sexlab framework stuff or aroused that you need for many other mods) As stated in mod information, only these 2 mods are required.
King_MIdas_II Posted June 3, 2020 Posted June 3, 2020 im having a problem when using adventures with schlongs for females, even though sexlab gender should be male for futas, when sexlab adventure interactions happen they use strapons instead which shouldnt be the case, does adventures not use the sexlab gender or is there something else im missing? defeat and eager npcs interactions function fine.
Irishredneck Posted June 3, 2020 Posted June 3, 2020 17 hours ago, King_MIdas_II said: im having a problem when using adventures with schlongs for females, even though sexlab gender should be male for futas, when sexlab adventure interactions happen they use strapons instead which shouldnt be the case, does adventures not use the sexlab gender or is there something else im missing? defeat and eager npcs interactions function fine. I turned off a box in Sexlab, 2nd or 3rd page. Look for "Females Use Strapons" IIRC it's on the right side near the bottom of the 2nd or 3rd page of Sexlab. (There are WAY more smarter people in here than me though.. Might want to wait for a better answer?!?)
King_MIdas_II Posted June 3, 2020 Posted June 3, 2020 1 hour ago, Irishredneck said: I turned off a box in Sexlab, 2nd or 3rd page. Look for "Females Use Strapons" IIRC it's on the right side near the bottom of the 2nd or 3rd page of Sexlab. (There are WAY more smarter people in here than me though.. Might want to wait for a better answer?!?) yeah that works but it means that none of the actual females can use strapons so it would be nice to have a better solution since i randomized females/futas and dont want the female animations to be broken when in male context.
Irishredneck Posted June 4, 2020 Posted June 4, 2020 5 hours ago, King_MIdas_II said: yeah that works but it means that none of the actual females can use strapons so it would be nice to have a better solution since i randomized females/futas and dont want the female animations to be broken when in male context. I saw (somewhere on here) a mod for Skyrim that enabled an invisible schlong. So you could have a more random event. ?maybe? I dunno.. best luck.
utmburner Posted June 8, 2020 Posted June 8, 2020 I realize the author is no longer maintaining this mod, however I was wondering if I could commission a patch or get a good direction on fixing a feature. Using this mod in conjunction with Beeing Female add-on; while the proximity and crime rape features will allow cum(with the chance of pregnancy), however the sleep rape features does not. Character wakes up with 'signs on body' of a sleep creep, but BF does not recognize it as a sex scene/show an actor's cum as active. Trying a fully immersive playthrough this time around and would like this feature working correctly. 1
Hex Bolt Posted June 8, 2020 Posted June 8, 2020 5 hours ago, utmburner said: Character wakes up with 'signs on body' of a sleep creep, but BF does not recognize it as a sex scene/show an actor's cum as active. I suppose this event is open to interpretation, but I've always treated it as some pervert masturbates on you but does not have sex with you. That's certainly "creepy". The notifications say things like "came all over you", "dropped a load on you", or "left a present for you on your face". Sleep Creep options are on a separate MCM page from Sleep Rape, and SexLab sex count does not increase for sleep creep events, so I never thought of it as sex, just a disgusting act. If you view it this way, there would be no pregnancy. But I can see how people would interpret the scene as rape. I guess it's how you look at it. Since it's open to interpretation, I think only the author can say if the feature is working correctly. 1
Teutonic Posted June 10, 2020 Author Posted June 10, 2020 Sorry about the weeks of silence, I've had some shit going on. My hard disk died recently and I have to reinstall the game but am not sure if I can squeeze it on my SSD, or if it is a good idea to play from an external drive. I don't know when I will have a working installation and can start working on the patch I mentioned earlier. I hope I still have the bug list lying around somewhere. I appreciate the mod suggestions. Sadly I continue to go around in circles pondering what kind of mod I wanna make. On 6/8/2020 at 1:21 PM, utmburner said: I realize the author is no longer maintaining this mod, however I was wondering if I could commission a patch or get a good direction on fixing a feature. Using this mod in conjunction with Beeing Female add-on; while the proximity and crime rape features will allow cum(with the chance of pregnancy), however the sleep rape features does not. Character wakes up with 'signs on body' of a sleep creep, but BF does not recognize it as a sex scene/show an actor's cum as active. Trying a fully immersive playthrough this time around and would like this feature working correctly. I certainly would not mind if you made a patch, but the feature is working as intended. I never considered it to be full on rape, so I never really cared for a pregnancy chance (among other reasons). People have asked for it though and I tried to add an option, but the main problem was that Beeing Female requires you to provide an NPC as the donor, which the sleep creep feature does not even bother to determine. You would need to either pick a random dude from the cell (and there might not be one) or do other shenanigans like spawing a guy in and immediately despawning him after use. I didn't think it was worth the hassle.
utmburner Posted June 11, 2020 Posted June 11, 2020 7 hours ago, Teutonic said: Sorry about the weeks of silence, I've had some shit going on. My hard disk died recently and I have to reinstall the game but am not sure if I can squeeze it on my SSD, or if it is a good idea to play from an external drive. I don't know when I will have a working installation and can start working on the patch I mentioned earlier. I hope I still have the bug list lying around somewhere. I appreciate the mod suggestions. Sadly I continue to go around in circles pondering what kind of mod I wanna make. I certainly would not mind if you made a patch, but the feature is working as intended. I never considered it to be full on rape, so I never really cared for a pregnancy chance (among other reasons). People have asked for it though and I tried to add an option, but the main problem was that Beeing Female requires you to provide an NPC as the donor, which the sleep creep feature does not even bother to determine. You would need to either pick a random dude from the cell (and there might not be one) or do other shenanigans like spawing a guy in and immediately despawning him after use. I didn't think it was worth the hassle. Hmm, I think a trade may work here. I have a spare 500GB Samsung EVO 860 SATA SSD NIB that I would not mind sending off for a bit of 'hassle'. Donation to a good cause and a great mod is always worthwhile.
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