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Posted
13 hours ago, TheDungeonMaestro said:

Wannabe modder, here. I'm interested in making a mod that greatly expands upon the concept of regional crime your mod implements, and I'm curious how you implemented adding new crimes to the game. Do you just extend the criminal scripts to add bounty on a dice roll, do you have a way of hooking into Skyrim's existing system, or something else?

If you are just starting out, it might be a good idea to start out smaller. I'd recommend Darkfox127's youtube tutorials as a starting point. 

 

I'm using OnUpdate() on a quest to periodically check for crimes committed by the player, NPCs to report them and then give a bounty when approriate. It's all custom script based. It's best to look at the source code yourself and come back with questions as needed. You can start in CrimeScript.OnUpdate(). There is nothing particularly crazy going on, but depedning on your current level, you might find it overwhelming, so as I said, maybe try something easier first.

 

3 hours ago, rawrrawr300 said:

Is there a way to disable sleep rape in cities, but enable it elsewhere? The "city chance" slider only goes down to 1%, not 0%.

HexBolt has you covered, but I will make sure to fix that, for wilderness and dungeon as well.

 

2 hours ago, AthenaESIV said:

@Teutonic Have you played around with the conditional animations you can do with https://www.nexusmods.com/skyrim/mods/101371 ?

I haven't, but maybe I will.

  • 2 weeks later...
Posted

I haven't been able to get any of the rape situations to work. Not sure if it's because I'm using sexlab arousal mod or not. The others seem to be working fine but nothing with sleep rape or normal ever seems to happen

Posted
9 minutes ago, blackkatt said:

I haven't been able to get any of the rape situations to work. Not sure if it's because I'm using sexlab arousal mod or not. The others seem to be working fine but nothing with sleep rape or normal ever seems to happen

you provide like no information at all :)

make sure you ticked everything important in the Mods MCM.

Conditions for rape can be tricky.

 

Also activate "Debug" for Rape on the MCM page. It reports what is going on in the upper left.

 

Posted

That's probably the issue. I've tried ticking different boxes to trigger it. I set nudity and skimpy outfits as being illegal and anyone can report to see if it triggers something. Thus far nothing. Also set myself to be seen as slave though not sure what it does as no conversations seem to feature that. 

Posted
32 minutes ago, blackkatt said:

That's probably the issue. I've tried ticking different boxes to trigger it. I set nudity and skimpy outfits as being illegal and anyone can report to see if it triggers something. Thus far nothing. Also set myself to be seen as slave though not sure what it does as no conversations seem to feature that. 

totally unrelated. 

the only things relevant are settings on the proxmity rape and rape setting pages in MCM. 

Crime, Rape and Sleep Rape are different mechanics with different triggers and they do not interact or interfere with each other. 

 

 

Posted
6 hours ago, HexBolt8 said:

I believe that's from a different mod.

I think that is from Failure Mode Effects Analysis (FMEA).

 

 

It can happen to the enchanting table during operation if you have a critical failure doing something.  Has a few different effects, depending on settings.  Damage, summon creatures that attack, teleport you somewhere, get a parasite, slavery (knocked out, wake up in Simple Slavery outcome).

Posted
On 10/8/2020 at 8:54 PM, blackkatt said:

I haven't been able to get any of the rape situations to work. Not sure if it's because I'm using sexlab arousal mod or not. The others seem to be working fine but nothing with sleep rape or normal ever seems to happen

Have you been able to get it to work? As Nymra pointed out, you can turn on debug messages which will tell you what is going on, if it fails, why it fails, etc. You can also post your condition setup and we can help, if anything is unclear.

Posted

Is crime detection and conditions all contained in scripts? OR is any of it in CK elements?

 

I am trying to see if it is possible to add a player is not carrying condition. This would be to integrate Sexlab survival into the SL Adventure crime system.

 

EG

Must be naked unless you have a clothing license

No armor unless you have an armor license

out past curfew unless you have a curfew license

skimpy outfit is illegal unless you have a whoring license.

 

That sort of thing.   

Posted

Alright... got things working I think. Just curious though, when I enter a city it says proximity check then must not be in city... how do I turn off that restriction?

Posted
45 minutes ago, blackkatt said:

Alright... got things working I think. Just curious though, when I enter a city it says proximity check then must not be in city... how do I turn off that restriction?

there are rules you can setup in proximity rape. Click "advanced" rules and see the descriptons in the MCM, it explains what means what

Posted
On 10/12/2020 at 2:17 PM, blackkatt said:

Alright... got things working I think. Just curious though, when I enter a city it says proximity check then must not be in city... how do I turn off that restriction?

Change the "city" setting to "OR".

 

Enjoy the party.

Posted
On 10/11/2020 at 6:48 PM, Corsayr said:

Is crime detection and conditions all contained in scripts? OR is any of it in CK elements?

It is script based, but "CK elements" (i.e. forms) are involved as well. For example, the drunk condition checks if the player has any of the drunk spells from a supported mod and the restrained condition if any items with assiociated keywords are equipped.

 

I take the licenses are present in Sexlab Survival? Then it is possible to check if the player has them in their inventory. Checking whether the mod is installed and the forms are present is a little bit more complicated, but not that bad either. Take a look at the IsPossible() function in the ProximityRapeScript if you haven't already.

Posted
11 minutes ago, Teutonic said:

 

I take the licenses are present in Sexlab Survival? Then it is possible to check if the player has them in their inventory. 

This is correct they are a physical thing in the inventory of the player. 

 

12 minutes ago, Teutonic said:

Take a look at the IsPossible() function in the ProximityRapeScript if you haven't already.

Okay I'll look at that. ?

Posted

This is what I am trying to achieve it almost lines up so perfectly. ?

 

SexLab Survival has NPCs (enforcers) that do hard enforcement of these licenses (Confiscation, and on the spot punishments) but there are only 1-5 of them per area (set in MCM)

 

Integrating with SL Adventures would allow all guards to do "soft enforcement" via fines and potential jail. 

 

Spoiler

image.thumb.png.54e6d27eedcaf9e27d33cdffa9b24ffc.png

 

Posted
On 10/14/2020 at 3:35 PM, Corsayr said:

This is what I am trying to achieve it almost lines up so perfectly. ?

 

SexLab Survival has NPCs (enforcers) that do hard enforcement of these licenses (Confiscation, and on the spot punishments) but there are only 1-5 of them per area (set in MCM)

 

Integrating with SL Adventures would allow all guards to do "soft enforcement" via fines and potential jail. 

 

  Reveal hidden contents

image.thumb.png.54e6d27eedcaf9e27d33cdffa9b24ffc.png

 

that would be nice.

 

as it is whatever licenses you don't have you can still do whatever you want in and out of cities, it's only when you leave that they matter. so just walk into a city with no stuff, gear back up inside, do whatever you want.

 

and the mod author wants us to install all of slaverun to complete his mod.

Posted

If you ever work on this mod again would you consider making another "exception"-rule, (like you have with Thane), for when collared ? Kind of a thane rule in reverse...

 

for example:

 

- Its illegal to be armed when collared

- When collared it is illegal to wear clothes

ect...

 

What I´m going for is kind of a world that has very strict laws for slaves, but not so much for those that are free :) 

Posted
On 10/17/2020 at 2:26 AM, sekuzeku said:

would it be possible to add an invert tick box to the covered in cum law ??

I decided against one in the past because you can't switch as easily as you can with clothes, etc. It's not a fun mechanic if you can't interact with it.

 

2 hours ago, spyke123 said:

If you ever work on this mod again would you consider making another "exception"-rule, (like you have with Thane), for when collared ? Kind of a thane rule in reverse...

 

for example:

 

- Its illegal to be armed when collared

- When collared it is illegal to wear clothes

ect...

 

What I´m going for is kind of a world that has very strict laws for slaves, but not so much for those that are free :) 

I even have an idea extending this, but no plans to implement it right now.

  • 2 weeks later...
Posted
On 10/29/2020 at 7:32 PM, CaerHenWen said:

Would it be possible to add "Covered in cum" as one of the requirements for Proximity Rape?

It would, can't promise that I will though.

 

While we're on the topic, I've been wondering what people think about going back on the "layers" bit. Most people probably don't know what a layer is so the option is kinda useless. The alternative would be "if there is anything on you, you are covered", possibly with an exception to not count vagina and butt if you have non-skimpy clothes/armor on.

Posted
2 hours ago, Teutonic said:

I've been wondering what people think about going back on the "layers" bit. Most people probably don't know what a layer is so the option is kinda useless. The alternative would be "if there is anything on you, you are covered", possibly with an exception to not count vagina and butt if you have non-skimpy clothes/armor on.

I like the layers system.  You did a nice job with it.  I don't think it's confusing that a person might have cum in more than one location, and more than one stack per location.  And it allows a distinction between cum in one spot, maybe on the butt where it's not visible to the person you're talking to, versus stacked layers on the face, vagina, and butt.  There's a big difference between a little cum in one spot versus really being covered in it, and the existing layers system handles that.  I think it would be taking a step backwards to go to an all or nothing approach.

 

Those who've watched porn are probably familiar with the concept of spunk in multiple places, or multiple times in the same spot.  I think the concept of layers is intuitive, though what might be less than clear is exactly how SexLab counts them.  For that, perhaps the info text could be expanded or an explanation could be added on the Help page. 

  • 2 weeks later...
Posted

I was just testing the crime system a bit more and noticed, that the mod is not recognizing ZAP Collars, only DD collars.

 

This makes the "collared crime" and maybe other MCM options regarding collars incompatible with Submissive Lola I think where ZAP Collars are used. 

 

While not dramatic it is still a big deal I think, regarding the still huge importance of Zap :(
 

Any chance this can be fixed by adding a check for Zap Collars, too?  

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