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[FONV] CBBE - Bodyslide port alpha - UPDATE 18 mar 2018


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Posted (edited)
4 hours ago, Hatoc123 said:

If you are talking about BNB I already have that installed had it installed for a long time

You need 3 things:

- Animation files: check if you have these kf files I mentioned and that they are not overwritten by some other mod

- A compatible skeleton, NVCS is fine

- A mesh which includes breast nodes, i.e. CBBE

 

If you have these assets installed, it will work on its own, no need to anything else, scripts or peculiar installations etc.

Edited by A.J.
Posted

i did, they said the same thing as you said, but i then told him files that were blacked out, still waiting for a reply from him, im just wondering what your answer would be for the as for mention statement i said before hand.

Posted
7 hours ago, JerichoAzariah said:

i did, they said the same thing as you said, but i then told him files that were blacked out, still waiting for a reply from him, im just wondering what your answer would be for the as for mention statement i said before hand.

If you're referring about that couple of black files, I can guess 2 things: 1) you're opening a black specular; 2) you lack the right plugin installed to see the dds correctly

Posted
9 hours ago, A.J. said:

You need 3 things:

- Animation files: check if you have these kf files I mentioned and that they are not overwritten by some other mod

- A compatible skeleton, NVCS is fine

- A mesh which includes breast nodes, i.e. CBBE

 

If you have these assets installed, it will work on its own, no need to anything else, scripts or peculiar installations etc.

As I mentioned in a earlier post I do have all of the correct files installed including the recomended BNB(Bouncing Natuarual Breasts) mod I reinstalled both the skelton and the bnb mod but it still aint working any ideas? I have just had the idea that maybe the boncy effect is just less visable that it is in the regular mod can anyone confirm or disprove?

Posted (edited)
17 hours ago, Hatoc123 said:

As I mentioned in a earlier post I do have all of the correct files installed including the recomended BNB(Bouncing Natuarual Breasts) mod I reinstalled both the skelton and the bnb mod but it still aint working any ideas? I have just had the idea that maybe the boncy effect is just less visable that it is in the regular mod can anyone confirm or disprove?

If you have BnB installed, I guess you're using a mod manager like MO2 and you're giving CBBE the priority on the left column. If it's so, just untick CBBE and check if the bounce works correctly with BnB default body.

Also, to check if it works in CBBE, I suggest to try with a naked body

 

I wouldn't say it's less visible, when you run you should see it quite clearly.

Edited by A.J.
Posted
25 minutes ago, A.J. said:

If you have BnB installed, I guess you're using a mod manager like MO2 and you're giving CBBE the priority on the left column. If it's so, just untick CBBE and check if the bounce works correctly with BnB default body.

Also, to check if it works in CBBE, I suggest to try with a naked body

 

I wouldn't say it's less visible, when you run you should see it quite clearly.

Righti so it was alredy at the highest priority it can be...Afer looking at both bnb on its own and the bodyslide I think the boncing is still working just as I said to a lesser extent either that or I'm crazy since I still think theres a bonce just less than the regular one.

 

Seprete question are there conversions for the BNB armour yet or is that still being worked on?

Posted

Just a heads up but this mod seems to be uncompatible with custom races. Vulpine race's body textures the weird seam bug which is listed in the main post. However it only affects vulpines, as such vanilla races work fine.

Posted (edited)
2 hours ago, Yoloswagins said:

Just a heads up but this mod seems to be uncompatible with custom races. Vulpine race's body textures the weird seam bug which is listed in the main post. However it only affects vulpines, as such vanilla races work fine.

 

It's not incompatible with custom races per se, it's incompatible with any textures with a different UV. So, the only ones that work are those specific for CBBE.

If a custom race has a different texture path (i.e. Mojave Delight), you either want to modify that path with xEdit or you move CBBE textures on its path.

In the case of Vulpine, it wouldn't make much sense imho since it uses custom textures of animals, not humans. The only way would be convert Vulpine textures to CBBE, which is pretty complicated.

Edited by A.J.
Posted
On 6/21/2021 at 5:38 PM, _GreenTomato_ said:

Would it be possible to fix the hand seams using Gerra6’s seam mender?

 

Not sure about the result. For how amazing seam mender is, these seams are quite bad. But if it will go well let me know

Posted

I doubt this is fixable yet due to how in beta some things are but is there a way to fix pregnant meshs that the bodyslide mod interferes with and leaves this strange glich

20210623210852_1.jpg.5f9163e471d820e9e31647b941e9ec66.jpg

Posted
1 hour ago, Hatoc123 said:

I doubt this is fixable yet due to how in beta some things are but is there a way to fix pregnant meshs that the bodyslide mod interferes with and leaves this strange glich

20210623210852_1.jpg.5f9163e471d820e9e31647b941e9ec66.jpg

I can be wrong, but at first sight it seems to me that the pregnant mod is changing your base body but still points to the original cbbe texture. So no it wouldn't be fixable unless the pregnant mod has a way to swap the texture too with some script magic

Posted (edited)

Is there a way to adapt BS and the CBBE-NV body to mods automatically rather than having to convert each and every mod individually. Or maybe tie BS with a conversion tool where you add the mod and BS does the rest and then gives you the converted mod to use?

 

 

Edited by KoolHndLuke
Posted
6 hours ago, KoolHndLuke said:

Is there a way to adapt BS and the CBBE-NV body to mods automatically rather than having to convert each and every mod individually. Or maybe tie BS with a conversion tool where you add the mod and BS does the rest and then gives you the converted mod to use?

 

 

OS is the way to convert each and every mod individually automatically... I say "automatically" because I come from the times when OS wasn't existing and you had to use a 3d program, now that was a pain compared to today, what you do today is very streamlined, fast and easy compared to the past.

 

That, and tools can't understand what mods are doing. Let's take the previous message as example. If things didn't change since there was Halstrom, pregnancy was wearing a fake body as if it was a armor, to show you the belly. There were like 3-4 stages, ok? so 3-4 bodies with 3-4 different sizes of bellies. The script was checking the time of your pregnancy and replace with the appropriate body armor. Same for armors themselves, every armor was painfully converted in all these 3-4 variants to show a different belly size, and the script was swapping the right model based by the time of pregnancy. Now, BS / OS can't know this all, can't know how a modder made a mod.

 

What you can do, however, is making a conversion easier, with some template like TYPE6 TO CBBE, in the same way in Skyrim you have UNP TO CBBE etc. they automate your conversion between different body types. Everything else, however, is manual work.

Posted
21 hours ago, A.J. said:

I can be wrong, but at first sight it seems to me that the pregnant mod is changing your base body but still points to the original cbbe texture. So no it wouldn't be fixable unless the pregnant mod has a way to swap the texture too with some script magic

Hmm Ok thats disapointing guess I'll proberly have to stop using the bodyslide mod then shame as I really like using bodyslide in skyrim and fallout 4. If theres any  ideas on how to fix it then I'll be happy to try

Posted
15 hours ago, Hatoc123 said:

Hmm Ok thats disapointing guess I'll proberly have to stop using the bodyslide mod then shame as I really like using bodyslide in skyrim and fallout 4. If theres any  ideas on how to fix it then I'll be happy to try

Now that I think, yes there could be a different way to do it, without poking on scripting.

Someone could create 3-4 different sliders with 3-4 different settings based by the 3-4 different stages of pregnancy, then make 3-4 variations of the body armor and the armors to let them point to the right path during the export and overwrite its original file. It's just an idea but it does require someone who has some knowledge in modding and BS / OS.

Posted
10 hours ago, A.J. said:

Now that I think, yes there could be a different way to do it, without poking on scripting.

Someone could create 3-4 different sliders with 3-4 different settings based by the 3-4 different stages of pregnancy, then make 3-4 variations of the body armor and the armors to let them point to the right path during the export and overwrite its original file. It's just an idea but it does require someone who has some knowledge in modding and BS / OS.

Right I have some modding knowedge but not enough to make a proper mod so...I guess I'll just sit and be patient for someone else to get fed up with the problem as well though I thank you very much for the suggestion if I had time right now to learn more about modding I proberly would but its been busy busy busy

Posted

I installed and extracted the Bodyslide tool and the port following the instructions in the description and extracted them inside the Fallout New Vegas folder. Upon checking the files I installed all of them are empty. There are a bunch of folders with nothing in them? Am I missing something here? Very confused what I did wrong.

Posted

I can run the BodySlide64 application just fine, but I can't find any of the CBBE files that should be included with the mod. Do I need to download those files seperately from somewhere else?

Posted
On 6/22/2021 at 8:24 PM, A.J. said:

 

Not sure about the result. For how amazing seam mender is, these seams are quite bad. But if it will go well let me know

I tried multiple times and used various settings and yeah, nothing. It's not that big of a problem but Skyrim spoiled me lol.

Posted
On 6/28/2021 at 6:54 PM, _GreenTomato_ said:

I tried multiple times and used various settings and yeah, nothing. It's not that big of a problem but Skyrim spoiled me lol.

I hear you. But I think it's not just a matter of being spoiled by Skyrim. I'm a big skyrim lover too, but I can see some pretty things in NV too. The main problem imho is mainly the fact that these kinds of works (referring to the whole CBBE-NV thing) should be done by those who can work on meshes, modellers, mesh artists, I'm sure the result could have been much better.

Posted (edited)

FOR CBBE USERS: I MADE A PATCH FOR WHAT CONCERNS THE SKELETON, IF SOMEONE HAS SOME WILL TO TEST IT IN SOME NEXT FUTURE PLEASE PM ME. IT WILL BE WHAT WILL GRANT COMPATIBILITY WITH THE REST OF THE MODS.

Edited by A.J.
Posted
On 6/23/2021 at 1:10 PM, Hatoc123 said:

I doubt this is fixable yet due to how in beta some things are but is there a way to fix pregnant meshs that the bodyslide mod interferes with and leaves this strange glich

20210623210852_1.jpg.5f9163e471d820e9e31647b941e9ec66.jpg

A bit late, but there's a way.
See, that happens because every pregnant body loads a different body mesh for every pregnancy stage.
It's fixable, though it is time consuming, by loading those meshes on OS and adapting the CBBE body to the desired "stage". Then you just delete the "glitched" meshed in the project, save the new "base" and build it with BodySlide.
It's time consuming because there are several pregnant meshes, all of which need to be manually adapted, so it's a lot. I've worked on and off on them for months and I think I've done maybe 1/5 of them.

Posted
15 hours ago, Svartr564 said:

A bit late, but there's a way.
See, that happens because every pregnant body loads a different body mesh for every pregnancy stage.
It's fixable, though it is time consuming, by loading those meshes on OS and adapting the CBBE body to the desired "stage". Then you just delete the "glitched" meshed in the project, save the new "base" and build it with BodySlide.
It's time consuming because there are several pregnant meshes, all of which need to be manually adapted, so it's a lot. I've worked on and off on them for months and I think I've done maybe 1/5 of them.

I appriciate you saying that but I'm afraid that something like that is over my head yes I'm aware how stupid I sound but It sounds like just too much for me to do right now maybe I'll do it sometime in the future but I really dont know since I can get confused easily.

Posted

Does anyone have any thoughts on converting the Willow follower mod over to CBBE?  Her data is all in a bsa and I’m not sure as to what I need to do. When I put a converted outfit on her the outfit and shape look fine but the skin textures turn into “vagina-on-belly”. 

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