Ashal Posted March 17, 2018 Author Posted March 17, 2018 @fishburger67 It's just some leftover extra code from oldrim version I forgot to remove since no SSE version exists. You can safely comment out all the lines it's mentioning in sslActorAlias and sslActorAlias in the source (no real need to recompile them either, except to clean up some papyrus debug log spam) The FNIS ones it mentions in sslSystemConfig you might want to fix by making sure you have the FNIS version checking scripts available. Though you could honestly just safely comment those ones out as well. 1
astor Posted March 17, 2018 Posted March 17, 2018 18 minutes ago, Wolfsy said: this, unless you don't want to use SKSE, this will most likely be the future of SL, while the other was more of a "we have no sexlab now, here's my alternative conversion" also SL light takes like 25 minutes for me to load all animations, while this one is direct. Thank you.
fishburger67 Posted March 19, 2018 Posted March 19, 2018 On 3/16/2018 at 5:00 PM, Ashal said: @fishburger67 It's just some leftover extra code from oldrim version I forgot to remove since no SSE version exists. You can safely comment out all the lines it's mentioning in sslActorAlias and sslActorAlias in the source (no real need to recompile them either, except to clean up some papyrus debug log spam) The FNIS ones it mentions in sslSystemConfig you might want to fix by making sure you have the FNIS version checking scripts available. Though you could honestly just safely comment those ones out as well. Thanks, got this working by commenting out the offending lines. Would be nice to get source that matches the pex files at some point, especially the NiOverrides which looks important in the source I have.
Evilynn Posted March 19, 2018 Posted March 19, 2018 I have a possible suggestion for the VR invisible character problem - with how impossible a good FPV currently is in VR... 1) Move the player to an invisible NPC, then they can at least watch in the third person. 2) Have a "Stand in" NPC and copy the look of your PC over (Something like: https://www.nexusmods.com/skyrim/mods/64875/ for oldrym). Either way, I'm looking forward to Skyrim VR coming out.
Valehyena Posted March 20, 2018 Posted March 20, 2018 does anyone know how to add a custom race, or do all the custom races from old rim still work and I just doing it wrong?
rudjarl Posted March 20, 2018 Posted March 20, 2018 Hi, I am new to creating mods although I'm not new to scripting or programming. What I'm trying to do, is make a script fragment at the end of a conversation. But it fails spectacularly. So, is there something obvious I'm missing out on? Implementation or suchlike? (I guess so, and me missing something would neither be the first nor the last time...) These are marked as parents in my project(esp): Skyrim.esm Update.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Script fragment works fine when calling MessageBox and suchlike (vanilla types/methods) But when adding this: SexLabFramework property SexLab auto I get this error: Starting 1 compile threads for 1 files... Compiling "TIF__050022F3"... F:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\TIF__050022F3.psc(16,25): unknown type sexlabframework No output generated for TIF__050022F3, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__050022F3 In my mind that suggests that it does not recognize SexLab as parent master. Which leads me back to my initial question. What am I missing out on?
tasairis Posted March 20, 2018 Posted March 20, 2018 3 hours ago, rudjarl said: In my mind that suggests that it does not recognize SexLab as parent master. Which leads me back to my initial question. What am I missing out on? Having SexLab.esm as a master doesn't affect how Papyrus scripts are compiled. You have to make sure you have all source scripts in the right location for Creation Kit to find them. Personally I use Source\Scripts like CK wants to do by default. Either way, some mods use Source\Scripts (new) and other mods use Scripts\Source (old). For mods using the opposite scheme of what you have you need to move the source scripts into the right directory.
rudjarl Posted March 20, 2018 Posted March 20, 2018 2 hours ago, tasairis said: Having SexLab.esm as a master doesn't affect how Papyrus scripts are compiled. You have to make sure you have all source scripts in the right location for Creation Kit to find them. Personally I use Source\Scripts like CK wants to do by default. Either way, some mods use Source\Scripts (new) and other mods use Scripts\Source (old). For mods using the opposite scheme of what you have you need to move the source scripts into the right directory. Thanks. I'll have a go at that.
derede450 Posted March 20, 2018 Posted March 20, 2018 Can someone write which animation packs work with this mod?
Sandra Fabiana Posted March 20, 2018 Posted March 20, 2018 When SexLab install in game, creatures animation not installing, and when the script is started for sex, characters just stand still - there is no animation started ???
tasairis Posted March 20, 2018 Posted March 20, 2018 2 hours ago, derede450 said: Can someone write which animation packs work with this mod? Start looking here.
Slammer64 Posted March 20, 2018 Posted March 20, 2018 8 hours ago, rudjarl said: Hi, I am new to creating mods although I'm not new to scripting or programming. What I'm trying to do, is make a script fragment at the end of a conversation. But it fails spectacularly. So, is there something obvious I'm missing out on? Implementation or suchlike? (I guess so, and me missing something would neither be the first nor the last time...) These are marked as parents in my project(esp): Skyrim.esm Update.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Script fragment works fine when calling MessageBox and suchlike (vanilla types/methods) But when adding this: SexLabFramework property SexLab auto I get this error: Starting 1 compile threads for 1 files... Compiling "TIF__050022F3"... F:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\TIF__050022F3.psc(16,25): unknown type sexlabframework No output generated for TIF__050022F3, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__050022F3 In my mind that suggests that it does not recognize SexLab as parent master. Which leads me back to my initial question. What am I missing out on? To me, this seems like SexLab isn't set as a property on your script.
Pfiffy Posted March 20, 2018 Posted March 20, 2018 1 hour ago, depos said: When SexLab install in game, creatures animation not installing, and when the script is started for sex, characters just stand still - there is no animation started ??? Creatures are off by default, have you enabled them in the MCM?
Sandra Fabiana Posted March 21, 2018 Posted March 21, 2018 Creatures work now, thank you! But animation not started - in console write: Fatal - threadХ[0] unable to find valid defalt animation! What theat mean?
Faledan1995 Posted March 21, 2018 Posted March 21, 2018 Both FNIS Sexlab Framework Idles and FNIS Sexlab Creature Idles in rebuild and clean have ? next to them I have reinstalled/updated and run FNIS as an administrator and not as one. I have reinstalled all sexlab mods and no matter what I do I can't seem to get those to go OK. Not even the readme zoom in/out 3rd person suggestion gets those to check. MY FNIS run has 0 errors and 0 results from consistency check. I even did the Clean System from rebuild and reran FNIS and it still wasn't checking as ok. Also if at all relevant FNIS recreates the 0 master hkx when run which gives the T stance. Here's my FNIS "log" Spoiler FNIS Behavior V7.2 XXL 3/20/2018 10:50:14 PM Skyrim SE 64bit: 1.5.23.0 - E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V7.2 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MoreNastyCritters V1.0 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.63 ... Reading SexLabTDFAggressiveProstitution V?.? ... Reading SMSkyrim V?.? ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading SexLabCreature V1.63 ... 1712 animations for 11 mods successfully included (character) 957 animations for 2 mods and 38 creatures successfully included. 0 possible consistence issues Can someone tell me what im doing wrong? Also only creature animations will play, so characters will stand still and stack up but creatures will run animation properly. This is my main problem but I'm thinking the idles not registering as "ok" is the cause. I'm not getting any errors in console about animations missing or anything the console "log" looks identical to Oldrim "log" when using sexlab successfully.
Pfiffy Posted March 21, 2018 Posted March 21, 2018 1 hour ago, Faledan1995 said: Both FNIS Sexlab Framework Idles and FNIS Sexlab Creature Idles in rebuild and clean have ? next to them I have reinstalled/updated and run FNIS as an administrator and not as one. I have reinstalled all sexlab mods and no matter what I do I can't seem to get those to go OK. Not even the readme zoom in/out 3rd person suggestion gets those to check. MY FNIS run has 0 errors and 0 results from consistency check. I even did the Clean System from rebuild and reran FNIS and it still wasn't checking as ok. Also if at all relevant FNIS recreates the 0 master hkx when run which gives the T stance. Here's my FNIS "log" Hide contents FNIS Behavior V7.2 XXL 3/20/2018 10:50:14 PM Skyrim SE 64bit: 1.5.23.0 - E:\Program Files\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V7.2 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MoreNastyCritters V1.0 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.63 ... Reading SexLabTDFAggressiveProstitution V?.? ... Reading SMSkyrim V?.? ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading SexLabCreature V1.63 ... 1712 animations for 11 mods successfully included (character) 957 animations for 2 mods and 38 creatures successfully included. 0 possible consistence issues Can someone tell me what im doing wrong? Also only creature animations will play, so characters will stand still and stack up but creatures will run animation properly. This is my main problem but I'm thinking the idles not registering as "ok" is the cause. I'm not getting any errors in console about animations missing or anything the console "log" looks identical to Oldrim "log" when using sexlab successfully. next time you run fnis enable the compatiblity check for hkx filse... it is under the skeleton arm fix. This will check if there is a problem with any of the anims that are installed
Faledan1995 Posted March 21, 2018 Posted March 21, 2018 I did that already. I removed all (24) animations that were having problems and made sure they weren't in sexlab animation toggle.
Crimsonwolf1134 Posted March 21, 2018 Posted March 21, 2018 How do you target a single npc? I have my cursor over the intended but in the SexLab mcm both in the main, voice and animation editor (where you can specifically pick one of the animations to use) is keeps saying "no target" and I can't enable the picked animation. I also selected in the console but nothing. What am I doing wrong?
SleepyJim Posted March 21, 2018 Posted March 21, 2018 22 minutes ago, Crimsonwolf1134 said: How do you target a single npc? I have my cursor over the intended but in the SexLab mcm both in the main, voice and animation editor (where you can specifically pick one of the animations to use) is keeps saying "no target" and I can't enable the picked animation. I also selected in the console but nothing. What am I doing wrong? With them under the cursor pressing N should select them.
derede450 Posted March 21, 2018 Posted March 21, 2018 Is it possible to use other furnitures such as chairs and thrones. It only works for beds right now.
rudjarl Posted March 21, 2018 Posted March 21, 2018 22 hours ago, Slammer64 said: To me, this seems like SexLab isn't set as a property on your script. Yes, and tasairis was right. Sexlab have script sources in scripts/source whereas CK itself uses source/scripts. And CK, by the looks of it, couldn't give a rats ass about anything being placed in alternate areas. Just dropping the script sources I want to use (which is a "happy hunting, just make sure you have booze enough while looking" in itself) made the trick. I have noticed that the CreationKit.ini have a [papyrus] section and for Fallout4 (at least) you can specify script source paths. But I have yet to make a successful entry in that. Anyway, thanks for taking the time
Pfiffy Posted March 21, 2018 Posted March 21, 2018 9 hours ago, Faledan1995 said: I did that already. I removed all (24) animations that were having problems and made sure they weren't in sexlab animation toggle. Do you remember from which mod they came?
Faledan1995 Posted March 21, 2018 Posted March 21, 2018 49 minutes ago, Pfiffy said: Do you remember from which mod they came? TDF Prostitution, (which does not have an official release for SE) but removing the mod does nothing, the mod works fine except for those few animations which are all dance and a couple kiss animations. The menus and everything work fine for the mod, the people follow you correctly, pay you, persuasion check works, patron fetish works etc.. Except for the sex animations, which is an entire sexlab problem I am having, not restricted to this mod. I can't get any character animations to work only creature ones, so like for example sexlab werewolves everything works fine, no ctd menus work perfectly what is supposed to happen happens I get bloodlust extended, gain perk progress after sex, except for the animations don't play for the victim, so my werewolf is humping the air while the victim stands still. Also to get it to work with moonlight tales textures Spoiler I just used the core mod and not the optional textures so that I could use moonlight tales' textures, the penis from SOS will show up as a black fur penis in a small patch where it's supposed to be but the texture for everything else is from moonlight tales so that's how you make those 2 work together, also disable werewolf texture from Creature Framework then choose skin through ring, it will default as the vanilla/sos black one until you choose one through ring menu.
Pfiffy Posted March 21, 2018 Posted March 21, 2018 1 hour ago, Faledan1995 said: TDF Prostitution, (which does not have an official release for SE) but removing the mod does nothing, the mod works fine except for those few animations which are all dance and a couple kiss animations. The menus and everything work fine for the mod, the people follow you correctly, pay you, persuasion check works, patron fetish works etc.. Except for the sex animations, which is an entire sexlab problem I am having, not restricted to this mod. I can't get any character animations to work only creature ones, so like for example sexlab werewolves everything works fine, no ctd menus work perfectly what is supposed to happen happens I get bloodlust extended, gain perk progress after sex, except for the animations don't play for the victim, so my werewolf is humping the air while the victim stands still. Also to get it to work with moonlight tales textures Reveal hidden contents I just used the core mod and not the optional textures so that I could use moonlight tales' textures, the penis from SOS will show up as a black fur penis in a small patch where it's supposed to be but the texture for everything else is from moonlight tales so that's how you make those 2 work together, also disable werewolf texture from Creature Framework then choose skin through ring, it will default as the vanilla/sos black one until you choose one through ring menu. When you converted TDF, did you convert the anims in a seperated folder or did you do it in the Skyrim folder?
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