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More Nasty Critters Legendary Edition


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Posted

Question:

 

Is there a way that ensures that I will never again have hares, elks, rabbits and stuff like that in my animations? 

I mean like selecting individual types of creatures and somehow disable them, so that also no mod will select them?

 

For example I want Naked Dungeons and Sexlab Aroused Creatures to stop selecting foxes, hares, rabbits elks as animals for sex scenes.

 

Will it be enough to just deactivate them in Creature Framework? I see only rabbits there for example but not hares.

 

In general I have big trouble to see which mods adds which animals, hehe. 

But yeah, the main question above remains.

 

I am thinking about just deleting all the animation files for them from all SLAL packs, but that is so much work and it wont prevent the mods from call the creatures. 

Posted
50 minutes ago, Nymra said:

For example I want Naked Dungeons and Sexlab Aroused Creatures to stop selecting foxes, hares, rabbits elks as animals for sex scenes.

can't be easier:

Don't activate them during SLAL animation registration (needs to be done on every new game)

 

or alternative:

deactivate them in SLF animations (and save the SLF settings for later use)

 

if the animations are not registered or activated no mod will/can choose them while searching for an animation to play

 

Posted

im trying to force scenes on my character but it isnt working. I keep running into a flamer cave and nothing happens when my character is defeated

Posted
20 minutes ago, damnvox said:

im trying to force scenes on my character but it isnt working. I keep running into a flamer cave and nothing happens when my character is defeated

Quote

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

+ click on things in SL Defeat's MCM

Posted

just a little question from a confused user:

how much from ED's work is now integrated in MNC SLAL?

I think I saw MNC overwrite FNIS files already, not sure tho if it the spiders or something else.

 

If the spider fix is integrated already I would only need to install Sexlab 1.62 sslActorAliasFIX v2.7z still, right?

Posted
3 hours ago, donttouchmethere said:

.

it depends on what you have installed.

if you have the "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" installed you should avoid the spider fix.

if you don't have the "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" then you should get the spider fix.

Posted
2 hours ago, MadMansGun said:

if you don't have the "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" then you should get the spider fix.

I... I think, I'm even nearly sure, that I don't have the experimentalSLFtoSLALcreaturesConversation.

Means I did it right and got myself a well deserved spider fix ?

Now I shall not forget what you just wrote ?

 

Posted

Hi, I would like to know if there is any way to use scaling in SL but avoid the pure virtual function call crash?

 

If I don't use scaling, some creatures are way too big/small for animations (Skyrim Immersive Creatures).

 

Thanks for your work

Posted
5 hours ago, botticelli said:

Hi, I'm getting

when trying to download RC13...

1 hour ago, RMCW said:

Same

confirmed, something is wrong, use the top download link for now (0BxQsiPzfec0VRkZ2bnFJZWZkb1U)

Posted

Upgrading from v12RC12 to v12RC13;
Is the only change  MoreNastyCrittersFactory.psc and MoreNastyCrittersFactory.pex ?  Is it safe to just overwrite those two files and move on?
I only do manual installs, this why I ask.

Posted
25 minutes ago, DeathLoop36 said:

Upgrading from v12RC12 to v12RC13;
Is the only change  MoreNastyCrittersFactory.psc and MoreNastyCrittersFactory.pex ?  Is it safe to just overwrite those two files and move on?
I only do manual installs, this why I ask.

there is nothing substantial about that script's update, the big thing is the updated dog/wolf meshes, but if you have ABC installed then this update is pointless.

Posted

May be a bad or redundant question, but I was wondering about the load order where Priority of ABC BakaFactory, and possibly MoreNast Beast HDT

 

I have and use you load order from the front page

Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm (only if it's fully installed)
CreatureFramework.esm
(Sexlab Addon\Plugin mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp (needed for SexLabTools)
FNIS.esp
(All other .esp mods here)
SexLabTools.esp (optional)
MoreNastyCritters.esp
HentaiCreatures.esp (optional)
SexLabMatchMaker.esp (optional)
SLAnimLoader.esp
(Sexlab Addon\Plugin mod's .esp here)

 

But was just wanting to be sure on the position priority wise of those two addition mods.

 

EDIT >> thing is they will over write or be over written depending on above or below, so was curious

Posted
10 hours ago, MadMansGun said:

another horse?...................:bawling:

Vilja would be so grateful, she always talks of riding him but to no avail. Bruse would be delighted too and poor Leitfer just whimpers in frustration and scratches his non nethers.

Posted
1 hour ago, Shubal said:

Vilja would be so grateful, she always talks of riding him but to no avail. Bruse would be delighted too and poor Leitfer just whimpers in frustration and scratches his non nethers.

740mb is a bit excessive for a follower mod, i just need the creature meshes and esp/esm file to make a patch.

Posted
14 hours ago, MadMansGun said:

740mb is a bit excessive for a follower mod, i just need the creature meshes and esp/esm file to make a patch.

Do I need to send them to you?

Posted
17 minutes ago, Shubal said:

Do I need to send them to you?

it would help me save some bandwidth.

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